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<channel>
	<title>Ludum Dare</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<item>
		<title>Introducing Ludum Dare to my mates, and looking for people in France</title>
		<link>http://www.ludumdare.com/compo/2012/02/08/introducing-ludum-dare-to-my-mates-and-looking-for-people-in-france/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/08/introducing-ludum-dare-to-my-mates-and-looking-for-people-in-france/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 14:14:06 +0000</pubDate>
		<dc:creator>Gaeel</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107985</guid>
		<description><![CDATA[First off, if you&#8217;re in or near Montpellier or Béziers in France (Hérault department in the sunny south), or willing to haul your way over for LD #23, please contact me. Now that the dates for LD #23 have dropped, I&#8217;m starting the preparations for a friendly &#8220;jam&#8221; event to get people participating. My grandmother [...]]]></description>
			<content:encoded><![CDATA[<p>First off, if you&#8217;re in or near Montpellier or Béziers in France (Hérault department in the sunny south), or willing to haul your way over for LD #23, please contact me.</p>
<p>Now that the dates for LD #23 have dropped, I&#8217;m starting the preparations for a friendly &#8220;jam&#8221; event to get people participating.</p>
<p>My grandmother has a house with a large garage, a nice little garden and a barbecue, I&#8217;m hoping to be able to invite a bunch of non-LD friends from my CompSci university course and spend the weekend making some juicy games for LD. I&#8217;ve spoken about LD to these friends, but most of the time they seem to react as if it&#8217;s some kind of impossible feat, but I know for a fact that LD is not only possible, it makes other &#8220;impossible&#8221; feats feel much more within reach.</p>
<p>If anybody wants to join in, I can look for accommodation options for some more people, and if there are other residents of the area willing to join in, we can possibly join our efforts and get some real action going.</p>
<p>Also, I want to urge all of you to try and get at least ONE person you know to join in for Ludum Dare. Choose somebody who is always talking about some idea they have but never get round to doing it, and get them to participate, even if it means strapping them to a computer and pumping them full of caffeine intra-veinously.</p>
<p>Also, if you have any ideas/suggestions/warnings on organising a DevJam at home, please drop me a comment, this is my first time organising such an event, so even if something seems obvious, it might just be something I&#8217;ll end up overlooking</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/08/introducing-ludum-dare-to-my-mates-and-looking-for-people-in-france/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>C++ and SDL? is this allowed</title>
		<link>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 09:44:09 +0000</pubDate>
		<dc:creator>Krony</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107976</guid>
		<description><![CDATA[Hey guys im completely new to LD, and im very interested to give it ago, but i have one simple question, can i submit games coded in C++(+)SDL? I saw the games in LD22 could be played online. but im pretty sure a exe can not be played through a website (i maybe wrong). Cheers [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys im completely new to LD, and im very interested to give it ago, but i have one simple question, can i submit games coded in C++(+)SDL? I saw the games in LD22 could be played online. but im pretty sure a exe can not be played through a website (i maybe wrong).</p>
<p>Cheers</p>
<p>Krony</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A new indie game!</title>
		<link>http://www.ludumdare.com/compo/2012/02/06/a-new-indie-game/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/06/a-new-indie-game/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 03:42:53 +0000</pubDate>
		<dc:creator>Awennor</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107971</guid>
		<description><![CDATA[So I haven&#8217;t really been active in the community after the big Ludum Dare ended because I&#8217;ve been busy deepening myself in to the world of libGDX! Me and my cousin have made a game together (: and I thought &#8220;why not share with you guys?&#8221;. Kinda. It&#8217;s called Monster Puzzle RPG and the battle [...]]]></description>
			<content:encoded><![CDATA[<p>So I haven&#8217;t really been active in the community after the big Ludum Dare ended because I&#8217;ve been busy deepening myself in to the world of libGDX! Me and my cousin have made a game together (: and I thought &#8220;why not share with you guys?&#8221;. Kinda.<br />
It&#8217;s called Monster Puzzle RPG and the battle system is sort of a mix of puzzle and adventure RPGs, kinda. In a way. Maybe.</p>
<p><a href="https://market.android.com/details?id=monster.puzzle" target="_blank">Download Monster Puzzle RPG on Android Market!</a><br />
<a href="http://www.moddb.com/games/monster-puzzle-rpg" target="_blank">Monster Puzzle RPG on ModDB!</a><br />
<a title="some of my words on Monster Puzzle RPG" href="http://gameprogrammerdesigner.blogspot.com/2012/02/monster-puzzle-rpg-my-game.html">Read more about Monster Puzzle RPG in my game development blog</a></p>
<div class="wp-caption aligncenter" style="width: 630px"><a href="http://gameprogrammerdesigner.blogspot.com/2012/02/monster-puzzle-rpg-my-game.html"><img src="http://media.moddb.com/cache/images/games/1/17/16735/thumb_620x2000/device-2012-02-04-205054.1.png" alt="Monster Puzzle RPG " width="620" height="372" /></a><p class="wp-caption-text">A battle in Monster Puzzle RPG</p></div>
<p>&nbsp;</p>
<p>I&#8217;m really looking forward to the 10 anniversary Ludum Dare and I hope to improve a lot for when the time comes! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/06/a-new-indie-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mini-LD #32 &#8211; Let&#8217;s Rock!</title>
		<link>http://www.ludumdare.com/compo/2012/02/05/mini-ld-32-spud-is-go/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/05/mini-ld-32-spud-is-go/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 18:07:39 +0000</pubDate>
		<dc:creator>Henry McLaughlin</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107961</guid>
