Archive for the ‘MiniLD #09’ Category
Run (final)
FIXED PACKAGE DOWNLOAD (see Update 5) – 10MB – final


Plot: Try to beat the best speed category (#1)
How: Strafe jumping (a.k.a. bunny jumping, etc.). Run like hell and time your jumps.
Controls: A, S, D, W, Space (Press Escape to exit, Alt+Enter to switch between fullscreen and windowed)
Post a screenshot with your score if you win!
It’s actually more fun to play it than what it seems from these lame screenshots.
WARNING: Don’t play more than 10 minutes straight or it will mess up your brain.
Enjoy!
-Martín
MiniLD #9 is GO!
And the theme is….
TIME
Rules:
- All development will be done in 48 hours, solo, from scratch, except for whatever audio libraries you chose to use.
- You must incorporate sounds from the sample archive located here. You can do whatever you want with the sounds, and they do NOT need to be played back in an audio form, just incoporated SOMEHOW into the final product. You could, for example, procedurally make levels based on them.
- You may also download the entire soundpack here (warning – it is 156MB!)
- You may manipulate the sounds however you like. You can cut apart the loops to get one-shot samples, remix the .XMs or rip the samples out of them, or whatever.
- You may use as many sounds as you like, or as few as 1.
- The theme, Time, is just meant to give you an alternate starting point for your brainstorming.
Focus as much as you want on the soundpack, or not at all. - Edit: I am streaming the entire sample pack here for your listening pleasure. All told (without the MIDI data) there is 51 minutes worth of content. If you’re not already, consider joining #ludumdare on irc.afternet.org to discuss your ideas!
- Have fun!
Mini-LD #9 is coming!
Just a reminder that you have 5 days to finish your research for Mini-LD #9. The rules are:
- You may use any code you write between now and Friday, May 22nd at 9:00pm EST, but ONLY if it pertains to playing or processing sound.
- You will be provided with a resource pack containing sound assets for use in your game.
- Sounds will be provided in the following formats:
- MP3/OGG
- XM
- WAV
- General MIDI songfiles
- Due to the size of the resource pack, I will make all sounds available on a webpage so that you can preview them and select the ones you want.
- All other code for your project must be written from-scratch, during the compo.
Here is the original announcement. Good luck, and see you on friday!
Mini LD #9
Submissions for Ludum Dare #14 may have just ended, but don’t retire your braincells and pack your coffee mugs away quite yet. Because on May 22 at 9PM EST… destroysound presents… a Ludum Dare production…
MINI LD #9
May 22, 2009, 9PM EST-May 24, 2009, 9PM EST
Yes, it’s a little early to announce this, but I want to make sure everyone has some time to adequately prepare. I’m going to spoil the theme slightly here by telling you that whatever tools you decide to use, you will need to be able to have access to a computer (gasp) with a soundcard (shocking) and some method of replicating sound (i suggest headphones or speakers) as well as an environment that can play back one of the following types of sound/music files:
- .WAV sounds
- .MP3 or .OGG tracks
- .MID music files
- .XM modules
The more of these you can support, the better.
Any code you write with this intent between now and then is acceptable for use in the compo. That means you can’t write your game now, but any code you write (or have written) that experiments with sound, manipulates sounds or otherwise mangles/destroys your audio interface is A-OK to use. All game logic must be developed in the 48 hour timelimit.
In addition (this is not required), you might want to get familiar with some sort of audio editing tool/music tracking software/thing to make your soundcard flip out, if you so wish. For free tools of this sort, check out Audacity, MilkyTracker or Pure Data. In addition, people have written some nice audio generation tools specifically for LD and game design: check out SFXR if you haven’t already. If you have any other suggestions, feel free to respond to this post and let us know what you use.
Aaaaand.. that’s all you need to know about MiniLD #9 right now. I’ll make another announcement after the post-compo hysteria dies down. Hopefully you are intrigued enough to give it a shot. See you then!

