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	<title>Comments for Ludum Dare</title>
	<atom:link href="http://www.ludumdare.com/compo/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<pubDate>Sun, 12 Oct 2008 08:03:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
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		<title>Comment on Timelapse by demize</title>
		<link>http://www.ludumdare.com/compo/2008/10/08/timelapse-8/#comment-4009</link>
		<dc:creator>demize</dc:creator>
		<pubDate>Sat, 11 Oct 2008 15:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3576#comment-4009</guid>
		<description>@jovoc: What encoding software did you use?</description>
		<content:encoded><![CDATA[<p>@jovoc: What encoding software did you use?</p>
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		<title>Comment on Timelapse by Keeyai</title>
		<link>http://www.ludumdare.com/compo/2008/10/08/timelapse-8/#comment-4008</link>
		<dc:creator>Keeyai</dc:creator>
		<pubDate>Sat, 11 Oct 2008 10:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3576#comment-4008</guid>
		<description>I usually run mine at one per minute. It makes big folders, but not TOO big.</description>
		<content:encoded><![CDATA[<p>I usually run mine at one per minute. It makes big folders, but not TOO big.</p>
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		<title>Comment on final by Keeyai</title>
		<link>http://www.ludumdare.com/compo/2008/06/08/final-10/#comment-4007</link>
		<dc:creator>Keeyai</dc:creator>
		<pubDate>Sat, 11 Oct 2008 08:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2499#comment-4007</guid>
		<description>Guh! I got linked here and didn't even notice how many months late I am! Well, I have an exe for you if you still want it :)</description>
		<content:encoded><![CDATA[<p>Guh! I got linked here and didn&#8217;t even notice how many months late I am! Well, I have an exe for you if you still want it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on final by Keeyai</title>
		<link>http://www.ludumdare.com/compo/2008/06/08/final-10/#comment-4006</link>
		<dc:creator>Keeyai</dc:creator>
		<pubDate>Sat, 11 Oct 2008 07:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2499#comment-4006</guid>
		<description>Very cool looking! I'll run your game through my little exe script - if it works, I'll send you a copy; if not, you're on your own.</description>
		<content:encoded><![CDATA[<p>Very cool looking! I&#8217;ll run your game through my little exe script - if it works, I&#8217;ll send you a copy; if not, you&#8217;re on your own.</p>
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		<title>Comment on Timelapse by jovoc</title>
		<link>http://www.ludumdare.com/compo/2008/10/08/timelapse-8/#comment-4005</link>
		<dc:creator>jovoc</dc:creator>
		<pubDate>Thu, 09 Oct 2008 18:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3576#comment-4005</guid>
		<description>whoops forgot to type my name... I am the above poster.</description>
		<content:encoded><![CDATA[<p>whoops forgot to type my name&#8230; I am the above poster.</p>
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		<title>Comment on Timelapse by Anonymous</title>
		<link>http://www.ludumdare.com/compo/2008/10/08/timelapse-8/#comment-4004</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 09 Oct 2008 18:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3576#comment-4004</guid>
		<description>How long do you want your final timelapse vid to be? 

48 hrs  is 172800 seconds / 15 seconds =  11520 frames / 30 fps  = 6 minutes. 

I took 1 per minute, and then doubled the duration, the in-between frames that my encoding software added made it less "poppy".</description>
		<content:encoded><![CDATA[<p>How long do you want your final timelapse vid to be? </p>
<p>48 hrs  is 172800 seconds / 15 seconds =  11520 frames / 30 fps  = 6 minutes. </p>
<p>I took 1 per minute, and then doubled the duration, the in-between frames that my encoding software added made it less &#8220;poppy&#8221;.</p>
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		<title>Comment on Timelapse by demize</title>
		<link>http://www.ludumdare.com/compo/2008/10/08/timelapse-8/#comment-4003</link>
		<dc:creator>demize</dc:creator>
		<pubDate>Thu, 09 Oct 2008 11:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3576#comment-4003</guid>
		<description>Well, I've discovered that screenshots don't take up much hard drive space, so 15 seconds sounds pretty good.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ve discovered that screenshots don&#8217;t take up much hard drive space, so 15 seconds sounds pretty good.</p>
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		<title>Comment on Timelapse by adamzap</title>
		<link>http://www.ludumdare.com/compo/2008/10/08/timelapse-8/#comment-4002</link>
		<dc:creator>adamzap</dc:creator>
		<pubDate>Thu, 09 Oct 2008 03:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3576#comment-4002</guid>
		<description>I did every 15 seconds ;)

Better to have way too many than not enough.

