Ludum Dare 16
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Boboil goes Exploring - AtkinsSJ - Competition Entry
EDIT2: HOORAY! I found where the memory leak was coming from - deleting an SDL_Surface doesn't work, you have to call SDL_FreeSurface() on it instead. Use the 'Fixed' download, which also includes arrow-key movement.
EDIT: As requested, a new version which uses arrow keys to move as well as the numpad. Nothing else is changed.
Wow, this is a very empty game. Hopefully it's still fun for some people - next time I really must write code with less bugs. And be at least slightly prepared.
Written in C++ with a whole bunch of SDL libraries. Amazing graphical wonderness created lovingly in Paint. Sounds made in sfxr.
FROM THE README:
== BOBOIL the EXPLORER ==
Entry for Ludum Dare 16 "Exploration"
By Sam 'AtkinsSJ' Atkins
This is an attempt at a dungeon crawler,
with the difference that the only way to
gain XP, level up, and gain health is to
explore the dungeon.
You gain 1 experience point for each
square you uncover. When you reach 200,
you gain a level, your maximum HP
increases by 2, and you are fully healed.
You also gain 1 attack and 1 defence.
Move around with the numpad, and walk
into monsters to fight them. There's one
ladder down on every floor, but the lower
you are, the harder the monsters will be!
The game continues until you die. Not
very exciting I'm afraid. The sounds were
made using the excellect Sfxr.
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moltanem2000 says ...
i couldn't really play since i have no numpad (silly laptops)
madk says ...
What mortar says. Please reupload with arrowkeys/wasd (or better, both!) controls.
SonnyBone says ...
MAN, I had my speakers turned up too high and the first time I ran into an enemy I nearly choked to death on my own girlish screams!
TenjouUtena says ...
Graphics could use more contrast. Also the 3x3 view is sort of problematic since you auto use items and stairs. Still, very good take on a RL that uses exploration for XP
scellers says ...
Cool concept: sort of like a rouguelike, but with less dying for no reason, better graphics, and more fun. I really liked the concept of actually getting experience for exploring tiles.
One thing I noticed is that this game eats metric craptons of memory: by the time I was at depth 5 or so, it was eating 1.5 GIGABYTES. Whoa.
Overall, though, I really enjoyed it - and thanks for making an arrow keys version. :)
crackerblocks says ...
lol your game just melted my laptop. I'd check that your news and deletes add up. decent concept while it lasted though.
KungPhoo says ...
This one was very hard to vote for. The game was really exciting, and the exploration was fun. But there was things that were missing IMO.
-The sight is too small. 5x5 would be better.
-Extras. Just give us anything to find. And if only "robot finds kitten" (lights, sword upgrade, map, switches, keys, whatever)
-Monsters. Just add more different ones so you can see if it's strong or weak.
-If you fight a monster, the fight is a bit quick, so usually you die or live. An option to escape might be better, that that's just flavour.
Really a nice game. Take some time to improve it - don't just put it aside.
Codexus says ...
Not much incentive to not just press keys at random but at least it fits the theme well. :)
C418 says ...
I think this is fun. A lot of roguelikes this time!
JackZack says ...
Very nice. A solid roguelike foundation that was easy to play and understand. As soon as understand how enemy movement works and that there is no limitation on how much you explore and therefore how much experience you can gain, the difficulty curve kinda plateaus after a while. I'd love to see some new and interesting mechanics implemented in this.
dock says ...
Hey, pretty fun! :) It's a shame there isn't more variety of content, or something to aim for, but I really like the idea of gaining experience from walking on unique tiles. :) Nice work!
dertom says ...
good game that fits good to the theme
Undead3 says ...
Gain XP only by exploring... nice idea! The game is fun, at least the beginning (my computer almost passed out so I had to close the game after a few levels).