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<channel>
	<title>Ludum Dare &#187; MiniLD #06</title>
	<atom:link href="http://www.ludumdare.com/compo/category/minild/minild-6-minild-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>MiniLD#7 &#8211; Feb 6-8.  Get Ready!</title>
		<link>http://www.ludumdare.com/compo/2009/01/23/minild7-feb-6-8-get-ready/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/23/minild7-feb-6-8-get-ready/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 05:36:24 +0000</pubDate>
		<dc:creator>news</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4435</guid>
		<description><![CDATA[Not much more to say.  Starts and ends usual times.  The theme is going to be the most totally bzawesome thing you&#8217;ve ever heard in your life.  So start preparing yourself for this moment. -Phil]]></description>
			<content:encoded><![CDATA[<p>Not much more to say.  Starts and ends usual times.  The theme is going to be the most totally bzawesome thing you&#8217;ve ever heard in your life.  So start preparing yourself for this moment.</p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/23/minild7-feb-6-8-get-ready/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>MiniLD #6 compilation</title>
		<link>http://www.ludumdare.com/compo/2009/01/16/minild-6-compilation/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/16/minild-6-compilation/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 17:32:25 +0000</pubDate>
		<dc:creator>matrin</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[collab]]></category>
		<category><![CDATA[compilation]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[framework]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4434</guid>
		<description><![CDATA[This is how it turned out. For anyone who hadn&#8217;t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for [...]]]></description>
			<content:encoded><![CDATA[<p>This is how it turned out. For anyone who hadn&#8217;t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for running on linux.</p>
<p><a href="http://pekuja.com/minild-6/MiniLD_6-1.1.zip">link</a></p>
<p>Enjoy. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>PS: It&#8217;s still buggy.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/16/minild-6-compilation/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>MiniLD #6 finished</title>
		<link>http://www.ludumdare.com/compo/2009/01/12/minild-6-finished/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/12/minild-6-finished/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 17:09:13 +0000</pubDate>
		<dc:creator>matrin</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[over]]></category>
		<category><![CDATA[success]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4433</guid>
		<description><![CDATA[And with a great success. With 11 finished entries, more than I could hope for. I will pack the games in a package and post a download link around 18.1. The games run on windows, and should also run on linux (some with wine). They mostly make use of python and pygame, so that will [...]]]></description>
			<content:encoded><![CDATA[<p>And with a great success. With 11 finished entries, more than I could hope for. I will pack the games in a package and post a download link around 18.1. The games run on windows, and should also run on linux (some with wine). They mostly make use of python and pygame, so that will probably be a requirement to run the finished bundle.</p>
<p>Thanks for perticipating, finishing an entry or just hanging around. It was great. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/12/minild-6-finished/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cannon Hearts Tower</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/cannon-hearts-tower/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/cannon-hearts-tower/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:12:22 +0000</pubDate>
		<dc:creator>greencow</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[MiniLD #05]]></category>
		<category><![CDATA[MiniLD #06]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4431</guid>
		<description><![CDATA[I will just apologize in advance, as the next level may shock and dismay.. Cannon Hearts Tower is my entry for miniLD6, the secondary theme is &#8216;LD12: The Tower&#8217; and the tertiary theme is &#8216;miniLD5: Cover someone else&#8217;s game&#8217;. This is a cover of Sivart13&#8242;s game for LD12:  &#8220;Cannon Hates Tower&#8221;. Use up and down [...]]]></description>
			<content:encoded><![CDATA[<p>I will just apologize in advance, as the next level may shock and dismay..</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/ss-final-1.jpg"><img class="alignnone size-medium wp-image-4432" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/ss-final-1-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Cannon Hearts Tower is my entry for miniLD6, the secondary theme is &#8216;LD12: The Tower&#8217; and the tertiary theme is &#8216;miniLD5: Cover someone else&#8217;s game&#8217;. This is a cover of Sivart13&#8242;s game for LD12:  <a href="http://www.ludumdare.com/compo/2008/08/10/cannon-hates-tower/">&#8220;Cannon Hates Tower&#8221;</a>.</p>
<p>Use up and down to aim your cannon and hold space before releasing space.</p>
<p>This mini game will be used in the LDCollab framework as a single level, with the other miniLD6 entries.</p>