15 seconds is probably way too often.</description>
		<content:encoded><![CDATA[<p>I did every 15 seconds <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Better to have way too many than not enough.</p>
<p>15 seconds is probably way too often.</p>
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		<title>Comment on Game tuning by Modifiye</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/game-tuning/#comment-4001</link>
		<dc:creator>Modifiye</dc:creator>
		<pubDate>Wed, 08 Oct 2008 13:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/game-tuning/#comment-4001</guid>
		<description>Very good, thank you...</description>
		<content:encoded><![CDATA[<p>Very good, thank you&#8230;</p>
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		<title>Comment on Chronolapse Testing by demize</title>
		<link>http://www.ludumdare.com/compo/2008/09/23/chronolapse-testing/#comment-4000</link>
		<dc:creator>demize</dc:creator>
		<pubDate>Wed, 08 Oct 2008 11:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3536#comment-4000</guid>
		<description>Ok, I have one video up so far: http://ca.youtube.com/watch?v=VXs9Fko2v_I</description>
		<content:encoded><![CDATA[<p>Ok, I have one video up so far: <a href="http://ca.youtube.com/watch?v=VXs9Fko2v_I" rel="nofollow">http://ca.youtube.com/watch?v=VXs9Fko2v_I</a></p>
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		<title>Comment on Collisions by Detox</title>
		<link>http://www.ludumdare.com/compo/2008/10/06/collisions/#comment-3999</link>
		<dc:creator>Detox</dc:creator>
		<pubDate>Tue, 07 Oct 2008 23:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3575#comment-3999</guid>
		<description>Well there is always Box2D if you want it all:
http://www.box2d.org/

I've seen people store line segments for each floor/platform area and cast a ray out from the center of your player downward, doing quick checks.  It's fast because you can pre-sort the segments and eliminate them quickly based on the character's x-coord. and it handles multi-floor levels and whatnot well.</description>
		<content:encoded><![CDATA[<p>Well there is always Box2D if you want it all:<br />
<a href="http://www.box2d.org/" rel="nofollow">http://www.box2d.org/</a></p>
<p>I&#8217;ve seen people store line segments for each floor/platform area and cast a ray out from the center of your player downward, doing quick checks.  It&#8217;s fast because you can pre-sort the segments and eliminate them quickly based on the character&#8217;s x-coord. and it handles multi-floor levels and whatnot well.</p>
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		<title>Comment on Collisions by SpaceManiac</title>
		<link>http://www.ludumdare.com/compo/2008/10/06/collisions/#comment-3998</link>
		<dc:creator>SpaceManiac</dc:creator>
		<pubDate>Tue, 07 Oct 2008 21:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3575#comment-3998</guid>
		<description>Only walls - no platforms you can sometimes go through. I'm thinking of the kind of walls in Ninja Kitty Vs. The Nukebots. They way the cat hits the walls in that game is almost exactly what I'm looking for.</description>
		<content:encoded><![CDATA[<p>Only walls - no platforms you can sometimes go through. I&#8217;m thinking of the kind of walls in Ninja Kitty Vs. The Nukebots. They way the cat hits the walls in that game is almost exactly what I&#8217;m looking for.</p>
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		<title>Comment on Collisions by GirlFlash</title>
		<link>http://www.ludumdare.com/compo/2008/10/06/collisions/#comment-3997</link>
		<dc:creator>GirlFlash</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3575#comment-3997</guid>
		<description>I usually have a 'grounded' variable on objects, and a conditional splits up what movement I allow it  before input and collision, where I may need to move the object again or change its grounded variable for the next tick (or whatever you call a timer event) ^_^

keep in mind this is for a sidescrolly platformer, though I think the template should fit most things, as different platform types can be handled during the collision after you have moved the object (before drawing it though of course).</description>
		<content:encoded><![CDATA[<p>I usually have a &#8216;grounded&#8217; variable on objects, and a conditional splits up what movement I allow it  before input and collision, where I may need to move the object again or change its grounded variable for the next tick (or whatever you call a timer event) ^_^</p>
<p>keep in mind this is for a sidescrolly platformer, though I think the template should fit most things, as different platform types can be handled during the collision after you have moved the object (before drawing it though of course).</p>
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		<title>Comment on Ninja Kitty Vs. The Nukebots (final) by erik</title>
		<link>http://www.ludumdare.com/compo/2008/10/05/ninja-kitty-vs-the-nukebots-final/#comment-3996</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3573#comment-3996</guid>
		<description>I mage a Ninja Kitty level.  It may work with other games, but I don't know.  It's 128x128 and uses non-compo colors.

