Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
Super Bean Kid - dstrysnd - Competition Entry
Linux users: Run the EXE in Wine!
Unfortunately, I was not able to complete my Ludumdare entry for LD15. I did, however, find time to go to a flea market. While I was there, I was accosted by a gypsy woman. She produced a blank, worn gameboy cartridge and claimed that stored on it was a never-published, extremely rare game called "Super Bean Boy". Naturally, I purchased the cartridge from her immediately and took it home. After dumping the rom, I was amazed to find out that it appeared to contain rudimentary Python source and a Python interpereter!
I extracted the source and assets from the rom and cobbled them together here. And so, I present to you, LDers, for the first time ever, the prototype version of Super Bean Boy for the Nintendo Gameboy on the PC and Mac.
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ChevyRay says ...
Cute. Good old school music. Movement was really stiff and strange to me, though.
Humor rating + for your description :D
Kimau says ...
Please always give an option to turn off the music & sound. Its rather good but a bit high pitched for my liking.
The gameplay is solid and the graphics nicely done. I didn't feel like I was playing a caverns game however.
YMM says ...
Amazing music, fun game. Not really cavernous? I thought the movement was good but the view was very annoying (you had to get very close to the edge of it before it started moving).
Almost says ...
I love the graphics, love the music, all very polished and classic.
Only complaint is the 1 touch dead thing: a 2 health system would be cooler.. I die a lot I guess.
Wiering says ...
Lovely little game but a bit frustrating. However, using 34 Mb for it is ridiculous, this should easily fit in 64 Kb or less!
afterthought says ...
The Gameboy screen needs to be bigger :)
Love the backstory + style, and it has music!
Really hard though.
With respect to the controls: You slide a fair bit, but it also seems like you fall faster than you rise when jumping. It's kind of old school feeling, but maybe a bit extreme?
Also the attack zone on the goombas is vicious, I can died while jumping on 2 enemies near each other a few times.
phren says ...
Huge package. :D Quite a basic platformer and I don't know how it's about caverns. Cool music and a nice style overall. Very polished.
jplur says ...
Brought back some fun memories, controls could be smoothed out but a solid entry none-the-less.
jolle says ...
Another good game. Seems to be a lot of them around :)
I'd prefer some color though. And there was a little too much leaps of faith.
Morre says ...
The hitboxes for the Not-Goombas are a little too big - or too unforgiving, perhaps. I'd like to give you full marks for audio, but I'm detracting one mark for the insanely loud volume (higher than anything else on my computer) and lack of volume control or mute button. The game is good fun, if a little hard. The gameboy feel is definitely there.
Well done! :)
ondrew says ...
Awesome game, played it for quite a long time. I actually like the high difficulty, gives it proper old time feeling.
Noyb says ...
Great sound design. Great level design. Great humor (especially the backstory in the readme). The second level is a little unforgiving, and the camera oddly shows what's behind me more than what's ahead, but otherwise I love it.
Problem Machine says ...
Argh, stiff controls frustrating, collision detection wonky, music awesome, story silly, game fun. Mixed feelings!
philomory says ...
This is *definitely* my favorite of the games I've played so far. Absolutely hilarious. The very opening of the game sets the tone and the rest of the game follows through brilliantly. I do agree with some other commenters that it was, strictly speaking, extremely cavernous. But it was cavernous enough that I didn't mind too much.
I can't tell you how much I loved that first screen with the black bar descending. Completely brilliant.
Endurion says ...
Reminds of the first few (bad) GameBoy games. Annoying music, bastardly hard stages and addictive gameplay :)
nilsf says ...
Fun but tough game, it took me forever to win.
noonat says ...
Great presentation, awesome music. Loved the graphics. Collision + death felt a bit cheap to me... many times I died and it didn't even look like I was touching the enemy.
sgstair says ...
Hm, Unable to download (9/12/2009)