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Archive for the ‘MiniLD #05’ Category

Mr. Splode 3D

Posted by
Saturday, November 8th, 2008 2:07 pm

Mr. Spode 3D

I’m not sure I’ll have anough time to actually make this.  Most of the graphics are done, but programming and level design might take too long to actually complete.  To make matters worse, I’ve had a cold for a few days so I’m feeling pretty tired.  Oh well.

[edit]I forgot the ‘l’ in Mr. Splode’s name.  Title now corrected.[/edit]

maximalist screenshot : a ‘cover’ of GBgames minimalist LD#11 entry

Posted by
Saturday, November 8th, 2008 4:18 am

I really enjoyed the simple, satisfying feel of GBGames LD#11 “minimalist” entry. The anxiety-inducing two-tone audio was also great touch. Not wanting to work too hard this weekend, it’s also simple enough that I was sure I could make a cover version without to much stress ….

Here’s a quick screenshot of where I’m up to.

These might turn out to be placeholder graphics (or they might just remain :) ). So far I have the basic feaures of GBgames original implemented, including the anxiety-inducing audio. I’m also adding a new spin on the idea … the enemies move a little, and can be ‘baited’ to coax them away from the exit.

Phase I ..

Posted by (twitter: @philhassey)
Friday, November 7th, 2008 10:59 pm

So here’s a crude prototype of what I’m working on.  I savaged some poor innocent breakout clone to build this.

Lerc’s flash LD game “BoomShakalaka” provided me with some of the HTML I needed to make this work.  I’m probably going to snag a couple other lines of code from that project before all is said and done.

I have DECIDED! [too]

Posted by
Friday, November 7th, 2008 7:39 pm

Soz I decided to do mrfun’s strongai. It’s one of my favorite LudumDare entries, and well, galcon would take too long to make ;-)

Wish me luck!

Babby Of Towlr

Posted by
Friday, November 7th, 2008 7:17 pm

YOU CAN’T FRIGTH BACK AGAINST BABBY OF TOWLR!!!

I did a cover of PoV’s Towlr from LD12. Good luck figuring out how to defeat it.
Download it (Windows only, 670kb)

I have DECIDED.

Posted by
Friday, November 7th, 2008 4:46 pm

I picked a game to do. It’s been a long time since I made an LD entry. The games I’ve done before are:

- Floateye (this was for an allegro speed game compo though)

- Miracle Bees

- Demonic Farmer GABO

- Something else I forget what?

I started another LD game once before, too. It was based around four ladies at tea-time, and I drew some great graphics. Then I quit making it! Haha…

Okay, it’s time to get started. I will remake the game that sticks in my mind most, the one I think about often, that I reminisce over. I’m not telling what it is, but the remake/cover will be incredible and include the shooting sword from LoZ.

THAT IS ALL.

Tenoch’s personal library for MiniLD

Posted by
Friday, November 7th, 2008 3:43 pm

I spent the last few weeks coding evöL, a very small game engine in Lua.

It contains all the basic stuff I usually do with SDL, but in a light Lua API, which means super fast game prototyping. At least that’s what I found when I tried Löve, a game engine in Lua based also on SDL, last LD. Problem is that Löve uses hardware accelerated graphics, and on my Eee PC, I get terrible performance.

So I made my personal lib, inspired by Löve, and with a lot less feature. You can get it here.

The SVN version is really more recent and has a lot of new features.

EDIT: I just packaged and uploaded version 1.0 to the Gna project page. It is the latest snapshot of the SVN. Yay for evöL!

It runs on GNU/Linux, but it should run on Mac OS and Windows, since SDL and Lua are both portable. You just have to get your IDE/compiler/whatever to compile and link the lib correctly.

MINI LD#5 – Theme: COVER

Posted by (twitter: @ludumdare)
Friday, November 7th, 2008 3:00 pm

This being a Mini-LD, you don’t get to just interpret that theme how you like. Instead, I tell you what it means!

