Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Recycling Defense - jakkarth - Competition Entry
Windows | Linux | Timelapse | Source
To compile under Ubuntu, make sure you've got SDL devel packages and run make. To exit the game press q. Otherwise, pretty straight forward tower defense-type game. Let me know how it goes!
Windows port now available!
View jakkarth's journal. | View all entries by jakkarth
Ratings
| #7 | Community | 4.08 |
| #72 | Coolness | 9% |
| #112 | Fun | 2.42 |
| #124 | Audio | 1.61 |
| #129 | Graphics | 2.26 |
| #131 | Humor | 1.60 |
| #141 | Overall | 2.21 |
| #154 | Theme | 2.00 |
| #167 | Innovation | 1.83 |
Comments
Seems like any other tower defense game, im sorry. could do with better graphics, too.
Good polished entry. But, the game was very easy to beat and was too short. Also it didn't make much use of the different weapon types in a compelling way (it was possible to beat the game only with fireball towers).
Not a bad idea for a tower defense game, I guess. What bugged me though is that I was never really required to use any of the "enemies as weapons" weapons, because the basic little peashooters would kill everything if I built a labyrinth.
I also had a bit of trouble understanding how exactly the spud cannons and converters worked because there was no visual showing me when they were absorbing enemies. I also didn't understand how the weapons on the right worked, much for the same reason.
You should really do something about the cannons all firing in unison. It sounds terrible and looks kinda boring.
It's quite annoying to lose when the first enemy reaches the house. The first level is a bit too hard, you have to place a lot of fire-spewing things to kill the enemies. Once I did that, I didn't get a chance to use the "enemies as weapons" weapons for the next three levels because all enemies were dying by fire before reaching the new weapons.
And then I lost because I had put an ice cube on the path just in front of the saucer and that blocked the enemies and the chrono went to zero.
It was hard to understand how to play without any indication about the cost of weapons, when a click worked and when it didn't, and how the ones on the right worked.
I built it under (Arch) Linux and for some reason I'm not getting any sound, even though I get the usual "alsa underrun" messages in the console... My sound is working otherwise.
I keep dying, and I can't close the game window. It's a curse. There's an awful lot of turrets/enemies though, going by the help screen. Possibly the largest variety of entities I've seen in an LD game yet. Too bad I can't get far enough to see more than two.
Tower defense game, but never got to the part about using enemies as weapons.
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I'd consider putting in some more ingame documentation, such as how much the towers cost, as well as the 'press q to quit' instruction. Nice pathfinding.