Check it out:
&lt;a href="http://disruption.ca/dl/deathbots.zip" rel="nofollow"&gt;http://disruption.ca/dl/deathbots.zip&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I mage a Ninja Kitty level.  It may work with other games, but I don&#8217;t know.  It&#8217;s 128&#215;128 and uses non-compo colors.</p>
<p>Check it out:<br />
<a href="http://disruption.ca/dl/deathbots.zip" rel="nofollow">http://disruption.ca/dl/deathbots.zip</a></p>
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		<title>Comment on Chronolapse Testing by demize</title>
		<link>http://www.ludumdare.com/compo/2008/09/23/chronolapse-testing/#comment-3995</link>
		<dc:creator>demize</dc:creator>
		<pubDate>Tue, 07 Oct 2008 12:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3536#comment-3995</guid>
		<description>OK!  I've been fooling around with it a bit, and have it currently taking a timelapse with 15 minute intervals. I took one before and converted it to video, but I got rid of it. I'll post this one though! :D I was going to try to annotate the screenshot it took while I was writing this(no, it didn't take me 15 minutes to), but I couldn't tell what to do by looking at it. :P I'll take a look in the manual later, and I'll also try with the webcam and PIP later too. But everything seems to be working fine, as far as I can see. :D</description>
		<content:encoded><![CDATA[<p>OK!  I&#8217;ve been fooling around with it a bit, and have it currently taking a timelapse with 15 minute intervals. I took one before and converted it to video, but I got rid of it. I&#8217;ll post this one though! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> I was going to try to annotate the screenshot it took while I was writing this(no, it didn&#8217;t take me 15 minutes to), but I couldn&#8217;t tell what to do by looking at it. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> I&#8217;ll take a look in the manual later, and I&#8217;ll also try with the webcam and PIP later too. But everything seems to be working fine, as far as I can see. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on Collisions by wonderwhy-er</title>
		<link>http://www.ludumdare.com/compo/2008/10/06/collisions/#comment-3994</link>
		<dc:creator>wonderwhy-er</dc:creator>
		<pubDate>Tue, 07 Oct 2008 10:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3575#comment-3994</guid>
		<description>Not enough info it seems... Is it only floor or there are walls. Is it platformer style where you can jump trough some platforms etc etc. More info please :)</description>
		<content:encoded><![CDATA[<p>Not enough info it seems&#8230; Is it only floor or there are walls. Is it platformer style where you can jump trough some platforms etc etc. More info please <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Chronolapse Testing by keeyai</title>
		<link>http://www.ludumdare.com/compo/2008/09/23/chronolapse-testing/#comment-3993</link>
		<dc:creator>keeyai</dc:creator>
		<pubDate>Tue, 07 Oct 2008 09:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3536#comment-3993</guid>
		<description>Please do! Let me know if/when you find bugs, and post your time lapses on youtube or something so I can link to examples from the CL main page.</description>
		<content:encoded><![CDATA[<p>Please do! Let me know if/when you find bugs, and post your time lapses on youtube or something so I can link to examples from the CL main page.</p>
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		<title>Comment on Collisions by demize</title>
		<link>http://www.ludumdare.com/compo/2008/10/06/collisions/#comment-3990</link>
		<dc:creator>demize</dc:creator>
		<pubDate>Tue, 07 Oct 2008 03:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3575#comment-3990</guid>
		<description>Hmm... If the player has a floor below them, then don't let them move down. All it takes is: if(player.y != floor.y+z){(insert your downwards movement code here)}. Replace z with how much you move per frame, and change this to support how you're doing it.

