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    Ludum Dare 15

    Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

    The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

    For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

    Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

    Stay tuned for Ludum Dare 16, coming December 2009.

    Back to Results

    Refuge - noonat - Competition Entry

    The world has been overrun by alien invaders, and humans have taken to the depths of the earth to escape the scourge. When the aliens find your last refuge, you and your turret are the only hope for the hidden human city.

    View noonat's journal. | View all entries by noonat

    Ratings

    Coolness84%
    #8Fun3.90
    #12Overall3.73
    #17Graphics3.84
    #30Innovation3.44
    #39Community3.47
    #45Audio2.94
    #57Humor2.52
    #105Theme2.78

    Comments

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    Comments (archive)

    Entar says ...

    Nice, fun game, got 85,000 score :)

    Epitaph64 says ...

    Haha, great stuff!

    fydo says ...

    This is a great re-inventing of the space invaders game. Fun :D

    SwiftFalcn says ...

    Great variation.

    sol_hsa says ...

    Really fun twist on the space invaders =)

    nilsf says ...

    Very fun.
    It would be nice if it told you how many aliens you took down in each chain reaction.
    The lighting is great.

    Stoney says ...

    This is addictive.

    Green Point says ...

    I remember a atari game, I forget the name... I think it was Missile Command... You could do the shoot aims to the mouse point.

    TFernando says ...

    The invader corpses knocking down other invaders was neat. :)

    CodeJustin says ...

    It was actually pretty darn fun!

    GBGames says ...

    I enjoyed the cascading damage. It gives you incentive for killing the aliens near the top, especially with one shot.

    gadlor says ...

    quite good. maybe my favorite so far, i'm not sure!

    Hempuli says ...

    I really enjoyed this! Simple but cool!

    Wiering says ...

    Nice, you should add highscores!

    drZool says ...

    Solid feeling, nice sound and gfx. However it got boring after some time, you let the aliens destroy some houses just for the heck of it.

    jplur says ...

    Very fun, I want to play it more. Love the one bullet at a time rule and how the dead ones infect others.

    The lighting is great too, I like the lighting even more in the 'game over' part where you can barely see them.

    Problem Machine says ...

    Very clever merging of Space Invaders and Puzzle-Bobble style gameplay, very nice graphics.

    Almost says ...

    So much polish, great job. It looks gorgeous, lots of artistic touches to keep it pretty, like the light circles in front of the turret and the square particles that fall, and the buildings shaking and falling into the ground when they're destroyed.. I am impressed. Looks great and plays just as well. 79500 points :)

    erik says ...

    104800. Nice game.

    It's interesting that the more overwhelmed you get, the more likely you are to clear a huge group with a single shot. The one-shot-at-a-time restriction is simultaneously brilliant and extremely frustrating.

    Your work makes me think I should look into flixel.

    Chris Zamanillo says ...

    This was very clever and addicting. One of my favorites so far.

    ondrew says ...

    Not really feeling the theme.

    It didn't remind me as much of space invaders but much more of paratrooper.

    Very nice lightning effects.

    Daz says ...

    Loved how bullets bounced off of walls an enemies could fall and kill each other (My longest chain was 9 from one shot down enemy xD)

    Six says ...

    One simple suggestion would be decreasing a little the light a little as each building is building is destroyed and having non destroyed buildings as light emitters too (like the bullets). You could also show the different buildings health by how many windows they have lit. Fun game though :)

    Endurion says ...

    Neat. I love the chain reaction going when a hit invader takes others with it.

    Would be cute if your cannon lost on power the less houses are left. Just for the you-don't-stand-a-change feeling ;)

    jovoc says ...

    Very polished. Really artistic presentation. Great job. Except for the shots bouncing off the wall the theme didn't seem to fit at all. Really well done but a little too simplistic, there wasn't much to create replayability.

    dessgeega says ...

    this game is a really good argument for how much of a non-theme caverns is: since it's a setting, you could set just about any game there, and you could set this game just about anywhere.

    it's also a really pleasing game. shooting an invader and watching it tumble into other invaders which knock down even more invaders is really satisfying. watching my shot rebound off the wall and hoping for it to hit something so i can shoot again seems in the spirit of space invaders' one-shot-at-a-time rule, forcing the player to use her shots thoughtfully.

    badlydrawnrod says ...

    It's the bastard offspring of Puzzle Bobble and Missile Command, which is certainly not something that I would have expected to work. But it does. Some nice touches in there. I like it a lot.

    Heck, I think it's my co-favourite along with Beacon.
    And I scored 129900. Not bad for an old guy.

    HybridMind says ...

    151,000 !

    Fun arcade style game with quite a few nice game strategy touches going on in it. Like the look and feel of this one too with the lighting effects and blocky graphics. Will have to try the post-compo version now to see what you've changed! Nice work.

    Doches says ...

    Absolutely great, and gorgeously atmospheric. I'm going to have to look into flixel...

    Congrats on the indiegames.com mention, too!

    Cosmologicon says ...

    I know you need to take care of the invaders at the bottom, but I couldn't help aiming for the top!

    philomory says ...

    I really love the lighting effects, and the fact that as ships fall they take out their bretheren (though, why don't they harm the city when they land?). The actually gameplay is kinda slow-paced, though, and there's not a lot of variety. I'll check out the post-compo version later.

    mklee says ...

    Excellent. Evocative yet tense. :)


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