Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
My Little Cavern - laremere - Competition Entry
Arrow keys to move, z to mine. Explore the cave to gain points. A mining a wall gets 1 point, a stalagmite 10 points, and finding a mushroom gives 100. If you mine out of the room, you should find another cavern, continue to find more and more caverns, racking up the points. I had allot of fun making this entry, procedurally generated caverns and all, so I hope you have some fun playing it.
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Problem Machine says ...
Cool demo of procedural cave generation, and there is something undeniably satisfying about digging around and finding stuff. Lack of fail/win conditions and other interactions keep it from being entertaining for long, but it is a good basis to build a more involved game on.
Serilyn says ...
This is a good start for a game, and neat procedural generation, however it needs some sort of challenge.
Endurion says ...
The exploring feeling is great.
It direly needs a few more elements and/or dangers to cope with (water rushing in? lava?)
localcoder says ...
This is a cool idea, and what you have so far is nicely done. As others have said, there isn't much variety or 'game' yet, but I would like to see what you come up with if you develop this further.
ondrew says ...
Nice start, but I feel there should be some kind of antagonist. Like this you only gain points without anything at stake.
ExciteMike says ...
Would've been neat to have more to discover.
dock says ...
The graphics don't work on my laptop! :( Sorry!
Entar says ...
What Kobel said.
afterthought says ...
Makes me feel like a miner in Dwarf Fortress.
In your journal I see you had some curvy, detailed edge tiles! Too bad you couldn't get those in, but that sort of stuff is a pain to code.
mjau says ...
Procedural caves are always nice, but there's not a lot to do here yet. Nice start though =)
jolle says ...
Basically what everyone else said: It's fun to dig and find things, and I played it for quite some time, but there's no actual goal beyond that to strive for.
philomory says ...
I did like the procedurally generated caverns, but it seemed to take to long to dig anywhere, and the basic gameplay mechanic wasn't very interesting. It basically seemed like a good setting into which a fun game could be put.