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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    NightEscape - brus46 - 48 Hour Compo Entry

    You're alone, intrapped into this hell, make your path through the exit with your keyboard!

    The game is avaible for web and windows

    View brus46's journal. | View all entries by brus46

    Ratings

    #223Fun2.67
    #316Graphics2.69
    #335Mood2.33
    #338Coolness37%
    #346Humor1.78
    #384Theme2.56
    #413Overall2.57
    #534Innovation1.93
    #594Audio1.00
    #632Community1.71

    Comments

    wbobeirne says ...
    Dec 19, 2011 @ 6:02am

    Check points would have been nice, but the game is easy and short enough to not get too frustrated by dying. The ending sequence was a nice touch. Would have liked some sound!

    tamat says ...
    Dec 19, 2011 @ 9:14pm

    I think the camera was too close. But I liked the overall aspect.

    brus46 says ...
    Dec 20, 2011 @ 10:44am

    The sounds were planned but I didn't had time to find someone suitable.

    For the camera.. when I started the game it was intented to be a really dark game (it's still dark but much less) so I put a really close camera in order to have the light showing something and not only black. Maybe you're right I should have zoomed back before the final release.

    Nibelung says ...
    Dec 20, 2011 @ 1:12pm

    I liked it, and didn't get frustrated about getting rolled over for 6 times :D - But, I noticed a small bug in the second platform, where you get stuck to the ceiling for some reason. Could not reproduce it.

    Veralos says ...
    Dec 21, 2011 @ 2:54am

    Short, but enjoyable. I liked the lighting effect and the ending was interesting. My only real complaint is the lack of sound, but you already addressed that.

    mes says ...
    Dec 21, 2011 @ 6:50am

    nice simple game. it controls pretty well but agreed on the camera.

    idanmiller says ...
    Dec 22, 2011 @ 10:14am

    I liked the game. It was short but not too hard or frustrating. The lighting effect really adds. I don't think the camera was too close, I actually like it that way.

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