<p>This first version does not use score files.</p>
<p>The Max Score is 1000. Post your best score in the comments. I&#8217;ve gotten 650.</p>
<p>Download: <a href="http://sites.google.com/site/roboticarts/cannon-hearts-tower">http://sites.google.com/site/roboticarts/cannon-hearts-tower</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/11/cannon-hearts-tower/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Balloon Game Update</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/balloon-game-update/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/balloon-game-update/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 23:44:57 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[Balloon]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4429</guid>
		<description><![CDATA[Thanks to pekuja for compiling Balloon Game! It should work for everybody now. I also included SDL.dll in the zip. No changes have been made to the code or graphics. Get the new version here. See old post at http://www.ludumdare.com/compo/2009/01/10/balloon-game/]]></description>
			<content:encoded><![CDATA[<p>Thanks to pekuja for compiling Balloon Game! It should work for everybody now. I also included SDL.dll in the zip. No changes have been made to the code or graphics. Get the new version <a href="http://files.chocoboheaven.com/uploads/Guests/files/50789_balloongame.zip">here</a>.</p>
<p>See old post at <a href="http://www.ludumdare.com/compo/2009/01/10/balloon-game/">http://www.ludumdare.com/compo/2009/01/10/balloon-game/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/11/balloon-game-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retro Roads</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/retro-roads/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/retro-roads/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 21:50:26 +0000</pubDate>
		<dc:creator>BenW</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4428</guid>
		<description><![CDATA[I&#8217;m posting this a bit late because I&#8217;ve been out most of the day, but you can consider this my partial entry into minild6. I didn&#8217;t finish any of the gameplay and its missing half the art and all the sound and music I made. I was trying to stick to the limitations of the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m posting this a bit late because I&#8217;ve been out most of the day, but you can consider this my partial entry into minild6.</p>
<p><img src="http://images.garagecoder.com/minild6_3.png" alt="" /></p>
<p>I didn&#8217;t finish any of the gameplay and its missing half the art and all the sound and music I made. I was trying to stick to the limitations of the original gameboy since it went well with the monochrome theme. All you can do right now is walk around with the arrow keys and make a road using the spacebar. I&#8217;m pretty sure if you try and make a road offscreen it will crash, but I haven&#8217;t tried it. Anyways, let me know what you think and I&#8217;ll try and finish it up some time.</p>
<p><a href="http://downloads.garagecoder.com/RetroRoadsR1.zip">Download</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/11/retro-roads/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TROMMEL</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/trommel/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/trommel/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 20:58:43 +0000</pubDate>
		<dc:creator>mjau</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[towlr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4426</guid>
		<description><![CDATA[DOWNLOAD TROMMEL! TROMMEL.zip (source + exes) (updated since compo: only use score if score.txt is already present, remove unused GLSL var, small bugfix, ati ghost image fix, added icon, double pixel bug fix (aesthetic), and ati fix for that fix. yay opengl) Score file is score.txt in the same dir as the exe. If score.txt [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/shot.png"><img class="aligncenter size-full wp-image-4427" title="shot" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/shot.png" alt="" width="400" height="400" /></a></p>
<p>DOWNLOAD TROMMEL! <a href="http://mjaupanda.com/games/trommel/TROMMEL.zip">TROMMEL.zip</a> (source + exes)<br />
(updated since compo: only use score if score.txt is already present, remove unused GLSL var, small bugfix, ati ghost image fix, added icon, double pixel bug fix (aesthetic), and ati fix for that fix.  yay opengl)</p>
<p>Score file is score.txt in the same dir as the exe. If score.txt is not present the game only counts moves.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/11/trommel/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Guardian Fish final</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 20:40:09 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4425</guid>
		<description><![CDATA[GNU/Linux version (1.2MB) Windows version (1.4MB) It&#8217;s very simple, but it has game play. I actually liked the game mechanic, but I wish I had a more interesting level for it.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/29086141@N03/3188257381/" title="GuardianFish by gbgames, on Flickr"><img src="http://farm4.static.flickr.com/3362/3188257381_3891489946.jpg" width="500" height="375" alt="GuardianFish" /></a></p>
