Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
Cave Diver - ondrew - Competition Entry
Very short game about being stuck in an underwater cave.
- falling rocks
- giant fish
UPDATE: I added Microsoft.VC80.CRT to my game - see my blogpost http://www.ludumdare.com/compo/2009/09/05/love-you-failed-me/
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mjau says ...
The first time I started the game, I didn't start moving immediately and so got pinned down by a rock and was unable to move. Would've maybe been better to start within the cavern opening so that that wouldn't happen unless you tried to escape, though it does give the start a bit of action currently =). Maybe just have a restart button in stead.
Took me a little while to figure out how to get past that shark (first tried swimming over and under it, and the carcass looked a little hostile). The effect when I got it was.. unexpected. I laughed =)
Instant death upon touching anything hostile and no checkpoints is a little harsh, specially since the collision detection is way off. Those tentacles can kill you while still a full body length away above you. The slow movement speed, while fine in itself, makes it not very fun to slog through all the screens every time you come too close to an enemy and die. I never got past that stream corridor with the three tentacles.
CodeJustin says ...
Having issues on windows xp.
Problem Machine says ...
Really great atmosphere, a bit more sound and music would have been perfect. Definitely a nice little experience.
phren says ...
Really cool effect when the shark dies. :D Nice original game although I felt like the hitboxes of either the tentacles and/or the diver were a bit too large considering it's one kill and you're dead.
Chris Zamanillo says ...
Jeeze that made me jump. :)
sgstair says ...
I do like the shark death effect; but I also got stuck on the room with the three tentacles. The screenshot for this game looks deceptively nice; I'd say it looks a bit less good when playing it ;) - still pretty good though.
This would be a lot more fun if you restarted on the current screen rather than from the beginning; that kills the fun for me (after being tentacle'd a dozen times)
Noyb says ...
I kept getting pulled to the right in the three tentacle room. Definitely needs some kind of visual indication that the current changes in that room, and some buffer zone that doesn't require you to start swimming to the left right away for no given reason. This is an unfair death, which is made even worse by the unforgiving respawn system.
Graphics were nice, especially the lighting in the last room. A few of the low-color sprites didn't quite mesh with the smooth gradient backgrounds, though.
doohan says ...
Exploding Sharks!! Awesome.
fydo says ...
Nice atmosphere. Somehow made me think of 'Out of this World'. Maybe it was the colors. :)
Also, exploding sharks are awesome.
Endurion says ...
A nice game, sad that it's rather short.
Could be made into a real neat puzzle game.
philomory says ...
This is a pretty neat game idea. I do wish it didn't start me all the way at the beginning every time I got hit once, though.
Still, pretty neat.
erik says ...
The 3 tentacle room was a bit brutal.
A little polish would add a lot to this. Ambient sounds would help, as well as a death state instead of just an instant restart.
The limited palette pixel sprites seem to clash a little with the more painting like backgrounds. Maybe try adding more colors to the sprites?
It's an interesting exploration game. I enjoyed it enough to finish it.
ExciteMike says ...
Having to restart from the beginning is a bit too much. Died the third time at the room with 3 tentacles and didn't want to have to replay form the beginning again. I like what I was seeing up until then, though.
jarnik says ...
Lovely graphics, destroying a shark was fun :)
Some ambient undewater sounds could emphasize the atmosphere.
Also how about some air-capsules and limited air tank? Just in case you wanted to develop the idea further ;)
Entar says ...
There seems to be a bug that makes objects (including the player) move inexplicably, and quickly, to the right. Ruined the 3 tentacle room :( Otherwise, cool graphics and such.
nilsf says ...
It didn't seem to work correctly, the diver moved very slowly and invariably got pinned under one of the rocks that fall at the beginning.
localcoder says ...
The slow movement combined with restarting from start when you die and the sudden current in the three-tentacle room is a hash combination! The big square collision boxes are harsh too. (I found the debug mode key that showed them but it didn't help me get through the tentacle room...)
The exploding shark is awesome, as is the tone of the game, but you have some difficulty tweaking to do!
ippa says ...
good lil game :).. I really liked the dead body / shark puzzle, would have been great with more.
HybridMind says ...
I was pleasantly surprised when I finally realized how to solve the first shark puzzle. Seems I was encountering a massive riptide though that kept sucking the skeleton and myself along too rapidly leading me to not be able to advance past the triple tentacle room which is a shame.
I really like the graphic style of the walls of the cavern.
The one sound effect definitely startled me as I figured there wasn't any sound... ;)
Nice journal too!
havchr says ...
Wasn't too hard to beat, allthough I agree with the hitbox on the tentacles being a tad big.