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Ludum Dare 24 — Coming August 2012

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Archive for the ‘MiniLD’ Category

I’m done :)

Posted by
Thursday, March 29th, 2012 7:13 am

My entry is done! I threw together some AI tonight to compensate for lack of online play, it works pretty well surprisingly! LAN play is still supported, but it’s a bit ropey. Anyways, it can be found here: http://www.ludumdare.com/compo/minild-33/?action=preview&uid=1154

 

 

 

Timelapse – 7 days of development

Posted by (twitter: @whilesoftware)
Wednesday, March 28th, 2012 8:50 pm

Here’s a timelapse of my work on Beat The Wall. One frame every 30 seconds.

OK, here goes!

Posted by
Wednesday, March 28th, 2012 9:05 am

Spectrum Wielder!!!

Here’s my doodle.

Spectrum Wielder

Yeah, so I’m still working on the concept, but basically, the little French painter can paint different colors on the background, each having a different effect. For example, purple paint is solid ground. Cyan paint speeds you up when you run in front of it. Etc. I know I’m a little late, but oh well. :/

I’m late starting, but MiniLD 33 – I’m in.

Posted by
Tuesday, March 27th, 2012 9:17 am
Doodle

Can you tell I'm not an artist?

So, here’s my doodle for MiniLD 33. If you can’t tell, it’s a tower on a floating island. I’m not sure what the gameplay’s going to be quite yet, but I also did a mockup of what I wanted it to look like:

You've got to love isometricness.

Oh sweet god…

Posted by (twitter: @CNIAngel)
Monday, March 26th, 2012 7:54 pm

It begins…

kittens

Someone suggested Kittens once again

Thanks !

Posted by (twitter: @philhassey)
Monday, March 26th, 2012 3:12 pm

Ahoy there, anonymous gift sender – thanks for the Christmas gift exchange gifts :) They actually came in a few weeks ago, but I was at GDC, so I forgot to post for a bit!

Gift included:
- Swell Mega-Stein
- German Gaming Magazine
- A festive snack!

Unfortunately the gift I sent was “returned to sender” :(

-Phil

Better Late Than Never!

Posted by
Sunday, March 25th, 2012 9:15 pm

Starting now, ending by the end of the month, GMT…

I’m glad I thought to stumble across here when I did; this is a perfect opportunity for me to do two things I’ve been threatening to. One is to learn Unity. The other is to make a game I’ve been meaning to. It’s based on one of my friend’s ideas, and another friend’s drawings.

Here are some selections of drawings for the idea, “A game where you shoot frogs:”

 

The idea is that you are a policefrog who has to shoot criminal frogs while avoiding civilian frogs. It’s going to be a first-person rail shooter. You will be stationary at each level and perhaps, can strafe a tiny bit (but basically, your movement and view will be extremely restricted).

I’m going to try to learn Unity as I go this time around – a tricky prospect, I know. My plan is to have the core game mechanics down in 48 hours. If not, I’ll ditch Unity and fall back on the familiar territory of Ogre 3D.

I want the game to have 2.5D graphics – with creatures made from 3d collections of cut-out paper drawings. This was my plan for this game even before I read the theme here. My hope is that it makes for a charming, humorous look, especially when the hand-drawn guts start flying! :)

I’m not sure how much color I will want. I think I’m going to play it by ear. I’ll post some other parameters I’m working in later :) .

Pirate Vs Bad Guys Deployed For Mini #33

Posted by
Sunday, March 25th, 2012 8:48 pm

Here is my game, Pirates Vs Bad Guys (original I know).  I hope ya’ll enjoy it!

http://dl.dropbox.com/u/58240278/zzzfinishedbuildcopy/index.html

Mark Johnson

Posted by (twitter: @@tman_BOSS)
Sunday, March 25th, 2012 4:40 pm

I know I’m really late, just saw about the MiniLD. But here it is, my doodle, I’ll probably have it out by the end of the month….hopefully….

Soufflé Scufflé is complete

Posted by (twitter: @Kuulog)
Sunday, March 25th, 2012 9:49 am

After one week of mostly squishing bugs, my entry for miniLD #33 is now (mostly) finished

 

I kinda rushed towards the end, so the interface is a little ugly, and there may still be the occasional bugs. This is also the most complex game I’ve ever attempted to make.

You can play the game on my entry page.

Node Reviver – My MiniLD#33

Posted by (twitter: @PVince81)
Sunday, March 25th, 2012 8:22 am

I’ve actually submitted the game before the deadline but forgot to write a post. So here it is:

You are a node reviver, your job is to reconnect nodes that have lost their connections to each other.
Move from node to node using the arrow keys.
The connections between nodes will become active once you’ve passed over them.
The goal is to activate all connections to finish the level.
Note that you can only move when standing on a node, so you need to plan your moves accordingly, especially when drones are around.

