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Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Suggestive Content Without Crossing The Line
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
Hi, Ludum Dare. I`m Yozz (Iegor, as they call me in real life), i`m from Saint-Petersburg (MazaRussia) and i`m a lonely gamedev at Taburetka-games (in russian, sorry for that).
That would be my first Ludum Dare and i`m a bit nervous (even now, on 2.04, lol).
Hey there! o/
We will teach the basis of construct2 by following more or less closely the making of this little demo
There will be a live session each saturday evening (GMT+1) for 4 weeks from Aprils 6th to April 27th.
You’ll be able to directly interact with us during the live, and indirectly through our subreddit
So please, feel free to enroll and spread the word (:
… play a communal abstract one-button Pokémon-like textual ?
Tired of those people who boast of their specials characters on Internet ?
Do you hate all the (* ▪ ω ▪) , ｡◕ ‿ ◕｡ and (ΦДΦ)! ?
Play Ruthless Character Hunter !
2 weeks ago we made a game in 12 hours. It wasn’t completed, so we re-made from scratch it today. We learned a lot of things on the road. At least it’s more playable now and we have a pause screen now.
We made a map editor, so i can paint the map in photoshop and then add shapes for collision detections later with the editor.
Controls: Warrior: wasdqe, Wizard: 123456.
You can download here(Love)
My name is Gabriel Galves and I come here to talk about my little game of February, Pacman Revenge!
In 2010 I created the first version of this game in Flash, now I decided to do a remake using Construct 2.
It was my first experience with such a program.
Pacman Revenge! PLAY
Basic game where you control the Pacman with the arrow or WASD keys and shoot with the mouse to kill the ghosts and gain points.
My brother came to me with idea of making game in 12 hours, so we started this morning at 12:00. I made sprites and he did the coding. It’s my first sprite work, and his first game too. You can move with wasd + qe for attack(first player), second player uses 1235+ 46(in numeric keyboard). Love
For some reason i can’t upload it to here, it says “Sorry, this file type is not permitted for security reasons.”.
When I was new to game making, I have been dreamed of making a massive multiplayer online role-playing game! And seriously, who didn’t at some point? So lets help to make that dream a reality!
We should have a mini ludum dare at some point called the Online Multiplayer Game Challenge, People would be able to make anything from a open world multiplayer game to some online app. anything that uses some server-side (or peer-to-peer) connection. The point of this jam would be to learn how to make something with computer networking — just that. To experience something new in a supportive community.
Since people would be learning something new, this jam should be longer than usual, 3 to 5 weeks with the last week for submitting the game, and 1 to 2 intense playing weekends afterwards.
This is just a proposition, and it would be good to know what you think about it. It would be also good to know what the Admins think about this.
Additionally, since probably people would host their game on their own computer, to prevent having their computer running all the time, we should plan when to play wich game. We could have some kind of up-to-the-hour calendar (Google calendar?) where people would mark their disponibility during the submission week. That way, they wouldn’t need to host their game for much more than 12 (?) hours (to pass through all the time belts). Even if the game would be hosted on a server, this would be a great thing, to have as much players as possible at a certain moment in time.
I think this project needs some love!
There’s a working demo you can download too: Spine Demo.
Just in time for Valentine’s Day, the HUGMONSTER has snuggled his way into your tablets and phones!
I started making my first 3D game in Unity about 3 months ago and it is now (partially) complete. I created the models in Maya, the textures in Photoshop, and I recorded the in-game music on my.It was fun to make. It’s called RedGreenBlue and it’s about shooting ghosts with the right coloured pills (not bullets; ghosts react badly towards pills).
I am 15 years old and I stared learning programming a few years ago (I really enjoy it). The game will be available soon as a free download.
Here is video of what it looks like: https://www.youtube.com/watch?v=ls2ySVIe6sI
In another lifetime, four Ludum Dares ago, I entered my very first game jam with a little platformer called “HUGMONSTER”
HUGMONSTER was a Unity web player game (yes, there was a time when I wasn’t making only Android titles!) It had a title screen, and ending, and six or seven levels. It also had art completely composed of typefaces.