		<description><![CDATA[Quantity over quality? Yow! I&#8217;m down for that! Here&#8217;s what that looks like for me: Python and Pygame Microgames Sounds made by me into my microphone in Audacity and reused Microgames Dance music (for me, not for the game) Microgames Look out for epic tales such as&#8230; Click the red square! Leave the room! Solve [...]]]></description>
			<content:encoded><![CDATA[<p>Quantity over quality? Yow! I&#8217;m down for that!</p>
<p>Here&#8217;s what that looks like for me:</p>
<ul>
<li>Python and Pygame</li>
<li>Microgames</li>
<li>Sounds made by me into my microphone in Audacity and reused</li>
<li>Microgames</li>
<li>Dance music (for me, not for the game)</li>
<li>Microgames</li>
</ul>
<p>Look out for epic tales such as&#8230;</p>
<ul>
<li>Click the red square!</li>
<li>Leave the room!</li>
<li>Solve the math!</li>
<li>Click the moving circle!</li>
<li>Jump the gap!</li>
</ul>
<p>These tales of bravery, courage, and heroism plus many more will be my contributions to Mini-LD #32.</p>
<p>Peace, love, and a sweet hot beat,</p>
<p>- Henry</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/05/mini-ld-32-spud-is-go/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Need Advice</title>
		<link>http://www.ludumdare.com/compo/2012/02/04/i-need-advice/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/04/i-need-advice/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 06:54:25 +0000</pubDate>
		<dc:creator>solokix334</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107958</guid>
		<description><![CDATA[Hi, I&#8217;m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash. Thanks to whoever replies, Solokix &#160;]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.</p>
<p>Thanks to whoever replies,</p>
<p>Solokix</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/04/i-need-advice/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>After sitting dormant for a couple months, my LD21 entry gets a revisit.</title>
		<link>http://www.ludumdare.com/compo/2012/02/03/after-sitting-dormant-for-a-couple-months-my-ld21-entry-gets-a-revisit/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/03/after-sitting-dormant-for-a-couple-months-my-ld21-entry-gets-a-revisit/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:47:33 +0000</pubDate>
		<dc:creator>MaskedPixel</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107942</guid>
		<description><![CDATA[A video of the gameplay can be found here. This is my LD21 entry. I don&#8217;t have much to say about it except that I hope there are some people that want to play it!]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.youtube.com/watch?v=fpqBBIFx5-g">video</a> of the gameplay can be found here.</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=4973">This is my LD21 entry</a>.</p>
<p>I don&#8217;t have much to say about it except that I hope there are some people that want to play it!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/03/after-sitting-dormant-for-a-couple-months-my-ld21-entry-gets-a-revisit/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>This is the year</title>
		<link>http://www.ludumdare.com/compo/2012/02/02/this-is-the-year/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/02/this-is-the-year/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 06:21:33 +0000</pubDate>
		<dc:creator>ndotl</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107930</guid>
		<description><![CDATA[Soon to begin learning game programming. I know many &#8216;just do it&#8217;, but I need to do it my way. I was just on your donate page. I see you got one from Anonymous. That&#8217;s cool, cause I would really hate to get on their bad side. ndotl &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>Soon to begin learning game programming. I know many &#8216;just do it&#8217;, but I need to do it my way.</p>
<p>I was just on your donate page. I see you got one from Anonymous. That&#8217;s cool, cause I would really hate to get on their bad side.</p>
<p>ndotl</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/02/this-is-the-year/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ludum Dare Meetup Discussion (GDC Monday)</title>
		<link>http://www.ludumdare.com/compo/2012/02/02/ludum-dare-meetup-discussion-gdc-monday/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/02/ludum-dare-meetup-discussion-gdc-monday/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 03:15:54 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107918</guid>
		<description><![CDATA[In case you haven&#8217;t heard, on GDC Monday at 6 PM will be a free screening of Indie Game: The Movie available to all GDC attendees (well, the first 500 that arrive). After the movie, there will be a panel featuring the cast and crew. This event overall is expected to last until about 8:30 [...]]]></description>
			<content:encoded><![CDATA[<p>In case you haven&#8217;t heard, on GDC Monday at 6 PM will be a free screening of Indie Game: The Movie available to all GDC attendees (well, the first 500 that arrive). After the movie, there will be a panel featuring the cast and crew. This event overall is expected to last until about 8:30 or 9 PM. For reference, the Independent Games Summit ends at 5:30 PM.</p>
<p><a href="http://www.gdconf.com/news/gdc/gdc_2012_to_host_special_indie.html">http://www.gdconf.com/news/gdc/gdc_2012_to_host_special_indie.html</a></p>
<p>Our original plan for the meetup was Westfield Mall Food Court right after, but they close at 9:30. We need a plan B. </p>
<p>From our last survey, it sounds like we&#8217;re going to need a venue for ~50 people.</p>
<p>Here is a new survey: </p>
<p><a href="https://docs.google.com/spreadsheet/viewform?formkey=dE5rVnZ3eXZXTHJ1VHdURFJaSVhIdEE6MQ">https://docs.google.com/dE5rVnZ3eXZXTHJ1VHdURFJaSVhIdEE6MQ</a></p>
<p>In the <a href="http://www.ludumdare.com/compo/2012/01/24/ludum-dare-gdc-survey/">Old Survey</a>: </p>
<ul>
<li><strong>68 people</strong> said they would like to attend a Monday Meetup.</li>
<li> <strong>58 people</strong> said they would like to attend a Friday Jam.</li>
</ul>
<p>That&#8217;s a lot!</p>
<p>Visit the comments below and help us figure out what we&#8217;re going to do. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/02/ludum-dare-meetup-discussion-gdc-monday/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>How To Write Music For Video Games</title>
		<link>http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 22:10:46 +0000</pubDate>
