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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    All The Spirals Winding Down: Indie Gamedev Resources!

    Posted by (twitter: @SanitySold)
    Tuesday, May 7th, 2013 7:46 am

    https://inkbunny.net/journalview.php?id=82430

    Don’t support Adobe: Indie Gamedev Resources
    Alternatives for animation and art:

    TVPaint: http://www.tvpaint.com/gallery

    Inkscape: http://inkscape.org/download/

    Artrage 4: http://www.artrage.com/artrage-demos.html

    Paint Tool SAI: http://www.mediafire.com/?gi41fa2i7r12umi

    GIMP: http://www.gimp.org/downloads/

    Mandelbulb3d: http://mandelbulb3d.deviantart.com/

    It’s time to blacklist Adobe for bad business practices that hurt independent artists and programmers!

    Writer’s website: http://www.everything2.com/ Everything2

    So you wanna make a game?

    Can’t go wrong with natural language syntax and Python!

    http://www.renpy.org/latest.html Renpy Hub

    http://lemmasoft.renai.us/forums/ Lemmasoft Forums

    http://www.pygame.org/wiki/tutorials Pygame tutorials

    http://aiflossgd.blogspot.com/?view=classic FLOSS blog

    Ludum Dare is THE nexus for independent game development: http://www.ludumdare.com/compo/

    Up to the minute news on games: http://games.slashdot.org/ Slashdot

    Geekopolis Game Jam!

    Posted by
    Monday, May 6th, 2013 11:03 am

    Hi all!
    The following message is adressed to french jammers, that’s why it’s in french ;)

    Salut à tous,
    Dans quelques jours se tiendra une game jam en ligne (type LD donc) à l’occasion du salon Geekopolis qui se tient à Paris fin mai.
    La game jam, elle, a lieu du 10 au 12 mai (oui, vendredi prochain) et il reste des places, alors n’hésitez pas à vous inscrire ici : http://gamejam.geekopolis.fr/?p=inscription
    Les projets sélectionnés seront invités à venir à Geekopolis pour présenter leurs créations au public et peut-être être récompensés (http://gamejam.geekopolis.fr/?p=workshop)
    Vous pouvez participer en solo ou en équipe, alors n’hésitez plus, inscrivez-vous !

    LD26 game rating skirmish

    Posted by
    Sunday, May 5th, 2013 5:45 am

    Hello, LD community!

    This is my first post out there, albeit not my first participation, as I’m in LD since the april of 2012.

    As we all see, activity dramatically raised here since the last LD and I think it will keep like that. Looking at infographics for LD  and seeing how the time to rate every game in LD dropped to some 5 minutes (assuming 4 hours per day), I was surprised by the fact, and also remembered that there is an actual problem for getting ratings for every game in LD. Last time, even my own game didn’t get enough (but that’s more because I didn’t actually care and didn’t rate other games as well — had no time back then). So yesterday I thought about ways to make the rating of games easier anyhow, and here’s what I came up with.
    (more…)

    “Quarter Quell” Ludum Dare Week!

    Posted by (twitter: @twitter.com/16BitsOfAwesome)
    Friday, May 3rd, 2013 10:13 am

    I have to be honest, I mostly didn’t participate in the last LD because I wasn’t a huge fan of the theme. I know, I suck, but it’s the past now…

    ….. But now, to make up for my laziness, I am bringing the past back!

    Starting this Friday, I’m having a Quarter Quell (#HungerGamesReference). For a week, I will make a game based on one of the 25 first topics, and it would be cool if you guys joined me in this effort! If not, it’s cool lol.

    You can pick any topic (or topics) from the random list below. I went to www.random.org/sequences/ and randomly selected 10 out of the 25 numbers:

    LDQQ

    So the topics are:

    Advancing Wall of Doom
    Swarms
    Build the level you play
    Evolution
    Preparation — Set it up, let it go
    It’s dangerous to go alone! Take this!
    The Tower
    Infection
    Growth … <– “Grow”, also this May’s optional theme for One Game A Month
    Roads

    I think standard LD rules should apply, minus the week to do it. I plan to do this alone, but you can be in a team if you so desire. If you want to participate, post in the comments of this post your intent to do so… and share your finish products when you’re done!

    If any of you decide to participate with me, let’s see what awesomeness we can create!

