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Archive for the ‘MiniLD #05’ Category

Cannon Hearts Tower

Posted by greencow
Sunday, January 11th, 2009

I will just apologize in advance, as the next level may shock and dismay..

Cannon Hearts Tower is my entry for miniLD6, the secondary theme is ‘LD12: The Tower’ and the tertiary theme is ‘miniLD5: Cover someone else’s game’. This is a cover of Sivart13’s game for LD12:  “Cannon Hates Tower”.

Use up and down to aim your cannon and hold space before releasing space.

This mini game will be used in the LDCollab framework as a single level, with the other miniLD6 entries.

This first version does not use score files.

The Max Score is 1000. Post your best score in the comments. I’ve gotten 650.

Download: http://sites.google.com/site/roboticarts/cannon-hearts-tower

:: RoadZ :: A bucketful of nostalgia.

Posted by destroysound
Sunday, December 7th, 2008

Source and Win32 binary, in one convenient package (unzip with PKUNZIP.EXE for best effect)

This is RoadZ. It is a tribute to less troubled times; I could have seen myself being totally stoked when I downloaded this off the neighborhood BBS. Read README.TXT for ill ASCII. Check out all the directories for bonus stuff.

I didn’t get to do the sine scroller though :(

EDIT: I forgot to mention that -f runs the game in fullscreen. I meant to make a .bat file, actually included it in my readme, then forgot. Just know that you CAN run fullscreen, use the -f command line switch to make it happen. I recommend it.

EDIT2: Timelapse is here.

Controls:

  • UP - Accellerate
  • DOWN - Brake
  • LEFT/RIGHT - Steer
  • SPACE - Jump (velocity sensitive)
  • L ALT - Turbo

Two Roads

Posted by Hamumu
Sunday, December 7th, 2008

two roads title

Two Roads is my entry for LD13 - Roads. It’s extremely simple to play, and you’d have to be sick in the head to not have the most fun ever in your whole life enjoying its extremely innovative and immersive gameplay.

POST COMPO UPDATE!  This is not cheating!  You can go ahead and download the 17mb compo edition below, or you can be smart and download the 5.4mb post-compo edition instead!  It’s the exact same in every way, except all the sounds are changed to OGG files, and all the images have been converted to 256 color.  The only code change was to change “wav” to “ogg” in the sound loading code.

Win32 download: http://hamumu.com/goods/ludum/tworoads.zip (17mb! It must be good!)

Obviously I slacked off a lot this weekend, since this is only my second log entry… oh well. I hope you enjoy my game! It was a unique experience creating it.

taxi-puzzeling-action-fun-game.

Posted by mathias
Saturday, December 6th, 2008

So, its my first ludum dare ever! In front I was not quite sure if I should participate or not, and with the theme I hesitated even more. Guess I am in at last.

Started coding with OpenGL with no real idea in my head, but got a easy-to-make one in between. Scrapped a few hours of opengl-code because GL_SELECTION was giving me a headache - switched to gosu instead and till now I havent looked back!

My idea is a little puzzle game - you have to make a way for taxis that want to go from A to B, clicking on a tile rotates it. Taxis must not crash into each other, but the drivers are smart enough to do a 180 if they hit a dead end. No gameplay implemented, yet, but here is a early screen:

Stage

Posted by rtsl
Saturday, December 6th, 2008

I have three scenes

  1. the stage to build objects and test them
  2. the game where everything is assembled
  3. the menu

Currently I am working on the stage. You see the road sections built by extruding the standard cube. The sixth is a spare part :) I am experimenting with the SCA (Sensor- Actuator-Controller) setup. At the moment you can rotate a section with the mouse wheel.

Odd: you have to enter 45 degrees to get a 90 degree rotation.

PyGL2D Bug Update

Posted by pymike
Sunday, November 30th, 2008

I made some important bug fixes to PyGL2D, one of which was a serious memory leakage problem. I also added a couple nice (but minor) features. The doc was updated too.

Get it here.

pygl2d! omgz!

PyGL2D

Posted by pymike
Saturday, November 29th, 2008

Phew, got it finished :P

PyGL2D is a simple 2D library for PyGame and PyOpenGL. It’s licensed under the GNU LGPL. See http://pygame.org/project/972/

You can download it here.

Anathema RL postmortem

Posted by nilsf
Thursday, November 13th, 2008

I wrote a quick postmortem for Anathema RL. Read it here, on the game’s stunning iWeb-made page.

Revenche of the Orange, now for Windows

Posted by Tenoch
Wednesday, November 12th, 2008

Hey!

I apparently managed to set up cross compilation on my Ubuntu machine, so now comes my mini LD 5 entry, for you Windows users.

