Archive for the ‘Uncategorized’ Category
Hey! This time I don’t hate any of the themes, so I can’t go “OH BUT THE THEME SUCKS I COULD TURN ANYTHING INTO THIS” like last year.
Unfortunately, this year I have maintenance… in 7 minutes. So I kinda… yeah. Let’s see what happens. Plus my sleep schedule is completely messed up.
Lua, either love2d or Phil Hassey’s new thing (which does html/js too.)
I should use python, but … well not … we’ll see, I’ll do the idea for the game first and THEN decide what I am doing. Maybe it will be 100% server stuff and thus python.
This week I’ve been cramming in more and more content into NIKRA, it’s starting to feel like a real game now!
Check it out here: http://www.endesga.blogspot.com
I’ll also be doing LD28!
Tools of the Trade:
- GM:Studio Master
- GIMP 2.8
- Nuclear Throne (for when I’m bored)
I’ll see you guys soon!
I hope this is okay to post here, but since the Charity Game Jam website doesn’t have a place for such things, and I really want to write about it, and while I could write about it at my web page I have a larger audience here.
Hi! I’m laaph, you may have played my other games before, you may have met me if you go to local real-world meetups in my area, and I might be a game jam junky. I learned this the hard way when I was asked to help out with a class on Twine. I thought “gee I should give Twine a spin since it’s been some long since I’ve used it”. So…. I started out with a simple thing, not really planning on doing anything serious. Then I stayed up all night continuing it. I showed up to the class late, taught the class, and didn’t worry about it. Meanwhile, stickied at the top of Ludum Dare, and all over my twitter feed, were the announcements that Charity Game Jam was on!
So I went with it. It was too much fun. I may have blatantly ripped off a bunch of games a played a very long time ago, including Pirate Adventure, Colossal Cave Adventure, Slime Quest Adventure, and a Bugs Bunny cartoon. I poured a lot of my simplistic and stupid humor in to it. And, if I can’t hype this game anymore, let me try advertising that this game has -
- Japanese lessons
- Multiple recipes for soup
- A ninja
- A bird sanctuary
- A rocket ship
- A dragon
- An evil maze, which I would have said was more evil than the one in Zork, but I then realize only because you can drop things in the Zork maze to be able to map it
- An evil scoring system, which is far more due to rushing to get the game done than my evil intent
Go play it here: https://dl.dropboxusercontent.com/u/59395735/GameJams/2013-11-24%20-%20CharityGameJam/charity-d.html. Opening screenshot below is a link.
And then, if you are feeling charitable, perhaps donate to one of the charities involved (I listed EFF, The MADE, and The International Dark Sky Association as the charities I wanted to support, but perhaps you have other preferred charities).
This game almost was just a “stream of conscious” flow. I did ask a lot of people for ideas and whatnot, but really I just went with whatever seemed most fun at the moment, until I realized I had to cut a lot of stuff short, and even then (“I’m gonna have a bird sanctuary, goddammit!” it’s only three rooms and little/no puzzles and the joke is not funny) I still went a lot with “what would be most fun? This made making the game incredibly fun and exhilarating.
Ooh! Another exciting comment is that I learned my way around Selenium a bit. When you have to playtest what happens at the end game, it really helps to have some automated clicking going along the way.
So that’s just some of the excitement. What would I say went wrong?
- Who plays text adventures? I can usually get my friends to give any game jam a spin, but all of them this time politely played through just once and said “that’s cute, I died <some creative way>”. Lousy testers.
- Twine is a great text adventure engine, but it’s still a 90% awesome thing. This is evidenced by the fact that I know personally two people making text adventure engines (or else I know strange game developers, which is more likely), but the number tweaks, headaches, annoyances bothered me to no end. No arrays? No loops? WTF? However, if you read about on the internet, people have hacked everything in to Twine and you can even embed Unity in your Twine.
- Text adventures, no matter how quick you think it is to put things together in Twine, take an incredibly long time. Every time I write one this has been my experience.
- The number one issue I had with doing the Charity Game Jam is illustrated by this gif:
I spent near 40 hours on this game! I have work to do! If it weren’t for the Thanksgiving break, there is no way I’d be able to spend that much time on a game! I still managed get in trouble for not doing my day job because of this! This was not okay! (actually they did forgive me it was Thanksgiving after all no one else was doing work either.)
This has been my experience with other week-long jams – for example, I have started, but never finished, the 7-day RogueLike challenge many times, and that will probably happen again in the future. A weekend is doable – but even then I literally host local meetups because otherwise it is really hard to dedicate a weekend – laundry has to be done, friends need to be visited, the shopping has to be done, etc. A week is just much too much time.
Having said that, I had way too much fun writing this! If I could get someone to pay me to continue writing this, I would! I probably will be adding features and edits (in particular, the rocket ship needs work, so does the bird sanctuary for that matter) despite not getting paid but I can not dedicate that much time to writing this.
I hope you all go play it (link again) and have as much fun playing it as I had writing it.
In other exciting news, I finally got around to fixing my website (http://laaph.com) which is about 50% Ludum Dare games, which is why I am mentioning it here.