		<dc:creator>RobProductions</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107845</guid>
		<description><![CDATA[So one of the most important parts of game development is getting the music to fit the game. In this post, I&#8217;m going to show you how to write your own music from scratch while still giving some tips for advanced composers. This tutorial focuses mainly on Garageband users, so forgive me if some of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>So one of the most important parts of game development is getting the music to fit the game. In this post, I&#8217;m going to show you how to write your own music from scratch while still giving some tips for advanced composers.</strong></p>
<p><em>This tutorial focuses mainly on Garageband users, so forgive me if some of the terms are incorrect for different programs. </em></p>
<p><strong>Software</strong></p>
<ul>
<li><strong></strong>You don&#8217;t need costly software to write music, some of the most default programs can do the job.</li>
<li>Garageband is recommended for Mac users.</li>
<li>A good alternative is <a href="http://noteflight.com">Noteflight.com</a>, which can write music the&#8230; professional&#8230; way. You can save it to a wav. file.</li>
</ul>
<p>&nbsp;</p>
<p>WARNING TO GARAGEBAND USERS &#8211; <strong>DO NOT USE MUSICAL TYPING FOR RECORDING</strong>, use the SCORE EDITOR<a href="http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/garageband/" rel="attachment wp-att-107846"><img class="aligncenter size-full wp-image-107846" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/Garageband.png" alt="" width="400" height="152" /></a><br />
A &#8211; Region Name field: Type a new name for the selected region in the field.</p>
<p>B &#8211; Region Pitch slider and field: Drag the slider to transpose the selected Software Instrument region up or down by up to 36 semitones.<br />
You can also type the number of semitones in the field.</p>
<p>C &#8211; Velocity slider and field: Drag the slider to change the velocity of selected notes.<br />
You can also type the velocity value in the field.<br />
A note’s velocity reflects how hard the key is pressed when you play the note.</p>
<p>D &#8211; Zoom slider: Drag to zoom in for a closer view or to zoom out to see more of the track.</p>
<p>E &#8211; Graphic/Notation View buttons: Click to change the editor to graphic view or notation view.</p>
<p>F &#8211; Note Value button: Click to choose the note value for notes you add.</p>
<p>G &#8211; Fix Timing button: Click to fix the timing of notes in the selected region, or notes selected in the editor, so that notes move to the nearest grid position.</p>
<p>H &#8211; Beat ruler: Shows beats and measures for the area visible in the editor.</p>
<p>I &#8211; Playhead: Shows the point in the project currently playing.</p>
<p>J &#8211; Notation display: Shows the musical events of Software Instrument regions in standard music notation.<br />
You can move notes to adjust their pitch and where they start playing, and change how long they play.</p>
<p>K &#8211; Scroll bar: Drag the scroller to move to a different part of a track.</p>
<p><strong>Chord Progression</strong></p>
<ul>
<li><strong></strong>To start off writing your piece, you need a good chord progression.</li>
<li>Pick a tune you think can be repeated for the entire song.</li>
<li>If stuck, choose four whole notes that descend or ascend.</li>
<li>Place the rest of notes in the chord.</li>
<li>Try placing a note that&#8217;s two steps away to complete the chord.</li>
</ul>
<p><strong>Adding Other Instruments</strong></p>
<ul>
<li><strong></strong>If you want your song to slowly gain instruments over time:</li>
</ul>
<ol>
<li>pick a short tune that can be played to the measures of your chosen chord progression.</li>
<li>One by one, add the instruments with their short tunes until the climax of the song.</li>
<li>This is where the lead comes in.</li>
</ol>
<ul>
<li>If not, add all the instruments at once at the beginning of the song.</li>
<li>There should be only one or two instruments playing the lead in a simple song.</li>
</ul>
<p><strong>Writing The Lead</strong></p>
<ul>
<li>The lead should have its own instrument(s).</li>
<li>Pick a tune that fits the chord.</li>
<li>The lead will not have a repeatable tune.</li>
</ul>
<p><strong>Increasing your song&#8217;s intensity with EQ</strong></p>
<ul>
<li>In Garageband, you can edit the instrument&#8217;s EQ levels under &#8220;Edit Instrument&#8221;.</li>
<li>EQ levels are the different frequencies of normal sound.</li>
<li>Each instrument should have a different EQ frequency.</li>
<li>Bass instruments should have a higher base and lower treble.</li>
<li>Lead instruments should have a higher treble and lower bass.</li>
<li>Feel free to mix these last two up for variation.</li>
<li>An example of the lead instrument&#8217;s EQ<a href="http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/eq/" rel="attachment wp-att-107907"><img class="aligncenter size-full wp-image-107907" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/02/EQ.png" alt="" width="348" height="286" /></a></li>
<li>Notice how the lead instrument&#8217;s EQ is not that extreme. For background instruments, extreme EQ can be a good thing.</li>
</ul>
<p><strong>Variations </strong></p>
<ul>
<li><strong></strong>Note that all songs don&#8217;t follow the same pattern, this is just one way of writing a song.</li>
<li>To make your song sound different or catchy, think of it like making a movie, or a level.</li>
<li>Introduce the background instruments first, then show the listener your lead instrument.</li>
<li>During a change from loud to soft in music, have a common tune play before the change.</li>
<li>If it happens several times, the audience knows that whenever you play that tune, the sound level will drop.</li>
<li>Let the audience expect what is going to happen next, so that it becomes catchy.</li>
</ul>
<p>Obviously I didn&#8217;t go into the more advanced note placement tips, or note timing instructions, but this is just a general tutorial.</p>
<p>Good luck writing music in the future, and hope to see more music in Ludum Dare games! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you want to see an example of a Garageband project, see my <a href="http://dl.dropbox.com/u/53757030/LD22Track.zip">Isolated Assault Piece</a> (from Ludum Dare 22).</p>
