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	<title>Comments for Ludum Dare</title>
	<atom:link href="http://www.ludumdare.com/compo/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Mon, 15 Mar 2010 13:50:55 -0500</lastBuildDate>
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		<title>Comment on Mini LD #17: Retro engine released! by micpringle</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11819</link>
		<dc:creator>micpringle</dc:creator>
		<pubDate>Mon, 15 Mar 2010 13:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11819</guid>
		<description>Anyone been able to get this up and running on a Mac yet ?</description>
		<content:encoded><![CDATA[<p>Anyone been able to get this up and running on a Mac yet ?</p>
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		<title>Comment on Photos+Video from the Ludum Dare Meetup @ GDC 2010 by pekuja</title>
		<link>http://www.ludumdare.com/compo/2010/03/15/photosvideo-from-the-ludum-dare-meetup-gdc-2010/comment-page-1/#comment-11818</link>
		<dc:creator>pekuja</dc:creator>
		<pubDate>Mon, 15 Mar 2010 11:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15356#comment-11818</guid>
		<description>I reuploaded PoV&#039;s photos on to PicasaWeb so that we can have nametags on them. I think only I can edit the tags, but let me know if you recognise someone I haven&#039;t tagged yet and I&#039;ll add them.
http://picasaweb.google.com/pekuja/LudumDareGDC2010MeetUp</description>
		<content:encoded><![CDATA[<p>I reuploaded PoV&#8217;s photos on to PicasaWeb so that we can have nametags on them. I think only I can edit the tags, but let me know if you recognise someone I haven&#8217;t tagged yet and I&#8217;ll add them.<br />
<a href="http://picasaweb.google.com/pekuja/LudumDareGDC2010MeetUp" rel="nofollow">http://picasaweb.google.com/pekuja/LudumDareGDC2010MeetUp</a></p>
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	<item>
		<title>Comment on Photos+Video from the Ludum Dare Meetup @ GDC 2010 by pekuja</title>
		<link>http://www.ludumdare.com/compo/2010/03/15/photosvideo-from-the-ludum-dare-meetup-gdc-2010/comment-page-1/#comment-11817</link>
		<dc:creator>pekuja</dc:creator>
		<pubDate>Mon, 15 Mar 2010 10:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15356#comment-11817</guid>
		<description>http://pekuja.com/files/2010/03/LoneMario.jpg (I was told this is LoneStranger.)</description>
		<content:encoded><![CDATA[<p><a href="http://pekuja.com/files/2010/03/LoneMario.jpg" rel="nofollow">http://pekuja.com/files/2010/03/LoneMario.jpg</a> (I was told this is LoneStranger.)</p>
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		<title>Comment on Mini LD #17: Retro engine released! by sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11816</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Sun, 14 Mar 2010 22:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11816</guid>
		<description>Here is one more version. 

This one has uses LuaJIT instead of standard lua, which is supposed to provide a near-c speed for lua scripting. 

The only drawback is the LuaJIT only works on windows as a DLL, so there is now one dll required. Might be worth the trade though, if the speed is substantially improved though. Hard to tell just from the demo app.

Anyway, here it is - have fun:
http://www.bitjets.com/RetroEngine-LuaJIT.zip</description>
		<content:encoded><![CDATA[<p>Here is one more version. </p>
<p>This one has uses LuaJIT instead of standard lua, which is supposed to provide a near-c speed for lua scripting. </p>
<p>The only drawback is the LuaJIT only works on windows as a DLL, so there is now one dll required. Might be worth the trade though, if the speed is substantially improved though. Hard to tell just from the demo app.</p>
<p>Anyway, here it is &#8211; have fun:<br />
<a href="http://www.bitjets.com/RetroEngine-LuaJIT.zip" rel="nofollow">http://www.bitjets.com/RetroEngine-LuaJIT.zip</a></p>
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		<title>Comment on Mini LD #17: Retro engine released! by sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11815</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Sun, 14 Mar 2010 00:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11815</guid>
		<description>Oh, can I have some of that cake too then??</description>
		<content:encoded><![CDATA[<p>Oh, can I have some of that cake too then??</p>
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	<item>
		<title>Comment on Mini LD #17: Retro engine released! by sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11814</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11814</guid>
		<description>Well, late to the party, but I have another option as well.