    Friv – Friv Games Best Free Online Games

    Posted by
    Thursday, May 2nd, 2013 1:03 am
    <img src=”http://www.frivgame.co” alt=”frivgame.co”>.

     http://www.frivgame.co

    Frivgame.co is one of many sites are good games to play online.

    As soon as you enter the website, you will find a variety of games with different genres. It would be very easy to you can choose a favorite game to play.
    Above the bar menu includes: new friv games, most games friv, friv 3, Juegos Friv … On the left is the game categories to choose from: Bomb games, shooting games, adventure games, puzzle games, strategy games, girl games, dress up games and more.

    Just click on the image of each game you will immediately be redirected to the page and start playing free; www.Frivgame.co has the advantage that many other sites do not have the game. Nice graphics, games load faster, games genres with about 10,000 games.

    All games are in www.Frivgame.co be done with Flash, so you need a browser that supports this program, no matter what version of Windows using the www.Frivgame.co it is one of the best sites in that game, as the collection is extensive and interesting game, so it is highly advisable to visit.

    http://www.frivgame.co

    Resuming the stream.

    Posted by
    Friday, April 26th, 2013 9:59 pm

    Streaming! o _o ; http://www.twitch.tv/redstone_dust

    Minimalism is a really weird theme and I HAVE NO IDEA HOW TO INCORPORATE IT INTO THE PLOT.

    Cotontoudoux on Ludum dare (JAM)

    Posted by
    Thursday, April 25th, 2013 4:37 pm

    My first ludum dare !

    Hello all , I’m a french guy , I have seventeen and this is my first participation for the ludum dare !

    During this ludum dare I’m going to use Game Maker for programming and GIMP/Paint for all the graphism and maybe FL Studio for music .

    You can watch my stream here : http://fr.twitch.tv/cotontoudoux/videos

     

    Book for GameMaker Studio developers

    Posted by (twitter: @csanyk)
    Tuesday, April 23rd, 2013 4:45 pm

    Hello, Ludumaries!

    Those of you who use GameMaker Studio may be interested in a new book that was just published today by Packt Publishing. I provided technical review for the manuscript of HTML5 Game Development with GameMaker, and it will be useful for the beginner and intermediate GameMaker developer.

    Much of the book is applicable for general GameMaker development, not specific to the HTML5 build target.  If you pick up a copy, please drop me a note and let me know what you thought.  While I’m not the author, I’m still interested in your feedback.

    Guardian II Testers wanted

    Posted by
    Monday, April 22nd, 2013 3:51 pm

    I posted a deescription of Guardian II yesterday, hoping to get some people interested. I decided that I had better get some more testers. Here is a post from my blog on tumblr:

    Hi,

    Guardian II is now at the stage I want some testers. Testers get to play the game extremely early, give feedback on the development, get a place in the credits, and get to suggest new ideas (characters, maps, etc.)

    The only condition is that you give reasonable feedback on the game.

    I currently have 4 testers. (not a lot, and some may not stay all the way through) I am looking for around 10. You can stop testing any time. I’d like it if you could let me know though, so I can find replacements.

    If you want to test, there are a few options:

    1. If you are a Java developer, you can PM me on java-gaming.org If you don’t have an account you will need to create one. Only choose this option if you are interested in joining/have already joined java-gaming.org. Here’s the link to my topic: Guardian II

    2. If you have an account on tumblr, press the “Contact” link and send me a message saying you want to test. Make sure it’s not anonymous, or I won’t be able to give you the link. This is my preferred method for now, as it is open to more people.

    3. I may soon put this on tigsource forums. When/If that happens, you will be able to PM me there. Tigsource is probably the best option for me, as developers and players can give feedback easily. I just don’t want to put Guardian II up there too soon, or it will get blocked out by all the other In-development games.

    HeroesGrave

    image

    First Ludum Dare!

    Posted by
    Sunday, April 21st, 2013 9:29 pm

    And also first time putting together a game. I hope I’ll be able to do well in this contest. I still have a Christmas list of things to learn. They are as follows:

    Things I Still Need to Learn:

    • Enemy AI & Entity Movement (other than the player’s)
    • Saved Values (!)
    • Custom Actions (double jump, combos, weapons, etc)
    • Specific Animations for Unique Settings (death animation, attack animation, etc)
    • Fonts and Dialogue
    • Slow Background Scrolling
    • How to Export Source Code from MMF2?

    The list grows every day – v- ; . And now for the details of what tools I’ll be using.