<p>And if you crack open the <a href="http://dl.dropbox.com/u/53757030/LD22.zip">Isolated Assault Source Files</a>, you can see the same song under Assets/Sound/LD22Track.mp3</p>
<p>One final note: <strong>You learn best from experience, so out there and make a song! </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dev Blog</title>
		<link>http://www.ludumdare.com/compo/2012/02/02/dev-blog/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/02/dev-blog/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 07:38:25 +0000</pubDate>
		<dc:creator>whitetigle</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107896</guid>
		<description><![CDATA[Hi all, I am sad I could not participate to the last Ludum Dare mainly due to the simple fact that I was working to release the very  first commercial game of my very new small business. Now that I have finished this project, and since I owe much to the Ludum Dare community because [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>I am sad I could not participate to the last Ludum Dare mainly due to the simple fact that I was working to release the very  <a title="first commercial game" href="http://www.thinkslow.net/mindlabyrinth" target="_blank">first commercial game</a> of my very <a title="new small business" href="http://www.thinkslow.net" target="_blank">new small business</a>.</p>
<p>Now that I have finished this project, and since I owe much to the Ludum Dare community because it is always a source of personal motivation as well as a trigger to enhance my creativity I would like to share some things about my developement (postmortem like ) in a series a articles which would cover a large array of themes  from project management, to languages, gfx, sfx, install process, <a title="strange device handling" href="http://www.neurosky.com/Products/MindWave.aspx" target="_blank">strange device handling</a>, etc&#8230;</p>
<p>So, would you be interested by this kind of information ? And is Ludum dare a good place to publish that kind of stuff ?</p>
<p>Thanks for your answers <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>MiniLD #32 &#8211; Quality vs Quantity &#8211; February 25-27</title>
		<link>http://www.ludumdare.com/compo/2012/02/01/minild-32-quality-vs-quantity/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/01/minild-32-quality-vs-quantity/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 15:09:07 +0000</pubDate>
		<dc:creator>Sos</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107862</guid>
		<description><![CDATA[Make as many games as you canin 48 hours! The goal The goal of this Mini LD is simple: Who makes the most games, wins! How many games can you make in 48h? Ten? Twenty? Fifty even? One way to find out! Take part in this month&#8217;s Mini LD! The bundle I highly encourage you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2012/02/01/minild-32-quality-vs-quantity/miniposter/" rel="attachment wp-att-107863"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2012/02/miniposter.gif" alt="" title="miniposter" width="400" height="800" class="aligncenter size-full wp-image-107863" /></a><br />
<center><br />
<font size="+1"><b>Make as many games as you can<br/>in 48 hours!</b></font><br />
</center></p>
<hr />
<b><font size="+1">The goal</Font></b><br />
The goal of this Mini LD is simple: <strong>Who makes the most games, wins!</strong><br />
How many games can you make in 48h? Ten? Twenty? Fifty even? One way to find out! Take part in this month&#8217;s Mini LD!</p>
<p><b><font size="+1">The bundle</Font></b><br />
I highly encourage you to use common framework for you games so that you can have a number of minigames in one big product!</p>
<p><b><font size="+1">The Pirate Kart</Font></b><br />
At the same time Glorious Trainwrecks are organising Pirate Kart V jam! Their goal is to create 2012 games in 48h! I encourage you to kill two birds with one stone and submit your games to the Pirate Kart!</p>
<p><a href="http://www.glorioustrainwrecks.com/node/2097"><strong>The Pirate Kart V announcement post</strong></a></p>
<p><b><font size="+1">Rules</Font></b></p>
<ul>
<li>Whoever makes the most games wins!</li>
<li>Whoever wants more rules doesn&#8217;t win <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </li>
</ul>
<p><b><font size="+1">nanoLD</Font></b><br />
To check your framework and prepare for the MiniLD, on <strong>February 11</strong> <em>somewhere around evening</em> (TBA), there will be a <strong>nanoLD</strong>.<br />
<strong>The goal is to create a game in 48 minutes</strong> and thus, check your if framework is worth it! There will be no submissions for the nanoLD! I suggest you come to IRC at that time!</p>
<hr />
Looking forward to it!<br />
<em>Sos</em></p>
]]></content:encoded>
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		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://www.ludumdare.com/compo/2012/01/29/107787/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/29/107787/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 02:03:08 +0000</pubDate>
		<dc:creator>Tritax</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD22]]></category>
		<category><![CDATA[released]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107787</guid>
		<description><![CDATA[After really enjoying the prototype I produced for Ludum Dare 22, I  decided to continue develop on the idea.  After another month of development, I&#8217;m happy to announce that I&#8217;ve officially released v1.0 of Atlantic Flight One on Kongregate.  You can find it here.  I would appreciate any thoughts and/or criticisms.  Thanks! It&#8217;s changed its [...]]]></description>
			<content:encoded><![CDATA[<p>After really enjoying the prototype I produced for Ludum Dare 22, I  decided to continue develop on the idea.  After another month of development, I&#8217;m happy to announce that I&#8217;ve officially released v1.0 of Atlantic Flight One on Kongregate.  You can find it <a title="Atlantic Flight One" href="http://www.kongregate.com/games/Tritax/atlantic-flight-one" target="_blank">here</a>.  I would appreciate any thoughts and/or criticisms.  Thanks!</p>
<p><a href="http://www.ludumdare.com/compo/2012/01/29/107787/title_screen-8/" rel="attachment wp-att-107789"><img class="aligncenter size-medium wp-image-107789" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/title_screen1-300x225.png" alt="" width="300" height="225" /></a></p>
