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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 16

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    Echolon - mklee - Competition Entry

    There is darkness everywhere. Use your light bullets to find the way and destroy all enemies to escape.

    View mklee's journal. | View all entries by mklee

    Ratings

    #8Community4.11
    #31Fun3.12
    #43Overall3.12
    #48Innovation3.00
    #51Audio2.50
    #60Graphics2.88
    #78Theme3.04
    #101Coolness0%
    #102Humor1.56

    Comments

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    Comments (archive)

    ronsho says ...

    Great idea, but lagged for me every time I shot a bulb :P

    doohan says ...

    Little bit laggy but very cool idea. A bit easy when the shots bounce for as long as they do, could kill alot of things just by spamming the map. Maybe some sort of ammo limit would make it a bit more challenging? Good stuff!

    Atomic says ...

    I like the idea but the pixel art flickers all the time. I also think it would be better to use the up arrow for thrust.

    jplur says ...

    Short and sweet, and I liked the retro feel. My only critique is that some of the tiles seem to light up by themself. It would be nice if the bullets were the only lightsource and they had a radius for their light (instead of just making the collision spot visible)

    scellers says ...

    Cool idea! I didn't really understand what the tiles glowing was for, since they sort of randomly lit up by themselves half the time. Also, the control scheme was kind of confusing: I agree that up arrow should probably be thrust.
    On the whole though, this was an entertaining game.

    SonnyBone says ...

    The game ran super smooth on my machine. It looks great, sounds great, and plays well enough. Good job!

    Overman says ...

    The controls were awkward, and I wish I could have just held the shoot button. Overall, it's a nice little game, just feels too simplistic.

    C418 says ...

    The mechanics are okay, but it's not really fun. Yet!

    Cosr says ...

    Cool game, and it has a nice visual style with the light up blocks. Was a bit odd to have your shots randomly hit an enemy you didn't know about off the screen.

    Hempuli says ...

    The way the walls flashed was kinda distracting. Otherwise a nice play.

    ianh says ...

    The fact that the bullets bounce is key! The bouncing noise is also not annoying. Short, but entertaining while it lasted. I didn't experience any lag or flicker.

    localcoder says ...

    Congratulations on putting something together at the end.

    The game is quick and easy, I killed a lot of the bad guys accidentally off screen but there were a few I had to hunt down and take out directly.

    I felt like the lighting-up-walls mechanic didn't tie in to the gameplay as much as it could have - seeing where the walls were wasn't very important, perhaps because of how the level generation worked.

    matrin says ...

    Sprite rotation doesn't seem to work very well. You should either fix the spite or the rotation algorithm, if you did that yourself.
    The game mechanics are nice, kind of a mix of C-dogs and asteroids. You should continue to develop this.

    dertom says ...

    Cool....that was fun!

    increpare says ...

    verry easy to kill things without realizing owing to the fantastic bounciness of my shots.

    sinoth says ...

    Interesting engine, but the gameplay could use some work. Enemies were easy to accidentally kill, and the level was open enough that exploration wasn't really required. Still, it ran fine and the ship physics were good.

    cptalbertwesker says ...

    Nice fun shooter, simple idea, and I managed to finish it which makes it a complete game so very good, nice simple effective graphics too!

    Catmoo says ...

    It was quite nice how the bullets bounced off the blocks :)

    chuchino says ...

    I really like the bullet bouncing sound effect for some reason.


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