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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Ludum Dare 16

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    Xplorer - sirGustav - Competition Entry

    You play with a friend to explore a jungle world. The one who has the most treasures at the end wins. Use your mouse to walk or swim to new places and space to skip your current turn.

    View sirGustav's journal. | View all entries by sirGustav

    Ratings

    Community4.47
    #25Theme3.80
    #39Coolness18%
    #68Innovation2.80
    #72Audio1.94
    #80Fun2.35
    #83Overall2.65
    #94Humor1.78
    #109Graphics1.95

    Comments

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    Comments (archive)

    Stoney says ...

    Nice idea. I'm a big fan of turn-based games. :)

    KungPhoo says ...

    Yes. I like the idea of having 2 players at one screen, too. A "vs computer" mode would have been nice, though.

    pythong says ...

    Oooh, I remember your entry! Especially I remember you because of your blog posts and food pics! Was kinda wondering myself all the time if yoghurt was your breakfast. Nice journal!

    Delishious caek != delicious pie^^? teh caek is a lie!

    Draknek says ...

    Needs more treasures to make it interesting really; I was wandering for ages before I found even one. Maybe some measure of how close you are as well, so it's not completely random.

    philomory says ...

    This is a pretty interesting idea, and I think if there were a bit more for the players to do during gameplay, it would be a lot of fun. This is probably an idea worth further development.

    SonnyBone says ...

    Nice journal! Also, nice multiplayer game. CPU AI would've been great, though. Kind of hard to get someone else at the computer easily. Nice use of the theme!

    Hempuli says ...

    The game lacks some more features, but this is a good start.

    ippa says ...

    decent idea, the downside was that you had to bring a friend to the computer (which isn't always easy).

    I noticed traveling in water was bad, cause you had to spend 2 "foots", instead of just 1 "foot" when traveling on land. All dandy.. but there was no real challange to avoid the water, since it was just randomly scattered around.

    So basically the gameplay comes down to just randomly walking around? If the water would have been more summoned into seas, there would be a possible strategy to avoid them more to get ahead of your opponent.


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