Archive for the ‘MiniLD #07’ Category
Well, it looks like I’m not going to get any further on my entry, pretty bored with my idea now. Having said that this *is* a complete entry, it’s just not as fun/interesting as I’d hoped it’d be.
So yes, here it is: fauna.zip faunasrc.zip
You can browse through the vast array of remarkably similar species, and name them to your hearts content, there’s even some internet based sharing of names, (but it’s decidedly flimsy, and involves lame command prompt windows popping up momentarily).
*sigh*, not my finest hour, I think I might stick with a more conventional game idea next time around, and/or only enter if I’m actually feeling fairly commited. It was good for trying out LÖVE though.
Martini Serpents
Final build. I’ll be honest; I’m an hour late. So, yeah, I spend 49 hours on the game.
A Windows executable is available here (6Mb). Source is included, so if you have Python and pyglet 1.1 installed it should run anywhere.
Instructions:
There are 5 martinis in the game. The first sepent to get all 5 wins. The only way to gain martinis is to steal them by attacking the opponent serpent. To attack, simply click with the mouse. After an attack, a period of time must pass before a new attack can be launched. The cusor lights up red when the cooldown is over and the target is within range.
Edit: Play as the Coral snake, choosing the Milk snake for opponent and go for easy mode, for you first couple of plays.
-Simon
Edit: On a development note, I am pleased with the outcome – I’m especially glad I took out a couple of hours to do all the instruction screens and messages. BUT, if I have 1 regret, it is that I didn’t make more serpents to choose from. The framework is there, I just needed to paint some textures and find some fun paramter values. Oh well, that’s the horror of The Deadline for you.
First time – first try :-)
Hello, LD world! Here’s my first LD entry
I’ve been subscribed to LD for a very long time, and always had in mind “I’ll do LD next time”, “I’ll do LD next time”, … Now, even though it is second day of MiniLD #7, I’ll do it THIS time
Just a simple game, just to be there, just to try it out.
Now, one more thing I want to try is Python. I use it from time to time for some scripts I need, and I generally like it as a language. What I want to do is feel it in “the real thing”.
Finally, I’d like to try myself as an artist. On my jobs I do pure programming (plus management being lead programmer on all projects I work on). So, let’s see what I can do as an artist.
See you soon with some pictures…
The Black Yeti
![]()
Keeping things minimal. Just going to work on this for a couple of hours probably, in flash as well. I found the topic relatively uninspirational, but I’m sort of happy with that, because it gives me an excuse to toss off something small
(some of the other stuff here is looking pretty nice…)
Cryptozoology update…
Here is a current screenshot from my simple cryptozoology puzzle game. It is coming along fairly well schedule wise. I have 3 of 4 crpytid puzzles completed and just need to draw one more so that is good. I still need sounds and maybe score a little game soundtrack for it too later. Need a menu, perhaps highscores just for practice coding that and still searching for a title I like.
I’m glad that I finally picked a game scope that allowed me to have something playable early on and really gave me time for polish, tuning, and asset creation. As this is my 4th LD (2 full, 2 mini) maybe I’m FINALLY learning something about scope.
If anything, I probably went too far on the side of simple but we shall see.
Into the dark, physics tweaking, abyss
Sunday, February 8th, 2009 2:51 amSo, like always, I think up a way too ambitious game mechanic and fail to realize it before its too late
Anyways, the above shot shows my progress so far. Every graphic is placeholder, and basically all there is to the game at the moment is controlling the arms of an undersea-monster. I spent pretty much the entire first day just tweaking the physics parameters, and im still not satisfied
First entry, first day, many lessons
Hi, I’m new here. I’ve been lurking and playing ld games for a few years, but this is the first time I’ve put up.
My entry is far from done. If you’d like source or the work in progress, here’s my release page.
The 48 hour deadline has been great. I don’t have much gameplay, but I do have things working under Windows, which is a great relief. I didn’t leave Ubuntu until earlier this evening, and never having done python dev on windows I was certain this would be my downfall. Thankfully, py2exe is pretty much the most awesome thing ever and Cython is great for wrapping GL, so tie it all together with Box2D and pygame and I have something that looks game-like.
I’ve made plenty of mistakes already. Most notably, I wrote physics and a quadtree before convincing myself I was being ridiculous. Now Box2D is in an all is happy. I had great organization and coding discipline for the first 3 hours; now everything is mush. But a game! Tomorrow I might actually have a finished sort-of game! Hooray! I suppose the rest of you have been on this emotional rollercoaster before.
First Playable
My work in progress is up at http://davidrlorentz.com/files/cryptidia_v01.html.
Tomorrow I aim to make the game internet-enabled, and add what little bit of polish I can. The bizarre output is there to stay, though. This has got to be one of the most ridiculous things I’ve ever worked on.
BIGFOOT BLASTER!!!!@!!
Yeah, it’s an awesome game. It’s BIGFOOT BLASER!!!
Linux + pygame: svn://www.imitationpickles.org/bigfoot/trunk
Windows: DOWNLOAD NOW AND PLAY FOR HOURS!!!
To Play: Type the answer to the math problem and press enter. You can use the number pad or the not-number-pad numbers or whatever.
Tile set