There are two types of drone:
- orange drone: just wanders around
- red drone: follows you using the shortest path

This game was written in Python and uses Pygame internally.
Note that there is no sound, as I didn’t have enough time for that.

You can download it on my entry page.

Have fun!

Vincent

My Game – Will I Make it by my Deadline?

Posted by (twitter: @henrythescot)
Sunday, March 25th, 2012 8:04 am

I’m not sure.

Well, after getting tangle in Perl, it became too much to handle. I’m too anal about my code to use Perl, it seems. The OOP really got to me.

I’m using C++ right now.

But… I’m not sure that I’ll make my 1 week time limit.

When Wednesday (the 1 week deadline I set for myself) comes, I’ll submit what I have. It won’t be complete, but hopefully it’ll be something.

Well, that being said, I’m still working on it.

I’ve switched my tools around a bit, but I’m not going to post them just yet. I’ll post more later.

I’m going to finish this game one way or another, I promise you folks that.

Well, stay tuned…

Peace, love, and understanding,

- Henry

MiniLD Progress

Posted by
Sunday, March 25th, 2012 5:23 am

Well, I got a lot more than I expected done this weekend! Got the networking working, although I switched to ENet for the game logic. Still going to use IRC for the match making, but gotta look into NAT traversal in the coming day. Units work, control groups work, need to add some blocking objects to prevent rocks and arrows hitting you, and also differentiate between a “move” and “attack move” for a more micro heavy game. I might work on making the unit collision a bit nice, but that’s not important to me at the moment – it’s functional :) Big thanks to Cell for drawing me up the solider and archer sprites too! Here’s a picture of it in it’s current state:

 

The code is also available at GitHub in a branch of my engine: https://github.com/neilogd/Psybrus/tree/MiniLD33Game

 

 

while(software) – mini ld #33 complete

Posted by (twitter: @whilesoftware)
Saturday, March 24th, 2012 5:34 pm

beat the wall - mini ld #33

Break The Wall

This is my entry for the Mini Ludum Dare #33.

It is written in java using libgdx. I used bfxr to create the sound clips and gimp to create a few textures. The rest of the game is composed entirely of runtime-generated box geometries, allowing me to focus on the code and not worry too much about the art side of things.

To play: download and run this jar file: btw.jar

source: btw-minild33.tgz

Windows:   double click the file
Linux/Mac:   java -jar btw.jar

How To Play:
use either WASD or u/d/l/r to control the position of the character
press spacebar to jump
press enter to fire

Enjoy :)

Late to the party…

Posted by
Saturday, March 24th, 2012 12:11 pm

Starting on the day something is due is decidedly ill-advised, but, as I understand it, the submission date for this mini is flexible, so there’s that.

the princess has to rescue the 'noble' knight...?

No idea what’s happening here, yet, but there seems to be a bit of a hostage situation with the knight…if only some brave adventurer would come rescue him…

Of note: I’ll be starting with a little bit of skeleton startup code rather than going from scratch.  I’ll post this when the entry is done.

 

Finished!

Posted by
Saturday, March 24th, 2012 2:39 am

I finished my MiniLD #33 entry! What kind of game is it? It`s a point-and-click escape game! You don`t see them often, do you? And it includes many awesome things! The first one is self-made graphic engine! It literally draws levels.

And the second is draw-what-you-need system. I already posted a screenshot of it. Niiice, right? Oh, the third thing: in-game hint system! You don`t need a walkthrough button anymore, just call Virtual Bro and he`ll tell you what2do. And fourth – Portal-inspired plot! It even could use a cake. Indeed, a cake is vital in games. You can starve without one.

Ok, play this game here!

NyanDoodle – Mini Ludum Dare #33 entry

Posted by
Saturday, March 24th, 2012 2:20 am

I managed to submit my game NyanDoodle to MiniLudum Dare #33.

You play as NyanCat and have to avoid the evil tacs nayn. Collect woolballs to increase your score.
You will get faster every time a tac nayn appears Ö[,,_,,]~

There are 5 different Nyan Cat remixes made by me, which are randomly played.

Please play it and tell me what you think  :3

Ding-dang-do-done!

Posted by
Saturday, March 24th, 2012 12:08 am

This Suese has rode the caboose all the way to spruce moose town to present to you…

Command War

http://danmckinnon.net/mld33/

Online multi-player hexagon turn-based strategy!

Some tutorial-tantalizers for you…

Click here for full tutorial on 1 screen

Click here to play














Done!

Posted by
Friday, March 23rd, 2012 10:09 pm

I finished the game. I could add more levels but my lack of good level designing prevents me. Check it out here, it’s played in the browser so you have no reason not to try it out!

Mini LD Completed!

Posted by
Friday, March 23rd, 2012 8:04 pm

So I finished my Mini-LD game, and it did not really come out as I had hoped. The graphics could have been better,  it lacks music and it isn’t very unique. But despite its flaws, I find it to be interesting, as it requires plenty of thinking to beat.

You can check it out here!


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