Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
CavernMinerThingyThing - mathias - Competition Entry
Here it is! 8mins to go! Have fun! Source, OS X build is coming...
Windows build is 666kb! :O
I am tired.
There is ingame help! Does need shaders for the fullrange of gfx beauty.. stuff. you know.!
8h 30m after compo: Uploaded a minor fix, changed the falling damage to not hurt you if you do a normal *jump*
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Problem Machine says ...
I found this absurdly addictive, just going through and trying to milk every little bit of treasure out of the ground. Unfortunately, the game didn't seem to care much, and kicked me out after I got all three treasures even though there was still loot to find down there.
I particularly liked the hyper-ladder exploit, where I could build ladders every other square to preserve my initial jump momentum and make a little-man-cannon. That was excellent.
nullsquared says ...
hroon says ...
Very addictive indeed. Reminds me a bit of the game clonk which I also enjoy very much. I agree with kobel. The whole fun comes from building up your riches and exploiting everything but I guess some people would rather like to have a goal like collecting the 3 treasures so that's not an issue.
TFernando says ...
The screen dimming as you get deeper into the mine is a nice touch.
Morre says ...
I played and enjoyed this for a good while, until I ran out of ladders accidentally (I thought I had bought ladders, but I guess I forgot).
I'm not convinced I like the idea of being irreversibly stuck - perhaps you could have some method for letting the player start, but losing some of his resources or placed ladders or something such. If no new resources are spawn and the bottommost ladders are removed when you get stuck, you still won't be able to afford getting stuck too many times.
If you really want to keep that mechanism, though, a "buy as many ladders as you can afford, or fill it up to 10" choice would be helpful (since they're so cheap anyway). I also think an upgrade for ladder carrying capacity would be nice (perhaps they could be in the lorry?).
Overall, really nice game. Great work!
EDIT: After writing all this, I realized I could've gotten myself out of trouble. I was only missing one ladder piece and could've jumped to the next one if I'd realized you could throw stuff out to jump higher. Oh well :)
ExciteMike says ...
You've been playing Spelunky haven't you? :) It could have used something to tell me that the goal was to get all the trasures. Or maybe I just missed it?
Lord Tim says ...
Awesome game, very fun. Could have used more items in the shop, since I found it easier to just save up and buy the last one, but still, this game rocks.
Noyb says ...
Fun! UI could use a bit of work (kept accidentally hitting the windows key when digging, there weren't many times I wanted to buy just one ladder, and at first I thought the cancel marks over items meant I couldn't buy them yet), but the main gameplay is solid and addictive.
jazmeister says ...
Yeah, really liked this game. Stuck at it for a while. Music would have helped a lot.
Fifth says ...
Heh, fun! I quite enjoyed collecting everything I could find, and making elaborate passages back to the surface.
Although, theoretically, there's nothing stopping the player from just heading straight for the treasures themselves.
Comtemno says ...
Addictive and fun!
Endurion says ...
Really good :)
That's kinda the style I wanted to go for first. Really well made. Just really nasty that you're out of luck once you can't climb back up. Having something like 3 distress calls available to get you back up (and paying $1000 for it) would be a tradeoff.
Wiering says ...
Very nice game, I played for a long time and got "You win". I do think you should be able to dig up if you are on a ladder. Also, with a bigger lorry, you should be able to take a few more ladders along.
Hempuli says ...
Pixel shaders ;_;
Awesome concept picture!
philomory says ...
This is actually a pretty fun game. I didn't even realize until reading some of the comments, though, that the point of the game was to collect all the treasures. I got two of the treasures, but otherwise spent my time just amassing wealth. Fun, but in the end it did feel like it needed a little bit more of something. Maybe if I had realized I had a goal, that would have done it :p
Sparky says ...
This is a really good idea, and is a lot of fun. I would enjoy it a lot if the presentation, particularly the feel of the player movement, were cleaned up a bit.
HybridMind says ...
Whoa... I really liked this game for some odd reason. I mean, I almost gave up after the first two failures I had to really 'get it'. Then I realized that with no time pressure I could carefully construct a safe ladder extraction network to get at those pesky treasures. This was when it ended up getting really fun. The strategy and decisions involved in how to take it easy and not risk too much too soon. Watching weight and inventory as well. I had a lot of fun creating a ladder super structure. Very nice touch on making the tones of the color cooler as you go deeper into the ground. Seems like this would have been better for the theme 'Mining' or 'Burrowing' as it is more that then 'Caverns'. Great work on creating a fairly balanced system and strategy game within the 48hr period. I found it very fun!
sirGustav says ...
this was more fun and addicting than spelunky, never though digging and climbing ladders was this much fun. too bad it was missing sound and it ended before I was able to pick up all the loot :(
mklee says ...
This was a nice take on the "dig" genre of games (like Miner Dig Deep). Adding audio would be a great next step to take, some nice digging sounds and ambient cave noises would be awesome.
Jach says ...