Ludum Dare 25
Ludum Dare 24
Archive for the ‘MiniLD #36’ Category
Ok, I admit that my interpretation of contrasts idea is way too primitive. But when I designed gameplay in the begining i thought it would be more flexible and I could expand it with some contrast specific features. Well, I was wrong :< I planned to compile several colors in player’s trail and each color would damage contrastly colored enemies. It turned out that it was bad idea, so I focused on one color with different behaviours – that makes much more fun and brings some real challenge.
So in the end, the only reference to contrast is game’s visual style and color scheme (black-white, blue-orange).
I didn’t use much code from past projects – FlashPunk and Dame perfectly handle all routines.
Here is the first concept where gameplay is just established and then quiclky I switched on tileset and finished it in about 4 hours. Level design took major part of my time and I ended up with 7 levels. I’m not done with this project yet, I think I will spend another week on it after short rest.
Anyway, meet Eruption! Tho i don’t like this name… probably because it sounds much like Erection =\ Opened for offers!
Actually, I wasn’t going to participate this time due to a lack of time. But relaxed rules made me to change my mind. I designed mechanics for the game from scratch and then added water (which became lava this time) and particles system from my previous miniLD game.
I use 4 contrast colors in the game – orange-blue and black-white.
So I’m coding in AS3 using FlashPunk and Dame. Music taken from some vintage keygen. I’m going to spend the rest two days on leveldesign and polishing. I will also try to add a couple of gameplay elements if I will have time for that.
So here’s quick mechanics demo with tonns of bugs of course.