<p>It&#8217;s changed its mechanics a bit, though the core gameplay is still there.   The original LD22 entry can be found <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=5232" target="_blank">here </a>and a post-mortem can be read <a title="Atlantic Flight One – Postmortem" href="http://www.ludumdare.com/compo/2011/12/19/atlantic-flight-one-postmortem/" target="_blank">here</a>.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>It&#8217;s Java tower defense &#8211; preparing for april 2012 jam</title>
		<link>http://www.ludumdare.com/compo/2012/01/29/its-java-tower-defense-preparing-for-april-2012-jam/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/29/its-java-tower-defense-preparing-for-april-2012-jam/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 21:16:40 +0000</pubDate>
		<dc:creator>steamx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[LD #23]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107779</guid>
		<description><![CDATA[Finally I was able to overcome myself and created an account and an entry on ludumdare.com. Still unsure if I&#8217;ll be able to participate in the upcoming jam with my homey or if I am still preparing for any jam in the future. Damn, pushing myself hard to understand lwjgl (aka OpenGl in Java) Currently [...]]]></description>
			<content:encoded><![CDATA[<p>Finally I was able to overcome myself and created an account and an entry on ludumdare.com. Still unsure if I&#8217;ll be able to participate in the upcoming jam with my homey or if I am still preparing for any jam in the future. Damn, pushing myself hard to understand lwjgl (aka OpenGl in Java) <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Currently I am working on a Tower Defense game because it is easy to begin with (don&#8217;t want to start another Jump&#8217;N Run game&#8230;). Can&#8217;t wait for the theme selection and hopefully it won&#8217;t be another indie cliché like <em>&#8220;Alone&#8221;</em>. However, it there is still some time left and exams to write until the jam begins.</p>
<p>If you are interested in what I do then visit my &#8220;homepage&#8221;: <a href="http://www-stud.uni-due.de/~sfkeprei/" target="_blank">*click me*</a></p>
<p>Greetings steamx</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Tool Update: Online HTML5 Mapper v0.5</title>
		<link>http://www.ludumdare.com/compo/2012/01/29/tool-update-online-html5-mapper-v0-5/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/29/tool-update-online-html5-mapper-v0-5/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 15:37:47 +0000</pubDate>
		<dc:creator>callidus</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107769</guid>
		<description><![CDATA[First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features Map Zoom. Yeah we got zoom!! Right button erase (reset to tile index 0). URL API. Small UI rendering fixes. [...]]]></description>
			<content:encoded><![CDATA[<p>First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features</p>
<ul>
<li>Map Zoom. Yeah we got zoom!!</li>
<li>Right button erase (reset to tile index 0).</li>
<li>URL API.</li>
<li>Small UI rendering fixes.</li>
</ul>
<p>More info here <a href="http://callidusrex.com/?p=101">http://callidusrex.com/?p=101</a></p>
<p><a href="http://www.ludumdare.com/compo/2012/01/29/tool-update-online-html5-mapper-v0-5/mapper-v0-5/" rel="attachment wp-att-107770"><img class="size-medium wp-image-107770 aligncenter" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/mapper-v0.5-292x300.png" alt="" width="292" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ItMOtR Timelapse!</title>
		<link>http://www.ludumdare.com/compo/2012/01/28/itmotr-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/28/itmotr-timelapse/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 14:58:50 +0000</pubDate>
		<dc:creator>Madball</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107744</guid>
		<description><![CDATA[So, i finally submitted a timelapse for my game, &#8220;In the middle of the road&#8220;! (ItMOtR for short) I cut out parts where i did nothing, and missed some other parts.]]></description>
			<content:encoded><![CDATA[<p>So, i finally submitted a timelapse for my game, &#8220;<a href="http://www.ludumdare.com/compo/minild-31/?action=preview&amp;uid=8370">In the middle of the road</a>&#8220;! (ItMOtR for short)</p>
<p>I cut out parts where i did nothing, and missed some other parts.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/XeG7g1hYTSg?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Jack and the Beanstalk</title>
		<link>http://www.ludumdare.com/compo/2012/01/27/jack-and-the-beanstalk/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/27/jack-and-the-beanstalk/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 21:19:40 +0000</pubDate>
		<dc:creator>digital_sorceress</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107733</guid>
		<description><![CDATA[A couple of hours ago I watched this&#8230; Then I made this&#8230; I think I&#8217;ve captured the feel of it. You can play it here. It&#8217;s scary stuff!!]]></description>
			<content:encoded><![CDATA[<p>A couple of hours ago I watched this&#8230;</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/GCe2L8boOsQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Then I made this&#8230;<br />
<a href="http://www.ludumdare.com/compo/2012/01/27/jack-and-the-beanstalk/jack-2/" rel="attachment wp-att-107734"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/Jack-550x412.png" alt="" width="550" height="412" class="alignnone size-large wp-image-107734" /></a></p>
<p>I think I&#8217;ve captured the feel of it.</p>
<p><a href="http://www.ludumdare.com/compo/minild-31/?action=preview&amp;uid=5745">You can play it here. It&#8217;s scary stuff!!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My game, RUN, was featured on Edge!</title>
		<link>http://www.ludumdare.com/compo/2012/01/27/my-game-run-was-featured-on-edge/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/27/my-game-run-was-featured-on-edge/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 18:02:35 +0000</pubDate>
		<dc:creator>grobitbox</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107726</guid>
		<description><![CDATA[http://www.edge-online.com/features/friday-game-run This is so incredibly cool for me, especially since this was only my second ludum dare!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.edge-online.com/features/friday-game-run">http://www.edge-online.com/features/friday-game-run</a></p>