    • Notepad
    • Multimedia Fusion Developer 2
    • Photoshop
    • Paint Tool Sai ()
    • FL Studio (music)
    • …and Filezilla, for uploading :9
    • Probably a few MIDI editors this site links

    I’m excited to see what comes out of this Ludum Dare. The themes I like so far are Dreams, Lost, Seasons, Beneath the Surface, Ecosystem, Erosion, Forgotten Places, One Shot, and Replication. Please vote for them if you like them! c:

    EDIT: And I also did a warmup game! Check it out over here: http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=20856

    Hack-a-Jam Tonight!

    Posted by
    Friday, April 19th, 2013 2:26 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    5th Hack-a-Jam Is Tomorrow!

    Posted by
    Thursday, April 18th, 2013 7:38 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    Hack-a-Jam ON FRIDAY!

    Posted by
    Wednesday, April 17th, 2013 2:47 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    I’m in! I guess…

    Posted by
    Wednesday, April 17th, 2013 3:11 am

    Hello again, fellow ludumdarians! I participated on this competition 2 times, and I’m looking forward to the third. However, the start date is very tight this time (school…), and I’ll probably enter the Jam, but I hope I can get in time for Compo. Anyways, I’ll either use Java or Unity3D (probably Unity, I’m used to it) with sounds from BFXR and graphics from Paint.NET and/or Blender. My previous Compos: LD25, LD23 (both open in new tabs).
    I wish best of luck to everybody since now!
    (and pardon the bad English)

    International Roguelike Developers Conference 2013

    Posted by
    Wednesday, April 17th, 2013 1:02 am

    You are hereby invited to take part in an annual gathering of people of all nationalities, genders and beliefs, who are interested in creation of roguelike games. Roguelike games are computer games that are in some aspects similar to, or inspired by, a classic, turn-based, tile-based, text-mode, tactical, heavily randomized, perma-death, dungeon exploration game known as Rogue. You might have probably heard about some of them, such as NetHack, Angband, Dungeon Crawl, DoomRL or ADOM.

    This meeting has an informal nature of an unconference, which means that the exact list of speakers and the schedule are going to be decided right there on the spot. All kinds of activities are possible, from traditional talks, through discussion panels and workshops, to game jams and maybe even musicals — it all depends on what the participants think would be the best use of their time.

    This is the 5th IRDC, and it will take place on 7-9 June 2013 in at the Zoo Coworking Space, 20 Zwierzyniecka street, Poznań, Poland. Registration is not required, as the event is open, but it will help us to estimate the number of participants and better prepare the venue if you register at http://irdc2013.eventbrite.com/.

    More information is available at: http://roguebasin.roguelikedevelopment.org/index.php?title=IRDC_2013

    Hack-a-Jam Game Competition in ONE WEEK!

    Posted by
    Friday, April 12th, 2013 4:19 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    Can you use the Cryengine 3 in ludum dare?

    Posted by
    Thursday, April 11th, 2013 8:46 pm

    hello! I was wandering, can i use the Cyengine 3 in ludum dare? and what would i do about the source code? give them the project file?

    Hack-a-Jam Competition In 10 Days!

    Posted by
    Monday, April 8th, 2013 5:40 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    Yozz, the lonely gamedev

    Posted by (twitter: @yozzik)
    Tuesday, April 2nd, 2013 4:14 am

    Hi, Ludum Dare. I`m Yozz (Iegor, as they call me in real life), i`m from Saint-Petersburg (MazaRussia) and i`m a lonely gamedev at Taburetka-games (in russian, sorry for that).

    That would be my first Ludum Dare and i`m a bit nervous (even now, on 2.04, lol).

    What you can see in my inventory? Fully armed Construct 2 (html5+javascript), a pouch of pixel art, and a great desire to create (+10 to each skill).

    Free Live Class on making game with Construct 2

    Posted by
    Saturday, March 30th, 2013 1:08 am

    Hey there! o/

    Kyatric and me will be holding a free online class on uReddit

    We will teach the basis of construct2 by following more or less closely the making of this little demo

    There will be a live session each saturday evening (GMT+1) for 4 weeks from Aprils 6th to April 27th.

    If you can’t attend, don’t worry, they will be recorded and replayable on scirra’s twitch and youtube.

    You’ll be able to directly interact with us during the live, and indirectly through our subreddit

     

    So please, feel free to enroll and spread the word (:


    All posts, images, and comments are owned by their creators.

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