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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    Sporg - voxel - Competition Entry

    Navigate fiendish maze-like maps! Travel unarmed! See many walls! Beware evil throbbing red enemy spheres equipped with spotter lasers and deathshots! Wonder why the game is called Sporg! Enjoy amazing stereo sound effects, and strain to hear abstract, possibly non-existent music track!

    Update: fixed the truncated mapfile from the initial upload that broke maps from 6 onwards

    View voxel's journal. | View all entries by voxel

    Ratings

    #13Humor3.20
    #59Graphics3.29
    #91Overall2.79
    #95Fun2.64
    #97Audio2.15
    #105Theme3.00
    #125Community2.13
    #128Innovation2.57
    #129Coolness3%

    Comments

    voxel says ...
    Aug 22, 2010 @ 7:06pm

    Linux users can play with a recent version of pygame, just run src/sporg.py

    Covenant says ...
    Aug 23, 2010 @ 6:59am

    Moving along walls could use some "sliding", got stuck in the wall sometimes... Most of the levels I could do without using the enemies as weapons, but overall the game is interesting, albeit a tad slow...

    devinmoore says ...
    Aug 23, 2010 @ 7:44am

    Looks an awful lot like the game Oxyd, only way slow to mov the ball around.

    voxel says ...
    Aug 23, 2010 @ 4:57pm

    Wow the marble really does look a lot like Oxyd. I hadn't seen Oxyd before, but was inspired by a lot of amiga games (particularly psygnosis games), by which I mean I tried (quite badly) to emulate the style. I totally agree that the stickiness on collisions is a real pain, and the game should be a little faster paced. The limitation of 48 hours, eh?

    Jamin says ...
    Aug 23, 2010 @ 8:15pm

    Doesn't seem to run under wine and apparently requires PyGame 1.9.

    I'll give it a try sometime after I reboot into Windows.

    voxel says ...
    Aug 23, 2010 @ 8:42pm

    Sam, did you get a mixer pre_init related error?

    someone says ...
    Aug 24, 2010 @ 7:30am

    Generally seems a bit slow.
    Getting stuck on walls was irritating.

    Spooner says ...
    Aug 28, 2010 @ 7:45am

    Would have liked to collide based on my actual shape, not a larger rectangle, but that is not a big complaint. Decent puzzles with the theme used on some levels. Fun, if a little slow.

    mwest says ...
    Aug 29, 2010 @ 12:50pm

    Nicely done for a first time entry! A fun game - even though it had me cursing the hit detection when walls that I thought would cover me didn't!

    The slow moving player was a bit frustrating, but then I can imagine it would be tough to balance movement speed with shot speed considering the mechanics...

    Appreciated the humorous one-liners at the bottom of the screen :D

    stqn says ...
    Sep 3, 2010 @ 10:41am

    « Walls are bad-ass awesome » :) This is getting you 3 stars in humour, just because I laughed. Which doesn't happen often. Thank you. Some funny messages ingame too :).

    I like the graphics too (though the overlay makes them look bad, not sure what's the point of it.)

    Looks like movement speed is frame-rate dependant (toggling "o" on and off while moving shows that the speed changes.) It's really slow with the overlay. It's really too slow and almost unplayable, in fact, even without the overlay (something like 10-17 fps here.)

    So I'd really like to see some optimisation, a fix for the frame-rate dependant speed (use delta time!!!), and sliding against walls too. And finally where is the theme? I only saw the first 3 or 4 levels so it might be hidden somewhere later...

    pekuja says ...
    Sep 5, 2010 @ 3:57am

    Kinda slow, and you get stuck on walls if you try to move diagonally against them. It was kinda hard to make the enemies shoot each other since you're so much slower than the bullets. The overlay looks strange. I guess it's neat though.

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