<p>This is so incredibly cool for me, especially since this was only my second ludum dare!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>My Un-Success Story (What could never happen &#8211; Isolated Assault 2!)</title>
		<link>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:19:54 +0000</pubDate>
		<dc:creator>RobProductions</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Assault]]></category>
		<category><![CDATA[can't wait]]></category>
		<category><![CDATA[Failure]]></category>
		<category><![CDATA[Isolated]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[time management]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[UnSuccessStory]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107652</guid>
		<description><![CDATA[Ludum Dare 22: While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ludum Dare 22:</strong></p>
<p>While <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=7405">Isolated Assault</a> was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, &#8220;Wow, this is old.&#8221; <strong>It&#8217;s like one of those projects I just gave up because I had no motivation for it.</strong></p>
<p>That&#8217;s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.</p>
<p>Currently my Unity Project Folder looks like this:</p>
<p style="text-align: left"><a href="http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/projectwizard/" rel="attachment wp-att-107653"><img class="aligncenter  wp-image-107653" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/ProjectWizard.png" alt="" width="797" height="569" /></a></p>
<p style="text-align: left">Where &#8220;Abandoned&#8221; have been worked on for a while. I could always go back to the &#8220;Abandoned,&#8221; but I haven&#8217;t, and why should I?</p>
<p style="text-align: left"><strong>My Problem:</strong></p>
<p style="text-align: left"><strong></strong>I <em>need</em> a due date on projects.</p>
<p style="text-align: left">Some people can never get work done knowing there&#8217;s time management involved. For me, it&#8217;s the other way. Knowing that there&#8217;s no time to procrastinate, and that there&#8217;s a reward for finished, I can get a lot of good things done.</p>
<p style="text-align: left">I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.</p>
<p style="text-align: left">Therefore, Ludum Dare was perfect for me&#8211;it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.</p>
<p style="text-align: left"><strong>Will there ever be an Isolated Assault 2? </strong></p>
<p style="text-align: left"><strong></strong><em>Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit. </em></p>
<p style="text-align: left"><em>I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss. </em></p>
<p style="text-align: left"><strong>Will you participate in LD 23? </strong></p>
<p style="text-align: left"><strong></strong><em>Of course! Ludum Dare is the best way to manage time and get good games squeezed out! </em></p>
<p style="text-align: left"><em></em><strong>Will you stop asking yourself random questions? </strong></p>
<p style="text-align: left"><strong></strong><em>Never!!!!</em></p>
<p style="text-align: left"><em></em><strong>Now I ask you, do I stick with deadlines for making games, or do I learn to get around them? </strong></p>
<p style="text-align: left"><strong>Do I use Ludum Dare to create all my of my work? </strong></p>
<p style="text-align: left">For some reason, I need some sort of reward/time limit for everything I make, because that&#8217;s just how I work.</p>
<p style="text-align: left">Either way, I&#8217;ll obviously still be doing LDs, and <strong>I can&#8217;t wait for LD23</strong>!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>New Sprite/Animations Editor</title>
		<link>http://www.ludumdare.com/compo/2012/01/25/new-spriteanimations-editor/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/25/new-spriteanimations-editor/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 16:35:36 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107662</guid>
		<description><![CDATA[Hey guys, just thought i&#8217;d toss this out here for anyone interested.  Finished a first &#8220;stable&#8221; release of my new sprite editor, It&#8217;s QT4 and written to be cross-platform but at the moment only downloads for linux are up, as I&#8217;ve yet to figure out how to use the mingw cross compiler with QT.  Tailored [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys, just thought i&#8217;d toss this out here for anyone interested.  Finished a first &#8220;stable&#8221; release of my new sprite editor, It&#8217;s QT4 and written to be cross-platform but at the moment only downloads for linux are up, as I&#8217;ve yet to figure out how to use the mingw cross compiler with QT.  Tailored for my engine&#8217;s format but the toolset can also easily export to png spritesheets.</p>
<p>&nbsp;</p>
<p><a href="http://www.ludumdare.com/compo/2012/01/25/new-spriteanimations-editor/editor-small/" rel="attachment wp-att-107663"><img class="aligncenter size-medium wp-image-107663" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/editor-small-300x219.jpg" alt="" width="300" height="219" /></a>Short version of the features (full list on download page)</p>
<ul>
<li>Onion skinning to help with animating</li>
<li>customizable palletes w/ full save/load/rip from image support</li>
<li>more color picking tools than you&#8217;ll ever know what to do with</li>
<li>fully integrated with system clipboard so you can freely select, copy,cut, paste, etc..with other image editors</li>
<li>large undo/redo bufers, specific to each frame</li>
<li>live animation preview</li>
<li>fast control scheme (mouse + command keys, or hotkeys control every action, all hotkeys are listed in the edit menu)</li>
<li>customizable UI, all toolbars can be reshaped, floated,  pushed behind tabs, hidden&#8230;.etc</li>
</ul>
<p>Still got a lot of bugs to work out, and missing features, but it&#8217;s at least stable and capable of image editing at this point. You can download it and try it here <a href="http://www.midnightfragfest.com/sprite-editor/">http://www.midnightfragfest.com/sprite-editor/</a></p>
<p>Edit: Windows download is now available, but somewhat untested, I would appreciate any feedback on how it runs.</p>
]]></content:encoded>
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		<title>Coracao Branco v0.1 Hintthough/Walkthrough</title>
