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My objective was a platform game where you are able to walk everywhere, like a spider, like a mountain climber. You jump and get hooked to the wall, the gravity always pushing down (as usual).
The mechanic took me a lot of time and between coding & testing I did get pretty good at it. And this was part of the problem, getting good at my game somehow blind me about how other players would adapt.
Also, even when I did try to teach the player with design, I was not good enough, the game gets pretty hard pretty fast. This plus the learning curve plus some little bugs makes the gameplay unfinished.
But, I love this game, it’s my 5th Ludum Dare entry, my 5th game ever, and as a prototype I believe I can polish and design a better version (I have a big list of ideas also). You are invited to watch the playthrough or play the game! Thanks for reading this!
PLAY & RATE ONANIGAN (web win mac lin)
I’ve been working on some software that is meant to reduce the effort it takes to test native applications. I’m sure many of you know how most native games here are released – they’re packaged together in an archive that has to be opened and fully extracted before running the game. Many people are possibly turned off by the amount of work it takes to run a simple game, some might even avoid testing such games.
To tip the scale towards native games (in the name of the undisputedly superior experience and technological variety such games can provide), I’ve developed an application that can generate a self-extracting archive. But it’s one that supports building custom user interfaces and doing background extraction of game files so that games can be opened with just one click.
This is how the interface can look (it’s fully customizable):
More info (source, SDK, backstory) at blog.sgscript.org.
First, thanks to “Theunlosing Quint” steam user for the idea of a Bangai-O level.
This will be one of the Endless level available in the game. Yes, is a bit hard and challenging but also addictive and fun!!
The level is inspired on Bangai-O Missile Fury. Here you can see a youtube video: https://www.youtube.com/watch?v=dSlQRd7C1to .
Hope you like it!
Links to follow the project
Official page: http://dev.kronbits.com/myghtyretrozero
TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page: http://gamejolt.com/games/platformer/mighty-retro-zero/29923/
Hello there! I am Dmqza, I joined 1-2 days ago. I wanted to upload a game to the Ludum Dare 30, but I started after the entries closed. You will see it on the third page of the warmup weekend games, titled ‘Warmup Entry That Was Supposed To Be A Ludum Dare 30 Game’. I hope you enjoy it. But it is not very good, so maybe not. Anyway, to sum it all up: I’m new here, can’t upload my game, in the warmup, not very good. Bye! P.S: LD30 seemed like the most interesting one. But now it’s (the entries are) over.
“Do not go, please, they never listen. Why do you think they will do different this time?“
PLAY THE GAME HERE (web win mac lin)
Update: I’ve changed this into a code golf challenge, if you’re into code golf, give it a shot here
A couple of hours ago Will posted a cool mosaic with a lot of thumbnails of games forming a large world map. He set us a simple challenge “find your game!”.
Check out his post here: All LD30 Games in this Mosaic!
First I had a quick look, couldn’t find mine… so I solved it as a real programmer should.
- Input: mosaic.png
- Input: #tiles x and y
- Input: mythumbnail.png
- Loop over thumbnails in mosaic
- Calculate error
- Output image with least error and remember the coordinates
Interesting thumbnail right? Please play the game here:
“Do not go, please, they never listen. Why do you think they will do different this time?”
I hope you enjoy the game!
Okay so basically I had my birthday weekend, and turned 39. Was busy from Friday all the way to yesterday. I was going to shoehorn my game into the theme for the jam, however, even that time got usurped.
P.S. I have a laptop with an intel i7 and running windows 7 home, and tested this on firefox and internet explorer, they seem to run well for me, but YMMV. If it runs poorly or slowly please consider the possibility it’s either your computer, browser, or the fact you may be running other programs or things in other tabs – first, and then report to me afterward, thanks (I only say this because I’ve had people tell me something doesn’t work in firefox, and then it does for me so I have no way to reproduce the bug, not to mention eventually it works for them anyways without me doing anything, meaning there’s a number of factors involved that doesn’t have to do with my [lack of] programming skills)
(Just taking a deep breath… and waiting…)
(It’s almost here…)
First time I am entering the contest.
I am going to focus on random generation as my art skill set isn’t top notch.
Slick2D or libgdx
Photoshop / Randomly generated blocks of colour
I’ve been “doing” Ludum Dare ever since LD #23. Have I ever finished? No. Either I don’t like my project, the weekend becomes busy, or that one fateful time, my game became unplayable due to a memory leak (I used to not know how to debug).
This time? Oh ho ho, you all have another thing coming. I’m joining, and finishing the game.
– Otter2D or FlashPunk, possibly Unity (all depends on what the theme is and what we decide to make)
– Dan Fessler (he’s not a tool (in both literal and metaphorical sense), but he will be my team mate and make the game more than single colored polygons)
– Audacity (sound effects)
– Google (to get code help, find music, and entertain me when I get stressed out)
There you have it, I’m in it this time 100%.
At the moment we are working on a HUGE (!) new update for Tiny Thor. We overhauled the complete GUI. Here is a gif where you can see the old and the entirely new version:
And here is a video where you can have a look at the new GUI and some new features (Daily reward, the new Shop, Free Gold). [Please note the slight parallax effect in the background :)]
We are also revisiting the whole ingame graphics. Instead of a retro-pixel look we’re playing around with a smoother, cartoonish style. Here are some first drafts:
(Current InGame Graphic)
(Draft for new style)
(Draft for new style)
What do you think of it?
Please note the slightly bigger character that will result in a different (but I think better) gameplay. Of course we also need to change the level design to fit the new style. We will also introduce hidden passages and secrets.
It will be a lot of work, so I’d like to know if you think it’s worth it or have any other suggestions for us.
We revised the character, so it fits better with the background. We’re still playing around with the size of the char…