I have created an exe using visual studio 2008 that has ALL dependencies statically linked (ok, that was a huge pain and way more work than I thought it would be). But now with this version there is just one exe and no dlls required to run! (I don&#039;t know why I do these things, but figuring out dependencies and compiling issues is kinda like my version of doing the crossword puzzle I guess).

It is compiled in Release Mode with all speed optimizations turned on, so it should be pretty fast as well. It is actually reasonably sized as well.

Also, I added some argument passing, so you can create shortcuts to the exe to control window or fullscreen mode and control the amount of scaling (I like my game huge and pixellated on my gigantic screen). Just look at the existing shortcuts for details.

Anyway, now I just have to learn lua!! This should be fun!

http://www.bitjets.com/RetroEngine.zip</description>
		<content:encoded><![CDATA[<p>Well, late to the party, but I have another option as well.</p>
<p>I have created an exe using visual studio 2008 that has ALL dependencies statically linked (ok, that was a huge pain and way more work than I thought it would be). But now with this version there is just one exe and no dlls required to run! (I don&#8217;t know why I do these things, but figuring out dependencies and compiling issues is kinda like my version of doing the crossword puzzle I guess).</p>
<p>It is compiled in Release Mode with all speed optimizations turned on, so it should be pretty fast as well. It is actually reasonably sized as well.</p>
<p>Also, I added some argument passing, so you can create shortcuts to the exe to control window or fullscreen mode and control the amount of scaling (I like my game huge and pixellated on my gigantic screen). Just look at the existing shortcuts for details.</p>
<p>Anyway, now I just have to learn lua!! This should be fun!</p>
<p><a href="http://www.bitjets.com/RetroEngine.zip" rel="nofollow">http://www.bitjets.com/RetroEngine.zip</a></p>
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		<title>Comment on Mini LD #17: Retro engine released! by ArmchairArmada</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11813</link>
		<dc:creator>ArmchairArmada</dc:creator>
		<pubDate>Sat, 13 Mar 2010 16:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11813</guid>
		<description>Rebuilding it worked.  Thanks.

Is using this library required, or can we simply use some &#039;retro&#039; design restrictions?</description>
		<content:encoded><![CDATA[<p>Rebuilding it worked.  Thanks.</p>
<p>Is using this library required, or can we simply use some &#8216;retro&#8217; design restrictions?</p>
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		<title>Comment on Mini LD #17: Retro engine released! by mjau</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11812</link>
		<dc:creator>mjau</dc:creator>
		<pubDate>Sat, 13 Mar 2010 10:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11812</guid>
		<description>It works fine if you include required libraries in the download, like you&#039;d do for Windows. Just set rpath on the executable or use LD_LIBRARY_PATH to set the path to the libs, and voila.</description>
		<content:encoded><![CDATA[<p>It works fine if you include required libraries in the download, like you&#8217;d do for Windows. Just set rpath on the executable or use LD_LIBRARY_PATH to set the path to the libs, and voila.</p>
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		<title>Comment on Mini LD #17: Retro engine released! by Tenoch</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11811</link>
		<dc:creator>Tenoch</dc:creator>
		<pubDate>Sat, 13 Mar 2010 08:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11811</guid>
		<description>Yeah, that&#039;s the problem with ditributing binaries for Linux. It never works...
You will need to recompile it.

