MiniLD#7 - Feb 6-8. Get Ready!
Not much more to say. Starts and ends usual times. The theme is going to be the most totally bzawesome thing you’ve ever heard in your life. So start preparing yourself for this moment.
-Phil
Not much more to say. Starts and ends usual times. The theme is going to be the most totally bzawesome thing you’ve ever heard in your life. So start preparing yourself for this moment.
-Phil
This is how it turned out. For anyone who hadn’t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for running on linux.
Enjoy.
PS: It’s still buggy.
And with a great success. With 11 finished entries, more than I could hope for. I will pack the games in a package and post a download link around 18.1. The games run on windows, and should also run on linux (some with wine). They mostly make use of python and pygame, so that will probably be a requirement to run the finished bundle.
Thanks for perticipating, finishing an entry or just hanging around. It was great. ![]()
I will just apologize in advance, as the next level may shock and dismay..
Cannon Hearts Tower is my entry for miniLD6, the secondary theme is ‘LD12: The Tower’ and the tertiary theme is ‘miniLD5: Cover someone else’s game’. This is a cover of Sivart13’s game for LD12: “Cannon Hates Tower”.
Use up and down to aim your cannon and hold space before releasing space.
This mini game will be used in the LDCollab framework as a single level, with the other miniLD6 entries.
This first version does not use score files.
The Max Score is 1000. Post your best score in the comments. I’ve gotten 650.
Download: http://sites.google.com/site/roboticarts/cannon-hearts-tower
Thanks to pekuja for compiling Balloon Game! It should work for everybody now. I also included SDL.dll in the zip. No changes have been made to the code or graphics. Get the new version here.
See old post at http://www.ludumdare.com/compo/2009/01/10/balloon-game/
I’m posting this a bit late because I’ve been out most of the day, but you can consider this my partial entry into minild6.

I didn’t finish any of the gameplay and its missing half the art and all the sound and music I made. I was trying to stick to the limitations of the original gameboy since it went well with the monochrome theme. All you can do right now is walk around with the arrow keys and make a road using the spacebar. I’m pretty sure if you try and make a road offscreen it will crash, but I haven’t tried it. Anyways, let me know what you think and I’ll try and finish it up some time.
DOWNLOAD TROMMEL! TROMMEL.zip (source + exes)
(updated since compo: only use score if score.txt is already present, remove unused GLSL var, small bugfix, ati ghost image fix, added icon, double pixel bug fix (aesthetic), and ati fix for that fix. yay opengl)
Score file is score.txt in the same dir as the exe. If score.txt is not present the game only counts moves.
GNU/Linux version (1.2MB)
Windows version (1.4MB)
It’s very simple, but it has game play. I actually liked the game mechanic, but I wish I had a more interesting level for it.
Here is the final mini-ld #6 version of Monorail for windows.
STORY:
You are the Hero trying to reach the head of a runaway train to get to the locomotive. You start at the caboose and work your way along fighting off the bad guys who have taken the train over. You have to be careful not to fall off the train cars or get swept off the left side of the screen with a disconnecting train car. Also, don’t get shot! You can get hit 3 times before you die.
CONTROLS:
Use left/right/up arrow keys to move and jump, spacebar to shoot
Use Gamepad stick and button 1 to jump, button 2 to shoot.
BUGS / FEEDBACK:
I’d love to hear any bug reports or feedback as I’ll be developing this game for a while longer still. I listen to all suggestions and do work on these projects long after the compo deadline. I will likely post an updated version before too long that is post-compo.
THOUGHTS:
This was my 3rd attempt at the 48hr competition format. I think I am fairly pleased with the results. I love how these competitions really let you bootstrap a concept in a really short amount of time. I spent 35hrs of the past 48hrs working on this game! While some people might not ever get why anyone would want to ‘work’ so hard on their weekend– it is SO worth it! ![]()
Protect and grow your cell core to reach 1000 points or die!
Click-fest guarenteed!
Post your scores in the comments section! My best is 400 something.
edit: windows exe released.
monoclimb - windoze .exe and source distribution - python, pygame, pgu required.
THE MENS ARE ATTACKING YOU’RE BASE. YOU ARE FAST ENOUGH MOUSE CLICKER TO DEFEAT ALL THE MENS. THREE MINUTE TIME LIMIT FOR BEATING ALL OPPOSING ARM. YOU MUST SHOOT ALL THE MENS.
it saves its score in score.dat or else it gets the hose again.
With you final entry for MiniLD #6 i would like to ask you to also define which file you want to use as the score file. I forgot to mention this in the rules, sorry.
Finished! (requires Python + PyGame) Since the first release there has been added:
Enjoy =)

