Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Containment - TehWut - 48 Hour Compo Entry
This was my first LD entry. It is a 3D puzzle and physics based platformer attempting a creepy atmosphere. It is largely unfinished and still contains many bugs. I tried to polish up what little I had.
NOTE: The only controls are left/right arrow keys and space to jump. The goal is to complete all the puzzles to get to the last room.
If you can't get past the first room.....well
the faucet and the box, both points of interest right? all my playtesters couldn't figure it out for the life of them.
View TehWut's journal. | View all entries by TehWut
Ratings
| #245 | Theme | 2.93 |
| #267 | Mood | 2.57 |
| #387 | Graphics | 2.47 |
| #485 | Audio | 1.50 |
| #491 | Community | 2.13 |
| #501 | Overall | 2.33 |
| #506 | Innovation | 2.00 |
| #540 | Fun | 1.87 |
| #545 | Humor | 1.33 |
| #685 | Coolness | 0% |
Comments
AAAAAH! Not a second one running - I havez no windowwws!
Looks like I'll need to go round my mates place to play this...
I have no idea what I am supposed to do in that game o.O? From the controls (why u haz no describe :/?) I can jump and move left/right. Couldn't figure out more
Thanks guys. I'm sorry it's so short, and I've come to find out that most people can't get out of the first room.
Could have a little smoother character movement. It felt like he was jumping way to high and not being to control while in midair felt strange.
But otherwise, except for maybe the character, good art style and textures/graphics!
Hey there TehWut, good to see you have a complete game to submit!
I agree with ncannasse's thoughts. I like the design of the main character and the overall atmosphere a lot. I *did* make it out of the first room, but it took a while to figure out what to do. Mainly this is because I didn't know what the controls were.
I feel like I might have gotten stuck "forever" in one of the rooms and had to quit out of it. It was the room with several dripping faucets along the back walls. Is it possible to get stuck? Maybe you could give a reset button in case the user is stuck?
Thank you for all your input. You actually can control the character in mid-air, but it does feel loose. The "dripping faucet" room is really the last playable room.
1. I will improve character controls.
2.I will add a reset button (just barely ran out of time.)
3. I will hopefully finish the room after the large faucet area.
4. add instructions (however, most of it will become quite easy ;) )
Thank you for all of your feedback, and putting in the time to play my game.
Thanks for your effort! I liked the initial screen, it had a nice "feel" to it.
That said, I thought the controls were a bit frustrating... in the room with many boxes and faucets, the controls were too coarse, and I couldn't get the boxes to pile up. They would fall down to the slightest touch.
Looked good, but I had no idea what to do. My guy could just walk left/right and jump!
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Fits the theme, but a bit too short. I liked the scrolling.