The easiest way is:

sudo apt-get install libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev liblua5.1-0-dev scons

And then run &quot;scons&quot; in the source directory. This will build the retro executable. I hope :)
If you make one succesfully, don&#039;t hesitate to make a zip of it and I can add it to the download page. Good luck :)</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s the problem with ditributing binaries for Linux. It never works&#8230;<br />
You will need to recompile it.</p>
<p>The easiest way is:</p>
<p>sudo apt-get install libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev liblua5.1-0-dev scons</p>
<p>And then run &#8220;scons&#8221; in the source directory. This will build the retro executable. I hope <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
If you make one succesfully, don&#8217;t hesitate to make a zip of it and I can add it to the download page. Good luck <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Mini LD #17: Retro engine released! by Tenoch</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11810</link>
		<dc:creator>Tenoch</dc:creator>
		<pubDate>Sat, 13 Mar 2010 08:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11810</guid>
		<description>Thank you so much! This is great! You have my eternal gratitude.
And cake:
http://img.timeinc.net/recipes/i/recipes/oh/08/chocolate-cake-oh-1727433-x.jpg

And yes, do participate =)
I hope it&#039;s gonna be fun.</description>
		<content:encoded><![CDATA[<p>Thank you so much! This is great! You have my eternal gratitude.<br />
And cake:<br />
<a href="http://img.timeinc.net/recipes/i/recipes/oh/08/chocolate-cake-oh-1727433-x.jpg" rel="nofollow">http://img.timeinc.net/recipes/i/recipes/oh/08/chocolate-cake-oh-1727433-x.jpg</a></p>
<p>And yes, do participate =)<br />
I hope it&#8217;s gonna be fun.</p>
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		<title>Comment on Mini LD #17: Retro engine released! by ArmchairArmada</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11809</link>
		<dc:creator>ArmchairArmada</dc:creator>
		<pubDate>Sat, 13 Mar 2010 05:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11809</guid>
		<description>I&#039;m using 64bit Ubuntu 9.10 and get the error &quot;./retro: error while loading shared libraries: liblua5.1.so.0: cannot open shared object file: No such file or directory&quot; when I try to run retro.  This is especially odd since /usr/lib/liblua5.1.0 clearly exists.  I can also enter the Lua interactive interpreter just fine where it says I have version 5.1.4 installed.  I&#039;m not sure what to do to get this to work.</description>
		<content:encoded><![CDATA[<p>I&#8217;m using 64bit Ubuntu 9.10 and get the error &#8220;./retro: error while loading shared libraries: liblua5.1.so.0: cannot open shared object file: No such file or directory&#8221; when I try to run retro.  This is especially odd since /usr/lib/liblua5.1.0 clearly exists.  I can also enter the Lua interactive interpreter just fine where it says I have version 5.1.4 installed.  I&#8217;m not sure what to do to get this to work.</p>
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		<title>Comment on Mini LD #17: Retro engine released! by Sos</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11808</link>
		<dc:creator>Sos</dc:creator>
		<pubDate>Fri, 12 Mar 2010 11:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11808</guid>
		<description>Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerewe go :)

&lt;a href=&quot;http://so0os.pl/ld16/retro-win.zip&quot; rel=&quot;nofollow&quot;&gt;Windows Binaries&lt;/a&gt;

MinGW32 only, I couldn&#039;t do VC ones, because VC express can&#039;t produce .libs.

Checked and working.
Lua runtime binary included.

Also, I&#039;m startiing to like this and I might push myself to participate.</description>
		<content:encoded><![CDATA[<p>Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerewe go <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://so0os.pl/ld16/retro-win.zip" rel="nofollow">Windows Binaries</a></p>
<p>MinGW32 only, I couldn&#8217;t do VC ones, because VC express can&#8217;t produce .libs.</p>
<p>Checked and working.<br />
Lua runtime binary included.</p>
<p>Also, I&#8217;m startiing to like this and I might push myself to participate.</p>
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		<title>Comment on Mini LD #17: Retro engine released! by 31eee384</title>
		<link>http://www.ludumdare.com/compo/2010/03/11/mini-ld-17-retro-engine-released/comment-page-1/#comment-11807</link>
		<dc:creator>31eee384</dc:creator>
		<pubDate>Fri, 12 Mar 2010 05:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15349#comment-11807</guid>
		<description>Great! I have no idea what I&#039;m going to make yet, but I guess that&#039;s a good thing.