Your job is to look through the LD archives at all previous entries to all previous LDs, and pick your favorite one that wasn’t made by you! Here is a handy link (warning, ten million screenshots, but much fun to look at!) to an archive of all that have been set up on the current LD site: Click me

Then do a cover of that game.

What is a cover? It’s not an exact remake. That would be pointless. You want to take that original concept and remake it in your own unique style, so that the end result is truly your own, just using the original game as inspiration (and cloning material). You can make the title be some minor variation of the original (“Commies+” or “PuffBomb Alpha”), a parody of it, or just a plain old sequel number.

Don’t forget all art, sound, and code must be your own creation this very weekend. Just because you’re stealing someone else’s idea doesn’t mean you can steal their content too.

So find your favorite, and get covering!

Entries must be in by 11PM GMT on Sunday, Nov 9th!

Orangy Tang’s custom map editor

Posted by
Friday, November 7th, 2008 6:06 am

I’ve been working quite a bit on my map editor over the last couple of weeks, so this weekend’s mini-ludum seems like a perfect oppertunity to take it for a proper test drive (assuming that I come up with a design that needs manually created maps that is).

Editor info + download

If anyone else wants to use it you’re more than welcome, it’s designed to be game-agnostic and should suit a wide variety of game styles. Plus I’ll probably be on irc during the compo if you have any problems.

simplemenu pre-Mini-LD5 release

Posted by
Friday, November 7th, 2008 4:52 am

Not sure if I’ll participate in Mini-LD5 yet or not, but just in case, here’s an alpha release of my ‘simplemenu’ library. It could well be the simplest GUI framework you can imagine. It barely deserves the title of GUI, actually. It’s intended to make it easy to add clickable “Start”, “Options”, “Quit” buttons to the title screen of a game. It works for me, but it’s far from finished.

(Also, sorry to release code so close to the start time … won’t do it for a ‘real’ LD … but for a mini-LD … well … better lateish than neverish).

radenmuaz’s custom libraries for MiniLD #5

Posted by
Friday, November 7th, 2008 12:07 am

This zip file contains some games, libraries with barebone state and sprites handler etc. . Scattered like some kind of ‘junk’

Remember to not even look at the games’ game logic – I just want to give you the barebone but again, haven’t much time to remove it. Even I don’t use it ( the game logic)

Use pyglet or pygame to use this.

http://www.filesavr.com/radencustomlib

Custom framework

Posted by
Thursday, November 6th, 2008 4:37 pm

Here‘s my custom python + pygame framework for the mini LD. It’s little more than the pyweek skeleton with image and sound loaders and a barebones state system. Consider it public domain so feel free to do anything you want with it.

Mini-LD #5! Coming Soon

Posted by (twitter: @ludumdare)
Thursday, October 23rd, 2008 12:38 pm

Hello, Hamumu here!  A sentence with all H-words.  Mini-LD #5 will commence on Friday, November 7th, hosted by yours truly.  Don’t make me get all up in your timezones, but basically it’s at what we’ll call 3:00PM PST (or PDT, I don’t know!  Why are you making me get all up in your timezones?!).  About 3 or 4 hours earlier than usual, because I said so.

The theme is <INSERT GREAT THEME YOU WILL LOVE>, but I can’t expound on that further at the moment.  I’ll let you know more details on Friday, November 7th at 3pm my time!  Okay, I’ll expound a bit anyway to get you hooked: it has no technical limitations, can be done in any language and on any platform, and you will have a very wide element of freedom in what you do and how you do it.  Part of the theme is that you are going to be bringing your own true inimitable style to what you create, so sharpen your you skills and get ready to rumble!  But ah, what will you be creating?  An intriguing question.  For Friday, November 7th at 3pm!

Rules are 100% normal LD rules in every way.  From scratch, 48 hours, and all that.

See you November 7th!


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