Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
Lurking. - Six - Competition Entry
You're a person with a torch in a dark place looking for a way out. And you're not alone.
Worked out the problem I was having making an executable, now there is one, so just run it! Not sure about compatibility, so good luck!
Also, sound is very important, although quiet at times, so speakers or headphones should be used.
I wasn't actually intending to even participate in this Ludum Dare, but in mucking around with LOVE and lua for the first time I just kept tinkering and ended up with this. Because of that it was very much made up as I went along, and it could have been much better if I knew what I was doing at the beginning. There's a few glitchy alignments, but I do rather like how the torch turned out (albeit horribly inefficiently done). I'm also not sure how well (if at all) it'll run on other computers, was silly enough to only test it on my own.
Anyway, it's pretty short and simple, randomly generated cave, you need to get out and you don't want to meet the other occupant. Was going for a bit of a spooky running-from-unseen-horror sort of thing, and to that degree I feel it could have been much better with a unwinding story and specifically designed map. Really this just turned into a sort of proof of concept (like so many LD entries seem to end up). It worked out OK, though I've no idea if it's actually playable or fun after play/making it past being able to see the game anymore.
If you want to try it I'd suggest the normal sized cave, I just put the larger option in because the code allowed for it. The cavern tend to be pretty square, so normally the best option is to head to a side and start going around it. Or of course you can go looking for and avoiding the sounds (after a few plays through you'll know what noise to avoid).
Finally, if you're not able to find the exit no matter what, try pressing 'm'. It's amazing how easy things are when you know where everything is!
Coded in lua script using LOVE
Notepad++ used for editing
Made some sprites too
Grabbed some sound from freesound.org, in particular from users starpause, HardPCM, and sagetyrtle
The executable can actually be opened in an archiver to get to the source, but I up'd the straight source too
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Jonny D says ...
I'm up too late to be playing this. It scared me!
Problem Machine says ...
This is really cool. My first time in I didn't encounter the monster thing at all, so the second I made a point of trying to hunt it down. The sound design is very effective.
mattdev says ...
Very creepy. Nice audio.
Endurion says ...
Somehow I always find the monster first. Also no vote on Audio since you grabbed it from Freesound (which you're not supposed to).
recursor says ...
Really nice game. It has a dark creepy feel to it. Good job!
Wiering says ...
I found some text "What in this" and then something got me...
Osgeld says ...
Interesting flashlight effect
agj says ...
Wow, hard. Wish I could tell where the sounds were coming from. Beautiful visual effect and ambiance, though!
ondrew says ...
Scary good atmosphere.
ExciteMike says ...
Nice! Nice sound, but it's too bad you CHEATED.
Entar says ...
Totally creepy when that monster gets near you - there were those tentacles in the flashlight, and I ran like crazy :P Cool shadow effects.
Jacob says ...
Audio is nice, but selected N/A since its not created during compo.
I really like the idea. Avoiding fear in a dark cavern!
Pixelated light beam and character are pretty cool.
doohan says ...
Great atmosphere and excellent torch effect. The pounding sound of the monster really makes you want to run!
mjau says ...
Wah! The first time I saw the monster (second time I played), I turned around and saw it just as it came leaping for me. A split second, and it was all over. That was scary! In a later run, I glanced at the monster as it went past, but it didn't see me. Suspense.
I wish there was a fullscreen option though. It's not as immersive as it could be when you're running around in a little box snuggled in amongst other stuff in the middle of the screen.
N/A audio, because you didn't make it. It worked great though.
philomory says ...
This game was awesome! Very hard though. I liked the graphics, the use of sound, the atmosphere... pretty much everything. The one complaint I had is that the sound-which-must-be-avoided was more annoying than scary; I think a low rumble or growl sound would have been awesome. Now I think of it, it'd be really sweet if the map changed around you, but I'm only thinking that because this reminds me of House of Leaves. Which in itself is sweet. This game isn't perfect, but it's very, very good.
dessgeega says ...
i made a flashlight game too! i really like the way this game uses the flashlight: as long as you're pointing it some way, there are lots of other ways you aren't pointing it. the way that the shadows of solid objects seem to waver in the light causes me to second-guess a lot of the things i see. it is always obvious when i run into the creature, though. genuinely nerve-wracking.
jovoc says ...
I really liked the "unseen enemy" aspect. It made it really creepy. More clues as to where the exit was would have been nice ... now it seems kind of luck based. It would help if you could see the cave walls where your flashlight is pointing very faintly or something, too.
havchr says ...
the audio was eerie and very nicely exectured. oh, and n/a audio since it was not made during comp.
erik says ...
Interesting game. The graphics are nicely done, and the creature is genuinely scary. Really made me jump.
It's hard though. I couldn't find an exit without cheating.
It obviously needs more, but as a proof of concept, it's great.
noonat says ...
Creeeepy! I jumped when I turned and saw the monster running at me.
afterthought says ...
I am so glad my room was very well lit when I played this.
Sparky says ...
This is pretty neat esthetically. I don't understand how to avoid the monster, though.
Almost says ...
The flashlight effect and player were cool, seeing the monster right next to you is creepy.