		<link>http://www.ludumdare.com/compo/2012/01/24/coracao-branco-v0-1-hintthoughwalkthrough/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/24/coracao-branco-v0-1-hintthoughwalkthrough/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 01:53:55 +0000</pubDate>
		<dc:creator>Ganondox</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107645</guid>
		<description><![CDATA[I like hard games, I tried to make Coracao Branco nearly impossible to win without hints on purpose, but I wanted it to be winnable just using hints. Anyway, here is a hint through at the top, and an actual walk through at the bottom. Hints: Puzzle 1:  This is the title screen. No tricks here, [...]]]></description>
			<content:encoded><![CDATA[<p>I like hard games, I tried to make Coracao Branco nearly impossible to win without hints on purpose, but I wanted it to be winnable just using hints. Anyway, here is a hint through at the top, and an actual walk through at the bottom.</p>
<p>Hints:</p>
<p>Puzzle 1:</p>
<ol>
<li> This is the title screen. No tricks here, just do as it says.</li>
</ol>
<p>Puzzle 2:</p>
<ol>
<li> The game has started, and this acts as a sort of tutorial.</li>
<li>The heart is the one speaking.</li>
<li>Even after you changed mitso to something else, clicked on him, and waited until he is gone, you still need to do something to advance.</li>
<li>Try using the standard controls in video games to advance.</li>
</ol>
<p>Puzzle 3:</p>
<ol>
<li>This is the first real puzzle. You need a very specific answer now, not a general thing like not mitso. Capitalization and spelling is important.</li>
<li>Notice the g. Its important, but not for this particular puzzle. This puzzle is a lot simpler than that.</li>
<li>He asked you a question. You should respond.</li>
<li>Generally, use the same conventions found within that puzzle.</li>
<li>Here the answer is found within the body of the text.</li>
</ol>
<p>Puzzle 4:</p>
<ol>
<li>Coracao Branco does not lie.</li>
<li>Really, the answer is obvious.</li>
<li>There is nothing subjective here.</li>
<li>Sometimes you want to take things as literally as possible, other times he is speaking extremely figuratively.</li>
</ol>
<p>Puzzle 5:</p>
<ol>
<li>There is no clear question or puzzle here, but this time its a game of guess who.</li>
<li>Google is a friend while solving theses. Here there is a reference you need to look up.</li>
<li>Its a reference to a book.</li>
<li>This book is so famous that references to this book have their name.</li>
<li>There is only name in the full version of this reference, and that is the answer.</li>
</ol>
<p>Puzzle 6:</p>
<ol>
<li>I goofed here. The answer is &#8220;gronk&#8221;, but I meant to but something else. Continue reading the clues and you may found out what that was.</li>
<li>I also meant to add the phrase &#8220;different book&#8221;, but I forgot to do that as well.</li>
<li>This word is closely associated with the book in a meme like way, and it does in fact start with the same first letter as the last answer.</li>
<li>It is no longer a name.</li>
</ol>
<p>Puzzle 7:</p>
<ol>
<li>Everyone spells it wrong. Its impossible not to.</li>
<li>If you don&#8217;t spell this wrong, you will spell spell it wrong.</li>
<li>There is only one word like this.</li>
<li>This puzzle is very similar to an earlier one.</li>
</ol>
<p>Puzzle 8:</p>
<ol>
<li>You cannot open Coracao Branco alone.</li>
<li>You can do it, but you need help.</li>
<li>The point of this game is to open up the heart.</li>
<li>This might technically be the one time Coracao Branco is lying, but since you are looking through the walkthrough</li>
<li>This person is known by many names, but you do not want to enter in his true name.</li>
<li>Some of my puzzles are a bit egocentric.</li>
<li>The proper name is the one associated with Ludum Dare.</li>
</ol>
<p>Puzzle 9:</p>
<ol>
<li>All the words have something in common. You need to complete the set.</li>
<li>He is really just saying the same thing over and over again.</li>
<li>This puzzle is easier if you are multilingual.</li>
<li>Several words could theoretically complete the set, but only one is correct.</li>
<li>To find the correct word, look at the title of the game. Its not English, is it?</li>
</ol>
<p>Puzzle 10:</p>
<ol>
<li>Several puzzles like this want you to look at previous answers. This is one of them.</li>
<li>Usually these puzzles want you to look at the previous puzzle, though that is not always the case.</li>
<li>Puzzle answers can be interpreted different ways depending on the context.</li>
<li>Here you need to interpret it as it would be in the main language of the game.</li>
<li>You could interpret the previous answer as a well known acronym.</li>
<li>Here you want the actual conventions, not the puzzle&#8217;s conventions.</li>
<li>This is the first answer that is multiple words.</li>
</ol>
<p>Puzzle 11:</p>
<ol>
<li>I did not make this riddle up, its slightly famous.</li>
<li>One word, lowercase</li>
</ol>
<p>Puzzle 12:</p>
<ol>
<li>We is plural.</li>
<li>Depending on how you look at the nature of Coracao Branco, it may only refer to one person.</li>
<li>The answer is on the title page.</li>
<li>English Latin refers to the 26  letters of the English Alphabet.</li>
<li>To convert just split ash and drop accents.</li>
</ol>
<p>Puzzle 13:</p>
<ol>
<li>Solving this puzzle requires knowledge of two languages that are not English.</li>
<li>The question is in the same language as the answer, but not the source of the answer.</li>
<li>This language is Japanese.</li>
<li>You have entered an answer in the same language as the source of this answer before.</li>
<li>Remember to use the same spelling and grammar conventions as in the question.</li>
</ol>
<p>Puzzle 14:</p>
<ol>
<li>This isn&#8217;t an existentialist or religious question.</li>
<li>This time you are part of the we, but that may not be true. At the very least it is true for Corcao Branco.</li>
<li>Here refers to the game itself.</li>
<li>It&#8217;s two words.</li>
<li>It&#8217;s the same reason there are puppies to be slain and blocks to be turned to gold.</li>
</ol>
<p>Puzzle 15:</p>
<ol>
<li>Math time!</li>
<li>You need a basic knowledge of calculus to solve this.</li>
<li>x is not the variable.</li>
<li>There is a reason the S is capitalized, it has to do with the notion being used.</li>
</ol>
<p>Puzzle 16:</p>
<ol>
<li>Puzzle 2 is not the start.</li>
<li>The less you do for this puzzle, the easier is.</li>
<li>The answer is two words.</li>
</ol>
<p>Puzzle 17:</p>