TL;DR Had lots of fun, spent too much time on it. Go play it!
NIKRA has a NEW logo!
Check out the blog!
Yeah… that’s really all I had to say, but I really can’t pass that off as a post, now can I?
So… I decided to talk about my current project(/s)!
My main project is a request from my R&D team (aka my friend/co-developer/co-conspirator who tries to figure out what people want made) and it is essentially not much more than a sandbox game inspired by minecraft, the main gameplay scope as far as the alpha is concerned is essentially minecraft but more will come as the game continues to grow
That project isn’t really of much interest to me though and I’ll release it as FOSS (sourceforge or github, which do you recommend?)
A project I planned to make but scrapped (you can have the idea if you want it, it’s unlikely that I’ll pick it up since I had another much better idea) would be Tetris the MMORPG, no one seemed interested though (I wonder why…)
Oh, and I also do game art and I am the only artist on my team (and one of two programmers…. then again it’s a two man team)
I’m working on a few other projects but none of which are moving right now (ugh, I’m the only artist and I’m tied up in a project)
Anyhow, enough babbling about me, more about the ludum dare
I’ve considered joining a ludum dare since 2012 (I think?), and I finally decided that I’ll join the next ludum dare as soon as I have an alpha out (oh my current primary project)
Any hints for properly managing time during the ludum dare? (Especially since I mostly do 3D games OwO)
So I’ve always been interested in programming and game programming in particular. I followed LD for so long, but never actually did something. That’s something I really want to change.
For … reasons, I couldn’t do any programming for years, so I’m very much out of practice. Also, due to health reasons, I can’t concentrate for very long. It might seem basic to you, but if I can think about one particular thing for an hour, it’s a win in my book. Basically, the brain was on vacation for a few years, and I’m trying to get it back into shape.
Actually, as I proofread the last paragraph, fuck it. Just… fuck it, I’ll just say it like it is. I’ve been a pretty good and clever computer science person for all my life, until I somehow became a massive alcoholic. For the last 8 or so years, I’ve been trying to drink myself into an early grave, and boy, was I trying hard. I didn’t succeed however, got sober earlier this year and now I’m at a point where I want to get my brain back. I’m much better in many aspects, but I’m still not able to concentrate for long, I just lose focus quickly and if I do, it’s all over, I can’t get back into it. Also, I just didn’t do any programming for a long time, I want to become my old self again. Having to look up stuff every minute is really getting on my nerves.
So, what to do? My goal is to be in shape for the next LD. So I’ll download Unity (pretty excited about this tool, let’s see how it works), give myself a week and try to work on something for at least 4 hours every day. 4 hours may not seem much to you, but for me and my battered and bruised brain it’s pretty ambitious. Let’s see how it goes. Also, I’ll be documenting my journey here, I’m thinking it might give me some motivation by being accountable for something. I’ve been ashamed enough for two lifetimes, I don’t need to fail again in front of game developers
No ideas yet, but I’ll come up with something while downloading hopefully. It doesn’t have to be great, it just has to be something playable for now. Enough talking, let’s do this.
We were discussing the difficulties in judging games without taking into account the premise on which they were build. It somehow does not seem completely fair to judge a game made ground-up in the same category as one that builds on top of an existing engine. Three categories may be in order, “Scratch” – For those crazies who start with a blank text-file, and make a game from there, no pre-existing engine or anything.. “BYOE” or “Bring Your Own Engine” for those who’re building their game on top of an engine of which they are the sole author, and “NIH” or “Not Invented Here”,for those who choose to focus their efforts on content creation.
None of these categories should be considered superior to another, however, comparing unity and assembler games is like comparing apples and oranges, no, more like comparing apples and hybrid-cars.
My game, NIKRA, is becoming quikly popular. On my blog I have 2050+ views! And on Facebook, ALMOST 100 people like the page!
I’d love it if you Ludumdarians could help me?
Maybe tweet my blog? http://www.endesga.blogspot.com
Please like NIKRA on Facebook! http://www.facebook.com/nikragame
Here, have a Derkar:
thanks so much guys!
(I’ll also be doing LD28! I can’t wait!)
^ CHECK IT OUT! ^
Hey Guys! Check out the first photo album of NIKRA!
BLOG: http://endesga.blogspot.co.nz/2013/10/a-short-exploration-on-planet-in-nikra.html Thanks! -Seth (like NIKRA on Facebook! https://www.facebook.com/nikragame)
Even though Halloween was 2 days ago, I added in pumpkins into NIKRA ;D
Please check out my blog if you haven’t already!
In my personal slow-Jam I’m working on I decided to leave everything to Random and a few parameters.
Still there’s the need for levels, and the very basic requirements that everything should be connected, walled in and have a nice balance between narrow passages and open spaces.
There’s probably well known and better ways to do this, but any case, since I think the end result was more or less exactly what I wanted, I’m gonna outline how I did.
- Define an allowed geometry by normal sampling a width and height of the map (in tiles). I used a 2D boolean array as representation when doing the calculations
- Randomly seed some few (<1%, but more than ~7) positions so that each has a safety margin to the border of the array
- Iteratively connect dots by randomly selecting one not connected to the others and walk towards the closest other true position following Manhattan distance = 1 setting all passed positions to true.