Grab it here.

Double click “run.bat” to play the game.

See my previous post for more information about the game.

(Note: this is my first experience with cross compilation and pretty much with Windows binaries in general. I may not have done it right or optimaly, but it seems to work. If anyone comes up with a better way to do it, please let me know.)

Enjoy!

Juggle Paddle [final]

Posted by radenmuaz
Sunday, November 9th, 2008

Finally, it’s (not) finished! :D

I never entered the real Ludum Dare (yet), but this is my first entry ever to Mini-LD:

Juggle Paddle

A simple juggling game/sim/playground/whatever, although it’s more a
simulation as  there is no ‘game over’ yet. Also, the physics are a bit buggy.

I don’t if this game is accepted as the cover of Tower Construction Kit. The only thing the game has to do with that game’s cover is:

  • Physics.
  • The shapes of the objects - Bricks (Tower Construction Kit) & Balls and Paddle (Juggle Paddle)

I haven’t much time though - with all the school stuff,  tired, getting out of town, etc.
Made within 4 to 8 hours.

Here’s the link for my half-finished entry for this Mini-LD #5

Windows: http://www.filedropper.com/jugglepaddlewin32
Source: http://www.savefile.com/files/1878871

To run the source code, you need Python installed.
Pyglet, Rabbyt and Pymunk are included.

The Maze of MADNESS

Posted by philhassey
Sunday, November 9th, 2008

The Maze of Madness is my cover of Hamumu’s Maze of Ludicrosity

Anyway, it’s a “user created content adventure game” of epic proportions. It even includes an exclusive ultra-awesome flash pixel art editor! So you are guaranteed to have a great time!

Check it out now!

-Phil

P.S. here’s a picture from within the game (not just the editor):

Done

Posted by nilsf
Sunday, November 9th, 2008

I finished my entry. Random and unedited thoughts follow. :)

Quick instructions: You are the “@”, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a wall to dig a tunnel with your pickaxe, make your way to the surface (”<” are the up stairs) collecting valuable gems on the way.

I didn’t get enough balancing in so chances are it’s too easy / hard. I wish I’d added an in game help thing (as it is pressing F1 will just tell go to go rtmf). I feel I did capture some of the original game’s essence (run away from the guards and don’t let your flashlight’s battery run out) so I’m pretty happy as far as that is concerned. Hopefully the learning curve won’t be too hard, which is a risk with roguelikes I think.

Codewise, feel free to look but it’s probably worthless except as an example of how not to make good software. One part I feel could have used more time was the cavern generator, it runs quite slowly (but not enough for me to take time to fix it) and I don’t fix the results for connectedness which is why I included the digging feature. I’m not too happy with that. :S

Anathema RL Python + Pygame

Pixelman 3D is finished

Posted by robot_guy
Sunday, November 9th, 2008

For this competition I decided to cover Py Mike’s ‘Pixelman 3′ game which I remember finding quite fun we when I played it for scoring. It’s basically the same game but with less minimal graphics and a few extra fiddles. You should note that I stole erm… copied erm… paid homage to the original levels by including them as levels 5 to 9, but I did write 4 new ones at the beginning so hopefully nobody will consider that cheating. (If you do then delete map5.txt, map6.txt, map7.txt, map8.txt and map9.txt from the maps directory and pretend I didn’t include them)

Screen shot

Requirement : python (2.4) + pygame (1.8 but it should work with 1.7)

Should run on all platforms

http://www.patenall.org.uk/temporary/LudumDare/MiniLD5/Pixelman3D.zip

Edited: Small change to fix an issue that caused it to crash on some versions of pygame

Revenge of the Orange

Posted by Tenoch
Sunday, November 9th, 2008

This is a cover of BenW’s Chain reaction:

http://www.ludumdare.com/compo/2007/12/16/finally-finished/

Since I met Ludum Dare only at the last compo, I don’t really have a “favorite entry” yet, so I picked one that seemed nice, and changed the gameplay, added personal things, etc.

Revenge

Here is the thing: revenge.zip

EDIT: see here about a Windows version

The goal is to blow the tiles marked by the pulsating squares. If there is only one, fine, but later there will be more, and the tiles marked have to be blown at the same time! To do this you take advantage of the chain reactions provoqued by the terrible Invisible Walker!

It just runs around the world, on the outside tiles, clockwise, and starts explosions as it goes.

To bring these explosions to the marked tiles, you can first move yourself, with arrow keys. You can also move some tiles: with X and V you rotate the 8 tiles around you. And with arrow keys while pressing C, you shift whole rows or columns. Beware: rows, columns and “ring around you” have to be full before they can be moved! No holes!

