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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    Advice for struggling game dev

    Posted by
    Thursday, July 31st, 2014 5:01 pm

    Hey I was wondering if anyone has some advice for me. I have wanted to make games for the longest time but have never really managed to make anything. I have plenty of crazy ideas. I am a pretty good coder. I have a friend who makes great art and i can make okay placeholder art. For some reason I can never manage to actually make a my own game. Either it goes on for a while and i lose interest/the idea starts to seem really bad, the game works partially and then it hits some sort of road block, or I just cant manage to organize everything well enough to get the game made. I was hoping that at least one of the indie develops who does ludum dares could point me in the right direction with some of their advice. Any advice would be great and if I ever manage to make a game I will ensure it is available to the entire community.

    XParkour – my new game!!!

    Posted by
    Thursday, July 31st, 2014 3:39 am

    Hey guys, I have bulit my game called XParkour, and I put it on sale on itch.io!!!
    If you would like to check it out, here is the link:


    Here is the logo of my game:



    And some screenshots:



    There are more screenshots on the link!

    I’m Back!, And Starting a new project(NEED YOUR IDEAS!!!!)

    Posted by (twitter: @JammyJames123)
    Thursday, July 31st, 2014 2:07 am

    Hi guys and gals, I am back. After my extremely long time away from game dev xD. But yeah, I am working on a new game. Called Space Life(Don’t know if that is already taken but I don’t think it is) it is a 2D clone of 0x10c( “nought to the ten c” ) which “Was” a project notch was working on before he scrapped it and said he would rather work on small games. Although, it has the communtities touch to it. It is set very far into the future. Too many numbers for my brain to remember xD.

    But yeah, I was thinking if you guys could give me any ideas on the game-play. Remember this game is set in the future, so please don’t add anything like “Wooden Slingshot” xD. Also, the game is a RPG(Role-Playing game). Just to keep that in mind. So the game will vary in classes, races, skills, vehicles, weapons, personalities, planets ETC. The game also features an on-board computer(Like notches D-CPU, only that it is more futuristic and no-way features any of notches storyline ETC). So here is a thing of things you guys could possibly add to it:

    • Races(E.G. Humanoid, other “Off-world” species)
    • Classes(E.G. Smuggler, Soldier, Civilian,  rogue, pilot, what ever you can think of :P)
    • Planets(E.G.I plan having a lot of these, so every type of player can “Fit” into the game)
    • Random Encounters(E.G. Ship failures, Smuggler raids on your ship, going into a black hole)
    • Currencies(Different types for different planets)
    • Languages(For different races/species)
    • Weapons(Guns, Ranged, Melee(Any type of weapon))
    • Background stories of Characters and planets
    • Types of Music people listen to in the world
    • Food
    • Drink
    • Dating system(E.G. Calendars, time keeping(How is this done on different planets?)
    • Anything else you would like to add

    Remember, I want the game to be everyone’s idea. You guys can shape the world, add things, remove things ETC. Just no bad things…



    The help is REALLY appreciated :D :D :D

    -James(The guy’s post you wasted like 3 mins of your life on)

    P.S. You can also mail me at coolcodman123@gmail.com if you have any further queries or things you would like to add.

    Mighty Retro Zero

    Posted by (twitter: @DavitMasia)
    Saturday, July 26th, 2014 12:37 pm

    This will be my next game, called “Mighty Retro Zero” (provisional name).

    As you can see the player looks like a minimalistic and pixelated Megaman, and after the Keiji Inafune clone called “Mighty No. 9” well i decide put this name that can be changed in the future.


    Here the last video featuring the Arkanoid based level:


    Links to follow the project

    TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
    Gamejolt Page:

    Tumblr: http://dev.kronbits.com/
    Instagram: http://instagram.com/matriax
    Facebook: https://www.facebook.com/kronbits
    Twitter(Official): https://twitter.com/Kronbits
    Twitter(Personal): https://twitter.com/DavitMasia

    I created an unofficial Ludum Dare Plug.DJ room. Come on in!

    Posted by (twitter: @YarharALC)
    Sunday, July 13th, 2014 8:30 pm

    Here is my unofficial Ludum Dare Plug.DJ room!

    Come on in, although I can’t promise many people.

