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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 18 hours, 15 minutes, 41 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 18 hours, 15 minutes, 42 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Archive for the ‘Uncategorized’ Category

    Ludum Dare GDC Gathering

    Posted by (twitter: @mikekasprzak)
    Monday, March 10th, 2014 1:02 pm

    Hey folks! I’ve been asked several times about the GDC Gathering. Last year, there was a mixup at Tads, which I suspect had something to do with making the reservation as early as I did. Fortunately it did work out, but I’m hoping calling later is less confusing for them.

    Tentatively, Confirmed, the gathering will be on GDC Tuesday (March 18th) at Tads Steakhouse, starting sometime after we get out of the summits at 6:30 PM. Feel free to stop by whenever (They kick us out somewhere between 10:30-11:00 PM). We’ll be in the upstairs area at the back. The reservation is under the name “Mike“, but feel free to just walk in, go to the back, and walk upstairs. If you see nerds, you win.

    http://www.tadssteaks-sf.com/

    Tads is an inexpensive ($10-$15), cafeteria-style Steakhouse. My apologies to the Vegetarians, but it is a very meaty menu. Feel free to eat elsewhere and join us after. We like it ’cause it’s private, close to Moscone, don’t charge us a dime to reserve, and they’re open past 8 PM (i.e. Westfield).

    EDIT: The Mysterious Sony Talk

    Hey Folks! Looks like Sony has scheduled a mysterious Extra Talk (announcement?) on GDC Tuesday, 5:45-6:45. Some of us (including me) may choose to attend, so we may be late. Just FYI!

    What happens when i’m bored

    Posted by
    Monday, March 10th, 2014 6:57 am

    Hello internet, or more specifically: the Ludum Dare community. You probability don’t know who I am, but you might know what I did. I created a game for Ludum Dare 28 called: Chambers (opens in new tab). Since then I got bored. REALLY bored. So I decided to re-make chambers, except over a much longer period of time. So, I am taking in the suggestions from my entry and applying them to the new game. I don’t expect anybody to actually be reading this, but that doesn’t mean I’m not going to continue production of the game. I hope it gets done before the end of the school year.

    Why batch wins

    Posted by
    Saturday, March 8th, 2014 4:44 am

    Batch is a scripting programming language introduced back in the time of MS-DOS by Microsoft itself. It started off as something basic and very slowly evolved to be the slightly version it is today. You may have heard of batch simply because it’s the same language as what you enter in the command prompt. For example, when you enter “ping” in command prompt, you can also enter it in a batch file. And as you enter “ECHO hello world” in batch, you can enter it in command prompt (noob note: command prompt is like terminal in Linux or OSX).

    I recently posted here about a game I wrote in batch, which is quite good for something only 5kb and ~150 lines of code.

    Batch also has the best debugging you will ever had heard of, as you can edit the code WHILE the program is executing. That means if you find a bug, you can create a loop around it and tweak the code until it works and then remove the loop without having to launch the program 10 times.

    Batch is not cross-platform at all (or at least it’s very complicated) but it works on all Windows machines that ever existed (except for a few commands that appeared later). If you like, you can very very easily convert batch files to exe so people can’t read your code.

    Batch is very easy to use. In fact, I learned it by experimenting. “ECHO My name is George.” is something a baby could write and “SET /p name=Your name is: ” is something a child could write. They’re also very easy to launch: just double-click the .bat file and you’re all set.

    Finally, it includes a single command that is in every programmer’s dream: GOTO. GOTO covers every notion of loop you can imagine, and, combined with if, can make a whole program’s structure way simpler. Most newer programming languages dropped it for unknown reasons yet it turns out to be easy to use and very efficient and helpful in batch.

    Now I hope  you will stop whatever you’re doing and batch or not, and I wish to you a good programming!

    Forced Perspective example

    Posted by
    Friday, March 7th, 2014 10:30 am

    Hey… (EDIT apologies… not sure why this is appearing above MiniLD50)
    After seeing the excellent PillowCastle video, I made a demo Forced Perspective object resizing workspace… not a game as such, but if anyone is interested in making some models or creating levels, give me a shout – perhaps we can work together on something.

     http://web2.mrexcessive.net/ForcedPerspective/

    If anyone wants the code including whole project environment which borrows from snippets found in various Unity forum threads, then you can download that here.
    http://web2.mrexcessive.net/ForcedPerspective/ForcedPerspective.zip

    The complexity (it’s not that bad…) is in FixedJointDragger.

    Shameless advertising

    Posted by
    Friday, March 7th, 2014 2:23 am

    Although this game is not from any LD challenge, I want to share it with my fellow indie developers =)

    I made this game in SFML/C++ in a day and I thought that it would be fun (and it is) on mobile. I then (slowly) ported it to Libgdx on android, iterating and enhancing it along the way.

    The open-source C++ version is at my github here but most importantly, the android version is at the google play store here.

    It is a simple memory game involving you remembering the position of all the 9 numbers. The numbers are then moved (either a row or column) and you are required to press the numbers in order.

    The game is very simple to learn and addictive. I started with an average score of 20+ and now easily hit 80+.

    I hope someone give it a try and help me share it with people who you think will enjoy it. Oh and if you share it on twitter, you can tweet me at @ZwodahS.

    The Running Dead working on OUYA

    Posted by (twitter: @DavitMasia)
    Thursday, February 27th, 2014 4:21 am

    The Running Dead working on OUYA!

    You can see the first 5 levels of the game.

