Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
Cavern Escape - psnake - Competition Entry
Escape from a cavern full of spiders.
It's puzzle-type game, it has 10 rooms to explore (can you find the way into the 10th? ;). The rooms are not laid in a linear fashion so in one game you might not go through all the rooms (although there's nothing stopping you from doing that).
Tip: Usually in a room with multiple exits, the easiest exit to reach leads to an easier room.
You must sign in to comment.
Hempuli says ...
Windows user here. I'll give the community rating though.
Sad to see that games like this don't get many votes because they're linux-only.
noonat says ...
CodeJustin says ...
Got a windows port?
DrPetter says ...
Something about these screenshots makes this game look interesting and I'd really like to play it, but linux means trouble for me so I might not :/
Problem Machine says ...
I found the grid movement frustrating, as I'd sometimes overshoot the slot I was aiming for slightly and have to wait for the entire move, by which time if I was luring a spider I'd be dead. Cool stealth puzzles, but the controls kind of killed the fun for me.
Entar says ...
There's some memory error when I quit, but the game works. Cool strategy elements, reminiscent of Metal Gear Solid, avoiding security cameras. Pretty hard.
jolle says ...
Windows port seems to work fine, except it crashed at shutdown. Was a bit hard.
BlademasterBobo says ...
I like how you have to trick the spiders into following you in some places. It's a nice combination of action/puzzles, but you could tone down the difficulty a bit.
afterthought says ...
Love the game idea, I think it's a pretty perfect incarnation of stealth gameplay in a 2d puzzle context. Wish there were more levels, better graphics, and non-grid based movement :)
Also, it would be cool to know how fast the spiders are without having to have them chase you.
badlydrawnrod says ...
Reminds me of DROD, but in real-time. Those damned spiders are too clever for me.
philomory says ...
This is a pretty interesting puzzle game, it's not easy. I *really* like the 'moves to the last place they saw you' mechanic in a puzzle game, it really adds a lot of depth. Only improvements I can think of would have been general graphical polish, and potentially some background music for atmosphere.
Endurion says ...
Thanks for the Windows build.
A nice little stealth game, who would've thunk? Gets really hard, nice level design :)
Add more polish, a few more intermediate stages and you have quite a nifty game there.
Crashes on exit.
HybridMind says ...
The ideas and mechanics here are really cool. I liked the ahah moment when I realized how to lure the spiders carefully to new patterns. What ended me eventual was just the brutal difficulty still. I think with more playtesting and balancing you have a great little puzzle/action game here. I like the colors and graphic stylings too.
ondrew says ...
Great puzzle game. I loved the reorganizing of spiders to make it through the level. Didn't finished the long walk.
localcoder says ...
I enjoyed this. It looks good and plays well. I got to an 'end' room (going through a 'LD15' room) but didn't play many levels on my way there, and couldn't get back out.
The way the spiders work is very cool and it was fun trying to outsmart them.
ippa says ...
cool puzzlegame :) I liked it even though it was really hard :).
sirGustav says ...
Windows port crashed at exit but I liked the evolving-puzzle-solving gameplay. Some music would have made it awesome.
chuchino says ...
Really clever game, luring the spiders is a great mechanic. I wish there were checkpoints or something though because I got sick of going back to the beginning and doing everything again when I died on longer levels (specifically, I gave up on A Long Walk). The collisions seem a bit off, sometimes I'd get hit by spiders that weren't touching me and other times they'd go straight through me.