About holes…  Just don’t walk in them, or your life counter (right side of the screen) will decrease.

The similar counter on the left is the level counter. Of course, difficulty increases with levels…

Technical sadness:

The game is written in Lua and uses a personal lib that itself uses SDL and co. I included a compiled version of the library, made on Ubuntu. I have no idea if it’s going to work on another Linux machine, or even another Ubuntu, so be sure to read the README if you need to compile it yourself.

I unfortunately have no Windows machine available, nor Mac OS X, so no binaries for those. However, it is supposed to be portable, so if anyone manages to make it work, don’t hesitate to send me your binaries, so I can share them.

More details about the compo later.

Harry’s Questival

Posted by PsySal
Sunday, November 9th, 2008

This is a remake of Hairy Chestival. It’s about a lawnmower who has to mow the hair off of Burt Reynolds Island. It’s not really done, but, you can run around, grab swords and heart containers, kill pylons, and die. Ahem. One day I’ll finish an entry on time!

I’m going to take and put together the actual quest for this game, since there’s not much to it. Then I’ll upload that version…

Download for linux

Harry\'s Questival

Mr. Splode 3D Finished!

Posted by ArmchairArmada
Sunday, November 9th, 2008

Mr. Spode 3D

You can get this amazing 3D game here!

You’re all going to hate me!

[edit]So as not to decieve anyone, I ran out of time so I just quickly made a joke console program.[/edit]

maximalist: a cover of GBGames LD#11 ‘minimalist’ minigame

Posted by pansapiens
Sunday, November 9th, 2008

Here’s my entry for mini-LD#5.

It’s a cover of GBGames LD#11 entry, ‘minimalist’; turned evil. I like to think of it as a minimalist survival horror.

You can download maximalist and read more details here.

There is a gameplay video here … but it leaves off the surprise ending, so you still have to play the game :).

The goal is to complete 25 levels an achieve the highest score possible.
(more…)

Galactic Maze beta ..

Posted by philhassey
Saturday, November 8th, 2008

Check it out.

If you dare ..

I’ll be resetting the data tomorrow probably .. so just mess around tell me if you find any bugs or whatever :)

-Phil

Juggle Paddle

Posted by radenmuaz
Saturday, November 8th, 2008

Hello everyone, I never entered Ludum Dare before, but this is my first entry to Mini-LD.

The Juggle Paddle. Loosely based on Tower Construction Kit screenshot

http://www.ludumdare.com/compo/wp-content/uploads/2008/08/wjordanscreenshot3.png

Anathema RL

Posted by nilsf
Saturday, November 8th, 2008

the roguelike

I’ve been making a cover of Phil Hassey’s “Escape from Anathema Mines” today.

I’ve been wanting to try writing a roguelike for a while, and what better time than during LD? :) It is beginning to be playable so hopefully tomorrow I can get enough gameplay in it to call it complete.

Mr. Splode 3D

Posted by ArmchairArmada
Saturday, November 8th, 2008

Mr. Spode 3D

I’m not sure I’ll have anough time to actually make this.  Most of the graphics are done, but programming and level design might take too long to actually complete.  To make matters worse, I’ve had a cold for a few days so I’m feeling pretty tired.  Oh well.

[edit]I forgot the ‘l’ in Mr. Splode’s name.  Title now corrected.[/edit]

maximalist screenshot : a ‘cover’ of GBgames minimalist LD#11 entry

Posted by pansapiens
Saturday, November 8th, 2008

I really enjoyed the simple, satisfying feel of GBGames LD#11 “minimalist” entry. The anxiety-inducing two-tone audio was also great touch. Not wanting to work too hard this weekend, it’s also simple enough that I was sure I could make a cover version without to much stress ….

Here’s a quick screenshot of where I’m up to.

These might turn out to be placeholder graphics (or they might just remain :) ). So far I have the basic feaures of GBgames original implemented, including the anxiety-inducing audio. I’m also adding a new spin on the idea … the enemies move a little, and can be ‘baited’ to coax them away from the exit.

Phase I ..

Posted by philhassey
Friday, November 7th, 2008

So here’s a crude prototype of what I’m working on.  I savaged some poor innocent breakout clone to build this.

Lerc’s flash LD game “BoomShakalaka” provided me with some of the HTML I needed to make this work.  I’m probably going to snag a couple other lines of code from that project before all is said and done.

I have DECIDED! [too]

Posted by pymike
Friday, November 7th, 2008

Soz I decided to do mrfun’s strongai. It’s one of my favorite LudumDare entries, and well, galcon would take too long to make ;-)

Wish me luck!


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