<p><a href="http://gbgames.com/downloads/minild6/guardianfish-gbgames-linux-r94.tar.gz">GNU/Linux version</a> (1.2MB)<br />
<a href="http://gbgames.com/downloads/minild6/guardianfish-gbgames-windows-r94.zip">Windows version</a> (1.4MB)</p>
<p>It&#8217;s very simple, but it has game play. I actually liked the game mechanic, but I wish I had a more interesting level for it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Monorail Final!</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/monorail-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/monorail-final/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 18:15:25 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[mono]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[monorail]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[train]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4423</guid>
		<description><![CDATA[Here is the final mini-ld #6 version of Monorail for windows. STORY: You are the Hero trying to reach the head of a runaway train to get to the locomotive.  You start at the caboose and work your way along fighting off the bad guys who have taken the train over. You have to be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/download/monorail.zip">Here is the final mini-ld #6 version of Monorail for windows.</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/mtrain-screenie5.jpg"><img class="alignnone size-full wp-image-4424" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/mtrain-screenie5.jpg" alt="" width="450" height="353" /></a></p>
<p><strong>STORY:</strong></p>
<p>You are the Hero trying to reach the head of a runaway train to get to the locomotive.  You start at the caboose and work your way along fighting off the bad guys who have taken the train over. You have to be careful not to fall off the train cars or get swept off the left side of the screen with a disconnecting train car.  Also, don&#8217;t get shot!  You can get hit 3 times before you die.</p>
<p><strong>CONTROLS:</strong></p>
<p>Use left/right/up arrow keys to move and jump, spacebar to shoot</p>
<p>Use Gamepad stick and button 1 to jump, button 2 to shoot.</p>
<p><strong>BUGS / FEEDBACK:</strong></p>
<p>I&#8217;d love to hear any bug reports or feedback as I&#8217;ll be developing this game for a while longer still.  I listen to all suggestions and do work on these projects long after the compo deadline.  I will likely post an updated version before too long that is post-compo.</p>
<p><strong>THOUGHTS:</strong></p>
<p>This was my 3rd attempt at the 48hr competition format.  I think I am fairly pleased with the results.  I love how these competitions really let you bootstrap a concept in a really short amount of time.  I spent 35hrs of the past 48hrs working on this game!  While some people might not ever get why anyone would want to &#8216;work&#8217; so hard on their weekend&#8211; it is SO worth it!  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Grow little cell, grow! &#8211; Final</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/grow-little-cell-grow-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/grow-little-cell-grow-final/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 18:12:56 +0000</pubDate>
		<dc:creator>johanp</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bloobs]]></category>
		<category><![CDATA[cells]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4421</guid>
		<description><![CDATA[Protect and grow your cell core to reach 1000 points or die! Click-fest guarenteed! Online version (score not capped) Zip including win exe, source code, game art.  (2 MB) Post your scores in the comments section! My best is 400 something.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/final.png"><img class="alignnone size-medium wp-image-4422" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/final-300x299.png" alt="" width="300" height="299" /></a></p>
<p>Protect and grow your cell core to reach 1000 points or die!<br />
Click-fest guarenteed!</p>
<ul>
<li><a href="http://freelunchdesign.com/temp/ld48/mini6/">Online version</a> (score not capped)</li>
<li><a href="http://freelunchdesign.com/temp/ld48/mini6/johanp-grow.zip">Zip including win exe, source code, game art.  (2 MB)</a></li>
</ul>
<p>Post your scores in the comments section! My best is 400 something.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/11/grow-little-cell-grow-final/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>monoclimb</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/monoclimb-2/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/monoclimb-2/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 18:10:06 +0000</pubDate>
		<dc:creator>dstrysnd</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[climb]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[minild6]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[monoclimb]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4419</guid>
		<description><![CDATA[edit: windows exe released. monoclimb &#8211; windoze .exe and source distribution &#8211; python, pygame, pgu required. THE MENS ARE ATTACKING YOU&#8217;RE BASE. YOU ARE FAST ENOUGH MOUSE CLICKER TO DEFEAT ALL THE MENS. THREE MINUTE TIME LIMIT FOR BEATING ALL OPPOSING ARM. YOU MUST SHOOT ALL THE MENS. it saves its score in score.dat or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/monoclimb2.png"><img class="alignnone size-medium wp-image-4420" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/monoclimb2-300x234.png" alt="" width="300" height="234" /></a></p>
