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Archive for the ‘MiniLD #36’ Category

MiniLD #36: Eruption – completed.

Posted by
Sunday, July 15th, 2012 12:11 pm

Ok, I admit that my interpretation of contrasts idea is way too primitive. But when I designed gameplay in the begining i thought it would be more flexible and I could expand it with some contrast specific features. Well, I was wrong :< I planned to compile several colors in player’s trail  and each color would damage contrastly colored enemies. It turned out that it was bad idea, so I focused on one color with different behaviours – that makes much more fun and brings some real challenge.

So in the end, the only reference to contrast is game’s visual style and color scheme (black-white, blue-orange).

I didn’t use much code from past projects –  FlashPunk and Dame perfectly handle all routines.

Here is the first concept where gameplay is just established and then quiclky I switched on tileset and finished it in about 4 hours. Level design took major part of my time and I ended up with 7 levels. I’m not done with this project yet, I think I will spend another week on it after short rest.

Anyway, meet Eruption! Tho i don’t  like this name… probably because it sounds much like Erection =\ Opened for offers!

http://www.ludumdare.com/compo/minild-36/?action=preview&uid=13909

MiniLD #36 – progress

Posted by
Wednesday, July 11th, 2012 2:27 pm

Actually, I wasn’t going to participate this time due to a lack of time. But relaxed rules made me to change my mind. I designed mechanics for the game from scratch and then added water (which became lava this time) and particles system from my previous miniLD game.

I use 4 contrast colors in the game – orange-blue and black-white.

So I’m coding in AS3 using FlashPunk and Dame. Music taken from some vintage keygen. I’m going to spend the rest two days on leveldesign and polishing. I will also try to add a couple of gameplay elements if I will have time for that.

So here’s quick mechanics demo with tonns of bugs of course.

 

 


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