Sadly, I don&#039;t think I&#039;m going to be available for the official weekend, but I&#039;ll be sure to do something soon after that.

The engine looks great, looking through the source now. I might compile it for Windows tomorrow, if nobody else beats me to it. Looks very simple and manageable and I applaud you for that. :)</description>
		<content:encoded><![CDATA[<p>Great! I have no idea what I&#8217;m going to make yet, but I guess that&#8217;s a good thing.</p>
<p>Sadly, I don&#8217;t think I&#8217;m going to be available for the official weekend, but I&#8217;ll be sure to do something soon after that.</p>
<p>The engine looks great, looking through the source now. I might compile it for Windows tomorrow, if nobody else beats me to it. Looks very simple and manageable and I applaud you for that. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on DIY game selling system! by Jonny D</title>
		<link>http://www.ludumdare.com/compo/2010/03/10/diy-game-selling-system/comment-page-1/#comment-11804</link>
		<dc:creator>Jonny D</dc:creator>
		<pubDate>Thu, 11 Mar 2010 15:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15340#comment-11804</guid>
		<description>This site would totally bomb if bookmarks weren&#039;t invented :)
That&#039;s an acronym, right?  It&#039;ll be fun to make up the expansion.  Maybe each CD release could be labeled with one.</description>
		<content:encoded><![CDATA[<p>This site would totally bomb if bookmarks weren&#8217;t invented <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
That&#8217;s an acronym, right?  It&#8217;ll be fun to make up the expansion.  Maybe each CD release could be labeled with one.</p>
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		<title>Comment on The Redneck&#8217;s Manifesto by mjau</title>
		<link>http://www.ludumdare.com/compo/2010/02/28/redneck-manifesto/comment-page-1/#comment-11803</link>
		<dc:creator>mjau</dc:creator>
		<pubDate>Thu, 11 Mar 2010 13:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15257#comment-11803</guid>
		<description>I don&#039;t think anyone&#039;s trying to argue that lowering the resolution magically makes something good. There ARE less pixels to mess up, but since there&#039;s so few of them every pixel counts for much more, and you still can&#039;t ignore basic concepts like anatomy, composition or color theory.

I think the problem is more that many people who want to create games aren&#039;t so good at the gfx part, and getting better at that takes time. At the same time they don&#039;t want to bring in other artists for whatever reason. So, out of options, they declare the graphics as &quot;not important&quot; and throw something together. Which i think is underestimating the importance of the visuals, but hey, at least they released a game right?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think anyone&#8217;s trying to argue that lowering the resolution magically makes something good. There ARE less pixels to mess up, but since there&#8217;s so few of them every pixel counts for much more, and you still can&#8217;t ignore basic concepts like anatomy, composition or color theory.</p>
<p>I think the problem is more that many people who want to create games aren&#8217;t so good at the gfx part, and getting better at that takes time. At the same time they don&#8217;t want to bring in other artists for whatever reason. So, out of options, they declare the graphics as &#8220;not important&#8221; and throw something together. Which i think is underestimating the importance of the visuals, but hey, at least they released a game right?</p>
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		<title>Comment on The Redneck&#8217;s Manifesto by Codexus</title>
		<link>http://www.ludumdare.com/compo/2010/02/28/redneck-manifesto/comment-page-1/#comment-11802</link>
		<dc:creator>Codexus</dc:creator>
		<pubDate>Thu, 11 Mar 2010 11:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15257#comment-11802</guid>
		<description>While some good pixel art certainly exists, 95% of the time it&#039;s used as a justification for crappy graphics: &quot;No, my programmer art isn&#039;t bad. It&#039;s retro!&quot;</description>
		<content:encoded><![CDATA[<p>While some good pixel art certainly exists, 95% of the time it&#8217;s used as a justification for crappy graphics: &#8220;No, my programmer art isn&#8217;t bad. It&#8217;s retro!&#8221;</p>
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		<title>Comment on The Redneck&#8217;s Manifesto by mjau</title>
		<link>http://www.ludumdare.com/compo/2010/02/28/redneck-manifesto/comment-page-1/#comment-11800</link>
		<dc:creator>mjau</dc:creator>
		<pubDate>Thu, 11 Mar 2010 01:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15257#comment-11800</guid>
		<description>One thing pixel art has going for it is that it&#039;s more abstract, letting the player fill in the details. When the graphics is close to photorealistic there&#039;s not much left for the imagination with respect to what things look like; with less realistic art the observer takes a more active role, which in a way makes it more personal. Pixel art is abstract enough to allow for plenty imagination while still being representative.

