Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 80 days, 1 hour, 29 minutes, 5 seconds
  • (Time might be off, we’ll have it right soon)


    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    Descension - bigbadwofl - 48 Hour Compo Entry

    The game is called Descension and is basically a voxel-based dungeon-crawler. Defeat enemies and bosses to gain access to the next (lower) level.

    Works best on big monitors and computers with proper GPUs.

    Controls:
    Move: W A S D
    Shoot: Left Right Up Down

    The game currently has 2 types of enemies, one boss, one weapon, an NPC and 2 powerups.

    I kept track of progress on my blog (http://bigbadwofl.blogspot.com/) if you're interested.

    Hope you enjoy it,
    BigBadWofl

    View bigbadwofl's journal. | View all entries by bigbadwofl

    Ratings

    #68Graphics3.69
    #69Community3.33
    #184Fun2.77
    #236Humor2.17
    #238Overall2.92
    #284Mood2.50
    #338Coolness37%
    #360Innovation2.38
    #364Audio2.13
    #443Theme2.38

    Comments

    GreaseMonkey says ...
    Dec 19, 2011 @ 6:59am

    Unfortunately, because of your choice to use MSVC++ and your neglect to ensure it would compile on something that isn't MSVC++, your game is not cross-platform at the moment.

    This means I will have to try this in Wine. (Just quickly tested it, it seems to work.)

    In future, PLEASE get mingw32 or something, and every now and then test-compile your code with that. It should help with making your game more portable, considering that g++ is spewing errors about abs() not being "declared in this scope".

    I am thankful that you used OpenGL rather than DirectX though, but I hate C++ and don't want to be dealing with errors.

    Blanky says ...
    Dec 19, 2011 @ 7:07am

    Awesome man. Works great. Not very much content but I like the look and feel of the game. I especially enjoyed the music. Good luck.

    bigbadwofl says ...
    Dec 19, 2011 @ 7:13am

    Thanks for taking the time to comment, GreasyMonkey. This was my first LD and I made the mistake of not considering other computers until the last minute. I just had to turn CLR off in the compiler as I don't actually use MSVC. I definitely won't make the same mistake next time.

    Again, thank you very much for your time.

    GreaseMonkey says ...
    Dec 19, 2011 @ 7:28am

    And now I get to rate this. Goody!

    Admittedly this game did get kinda old after about 3 levels. It wasn't particularly fun, and it wasn't particularly innovative.

    As for the rest of it...

    The voxel graphics were very effective. I'm not sure if I want to give you 4 or 5 stars; I've decided on 5.

    Audiowise, the music was quite fitting. A few more sound effects would have been good (I kinda forgot that you had bullet sounds, but hit sounds would have helped).

    I didn't pick up on humour, so N/A for that.

    In terms of theme and mood, I think you did well. The general mood was that of hopelessness, and was amplified by those grumpy old gits you shoved in there, for lack of a better term.

    Overall, not particularly fun to play, but still somewhat interesting.

    Communitywise, I could see a lot of screenshots. A few betas would have been nice, though - source + binary dumps are the way to go.

    My advice: spend more time on enhancing the gameplay. You seem to have no trouble with creating thematics, though.

    Ashkin says ...
    Dec 20, 2011 @ 3:34am

    The game has good graphics- though it's been done to death, I think you pulled off the voxel feel pretty well. However, aside from that, there's not much to it- the game doesn't feel fast-paced or frantic, which would make sense in a shooter like this. There was no variety in the enemies, no threat. But I think that with more work done, this little shooter could go places.

    bigbadwofl says ...
    Dec 20, 2011 @ 6:10am

    I respectfully disagree and think that games based on only textures and or 3D models has been done to death for decades. However your comment was very positive and I am grateful that you took the time to be constructive rather than just rating it and moving on.

    iansnyder says ...
    Dec 20, 2011 @ 6:13pm

    Could be an interesting start to something bigger :)

    caranha says ...
    Dec 23, 2011 @ 1:00am

    Yay, voxels! This game was quite cute! Also, I REALLY liked the boss taunts, they gave some charm to your game.

    A few things you might want to improve:
    - More player feedback! I couldn't tell when I was taking damage, nor how fast - the HP numbers were too small, and in a place in the screen far away from the action.
    - Sometimes the NPC text would be cut off by the end of the screen

    Keep working on it!

    bentosmile says ...
    Dec 29, 2011 @ 1:37pm

    Wow, a shooty game I can play on my laptop without having to plug in a mouse! :D Hoorah!

    This is super cute and fun. :) You could definitely expand it into something awesome!

    Dec 30, 2011 @ 5:29am

    The audio didn't load for me so I put the music on loop in an external player and I'm glad I did because it's amazing.
    I was singing along while gunning down cubemen.
    I like Descension alot.

    xilefian says ...
    Jan 6, 2012 @ 2:23am

    I love voxel graphics :D

    I killed everything on the first level, but nothing happened afterwards?

    bigbadwofl says ...
    Jan 6, 2012 @ 7:42am

    When you kill the boss, a hole should appear in the ground into which you can jump to advance to the next level.

    Randomasta says ...
    Jan 7, 2012 @ 7:55am

    I can't run the game. Is there additional libraries or stuff required?

    bigbadwofl says ...
    Jan 7, 2012 @ 12:39pm

    all the libraries you need are included. What platform are you running on, and what error are you getting?

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]