Ludum Dare 15
Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
LoneStranger's Caverns - LoneStranger - Competition Entry
Inspired by the Kroz series of games. Move the hero through the monster hoards to the exit. Numpad moves the guy around, but the arrow keys also work. *** Updated the rar file with a run.sh to help those on Mac/Linux to run the game. *** I also added the keys UIO/JKL/M,. to the control scheme for those of you who don't have a NumPad. *** Just re-upped two builds, one that I know was built in Java 5.0, and the other that is built in Java 6.0. If you have a Mac, you probably need the 5.0 version.
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Comtemno says ...
It's really good apart from the crude graphics and the horrendous sound effect. It's also somehow hard; and I admire hard games. I salute you, sir!
jazmeister says ...
For fellow 64-bit Vista users, edit run.bat, replace "java" on the first line with "C:WINDOWSSysWOW64java" or similar.
HybridMind says ...
Wow.. it took me a long time to realize you could move diagonal. I got to about half way through the map and had hit a dead end because of not being able to move on diagonals. After sitting there for a bit looking all around for some reason I decided to try it and it worked! I guess there is only one level? The game just seemed to end. Anyway, I certainly played my share of ASCII games like ZZT that I have a good place in my heart for these games. I never played Kroz but this seems similar to the style I remember. It is interesting that your score is also your life meter in a way. Fairly fun.
ondrew says ...
It's way harder than it looks. I like it.
Entar says ...
Fun game, but at first I didn't gather that you could move diagonally either. After that it wasn't too bad.
nilsf says ...
Yay Kroz. :D
I won. :)
I wish you'd included an alternative to the numpad for those of us with laptops.
jovoc says ...
man that takes me back.. i loved the kroz games. Great job, I wish there were more levels. I like the graphics, I like how you managed to keep the shape of the text-based monsters with actual tiles. Excellent.
philomory says ...
Thanks for fixing it for Java 5, works like a charm now.
Liked the game, like another commenter said, it reminds me of ZZT (never played Kroz, myself).
It took me a few plays to realize that I had to save whips for digging through the dirt and often should just run past the monsters or let them hit me.
Anyway, fun game, wish there was more than one level, or for that matter a way to restart the level if you die or run out of whips or whatever.
Endurion says ...
Quite good, but you should mention the diagonal movement possibility upfront. I thought the level was impossible first ;)
mklee says ...
Haha, I agree with the others that being able to move diagonally is a big thing that should be pointed out to players in the game. Also it took me a little while to figure out the exact rules for using the whip and I was a little annoyed when the gems got destroyed by my whip use.
chuchino says ...
I really liked this, though it needs a restart button because I wasted all my whips the first time before realizing I needed them to progress. I was disappointed that there was only one level, maybe I should check out Kroz sometime.