<ol>
<li>You must now do the opposite as you did in the past.</li>
<li>For the past you need to go way back, but not quite to the start.</li>
<li>Its a nonsense word.</li>
</ol>
<p>Puzzle 18:</p>
<ol>
<li>If you weren&#8217;t paying attention you might need to restart the game.</li>
<li>If you memory is bad, write stuff down.</li>
<li>This is the first time the red is a clue, but it always was important.</li>
<li>Solving the puzzle is as simple as concatenating a string.</li>
<li>Spaces are to be ignored. The answer is one word.</li>
<li>The answers are often nonsense, but it is always clear exactly how that nonsense word is supposed to be structured.</li>
</ol>
<p>Puzzle 19:</p>
<ol>
<li>He hasn&#8217;t actually gone anywhere, but you still need to find him.</li>
<li>Its pretty much impossible to solve this puzzle without looking outside of the swf file.</li>
<li>Google isn&#8217;t your only friend.</li>
<li>Where do you find people?</li>
<li>Someone better not create a fan page for this game.</li>
<li>You need to get on Facebook to find the answer.</li>
<li>Info is informative.</li>
<li>Nonsense words on official pages are usually the correct answer.</li>
<li>Copy/Paste is useful.</li>
</ol>
<p>Puzzle 20:</p>
<ol>
<li>You aren&#8217;t done yet! You now need to dispel Coracao Branco.</li>
<li>There is two ways to go about solving this.</li>
<li>Do you prefer ponies or vampires?</li>
<li>If you like ponies, complete the name.</li>
<li>If you vampires, what do they do in the sun?</li>
<li>Remember that capitalization is important.</li>
</ol>
<p>Puzzle 21 :</p>
<ol>
<li>It&#8217;s another translation puzzle.</li>
<li>Coracao Branco is in Portuguese.</li>
<li>Though he speaks in English.</li>
<li>This is gonna sound like a stereotypical Native American name.</li>
</ol>
<p>Puzzle 22:</p>
<ol>
<li>Complete the name.</li>
<li>Its not Hans Christian Andersen, though some would argue that they are more in common than just their first name.</li>
<li>Some theorize that he had the condition which now bears his name.</li>
<li>Some say that he gave purposely biased reports to save children from his Nazi overlords.</li>
<li>His American counterpart is Kanner.</li>
<li>If you pronounce it correctly it does not sound like a donkey sandwich.</li>
</ol>
<p>Puzzle 23:</p>
<ol>
<li>This is text.</li>
<li>Once again you need to look outside of the game.</li>
<li>(-4, 0) is coordinates. If you don&#8217;t have them you might get lost forever.</li>
<li>You are even more likely to get lost forever if you did not have the handle, signup</li>
<li>Coracao Branco will make it rather obvious that you have found the answer if you find it.</li>
<li>Use the URL <a href="http://www.yourworldoftext.com/signup">http://www.yourworldoftext.com/signup</a></li>
</ol>
<p>Puzzle 24:</p>
<ol>
<li>I made this riddle up, though its based on a well known murder riddle.</li>
<li>Technically it neither creates nor destroys itself, nature does that.</li>
<li>A liquid will remain once its gone.</li>
<li>Its only found where its cold.</li>
<li>One word, lowercase</li>
</ol>
<p>Puzzle 25:</p>
<ol>
<li>The answer is the answer to the riddle being referenced.</li>
<li>Once again, one word, lowercase</li>
<li>Three letters</li>
</ol>
<p>Puzzle 26:</p>
<ol>
<li>Yes, this is a riddle.</li>
<li>There is a definite question, but it lacks a question mark.</li>
<li>There is a reason for that.</li>
<li>Conventions are exttremely important for this one.</li>
<li>If you aren&#8217;t ready, you cannot continue. You need to be nice and assertive.</li>
<li>Its only one short word, but its also a bit more.</li>
</ol>
<p>Puzzle 27:</p>
<ol>
<li>There has been a drastic game play change, but its not over yet. Just one more riddle.</li>
<li>Well, you could look through the source code, but that wasn&#8217;t the code being referenced.</li>
<li> It actually probably easier to solve this puzzle using the actual code than by looking at the source.</li>
<li>This code is popular in video games.</li>
<li>You are now in birds eye view, and another axis has been opened up.</li>
<li>You enter the next screen the same way you entered all the others.</li>
<li>Think of the original Legend of Zelda, and of Contra.</li>
</ol>
<p>Puzzle 28:</p>
<ol>
<li>This is the final puzzle.</li>
<li> Figuring out how to solve this puzzle is the easy part, you need a lot of gaming skill to win this game, and it&#8217;s hard. Like, really hard.</li>
<li>You cannot die. Coracao Branco can.</li>
<li>This boss battle is backwards.</li>
<li>Make him disappear the same way you did every other time, only this time you need to do it a lot.</li>
<li>You will know when you have won the game. You can still move around, but that&#8217;s it.</li>
<li>If you slip up the boss fight will reset.</li>
<li>You cannot defeat the small hearts in the same way that you can defeat the larger heart.</li>
<li>Don&#8217;t sue me if your hand cramps.</li>
</ol>
<p>Walkthorugh:</p>
<p>&nbsp;</p>
<p>1. Click on the heart in the center of the screen.</p>
<p>2. Click on the purple text, type something.  Then click on the heart. Once it disappears walk out the right side of the screen by holding down the right arrow.</p>
<p>3.  Type in the word &#8220;ok&#8221;, without quotes, into the purple text box. Then click on the heart and proceed as you would have done for the previous puzzle. For puzzles 4- 18, and 20-27 I will only post the word need to answer. For example, the answer here would be&#8221;ok.</p>
<p>4. obvious</p>
<p>5. Gershom</p>
<p>6. gronk</p>
<p>7. wrong</p>
<p>8. Ganondox</p>
<p>9. eu</p>
<p>10. European Union</p>
<p>11. egg</p>
<p>12. Gaeoedoae</p>
<p>13. shiro</p>
<p>14. Ludum Dare</p>
<p>15. sino</p>
<p>16. type here</p>
<p>17. mitso</p>
<p>18. golstam</p>
<p>19. First replace the word with Talfos. Then click where the heart was in the other puzzles, and wait for it to reappear.</p>
<p>20. Sparkle</p>
<p>21. White Heart</p>
<p>22. Asperger</p>
<p>23. Dilfrak</p>
<p>24. icicle</p>
<p>25. man</p>
<p>26. YES!!</p>
<p>28. Hold the arrows to go in the same direction as the arrow, go out the top of the screen twice, then the bottom twice, the left side once, the right side once, the left side again, and the right side again. Its the Konomi code.</p>
<p>29. Click him 500 times to destroy him, run in the little hearts to destroy them, if one of them his him his health will reset. A message will appear once you win.</p>
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