<p><strong>edit: windows exe released.</strong></p>
<p><a href="http://nihilsys.com/minild6/monoclimb-win32.zip">monoclimb &#8211; windoze .exe and source distribution</a> &#8211; python, pygame, pgu required.</p>
<p>THE MENS ARE ATTACKING YOU&#8217;RE BASE. YOU ARE FAST ENOUGH MOUSE CLICKER TO DEFEAT ALL THE MENS. THREE MINUTE TIME LIMIT FOR BEATING ALL OPPOSING ARM. YOU MUST SHOOT ALL THE MENS.</p>
<p>it saves its score in score.dat or else it gets the hose again.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Score files</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/score-files/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/score-files/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 17:59:27 +0000</pubDate>
		<dc:creator>matrin</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[score file]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4418</guid>
		<description><![CDATA[With you final entry for MiniLD #6 i would like to ask you to also define which file you want to use as the score file. I forgot to mention this in the rules, sorry.]]></description>
			<content:encoded><![CDATA[<p>With you final entry for MiniLD #6 i would like to ask you to also define which file you want to use as the score file. I forgot to mention this in the rules, sorry.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Burn &#8211; Final</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/burn/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/burn/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 17:59:06 +0000</pubDate>
		<dc:creator>increpare</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[burn]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4417</guid>
		<description><![CDATA[Subtheme: Color Windows exeuctable here (2mb) Embedded flash version can be played here. Will upload embedded flash version in a couple of minutes. No score file. EDIT: added cross   (also : big thanks to terry for his help in getting me started w/ as3)]]></description>
			<content:encoded><![CDATA[<p><img src="http://i272.photobucket.com/albums/jj200/increpatio/minild.gif" alt="screenshot" width="320" height="240" /></p>
<p>Subtheme: Color</p>
<p>Windows exeuctable <a href="http://ded.johnmarkkearney.com/~locus/burnwin.zip">here</a> (2mb)</p>
<p>Embedded flash version can be played <a href="http://www.maths.tcd.ie/~icecube/burn/">here.</a></p>
<p>Will upload embedded flash version in a couple of minutes.</p>
<p>No score file.</p>
<p>EDIT: added cross</p>
<p> </p>
<p>(also : big thanks to terry for his help in getting me started w/ as3)</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Zombii &#8211; Final</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/zombii-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/zombii-final/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 17:43:52 +0000</pubDate>
		<dc:creator>pymike</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[not zombies]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[pymike]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[zombiis]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4416</guid>
		<description><![CDATA[Finished! (requires Python + PyGame) Since the first release there has been added: Power ups (rockets and plasma guns) Better rect class that supports floating point numbers Score now caps at 1,000 More level tweaking Various improvements here and there Enjoy =)]]></description>
			<content:encoded><![CDATA[<p><a title="Download Zombii" href="//files.pynguins.com/users/pymike/Zombii-0.4.zip">Finished</a>! (requires Python + PyGame) Since the first release there has been added:</p>
<ul>
<li>Power ups (rockets and plasma guns)</li>
<li>Better rect class that supports floating point numbers</li>
<li>Score now caps at 1,000</li>
<li>More level tweaking</li>
<li>Various improvements here and there</li>
</ul>
<p>Enjoy =)</p>
<p><img src="http://files.pynguins.com/users/pymike/zombii-screenie1.png" alt="" width="400" height="320" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Infection Fighter &#8211; Final (I think)</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/infection-fighter-final-i-think/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/infection-fighter-final-i-think/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 16:21:50 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4414</guid>
		<description><![CDATA[I&#8217;m fairly sure this is going to be the final version of my game &#8220;Infection Fighter&#8221; &#8211; I could carry on tweaking the gameplay forever &#8211; it&#8217;s too easy to win right now, but I think I&#8217;m more likely to decide on the best way of fixing that after the competition. I haven&#8217;t finished packaging [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m fairly sure this is going to be the final version of my game &#8220;Infection Fighter&#8221; &#8211; I could carry on tweaking the gameplay forever &#8211; it&#8217;s too easy to win right now, but I think I&#8217;m more likely to decide on the best way of fixing that after the competition.</p>
