Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
Rock Warrior - tonic - Competition Entry
Loot the gold! Beware lava.
Move ship with cursor keys.
Ship automatically digs when moving slowly.
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Radix says ...
Interesting gameplay, and I really love the overall style.
graner says ...
I really liked the way the digging worked and how the rocks were drawn. Also the ship was very cute :)
Wiering says ...
Nice way to represent digging through rocks.
recursor says ...
Very nice idea. Nicely implemented. It felt pretty polished too. I wish the ship did not bounce off the rocks so much when trying to go any direction but down. Enemies would be nice too. I like it.
SpaceManiac says ...
Won with $1804.90! Fun fun.
Chris Zamanillo says ...
Fun and polished, although could've been more difficult. Also liked how you represented the rocks and digging. Nice work.
localcoder says ...
Wow, the rock effect is great! I love the way that the ship will 'sink' through rock when its left alone, and the satisfying bloop sound after collecting a cell of gold.
Endurion says ...
Very polished and completey solid game. Won with 2012$.
Could be a tad more challenging.
Noyb says ...
The graphical style worked really well. Nice color choice. I especially liked how the volcano at the top of the screen looked. The gameplay is solid. It might benefit from easier horizontal digging, and maybe continuously modeling the gold collection and lava damage instead of just calculating it once the entire circle disappears, but these are just nitpicks.
Almost says ...
graphical style is neat, but gameplay is kinda boring.
Problem Machine says ...
This is cool, I really like the way you handled graphics and the elegant way of modifying the terrain without making collision a hassle. I was occasionally annoyed by the digging system, which had a tendency to make me dig in directions perpendicular to those I was pressing in. Not a big deal, but maybe worth adding a button for?
ondrew says ...
Very cool graphics, the rock eating/sucking effect is cool.
gimblll says ...
philomory says ...
This is a pretty cute little game. I liked it.
NiallM says ...
Very nice. I loved the voronoi rocks.
ExciteMike says ...
Sure looks and sounds and works beautifully even if there's not much going on in terms of gameplay.
erik says ...
Interesting game. It looks nice, the sounds and music are well done, and it's fun to play. The wall bounce sound is a bit harsh. I wanted more variety in the stuff I found. Also, it might have been interesting if the lava could flow. The zoom out when I flew up into the sky was interesting.
noonat says ...
Nice idea using the circles for the environment. It worked really well. The shine on the gold pieces was also nice, and I like that you changed the color of the pixels nearby the gold to hint at it.
The collision was slightly annoying... the game is built around pushing into things, but the collision response was constantly shooting me away from the surface.
Sparky says ...
I really like the visuals. This is easily my favorite destructible terrain I've seen in this competition- the little bubbles are a great idea. They look a little funny when they've shrunken a bit and become more circular.
The ship did bounce off the rocks in a slightly funny way- sometimes it touched them very softly, and other times it was like a pinball bumper.
I quite like this. If you were to expand it, what direction would you go?
Entar says ...
Cool game, nice work. Only things that bugged me were that the ship would bounce around randomly when I was digging, and there's not a very interesting goal.