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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Compo (Solo+Scratch+Src) Ends: in 1 day, 9 hours, 39 minutes, 53 seconds
  • Jam (Solo and Teams+Relaxed) Ends: in 2 days, 9 hours, 39 minutes, 53 seconds
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    Archive for the ‘Uncategorized’ Category

    Anyone up for an official LD plug.dj community?

    Posted by (twitter: @YarharALC)
    Thursday, July 3rd, 2014 11:07 pm

    Let’s face it, most of us listen to music while making games. Plug.dj allows you to listen to music as a community. Anyone else up for an official Ludum Dare plug.dj room that would be similar to the IRC, but with music instead of chat? I think this would be neat during the competitions themselves, and for random times.

    Planvas – Art Experiment

    Posted by
    Wednesday, June 25th, 2014 10:46 pm

    A while back I tried to make a worm game, But created this instead.

    You choose a color (Through spacebar or the 123 keys) and overlap to make more vibrant colors and move around to draw,

    See an example:

    /me sucks at flowers

    I suck at flowers

    So I’d just like to see your thoughts on this “thing”

    http://oranebeast.itch.io/planvas/

    Introductory Update!

    Posted by (twitter: @Tacomann13)
    Sunday, June 8th, 2014 1:44 am

    CHECK THE LATEST BLOG POST HERE

     

    image

    Show your mum! Show your Grandad! Show your cactus!

    Root Framework – a game library written on top of LWJGL for the creation of 2D games

    Posted by
    Saturday, June 7th, 2014 2:39 pm

    Hey all! I wrote a game framework for the creation of 2D games. It’s written on top of LWJGL for OpenGL bindings (meaning it’s super fast!). Here’s a link the GitHub repository, if anyone is interested in helping me out, or you want to try it out. Here’s a quick example of a platformer I scratched up in 20 – 30 minutes, it uses modern OpenGL for rendering – but in this gif it may be laggy, since, well, it is a gif.

     

    example

    Is there any way to find past rated entries?

    Posted by (twitter: @CorentinDonal)
    Saturday, June 7th, 2014 2:08 am

    Hi all,

    During a past compo, the LD#22 if I remember well, I tested and rated a game that I really liked.

    I would like to find that game back, but I didn’t found it by browsing, so I was thinking to see my past rated games.

    Is there any way to do that?

    Thanks

    C.D

    A Family Affair – Turn Based Strategy and Action Platforming by Team Quadratics

    Posted by
    Monday, June 2nd, 2014 4:33 pm

    Team Quadratics is proud to present the first demo of our newest project, A Family Affair, a game about an ongoing Mob War in a small city. Designed for the Stemfuse Spring Got Game Competition, A Family Affair strives to combine the tactical thought of a turn based strategy game with the quick reflexes and skill required for an action platformer. Although this initial release is somewhat unpolished, especially in regards to the AI, we are planning on continuing development over the Summer to improve the game. In the mean time, we’d love to hear your thoughts on the game so far. Also, we’d really appreciate it if you could take a quick moment to vote for A Family Affair in the competition. Every vote counts, and we’d really appreciate your support.

    GemWords

    Posted by of Chaotic-Neutral (twitter: @voxel)
    Monday, May 19th, 2014 2:44 am

    [blatant self promotion warning]

    An idea that came up for me during a few ludumdares combining a tile matching puzzlegame with anagram solving. I never did end up using the idea during ludumdare itself, but I did make the game, which is currently available for free so I thought I might share while I’m still in a good mood before the current LD results are announced and I go into depression/hibernation/the liquor cabinet:

    GemWords is currently free for Windoze/OSX/Android from http://voxel.itch.io/gemwords

    “Oh My Oilrig!” just went live in Google Play!

    Posted by (twitter: @dManabreak)
    Monday, May 19th, 2014 2:31 am

    As I received a lot of good feedback on my LD29 entry, “Oh My Oilrig!”, I decided to continue working on it. After rewriting the whole code base, I added more features and designed stuff for upcoming updates. Now, the first release version is up in Google Play! If you have an Android device, go grab it and tell me what you like ^_^ –> https://play.google.com/store/apps/details?id=com.manabreak.oilrig

    icon_hd

    Thank you so much for everyone who played my entry and gave me awesome feedback, wouldn’t have done it without you guys and gals. :)

    Tiny Thor for iOS

    Posted by (twitter: @JoeManaco)
    Monday, May 12th, 2014 11:34 am

    I just released Tiny Thor for iOS. The game I started at Ludum Dare 28.

    GET IT HERE ;)

    The Cursus Pingo Theory for NIKRA

    Posted by (twitter: @Tacomann13)
    Sunday, May 4th, 2014 12:45 pm

    Hey guys!

    Totem_Maldis_2

    NIKRA is having a MASSIVE makeover, and I would love it if you read about it here:

    MY BLOG

     

     

    ~Seth

    Walking on thin ice, Post Mortem

    Posted by (twitter: @jacqueslelezard)
    Sunday, May 4th, 2014 9:28 am

    When I discovered the theme I first thought about a game with a people living on ice. But a monster was living beneath the surface and regullary killed some of them. You goal was to investigate and find the monster … but a least I decided that it was too complex for a week end and at the end of the first day I changed the game (below screenshot of this first idea).

    maison_pilic_vue_oiseaumaison_pilic_feu

    So I kept the iceberg but  it became a frenetic survival game. I worked a lot on sound and lighting to get a great atmosphere even if the design was minimalist. I took a lot of time to get the feeling on/under the surface. About the code the AI of the monsters isn’t very evolved but combined to the stress of sinking iceberg I thought it was enough. I added a scoring, a system to randomly add some iceberg and it was already the end!icebergmonstre

    - lost too much time on the first scenario, no music this time, controls not enough polished, wanted to try Open GL

    + sound & lighting quite good, quite productive (I worked about 15h on it)

    Capture_menu

    Coming soon : I’m working on a small update!

    Try Sinking on thin ice

    Last and Fourth And Final Stage

    Posted by
    Saturday, May 3rd, 2014 5:56 am

    Soo the fourth stage is done and there won’t be anymore. At least all four stages are unique and represent a completely different way of gameplay.

    6

    Time for some fancy menu graphics

    New Book GameMaker Game Programming with GML

    Posted by (twitter: @csanyk)
    Monday, April 28th, 2014 5:33 pm

    Hi everyone.

    I worked on another book this past year,  contributing technical review, and it was just published today.

    Entitled GameMaker Game Programming with GML, it’s the most redundantly redundant book title I’ve worked on yet.  If you are looking to learn more about how to program in GML, this might be a good book to pick up.

    I worked on the project for no pay,  because I like to do things to contribute to the community of game developers, and it’s fun to work on things that help me learn and connect with people doing similar things.  So if you buy it through the amazon affiliate link below, it will help me out a little bit, financially.  Like, to the tune of a cup of coffee, but still. Thanks!

    GameMaker Game Programming with GML

    We are entering as a team for the 72 hr compo

    Posted by (twitter: @FCSTUDIOSDOTCA)
    Friday, April 25th, 2014 4:26 pm

    My friend Caffeine Powered and I are entering ludum dare as a team again, this is our second ludum dare compo together and were super duper excite!

    Some of the tools we may use are photoshop, unity3d, 3dsmax, mudbox, audacity, and our brains XD Also all the assets we’ve acquired over the past year.

    wishing you all the best of luck during this compo… but we wanna win so…XD

    peace out homie-G’s (as the cool kids say)

    - Love Mars Bar aka feature creep


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