Archive for the ‘MiniLD #07’ Category
Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game! You can play it here if you’d like. I hope it is cool to post here because it is relevant in that the original game play idea came from my Cryptid Puzzle Challenge entry in the Mini-Ludum Dare #7 competition back at the beginning of the month. I also wanted to really share it all with my buds here at Ludum Dare!
TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the game.
Every puzzle is made up of individual pieces which have been randomly rotated so that they are scrambled each time. You must work quickly and efficiently to rotate the individual pieces into the proper alignment before the timer runs out.
There are easy, medium, and hard difficulty puzzles mainly guided by the amount of individual image pieces that make up each puzzle and the way that I break up the images into pieces.
Personal best records are stored locally for score and rotation count per puzzle. Global high scores may be submitted to the Mochi Leaderboards at any puzzle progress screen. You are able to retry a level if the time runs out.
I haven’t submitted it to any portals or whatnot yet so it is living at it’s mochi-ads home right now. I’m using their encryption, version control platform, advert api, and leaderboards/facebook api. Seems pretty easy to setup.
I will try to post more about my adventure in creating this game and learning Flash over at my personal site but for now this is finished!
This is that thing I’m making.
Well I did participate, and I”m dropped postings here and there, but I’m guessing that they were all the wrong places.
I’m just posting to see if this is even the right spot. I found the toughest part was writing things from scratch. I’m use to having snippets of code which I copy and edit to make it work and move on to the next features. Therefore, I was stumbling over lots of bits of code to write them from scratch.
I would like to have the limits of “From Scratch” Writen out better. Could I have copied working code snippets from my personal referance library? How about take a starter engine I’ve done and slap new art on it and then go in a new direction with it?
Link: None it’s just a triangle you can move around a black screen! because I didn’t use my person code snip-it reference library. *pouts*
here’s some screenshots of some fun creatures I created using hamburger’s Cryptidia entry:
First, the program asked me to create something huggable…
Next, it commanded I draw something “you could put a beard on” and that it also need “ripped abs” .. these suggestions are hilarious.
Well.. my devil walks upon a table, a stick and something that looks like 1/3rd of an utter. I like his arms.. heh.
Anyway– I definitely enjoy these drawing type programs.. thanks hamburger!
Well well, seems like I finished after all!
Developed more or less actively for around 10-15 hours. Had a bunch of other “very important” stuff (such as watching Mario Lemieux videos on youtube.com) to do and somehow didn’t manage to concentrate. Should’ve probably gotten a “game version” earlier, since my dev enthusiasm rose significantly after I got to the making-it-cooler part. (I coded all the boring parts first, which pretty much killed my productivity.. )
Try to take pictures of creatures with the right properties. Be careful and fast or your time and film will run out!
The mouse controls the camera, left click takes a picture, wheel zooms in and out (zoom isn’t really that useful unless you’re playing hardcore :P).
N starts a new game and Esc quits.
Extra hint: the more animals that satisfy the requirements you get in the same shot, the better your time and score bonus!
EDIT: FORGOT THE LINK YOU DUMBASS! The game itself
Grab your fedora and get ready to track down the worlds most illusive creatures, see what the experience is really like!
This game is a TD, a.k.a. Tower Defense, which means that a whole lot of enemies (i.e. peasants – evil, evil peasants!) move along a fixed path, and you have to stop them from getting to the end of that path (the ominous top-right corner of the screen) using whatever means possible. The method I recommend is building sea monsters along the coast, as that’s all the game lets you do. Poison towers slow enemies, ultimate towers live up to their name. Happy peasant hunting!
Python 2.6 + pyGame: download.
And so my first LD entry comes to a close!
I would describe this game as a cross between mad libs and the Spore creature creator. Emphasis on the mad libs. Everything is randomized, including the number of arms and legs and the position and rotation of everything. I didn’t get a chance to network it (I was going to hook up a database to pull in random parts from other players online), because the outside world intervened. So you’re just gonna to have to keep drawing all those arms and legs yourself.
If by some miracle you manage to create something attractive or at least entertaining with this ridiculous tool, please post screenshots! I doubt it will happen.
I made an adventure game! It’s called CZQ because I couldn’t think of a name for it. I followed the usual rules (all assets made during the 48h) which means it doesn’t have any sound, feel free to sing while you play.
It’s quite short. The graphics suck. The menu and victory screen suck a little less because I made them just now at home with my Gimp computer.
Use the arrow keys to move around; bump into stuff to interact with it; press the space bar to dismiss a dialog.
Python + pyGame: download. No binaries, if somebody wants to make some I’d be grateful.
Comments are very welcome.
Ok so this is what I could come up with only 5 hours of work. I’m only able to kill one or two Hunters with my original Yeti :D. Bare with me, as this is the first ever competition I enter, and my very first Pixel Art which took me forever to learn.
I hope you like !
Space to Shoot.
Up and Down arrows to move up and down.
Esc to quit.
Here’s my submission. This is my first compo, but I think you’ll like this. I have included WinXP and Debian binaries in the zip:
I had to forget about sound to get it in on time.
Please leave descriptive comments of your reactions and impressions!
Hey folks- finished my game:
- Windows build
- Mac build
- Source (linux build instructions in readme, requires Gosu available from RubyGems)
You’ve received 4 scrambled images of possible cryptids:
Use your Crypto-Computer ™ to unscramble them!
You have 1 minute to complete your task before the
evidence is lost forever. You will receive a
30 second bonus for each cryptid you discover.
Each cryptid image is made up of 4 individual pieces.
Unscramble each cryptid by clicking on the numbered boxes
to rotate a distinct piece of the puzzle image.
* Left mouse button for clockwise rotation.
* Right mouse button for counter-clockwise rotation.
A Cryptozoologist’s dream, finding still-living Dodo bird in the middle of a jungle.
This is my first Ludum Dare entry. I wanted to make a sort of top down puzzle action game, and after much coding this is the very brief result, which doesn’t amount to as much as I hoped, but is good enough for my first try.
Link to Windows executable: http://www.geocities.com/sarum90/MLD7LastDodo.zip
Alternative link: http://sarum.110mb.com/MLD7LastDodo.zip
Now also available at: Zompire Dracularius
Programmed in C using SDL and OpenGL