Archive for the ‘MiniLD #38’ Category
Sorry gang, I got distracted with some personal stuff this weekend and didn’t end up finishing. Luckily, LD25 is coming up soon so I’ll give it another shot then!
Here’s a great theme for the next compo: Conspiracy Theories!
You see, its great because of all the possibilities and engages you in such absurb situations:
-The music that is played on the radio
-The games created on Ludum Dare that are then resold by the organisers in a parallel universe for great profit. !!!
Anything is possible, and there are some really weird people on the internet. Also, the dinausours had feathers and could fly!
So I actually sat down and made a game with no time limit or anything! It’s a small one, but at least it’s finished unlike the other billion projects I left lying around.
Here it is on Kongregate:
The Corruption is a First Person Free-Running game where you have to run from the approaching darkness. Uses Shift/RMB to run and C/Ctrl to crouch.
Please give it a play and if possible a rating.
Happy Gaming! <3
Ever since I was a kid I had something with video games, whether it was making silly card games with pieces of papers or making lame interactive stories in power point, I always looked for a way to create them…bla, bla bla! I don’t have time and nor do you to read the story of a 16th year old who always has dreamed about being a video-game designer, and has gone through everything form Modding to Unity 3d (which I guess is the case in many of us!) so I’ll go to my point
When the charity game jam was first announced I told myself “Cool I’ll give it a try”…and finally, the day arrived, November 24th at 12:00 A.M. I hadn’t read the rules or the jam’s theme until that moment. When I found out it was a NES theme I got excited and started working immediately.
After some minutes of thinking about my game, I found this book called “Mitos y Legendas de Guatemala” (Myths and Legends from Guatemala) which is a compilation ghost stories and urban legends from my beloved country, Guatemala There I found this famous legend of a diabolical dog called “El Cadejo” who wanders the streets at midnight looking for drunken people, whose souls he devours. But there is another type of Cadejo, the white coated one, who instead of having a feast on it, protects the human soul from being cursed or stolen by demons and other supernatural beings. That’s how I came out with the simple story behind my game: You’re a white Cadejo who has to protect the soul of a drunken man from incoming hordes of black Cadejos who are trying to devour it.
Since I’m not good at 2D games in Unity, I decided to use an old tool called Game Maker. Everything (except the music and sound effects) was made from scratch for this game. The music is from ‘Retro PC Games – Tokyo Japan’ and for the sound effects I used SFXR. The barks and growls are from Nine Tails and Venusaur from Pokemon I would have loved to use my own FXs but I don’t know a thing about creating 8-bit sounds!
At the end of the post there are some screenshots of my game. You can look for it at the funkytron as “El Cadejo: A Guatemalan Horror Story” or if you don’t feel like it, go directly to the mini-site where you can download the game (just a simple .exe ;)) and watch the first five minutes of gameplay! I’ll be adding more levels and a boss fight at the end. If you are interested, follow me on twitter (@Hyde_WS) so you can know when the update has been done.
In conclusion, I LOVED the Charity Game Jam. It was a great experience and I learned a lot, I’m definitely in for the next Ludum Dare. I hope you enjoy my game and If you feel like giving some feedback and constructive critics, please do it
Well, I wrote a post mortem on my blog, despite never submitting my game. I had a lot of fun creating my game, and I hope to go post-compo with it!
So I lost track of time and missed out on the Charity Game Jam aka this month’s MiniLD.
I’ve been working, but I won’t make promises yet.
The December 2012 Ludum Dare is coming up, and you can bet that I’m in for that!
I’ve been playing with Unity and the Orthello 2D game framework. As I’m writing this, I’m installing Unity 4.0 in the hopes that using it with the latest version of Orthello will fix some technical issues that I had.
For the LD, I might make a Retro Remake of a game that fits the theme or put a theme-related twist on an unrelated classic game.
That being said, no promises yet. Well, okay, it’ll definitely be a web game. I can say that for sure!
Create A Sokoban Turned out really great in the end
And Managed to Get it Updated Once During time frame of the Game Jam
Since then I have Updated it again With more Features that are not Normally Part of Sokoban these Include the Doors The Switches the stairs and Holes Its Pretty Awesome
Head Over to: http://www.charitygamejam.com And Look for Create A Sokoban its Awesome
Im Currently in the process of Updating it Once Again I Have Changed the way you select blocks and use the Menu into a Drop Down List and also Fixed a few bugs though don’t expect it to be updated for a while with these features
It’s after the time, but I really wanted to add high scores, so they’re in! Let’s see who can beat me at yak-based urban demolition! As always, go to http://charitygamejam.com/ and then click the cartridge that says “YAK”.
And now, the post-mortem:
What went right:
- I chose something simple. This is by far the biggest help. I tend to want to do something fancy, with lots of procedural generation… this time, a simple game, which I had plenty of time to do.