    Mods of Ludum Dare, feel free to contact me if you want to have an owner status or make it official.

    Artificial Mind – project that was inspired by my old LD game!

    Posted by
    Thursday, July 10th, 2014 4:16 am
    I would like to show you some new screenshots from my current project called “Artificial Mind”!

    I have also written an article about all the new features and tweaks that were added to the game.
    Make sure to share your opinions and ideas! :)
    Link to article on Indie DB

    Anyone up for an official LD plug.dj community?

    Posted by (twitter: @YarharALC)
    Thursday, July 3rd, 2014 11:07 pm

    Let’s face it, most of us listen to music while making games. Plug.dj allows you to listen to music as a community. Anyone else up for an official Ludum Dare plug.dj room that would be similar to the IRC, but with music instead of chat? I think this would be neat during the competitions themselves, and for random times.

    Planvas – Art Experiment

    Posted by
    Wednesday, June 25th, 2014 10:46 pm

    A while back I tried to make a worm game, But created this instead.

    You choose a color (Through spacebar or the 123 keys) and overlap to make more vibrant colors and move around to draw,

    See an example:

    /me sucks at flowers

    I suck at flowers

    So I’d just like to see your thoughts on this “thing”


    Introductory Update!

    Posted by (twitter: @Tacomann13)
    Sunday, June 8th, 2014 1:44 am




    Show your mum! Show your Grandad! Show your cactus!

    Root Framework – a game library written on top of LWJGL for the creation of 2D games

    Posted by
    Saturday, June 7th, 2014 2:39 pm

    Hey all! I wrote a game framework for the creation of 2D games. It’s written on top of LWJGL for OpenGL bindings (meaning it’s super fast!). Here’s a link the GitHub repository, if anyone is interested in helping me out, or you want to try it out. Here’s a quick example of a platformer I scratched up in 20 – 30 minutes, it uses modern OpenGL for rendering – but in this gif it may be laggy, since, well, it is a gif.



    Is there any way to find past rated entries?

    Posted by (twitter: @JambonFrites)
    Saturday, June 7th, 2014 2:08 am

    Hi all,

    During a past compo, the LD#22 if I remember well, I tested and rated a game that I really liked.

    I would like to find that game back, but I didn’t found it by browsing, so I was thinking to see my past rated games.

    Is there any way to do that?



    A Family Affair – Turn Based Strategy and Action Platforming by Team Quadratics

    Posted by
    Monday, June 2nd, 2014 4:33 pm

    Team Quadratics is proud to present the first demo of our newest project, A Family Affair, a game about an ongoing Mob War in a small city. Designed for the Stemfuse Spring Got Game Competition, A Family Affair strives to combine the tactical thought of a turn based strategy game with the quick reflexes and skill required for an action platformer. Although this initial release is somewhat unpolished, especially in regards to the AI, we are planning on continuing development over the Summer to improve the game. In the mean time, we’d love to hear your thoughts on the game so far. Also, we’d really appreciate it if you could take a quick moment to vote for A Family Affair in the competition. Every vote counts, and we’d really appreciate your support.


    Posted by of Chaotic-Neutral (twitter: @voxel)
    Monday, May 19th, 2014 2:44 am

    [blatant self promotion warning]

    An idea that came up for me during a few ludumdares combining a tile matching puzzlegame with anagram solving. I never did end up using the idea during ludumdare itself, but I did make the game, which is currently available for free so I thought I might share while I’m still in a good mood before the current LD results are announced and I go into depression/hibernation/the liquor cabinet:

    GemWords is currently free for Windoze/OSX/Android from http://voxel.itch.io/gemwords

    “Oh My Oilrig!” just went live in Google Play!

    Posted by (twitter: @dManabreak)
    Monday, May 19th, 2014 2:31 am

    As I received a lot of good feedback on my LD29 entry, “Oh My Oilrig!”, I decided to continue working on it. After rewriting the whole code base, I added more features and designed stuff for upcoming updates. Now, the first release version is up in Google Play! If you have an Android device, go grab it and tell me what you like ^_^ –> https://play.google.com/store/apps/details?id=com.manabreak.oilrig


    Thank you so much for everyone who played my entry and gave me awesome feedback, wouldn’t have done it without you guys and gals. :)

    All posts, images, and comments are owned by their creators.

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