I’m fairly sure this is going to be the final version of my game “Infection Fighter” - I could carry on tweaking the gameplay forever - it’s too easy to win right now, but I think I’m more likely to decide on the best way of fixing that after the competition.
I haven’t finished packaging the windows version into an exe (and I probably won’t be able to find enough time as I’ve got to make up for spending most of my weekend coding), so windows users will need to have python and Pygame to run it - like the rest of us
You can get it here. (69Kb)
Here’s my entry. You control a spider that is in dire need of getting more legs. Sort of.
Download
Windows 32-bit binary with D source
Instructions
Collect all powerups to complete level. This will give you a time bonus.
If time runs out or if you fall outside the world, the level ends, but you are left with the score you got for any collected powerups.
Controls
Enter to start game.
Esc to quit (also at level over etc).
Left click/hold to set target. Speed based on distance.
Right click/hold to set target and jump.
Hints
You need to walk slowly to round edges.
You can only sort of jump away from the current surface you are on.
Source
Some source was previously written, but only sort of texture loading, font rendering and some init code.
Uses GLFW, FModEx, sfxr and some other stuff.
Also, note that the title bar is a total lier. The game did not take 32h to make, but 40h. That math is tricky stuff.
(For the framework stuff, the score is read from and written to ’score.txt’.)
Well.. my working title is evolving a little from “Monochrome Train”. Anyway, here is the update:
I have been working like mad during this miniLD#6. I worked 12 hours on Friday, 17 hours yesterday, and now I have a little over 5hours left to at least wrap up the gameplay. At this point I’m going into triage mode again like many LD format competitions force us. In a last minute rabid attempt to cram and adjust all the critical features that will turn a project from a demo into a game. This being my third LD type event I have yet to feel that I’ve suceeded within the timeframe. Not sure this time will be any different yet but at least a big difference is that this time I have been able to play my game a LOT more during creation. Probably to the detriment of the timeline a little. I guess that is a good sign though. Anyway, 8am EST is almost here and that is when my crunch time begins. I have made a critical todo list to accomplish during this time and we’ll see how it goes!
CRUNCH LIST:
Current screen shot above and current windows build here. Use arrow keys (left/right/up) to move or gamepad stick with button 1 to jump.
Seeya all on the other side! ![]()
I’m really not in control of the design process here. I’m making up restriction as I go along, constantly changing directions. The good thing is however that as I add restrictions, the amount of possible out comes drastically shrink.
Currently the game is about being a cell and trying to eat other cells to grow, while looking out for “bad” cells, that will eat our shrink you.
All seen from the perspective of a microscope. It does it look kind of interesting, but it is far from fun yet.
I’m only starting really, but here’s a progress shot:

Still need to implement… well, everything… ![]()
It’s amazing! It’s wonderful! It has potatoes.
Get it here. Uses C++ and SDL. Written & compiled in MSVC++ 2008 Express edition. MS Paint & GIMP for graphics. SFXr & Musagi for the sound & music that didn’t make it in.
Note: this is the Debug build because for some reason the Release build refuses to compile.
EDIT: See new post (http://www.ludumdare.com/compo/2009/01/11/balloon-game-update) for version that should actually work.
I thought I’d post the game in it’s current state as I’m heading for more sleep - I’ve updated the physics a bit and tweaked the game logic, but I have to make it tougher, save the scores to a file, add some kind of game-over screen, and dig out an old windows box to see if I can remember how to make an exe from python (py2exe?).
[same screenshot as before - except with lives]
Feel free to have a play and comment - You’ll need python and PyGame - then just run main.py
You can download it here…
It’s a simple idea, but I hope it’s fun (I’ll make it tougher to play by the end).
So, just found out about this tonight and thought I’d make up for the fact that I still haven’t finished my LD13 entry yet
I’ve got an idea for something using the “Minimalist” theme; will start work on it tomorrow morning (I’ve only got till 5pm here, so it’ll probably be fittingly minimal, heh).
Almost final version of my monochromatic Zombii (NOT zombie) game. It’s a classic top-down shooter in which you have one goal: kill all zombiis. Enjoy.

justnoticed the compo an hour a go. Will do something quick and experimental for tomorrow

towlr? I barely knew ‘er!
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