<p>I haven&#8217;t finished packaging the windows version into an exe (and I probably won&#8217;t be able to find enough time as I&#8217;ve got to make up for spending most of my weekend coding), so windows users will need to have <a href="http://www.python.org">python</a> and <a href="http://www.pygame.org">Pygame</a> to run it &#8211; like the rest of us <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot1.jpg'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot1-300x232.jpg" alt="" width="300" height="232" class="aligncenter size-medium wp-image-4415" /></a></p>
<p>You can get it <a href="http://timwintle.s3.amazonaws.com/infection_fighter_final.zip">here</a>. (69Kb)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mr Spider and the Search for Evolutionary Powerups</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/mr-spider-and-the-search-for-evolutionary-powerups/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/mr-spider-and-the-search-for-evolutionary-powerups/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 13:22:34 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fmodex]]></category>
		<category><![CDATA[GLFW]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[spider]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4412</guid>
		<description><![CDATA[Here&#8217;s my entry. You control a spider that is in dire need of getting more legs. Sort of. Download Windows 32-bit binary with D source Instructions Collect all powerups to complete level. This will give you a time bonus. If time runs out or if you fall outside the world, the level ends, but you [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my entry. You control a spider that is in dire need of getting more legs. Sort of.</p>
<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot03-done.png'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot03-done-300x225.png" alt="" width="300" height="225" class="alignnone size-medium wp-image-4413" /></a></p>
<p><strong>Download</strong><br />
<a href="http://jolle.se/48h/mini6/jolle-mrspider.zip">Windows 32-bit binary with D source</a></p>
<p><strong>Instructions</strong><br />
Collect all powerups to complete level. This will give you a time bonus.<br />
If time runs out or if you fall outside the world, the level ends, but you are left with the score you got for any collected powerups.</p>
<p><strong>Controls</strong><br />
Enter to start game.<br />
Esc to quit (also at level over etc).<br />
Left click/hold to set target. Speed based on distance.<br />
Right click/hold to set target and jump.</p>
<p><strong>Hints</strong><br />
You need to walk slowly to round edges.<br />
You can only sort of jump away from the current surface you are on.</p>
<p><strong>Source</strong><br />
Some source was previously written, but only sort of texture loading, font rendering and some init code.</p>
<p>Uses GLFW, FModEx, sfxr and some other stuff.</p>
<p>Also, note that the title bar is a total lier. The game did not take 32h to make, but 40h. That math is tricky stuff.</p>
<p>(For the framework stuff, the score is read from and written to &#8216;score.txt&#8217;.)</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Old Monochrome</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/old-monochrome/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/old-monochrome/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 12:57:43 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[crunchtime]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[exe]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[mono]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[train]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4411</guid>
		<description><![CDATA[Well.. my working title is evolving a little from &#8220;Monochrome Train&#8221;.   Anyway, here is the update: I have been working like mad during this miniLD#6.  I worked 12 hours on Friday, 17 hours yesterday, and now I have a little over 5hours left to at least wrap up the gameplay.  At this point I&#8217;m going [...]]]></description>
			<content:encoded><![CDATA[<p>Well.. my working title is evolving a little from &#8220;Monochrome Train&#8221;.   Anyway, here is the update:</p>
<p>I have been working like mad during this miniLD#6.  I worked 12 hours on Friday, 17 hours yesterday, and now I have a little over 5hours left to at least wrap up the gameplay.  At this point I&#8217;m going into triage mode again like many LD format competitions force us.  In a last minute rabid attempt to cram and adjust all the critical features that will turn a project from a demo into a  game.  This being my third LD type event I have yet to feel that I&#8217;ve suceeded within the timeframe.  Not sure this time will be any different yet but at least a big difference is that this time I have been able to play my game a LOT more during creation.  Probably to the detriment of the timeline a little.  I guess that is a good sign though.  Anyway, 8am EST is almost here and that is when my crunch time begins.  I have made a critical todo list to accomplish during this time and we&#8217;ll see how it goes!</p>
<p>CRUNCH LIST:</p>
<ul>
<li>score file handling to support matrins compo requirements</li>
<li>detecting most primitive form of &#8216;you win&#8217; condition when reaching locomotive at head of train</li>
<li>enemies &#8211; spawning, moving, fighting, dieing, dodging (of some type)</li>