- I used a language I was comfortable with, and which made me productive. I don’t know AS3/Flashpunk as well as I could do, but I have made things with it before, and this helped a lot.
- I found simple solutions for things. The city is a simple grid. You destroy the buildings where you land so you can’t get stuck in them. The enemies are helicopters, so I didn’t need to do any pathfinding.
- I made music, sound, and art that I’m pleased with! It’s nothing amazing, but the NES theme meant that I didn’t try and spend ages making it look and sound great, I could just make things simple.
- I added little touches as I went along. As the game was simple, I had the time to add shockwaves, tween animations, and little people who run away, which made it more fun but didn’t take that long to do.
What went wrong:
- Not a lot! I could have been more prepared sound-wise – I had no experience of musagi, or audacity, so fiddling with those took longer than it should have. But it wasn’t a problem in the end.
- I didn’t get time to add the building variety I’d hoped to. Very few of the city blocks were planned to be empty grass. I wanted tower blocks and things, but by the time I could have tried adding them, it would have meant breaking the code probably.
What I’ve learnt:
- I can actually make music that I don’t think is terrible!
- I can make a 48-hour game with a decent level of polish!
- Heinous is pronounced “Hay-nuss”.
But close enough!
Certainly didnt get around to a few major features that Id really hoped for (like being able to steal a car – kinda important in a game that references Grand Theft Auto)
But I’m certainly happy with what I did get done over the weekend. ‘Super Theft Auto’ is a good start for an interesting little mini game.
You can play the current version of the game at the following link after installing the plugin (links/instructions are on the page- the only major OS not supported is OSX):
[LINK] (youll also find it on the CharityGameJam games submission screen of course)
Theres also a link on the page to a .blend download of the setup for the computer VideoTexture scene, youll need Blender 2.64a if you want to mess around with it.
- A game within a game – You start in a 3D world with a 3D computer, the (kinda) NES style game plays on the screen of the Funkytron computer (press space to zoom in and focus on the screen to actually see what youre doing)
- Large city area to explore (sadly only on foot at this stage)
- Pedestrians wander around the city (they make good target practice)
- Cars driving around (rare and very basic implementation)
- Gun ammunition to pick up
- Basic scoring system (you can score points for killing people)
For the 48 Charity mini LD, I just submitted my game called “Crazy Kart Flying”. A bit going passed the limits and using 3D, but I did
use the NES Palette and limited movement along the x and y axis. Programs used are Unity 3D and Paint.net.
Only 2 levels, but I like the idea and I’m extending on it so expect a 3rd level (hint: a “special” level )
Page to play would be here: http://www.charitygamejam.com/
Shoudl be able to find it.
Last year, I tried to Kickstart a game called Ninja Baseball. It fell flat on its face. And eventually, I stopped working on it altogether. It was a very public humiliation for someone as driven and competitive as I am. (though I did get good press out of it… even this great interview by Junglist at 5 Inch Floppy)
It’s 100% new code, assets, etc. Of course it’s incomplete in some areas, but you can play a game and have a smile. In some ways, it’s more cohesive than the multiple versions and permutations (in full 3D) living on my hard drive. =p
And it’s all thanks to McFunkyPants. Cheers.
Direct link: http://oreganik.com/ninjabaseballnes/
Creating a RPG mostly from scratch is a rather crazy thing to do, but I did mostly manage to succeed. There is a lot of things I would like to add to the game, so it is going on my rather large revisit in the future list. My recommendation is to gain a couple of levels before entering the caves and before going into the castle. Mind you, death restores your health while leaving you where you died so this problem isn’t overly disastrous.
On a side note, the template page doesn’t seem to hold my game properly (even though it is the correct size) but adds scroll bars roughly the size of the scroll bars. The game is located at http://blazinggames.com/gamejams/ldmini38/index.html . Enjoy.
I just submitted the 48 hour version of my Charity Game Jame game, “Dolphin Story”. I followed Ludum Dare compo rules – all graphics from scratch with the Gimp, engine is Unity + Orthello 2D. It uses the NES palette.
It looks awesome inside the Funkytron … but in reality it’s not really finished yet. There are still two scenes to be made to finish the mini-chapter of this mini-adventure game, and sound is still to come. I plan to do this over the next two days.
I went against all sensible advice and used Orthello 2D for the first time for this compo … as a result I ended up wasting some time wrestling with it, but now I have the simple ‘point-n-click’ adventure base code written expanding it should be easy (famous last words ).
You can play directly it here, or find it in the list on http://www.charitygamejam.com. If the Unity plugin starts flickering (like an old TV with bad vertical hold settings – authentic !), blow on the cartridge then try reloading the page. I’ve no idea what’s up with that.