    Mioti.org

    Posted by (twitter: @http://twitter.com/leoneeay)
    Wednesday, February 26th, 2014 8:40 pm
    Background Image

    Mioti

    Ever wanted to make a profit off your games?

     well now you can! All you need is a PayPal Account to receive money! Currently there is a free 1 month trial for the website because it is still in beta mode and not at its prime. After the trial it is only a $5/Mo subscription fee… BUT if you are one of the first 100 users to join and stay with us, you will get a lifetime free Developers membership. We are also offering those who advertise mioti.org a lifetime free Developer’s membership as well. That means PURE PROFIT!It is hard to be an indie game developer and not make money, and all us developers know that, but with Mioti, you can get your game advertised on the home page to increase your sales. Sign up today for ABSOLUTELY NO COST and start making the money.

    Call for opinions on Analytics

    Posted by
    Monday, February 24th, 2014 5:22 pm

    Hey fellow devs,

    I’m here to bring to the table a small discussion on analytics. What I want to ask is: what do you guys think about embedding analytics in Ludum Dare entries? Something like http://www.gameanalytics.com/, for example.

    I’m currently working on a full version of my last LD entry and thinking back I believe I could’ve benefited from input obtained from analytics. On what terms would you guys be comfortable with recording data from your gaming session?

    Personally I wouldn’t mind anything that is non-intrusive (in other words, as long as there’s no recording any personal data). For instance the link I provided above is a great tool for developers (I don’t really care about their module for purchase intention, the cool part is analyzing hot spots to help level design).

    Looking forward to some opinions, thanks! :)

    Upcoming Game: The Running Dead!

    Posted by (twitter: @DavitMasia)
    Thursday, February 20th, 2014 12:28 pm

    The Running Dead is a small game with a high difficulty gameplay on you run to survive from zombies.

    To survive you can shoot and jump(or double jump) to avoid the various type of zombies including birds and wolfs(And maybe i add some piranhas)

    The GFX are simply dots of 8×8 using a pallete of non-saturated colors all to get the most possible “real” looking for this resolution/style.

     

    Title screen:
    The Running Dead Title Screen

     

    Gameplay .Gif:
    Gameplay

    Actually the game runs at:
    Windows, Mac, Linux, Flash, Android, iOS(iPod, iPhone, iPad) and OUYA.

    The overall progress is around 60-70% ans is planned to be released on next month, first on mobiles i guess and later on ouya/deskptop.

     

    Links you maybe interested:

    Tumblr with the last updates:  http://dev.kronbits.com/

    Tigsource Thread:  http://forums.tigsource.com/index.php?topic=38878.0

    GameJolt Page:  http://gamejolt.com/games/arcade/the-running-dead/22793/

    Kronbits Official Twitter:  https://twitter.com/Kronbits

    Personal Twitter:  https://twitter.com/DavitMasia

     

    Help me by submitting a picture of your game!

    Posted by (twitter: @F0lis)
    Sunday, February 16th, 2014 2:30 pm

    Hey LD community,

    some of you may know, that I’m currently working on a project called “Game Jam Management System”. As the name implies it’s supposed to make hosting game jams simple and accessible to everyone!

    And now I need some help from all the game jammers out there.´
    For the website I’ll create for it, I’ll need screenshots of game jam games to use in the head slider. So if you want to have your game jam game shown (including credits, i.e. mention of name and link to website) go here and submit a screenshot!

    Ideally your screenshot should have a width of 900px or more. The height doesn’t matter much.

    Thanks for your help!
    - Folis

    World JS: History Simulation

    Posted by
    Friday, February 14th, 2014 9:14 pm

    My Javascript project to test memory leaking has gone too far. Now I believe it’s becoming a simulation game. The content is about history of humankind.

    I think the code base is ready to be extended now. But the gameplay hasn’t had a clear direction yet. Text-based strategy or resource management or zero player simulation game or something else, I don’t know.

    Please let me know what you guys think of it. It’s an open source project so everyone can join too.

    http://anvoz.github.io/world-js/

    World JS: History Simulation

    Humble homage to a classic

    Posted by
    Sunday, February 9th, 2014 9:12 am
    Xeewolf Screenshot

    Xeewolf Screenshot

     

    Xeewolf my humble homage to the classic Zeewolf try it on Kongregate

    My First 3D Game

    Posted by
    Saturday, February 8th, 2014 2:28 pm

    Hello!

    I made a very simple 3d game in unity. Here is what it looks like:

    a

     

    You can play it here: http://bashcode.co.nf/   (it uses Unity Player)

    Please tell me what you think of it :)

    Natanijel

    Noobing with Batch: New Project

    Posted by (twitter: @JammyJames123)
    Wednesday, February 5th, 2014 12:17 pm

    I barely make posts here on Ludum Dare but I am planning on making a new game in the old, rusty and dirty piece of s*it “Batch”. If you don’t know what batch is. It’s pretty much a scripting language made for the old DOS operating system created by Microsoft.

    I guess its no good for making graphical games. But I guess it will do for a good ole’ text adventure game. My new project is called “Spacecraft”. Its not what you think it is. Infact it has barely anything to do with spacecraft. Or space in that matter. Pretty much the game “Minecraft” the hit wonder. Re-created in the batch programming language. It seems pretty promising at the moment, although my will power is never good enough to carry a game past about a couple of weeks.

    Here is a quick screenie of the code below:

     

     

    code screenie 1

     

    And here is another screenie of the game:

    game_screenie game_screenie2

     

    As you can see it is only the starting screen and the world selector that is done at the moment. Although I just feel that this is a very promising project and will work hard on it for a bit of a while.

    Thanks for reading this very rare post from me.

    -James Foley(That programming dude).


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