Very soon, HUGMONSTER will have its official, world debut as a mobile game, specifically designed for tablets! It features:
- 20 Levels of puzzle platforming pandemonium!
- 5 Animated movie intermissions!
- An awesome soundtrack!
- A touchscreen-friendly UI!
- Art still mostly composed of typefaces!
And here’s a quick trailer
More details to come!
Hi fellow Ludum Darers! Just thought I’d let you guys know about my post compo game called Spectra that’s just been released for Mac, PC, Linux and iPad. This game is a more polished and expanded version of my LD24 game EvoCube which managed 76th overall in that compo. The game got a positive response in the comp so I thought I might polish it up for commercial release and here it is. I’ve included some screenshots below from the new version. Check it out by going to http://albedogames.com/spectra
I’m forgetting to post this Here’s video of game I had a pleasure of cocreating on this year Global Game Jam in Poland, Kraków:
Game won 1st place ex aequo with Broken Heart – http://globalgamejam.org/2013/broken-heart
You can grab executable for PC, Mac, Linux, Android and Unity WebPlayer version here:
Have fun and please comment
Greetings goes to aidenn, robert.was.krk , koshmaar and other participatns of GGJ in Kraków, Poland.
I had big plans for this month, but fell ill and couldn’t make what I planned. Yesterday I realized it’s the end of the month, so I should hurry and make a game at least for the OneGameAMonth.
I qucikly (under 24 hours) made a game. It’s a simple arcade game with original mechanics. It’s called “Zoom”. Play it and give feedback!
I’m very pleased with results. The game is easy to play but addicting, and it looks great.
a short puzzle about escaping from a room full of trap
this is my first game this year, as I’m joined #onegameamonth
this is my 3rd game so far, and actually my first non-jam game because the other two are LD game
I created this with flashpunk+ogmo editor ex
when i’m creating this, i’m thinking about making some simple game with simple mechanic that i actually can do it and finish it. i’m choosing puzzle genre because i think for simple game, puzzle will be the best choice. well, i dunno how this turn out before i get some feedback, but i hope you will enjoy this game…
Hello fellow game developers,
I wanted to make a plug for a game I’ve just submitted to Steam Greenlight. The game is called Camera Obscura, and it’s being developed by a small group of college students from UC Irvine. We started it in a game jam almost two years ago, and we liked the idea so much that we’ve continued to develop it into a full-length game.
Camera Obscura is a puzzle-platformer that revolves around a unique mechanic that allows the player to activate a camera flash so bright that it creates “afterimages” of all visible platforms. These platforms are solid enough to walk on, and they can be moved around for a short time, mimicking the player’s movements. This ability allows players to cross wide chasms, reach high platforms, and otherwise alter the shape of the environment to accomplish the ultimate goal – reaching the top of the mysterious Tower. You can see some gameplay footage here to get a better idea.
The Greenlight page is right here. We’d really love your support and your feedback!
Steam Greenlight | Camera Obscura
The game also has a full, custom soundtrack by the amazing Trenton Ng, and we’ve shared a few of the tracks here:
Thanks for your time,
I just compiled all of the songs from my various Ludum Dare entries into a single soundtrack. You can download it for free HERE !
Hi wonderful community of Ludum Dare! Context:
I’m a hobbyist game developer who’s previously only worked in the Linux / Android / Mac / Online world. I’m about to attempt creating my first game using Microsoft tech and wanted some suggestions.
I want to create a Windows Phone game, but would love if the same code could also be ported to Windows 8 / XBLA / Surface. From what I’ve read, I believe the following is correct;
- XNA Studio can be used to create Windows Phone, XBLA and PC (desktop-style) in C#
- For Surface / Windows 8 Store style games, you have to use Direct3D / DirectX / C++. As of Windows Phone 8, this is also an option for Windows Phone.
Can anyone comment on this? Am I correct in thinking the above? Are there any popular middleware engines I should consider using if I do go down the C# route? I’ve only learned C# in the past month or so, and as such don’t know what is out there.
Thanks so much!