This help?</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; If the player has a floor below them, then don&#8217;t let them move down. All it takes is: if(player.y != floor.y+z){(insert your downwards movement code here)}. Replace z with how much you move per frame, and change this to support how you&#8217;re doing it.</p>
<p>This help?</p>
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		<title>Comment on Chronolapse Testing by demize</title>
		<link>http://www.ludumdare.com/compo/2008/09/23/chronolapse-testing/#comment-3989</link>
		<dc:creator>demize</dc:creator>
		<pubDate>Tue, 07 Oct 2008 03:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3536#comment-3989</guid>
		<description>I have to say thanks for this! I'll try to use it next LD. :D</description>
		<content:encoded><![CDATA[<p>I have to say thanks for this! I&#8217;ll try to use it next LD. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on Ninja Kitty Vs. The Nukebots (final) by Hamumu</title>
		<link>http://www.ludumdare.com/compo/2008/10/05/ninja-kitty-vs-the-nukebots-final/#comment-3988</link>
		<dc:creator>Hamumu</dc:creator>
		<pubDate>Mon, 06 Oct 2008 21:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3573#comment-3988</guid>
		<description>You can try the command line argument "opengl" (to make it use opengl instead of directx, surprisingly!), maybe that will solve it.</description>
		<content:encoded><![CDATA[<p>You can try the command line argument &#8220;opengl&#8221; (to make it use opengl instead of directx, surprisingly!), maybe that will solve it.</p>
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		<title>Comment on Ninja Kitty Vs. The Nukebots (final) by pymike</title>
		<link>http://www.ludumdare.com/compo/2008/10/05/ninja-kitty-vs-the-nukebots-final/#comment-3987</link>
		<dc:creator>pymike</dc:creator>
		<pubDate>Mon, 06 Oct 2008 20:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3573#comment-3987</guid>
		<description>Aw, doesn't work under wine :(</description>
		<content:encoded><![CDATA[<p>Aw, doesn&#8217;t work under wine <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>Comment on Ninja Kitty Vs. The Nukebots (final) by AtkinsSJ</title>
		<link>http://www.ludumdare.com/compo/2008/10/05/ninja-kitty-vs-the-nukebots-final/#comment-3985</link>
		<dc:creator>AtkinsSJ</dc:creator>
		<pubDate>Mon, 06 Oct 2008 19:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3573#comment-3985</guid>
		<description>This game is amazing! I wasn't keen to start with, but once I knew what I was doing (flying around auto-firing ftw!) it's really addictive! Which is bad as it meant I played it rather than doing homework. :/</description>
		<content:encoded><![CDATA[<p>This game is amazing! I wasn&#8217;t keen to start with, but once I knew what I was doing (flying around auto-firing ftw!) it&#8217;s really addictive! Which is bad as it meant I played it rather than doing homework. :/</p>
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		<title>Comment on Ninja Kitty Vs. The Nukebots (final) by Hamumu</title>
		<link>http://www.ludumdare.com/compo/2008/10/05/ninja-kitty-vs-the-nukebots-final/#comment-3984</link>
		<dc:creator>Hamumu</dc:creator>
		<pubDate>Mon, 06 Oct 2008 13:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3573#comment-3984</guid>
		<description>No, the absence of explosions would ruin the chain reacting fun!!  The horror!  Bet you'd never guess how those sound effects came to be.

If you do want to rush in and slash big groups to bits, I recommend the middle set of skills.  When you've bought 4 or 5 things there, you're almost invincible, healing faster than you get hurt.  Unless 3 of them turn out to be Meditation, which is pretty much useless.   It can be really fun to stop time (the left skill set maxed out) and run in and cut them all up, then leave and watch them explode.

(the sets are Speed, Survival, and Damage, basically.  But 2 of the 3 speed powerups actually boost your damage, since they are rate-of-fire things.  I like to buy Reflexes, Star Power, and Whirling Death whenever they come up... my strategy is to just stay out of the thick of things entirely!)</description>
		<content:encoded><![CDATA[<p>No, the absence of explosions would ruin the chain reacting fun!!  The horror!  Bet you&#8217;d never guess how those sound effects came to be.</p>
<p>If you do want to rush in and slash big groups to bits, I recommend the middle set of skills.  When you&#8217;ve bought 4 or 5 things there, you&#8217;re almost invincible, healing faster than you get hurt.  Unless 3 of them turn out to be Meditation, which is pretty much useless.   It can be really fun to stop time (the left skill set maxed out) and run in and cut them all up, then leave and watch them explode.</p>
<p>(the sets are Speed, Survival, and Damage, basically.  But 2 of the 3 speed powerups actually boost your damage, since they are rate-of-fire things.  I like to buy Reflexes, Star Power, and Whirling Death whenever they come up&#8230; my strategy is to just stay out of the thick of things entirely!)</p>
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		<title>Comment on Ninja Kitty Vs. The Nukebots (final) by SpaceManiac</title>
		<link>http://www.ludumdare.com/compo/2008/10/05/ninja-kitty-vs-the-nukebots-final/#comment-3983</link>
		<dc:creator>SpaceManiac</dc:creator>
		<pubDate>Mon, 06 Oct 2008 13:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3573#comment-3983</guid>
		<description>Awesome! Get a version up on your site.</description>
		<content:encoded><![CDATA[<p>Awesome! Get a version up on your site.</p>
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