Ludum Dare 17
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Invasive - TFernando - Competition Entry
This is a game about an invasive species entering an island ecosystem.
There are two types of animals in this group of islands. Glompers, and Kiwis. Your goal is to eliminate the Glompers, and not let the Kiwis go extinct.
You will get 1 resource point approximately every half second. You may spend these on various objects and actions.
Kiwis eat trees (in-game). If a Kiwi touches a tree, it will spawn 10 Kiwis more Kiwis. Each tree can be used 10 times. You may place trees if you have enough resource points. Trees may only be placed on jungle tiles.
Glompers eat Kiwis. If a Glomper eats 5 Kiwis, it will spawn another Glomper.
Walls stop any animal from moving across them.
Traps kill any animal moving across them.
The bulldozer will allow you to remove Walls, Traps, and Trees.
If you are zoomed in, you may use WASD or the arrow keys to pan the camera.
Written in AS3, using the FlexSDK + FlashDevelop. GiMP for art.
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brian says ...
Somewhat confused by the game, the zoom mechanic is strange and placing the items doesn't seem to make much sense. Could definitely do with more clarification of what it is you're meant to do and a clearer indication of the difference between Glompers and Kiwis.
Rolf says ...
Would be great if it was possible to click&drag to place walls and traps. Interesting concept!
pythong says ...
haha, very nice concept. brian is right when he says that zooming is kinda strange (maybe using mouse + wheel next time helps). also, there's a simple way to win: (so more tuning needed)
-trap a few kiwis with walls (multiply by feeding, but not needed)
-wait a long time
-build traps across the islands. done :D
KavuDX says ...
I trapped the kiwis thinking that I was so clever only to find out that probably everyone already did it in order to win.
Nice game, didn't last very long... Just waiting for the gloompers to die...
The lack of audio also killed my mood =/
increpare says ...
interface feels a litttle clunky, but it's still cool
dock says ...
I find myself really wishing that I could click and drag to draw walls, especially because I'm using a laptop touchpad. Great work though, very complex for LD!
Cooshinator says ...
Neat concept, but I found it hard to really get into the game.
Draknek says ...
Game is way too zoomed out by default: you can't do or see anything at that scale. If you focused the same game mechanics into a smaller level size I think it might be more playable.
Nice idea though.
jplur says ...
I built a zoo for the last remaining glomper then released him . Entertaining simulation!
Hempuli says ...
The engine is a bit clumsy, but I loved watching those tiny dots running all over the place, and the kiwi population slowly decreasing. :)
philomory says ...
A very interesting game idea, though after thinking about it for only a few minutes it becomes quite easy. Too bad it's not so easy in real life.
Nonetheless, easy didn't mean boring, and I stuck with it until I had won, enjoying myself the while. Good job.
arielsan says ...
I like the idea of the game, it remind me when I was a kid and play Sim Life :D
eli says ...
It's a Brownian motion simulator!!! I think I saw Maxwell's Demon in there somewhere.
Well, the concept is definitely there, and it somehow looks like it does what you wanted it to do. Another commenter said SimLife, which might have been the inspiration.
I think this reminds me of the flaws of most entropy-reducing games; it seems unnatural to simply negate the full-blown chaos of the world.
xeon06 says ...
I liked it, but the way you did the graphics, so small... That I didn't like.
Endurion says ...
Hmm, this could be a real fun game if it weren't for some flaws:
The outermost view is useless, you can't distinguish glompers from kiwis. The glompers replicate way too fast. You basically have to go in the medium zoom, hunt for a red blob, zoom in and try to put traps in front of it. Using the walls is kinda useless as they move way too fast for me being able to trap them.
Has potential though!
The zoom control over the menu breaks the game flow. Having keyboard shortcuts for chosing the current build item would help a lot.
Hamumu says ...
Really need dragging to place stuff... individual clicks at this scale is insane! I don't think the rules actually work as is. With one simple change - all creatures die after say 30 seconds without eating - it would be about 10x more interesting, since you wouldn't have to lay traps on every square inch of the island or wait 8 hours to finish off the glompers. Either way though, it doesn't work since the only strategy is to box in some kiwis and clean up (or with my new rule, wait). Under these rules, you have "absolutely never let glompers and kiwis interact in any way", which isn't much like reality. The game would've been pretty much the same if there was only one kiwi and one glomper (also, breeding via trees is useless, all it does is feed glompers! I did it for fun, though). If you had just gotten simulation rules that worked, this could've been really great. But without them, it's more of just something to watch. And then unleash the glompers for maximum destruction.
SonnyBone says ...
This went CRAZY FAST for me. It took less than 2 minutes for the kiwis to die off. :(
I can't build walls fast enough. I agree that we need click and drag for wall placement.
Tozy says ...
Not very fun. =(
someone says ...
Nice concept. The controls are a bit awkward with zooming and drawing. The islands are a bit too big, and a speed control could be useful as everything is moving way too fast. The idea had potential though...