It&#039;s a bit like the difference between a book and a movie.. A book can only describe a scene with text (well, unless it&#039;s illustrated, but most books aren&#039;t), and your imagination does the rest, possibly adding your own little details and putting everything together into a more or less conherent whole. A movie just shows it to you. If you&#039;re watching the movie version of a book you&#039;ve read previously, things will probably look different than you imagined them, because you&#039;re not watching your own imagination, but somebody else&#039;s. This isn&#039;t necessarily a bad thing, it&#039;s just a different way to tell stories.. Point is there&#039;s room for both, and one doesn&#039;t make the other obsolete.</description>
		<content:encoded><![CDATA[<p>One thing pixel art has going for it is that it&#8217;s more abstract, letting the player fill in the details. When the graphics is close to photorealistic there&#8217;s not much left for the imagination with respect to what things look like; with less realistic art the observer takes a more active role, which in a way makes it more personal. Pixel art is abstract enough to allow for plenty imagination while still being representative.</p>
<p>It&#8217;s a bit like the difference between a book and a movie.. A book can only describe a scene with text (well, unless it&#8217;s illustrated, but most books aren&#8217;t), and your imagination does the rest, possibly adding your own little details and putting everything together into a more or less conherent whole. A movie just shows it to you. If you&#8217;re watching the movie version of a book you&#8217;ve read previously, things will probably look different than you imagined them, because you&#8217;re not watching your own imagination, but somebody else&#8217;s. This isn&#8217;t necessarily a bad thing, it&#8217;s just a different way to tell stories.. Point is there&#8217;s room for both, and one doesn&#8217;t make the other obsolete.</p>
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		<title>Comment on DIY game selling system! by Sos</title>
		<link>http://www.ludumdare.com/compo/2010/03/10/diy-game-selling-system/comment-page-1/#comment-11799</link>
		<dc:creator>Sos</dc:creator>
		<pubDate>Wed, 10 Mar 2010 23:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15340#comment-11799</guid>
		<description>You&#039;ll get 5mb limit at 20 points :P just go comment something</description>
		<content:encoded><![CDATA[<p>You&#8217;ll get 5mb limit at 20 points <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  just go comment something</p>
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		<title>Comment on Ludum Dare GDC Event &#8211; Wednesday 5:30 @ Metreon by LoneStranger</title>
		<link>http://www.ludumdare.com/compo/2010/02/26/ludum-dare-gdc-event-wednesday-530-metreon/comment-page-1/#comment-11798</link>
		<dc:creator>LoneStranger</dc:creator>
		<pubDate>Wed, 10 Mar 2010 23:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15233#comment-11798</guid>
		<description>There should be maps inside like any mall-ish thing, so look for the food court. Be sure to check out Phil&#039;s picture above so you know how to spot him.</description>
		<content:encoded><![CDATA[<p>There should be maps inside like any mall-ish thing, so look for the food court. Be sure to check out Phil&#8217;s picture above so you know how to spot him.</p>
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		<title>Comment on The Redneck&#8217;s Manifesto by 31eee384</title>
		<link>http://www.ludumdare.com/compo/2010/02/28/redneck-manifesto/comment-page-1/#comment-11797</link>
		<dc:creator>31eee384</dc:creator>
		<pubDate>Wed, 10 Mar 2010 21:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15257#comment-11797</guid>
		<description>I strongly disagree. It&#039;s fine if you don&#039;t like the style, but it is a style. It&#039;s like looking at a perfectly-drawn pencil sketch of the Milky Way Galaxy across the full electromagnetic spectrum and saying &quot;Meh, it&#039;s not impressive, it just looks monochrome!&quot; Although I agree making a game pixelated for the sheer pixelationness is a verrry bad thing to do, pixel art has the allure in that it&#039;s EXTREMELY HARD TO GET RIGHT. When your pixels are that huge, you have to place them just right or else nobody can tell of what the image is.