<li>simple player / enemy animations for the logic I have coded so far (right now there is no animation)</li>
<li>simple event sounds</li>
<li>tiny train like soundtrack loop (update: DONE @ 9am)</li>
<li>how to page?  I am confused on this because due to the matrin framework requirement&#8211; I was planning on using his idea of the 400&#215;400 image in his framework to provide how tos&#8230; but I also want people to be able to know how to play if they just download this level from the blog without the loading framework.. so there is the connundrum of sorts.</li>
<li>animations for train wheels and locomotive parts and steam cloud</li>
</ul>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/mtrain-screenie4.jpg"><img class="alignnone size-full wp-image-4410" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/mtrain-screenie4.jpg" alt="" width="450" height="338" /></a></p>
<p>Current screen shot above and <a href="http://hybridmind.com/download/mtraintest.exe">current windows build here</a>.  Use arrow keys (left/right/up) to move or gamepad stick with button 1 to jump.</p>
<p>Seeya all on the other side! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Growing cells</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/4408/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/4408/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 12:11:02 +0000</pubDate>
		<dc:creator>johanp</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[bloobs]]></category>
		<category><![CDATA[cells]]></category>
		<category><![CDATA[growth]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4408</guid>
		<description><![CDATA[I&#8217;m really not in control of the design process here. I&#8217;m making up restriction as I go along, constantly changing directions. The good thing is however that as I add restrictions, the amount of possible out comes drastically shrink. Currently the game is about being a cell and trying to eat other cells to grow, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really not in control of the design process here. I&#8217;m making up restriction as I go along, constantly changing directions. The good thing is however that as I add restrictions, the amount of possible out comes drastically shrink. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Currently the game is about being a cell and trying to eat other cells to grow, while looking out for &#8220;bad&#8221; cells, that will eat our shrink you.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/dark_microscope.png"><img class="alignnone size-medium wp-image-4409" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/dark_microscope-300x297.png" alt="" width="300" height="297" /></a></p>
<p>All seen from the perspective of a microscope. It does it look kind of interesting, but it is far from fun yet.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress!</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/progress-11/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/progress-11/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 10:26:38 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4407</guid>
		<description><![CDATA[I&#8217;m only starting really, but here&#8217;s a progress shot: Still need to implement&#8230; well, everything&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m only starting really, but here&#8217;s a progress shot:</p>
<p><img src="http://distractionware.com/blog/images/2009/jan/minimalthing.png"></p>
<p>Still need to implement&#8230; well, everything&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Balloon Game!</title>
		<link>http://www.ludumdare.com/compo/2009/01/10/balloon-game/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/10/balloon-game/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 05:15:57 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[Balloon]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4405</guid>
		<description><![CDATA[It&#8217;s amazing! It&#8217;s wonderful! It has potatoes. Get it here. Uses C++ and SDL. Written &#38; compiled in MSVC++ 2008 Express edition. MS Paint &#38; GIMP for graphics. SFXr &#38; Musagi for the sound &#38; music that didn&#8217;t make it in. Note: this is the Debug build because for some reason the Release build refuses [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing! It&#8217;s wonderful! It has potatoes.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/picture.png"><img class="alignnone size-medium wp-image-4406" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/picture-300x235.png" alt="" width="300" height="235" /><br />
</a></p>
<p>Get it <a href="http://files.chocoboheaven.com/uploads/Guests/files/balloongame.zip">here</a>. Uses C++ and SDL. Written &amp; compiled in MSVC++ 2008 Express edition. MS Paint &amp; GIMP for graphics. SFXr &amp; Musagi for the sound &amp; music that didn&#8217;t make it in.</p>
<p>Note: this is the Debug build because for some reason the Release build refuses to compile.</p>
<p>EDIT: See new post (<span><a href="http://www.ludumdare.com/compo/2009/01/11/balloon-game-update/">http://www.ludumdare.com/compo/2009/01/11/<span title="Click to edit this part of the permalink">balloon-game-update</span></a>) for version that should actually work.<br />
</span></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