- Repeatedly randomly select any edge pixel and randomly select one of its 4-neighbours that are unused and expand there.
- When sufficient number of tiles have been placed. For all edge tiles, place a wall in all unused positions with a chessboard distance of one
I only need quite small levels as each is only meant to last for maximum of 60s and the game is absolutely way too confusing to allow for larger levels, but in principle it would only require some parameter tweaking to get them too look quite differently.
I also like how one sort of can see where the seeds must have been placed.
Of course if anyone is interested in the code just let me know (it’s C# for Unity, and it’s not super-efficient by any means but since it’s only run at level start I figured it doesn’t matter too much).
I’m in the middle of moving and that totally destroys all possibilities of the up and coming Mini-Shark Dare. So to save myself from the frustration of having to wait all the way until December, I’ve been making this abstract psychedelic game where you are Cube!
Cube eats sphere. Sphere shuns murderous cube. And so on.
I’m not quite ready to show it off to the world.
Here’s and image of how the players look like:
I fail embedding, so here’s the link and could someone more WordPressy might come to the rescue and let me know how to embed a YouTube clip?
So, recently I got bored and got an idea of creating a new game. First idea: MMO. Then “well, I’ll need to write both server and client and deal with networking stuff”. Goes out.
Second idea: make something small. And, after an hour here’s it:
HP and MP are hardcoded and unchangable, but hey, that’s alpha
Then decided to move forward. Already got mapping stuff (currently hardcoded table of integers, to be replaced with files), working walls (with deleted ghost-mode :] ) and with some nice green grass. Doesn’t it look beautiful?
Hey, this is my first game without using Game Maker or any other stuff, don’t blame me
It’s confirmed to be working on Debian, Cygwin and WinXP. Tested it through SSH on my phone, too :
If you feel interested, have a look into sources hosted on my GitHub. You’re welcome to drop your hates below, too!
PS: Maybe it’ll go for next 48h, who knows..
I am taking Chemistry currently. I was assigned to make some sort of project to celebrate Mole Day. I decided, “Hey, since I know how to use Gamemaker, I might as well make a simple game.” And that is exactly what I did. This is my Whack-a-Mole game.
P.S. Mole is a unit of measurement. Mole day is celebrating that unit.
Game Download: http://www.mediafire.com/download/ax94l4df3dxyqbd/Whack-a-Mole.exe
There are many people engaged in playing online games nowadays. Kizi games are the most accepted and loved gaming brand by people all over the world. The art of online games is beneficial to people of all ages and fields. Kizifriv.co.uk is one such destination for game lovers to have direct access to fun, entertainment and intellectual outlets. You can play online games with children, elderly in family or with your loved ones to refresh your mind, body and soul. The happy gaming episode will leave you wanting for more and you are likely to make it a family pastime event.
Kizifriv.co.uk provides daily updates and an ad free website for their patrons to take total benefit of the gaming experience. It is human nature to plan, strategize and arrive at logical decisions. Online games provide such opportunities for the players to brush up their skills of planning and conceptualizing the issues.
Every person prefers individuality and the multiplicity of online games provides every player a chance to develop their individual traits within well defined parameters and actions. The joy of achieving the perfect strategy in this sports leads to increase of confidence and self esteem. The brain activity is at peak and the functioning improves considerably while playing multi-player games at online websites. Kizi games are known to replenish your think tanks with wisdom and viewpoints. Around the world there are numerous websites offering variety of games, but the security and protection is not the forte of all gaming sites. Kizi provides complete protection and protects your privacy while you enjoy playing the latest online games.
Many men and women placed on the top corporate ladders believe in playing these games to sharpen the mental abilities and perform with precision while making a professional decision. The skills are developed through techniques taught at the gaming portals. The flash based games offer rich visual experience and alert your emotional levels. The attention span of the students increase and is observed in their school or college performance.
You can visit Kizifriv.co.uk for interesting interaction with their team that is always online to offer you best service and state-of-the-art gaming stuff. Some of the most preferred friv games are airplane and cars online games, shooting games and action games.
Categories: new games; for girls, for boys, for kids… Squares Blades II are some of the games under their category to enjoy you and to entertain you.
At www.kizifriv.co.uk you will find complete happiness in modernism. Learn first yourself how it can be played and you may want to play it. Online games are not only for fun purpose, but they help a great deal in educating them as well.
Thank you for your interest.
I don’t submit to the last LD for vacation and I got a too ambitious idea. I see great games and I will try again the next LD.
The studio where I work do a crowdfunding campagn for a project that is not a LD entry. I don’t know all the rules of the community for blog posting and I want to know if I can post for this campagn or not on this site.
Thank for your comment.
I made a quick and dirty userscript that displays a “Performance” graph on all user pages. For example, mine looks like this:
The script can be found here.
To install in Chrome, download the script, go to Tools | Extensions, and drag the downloaded script into the page. To install in Firefox, use Greasemonkey. To install in other browsers, do something else.
Let me know how it works for you guys.