Someone asked me how I made these tiles. I drew the pattern for the tree’s tops on graph paper, the rest is just pixeling in photoshop. Nothing fancy, the same thing could be done in paint.
First day progress
First, I present you an awesome screenshot!
Second, you try to figure out what my game is about!
Third, I tell you! The basic setup in my game is: You’re a photographer hunting for specific properties in strange animals. You might for example be given the task of taking photographs of creatures with the legs of an elephant and the tail of a lion. You zoom around the savannah trying to find animals that are weird enough to make the cover of a magazine and if you manage to fill the film with great material the score will also be godlike!
So far I’ve got the base for the creature creation and camera. Tomorrow I’ll probably first work on identifying which animals are in the picture you just took. Then I’ll just have to slap on some scoring stuff and more content (as you can see the animals aren’t very different yet
) and presto!
Sifting through life.
Well, progress has been pretty good today. I’ve been using LÖVE http://love2d.org/ for the first time to do this, and it’s been a very pleasant experience so far.
I’m up to the stage at which I’ve got something that is basically a complete, if unexciting game, which is a really nice place to be at the end of day one. Still not sure how motivated I’m going to be tomorrow, but ultimately I’d be okay with going ‘final’ with what I’ve got now, so I’ll be happy even if I barely touch it.
A screenshot to show how things look at the moment:

The idea is you sift through undiscovered lifeforms, naming them as you go, and ultimately hoping against hope for a sample of one particularly mythical species to arrive. It’s distinctly casual in nature, to the point of being more a toy than a game. That sits oddly with me, but I think trying to force challenge into it wouldn’t feel right either, so I’ll guess I’ll stick with the way it is.
27 hours left
It’s kind of playable. You can die
Windows executable: http://olli.sikstus.com/minild7_27h_exe.zip
Python sources: http://olli.sikstus.com/minild7_27h_source.zip
Use WASD to move.
Finally getting started
Finally getting started. See below a shot of my paper mockups from last night. Today I start my programming in AS3.
I decided to make a game about conceptualizing cryptids (unknown animals), so I’m trying to build a sort of semi-random animal generator as my game. I have a wants list and a needs list, and I’ll be lucky to make it all the way through the wants list.
Fauna
Hey all, haven’t yet decided how involved I’m going to be in this mini-ld, I’m not feeling rediculously commited, but we shall see. I’ve spent the last couple of hours working on a system to generate a load of semi-randomized species of odd pixel insect flying things. Kind of a poor mans version of this sort of thing http://www.davebollinger.com/works/pixelrobots/
Seems to be working okay, so heres a first screenshot thing:

Good luck all
The H.M.S. Beagle in Her Majesty’s Zoology Quest
Progress, ho! First screenshot of tHMSBiHMZQ; an isometric adventure game.With fruit! Built in Python/Pygame instead of Ruby this time. Shaking things up a bit — but not too much.
I’m not entirely sure where I’m going with this, but getting there is sure going to be fun. I’m aiming a little higher than normal, to see if I can cram in a bigger game in 48 hours. This is about 6 hours in.