So making a game have huge pixels _does_ make it artistic--if the huge pixels are matched by creativity in their use.</description>
		<content:encoded><![CDATA[<p>I strongly disagree. It&#8217;s fine if you don&#8217;t like the style, but it is a style. It&#8217;s like looking at a perfectly-drawn pencil sketch of the Milky Way Galaxy across the full electromagnetic spectrum and saying &#8220;Meh, it&#8217;s not impressive, it just looks monochrome!&#8221; Although I agree making a game pixelated for the sheer pixelationness is a verrry bad thing to do, pixel art has the allure in that it&#8217;s EXTREMELY HARD TO GET RIGHT. When your pixels are that huge, you have to place them just right or else nobody can tell of what the image is.</p>
<p>So making a game have huge pixels _does_ make it artistic&#8211;if the huge pixels are matched by creativity in their use.</p>
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		<title>Comment on DIY game selling system! by ArmchairArmada</title>
		<link>http://www.ludumdare.com/compo/2010/03/10/diy-game-selling-system/comment-page-1/#comment-11795</link>
		<dc:creator>ArmchairArmada</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15340#comment-11795</guid>
		<description>I was actually thinking about something like this a little while ago -- wanting to sell tiny ultra budget games.  I was thinking more about selling downloadable bundled packs of ten-or-so games for five-or-so dollars.

I just went to upload a game then saw that the max size is 2MB.  Since I used py2exe with the PyGame libraries bundled my zip file is 4.5MB.  I&#039;m not sure what to do about this.</description>
		<content:encoded><![CDATA[<p>I was actually thinking about something like this a little while ago &#8212; wanting to sell tiny ultra budget games.  I was thinking more about selling downloadable bundled packs of ten-or-so games for five-or-so dollars.</p>
<p>I just went to upload a game then saw that the max size is 2MB.  Since I used py2exe with the PyGame libraries bundled my zip file is 4.5MB.  I&#8217;m not sure what to do about this.</p>
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		<title>Comment on DIY game selling system! by Sos</title>
		<link>http://www.ludumdare.com/compo/2010/03/10/diy-game-selling-system/comment-page-1/#comment-11794</link>
		<dc:creator>Sos</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15340#comment-11794</guid>
		<description>Thanks :) I knew I could count on you guys :)</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I knew I could count on you guys <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on The Redneck&#8217;s Manifesto by Codexus</title>
		<link>http://www.ludumdare.com/compo/2010/02/28/redneck-manifesto/comment-page-1/#comment-11793</link>
		<dc:creator>Codexus</dc:creator>
		<pubDate>Wed, 10 Mar 2010 12:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15257#comment-11793</guid>
		<description>Oh and one other thing that annoys me about those artsy games. Making your game have huge pixels doesn&#039;t make it more artistic, it just makes it more pixelated.</description>
		<content:encoded><![CDATA[<p>Oh and one other thing that annoys me about those artsy games. Making your game have huge pixels doesn&#8217;t make it more artistic, it just makes it more pixelated.</p>
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		<title>Comment on DIY game selling system! by thedaian</title>
		<link>http://www.ludumdare.com/compo/2010/03/10/diy-game-selling-system/comment-page-1/#comment-11792</link>
		<dc:creator>thedaian</dc:creator>
		<pubDate>Wed, 10 Mar 2010 11:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15340#comment-11792</guid>
		<description>I&#039;ll do a couple of fixes to my miniLD16 game and upload it there.  Sounds like fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll do a couple of fixes to my miniLD16 game and upload it there.  Sounds like fun.</p>
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