Archive for the ‘MiniLD #35’ Category
I’ve just finished post-compo development of my latest mini-ld entry Ghostly Me (former Eruption) and the game will soon be available for play. It will be completely free I think.
McPixel – The Ludum Dare Story
Sunday, July 1st, 2012 3:30 pmwww.McPixel.net
Most of you know, but some of you don’t. Anyways, McPixel was created for Ludum Dare 21 in 48 hours. It had 6 levels and a very special ending. You can still play that version, and you can read how it became a fully featured crazy game!
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The Hack-a-Jam
Hey everyone! I am glad to announce that the second Hack-a-Jam will be starting on July 14, and I am your host.
The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:
Best Graphics
Best Audio
Most extra items (dev logs, etc.)
Most Creative
Most Glitch-free
Longest Game
Shortest Game
Hardest Game
Easiest Game
Best themed
Most fun game
The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous! The rules are not very restricted, as the jam is purely for fun:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
The second Hack-a-Jam takes place on July 14, so you should sign up now! Good luck everyone!
RPG Kelgar – we are recruiting!
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Kelgar is a non-linear, modern role playing game. It plays in the middle ages in a fantastic, unnamed country. The player can choose from different alternatives when acting. The world of Kelgar is not perfect, it is in war and you can see the consequences.
It’s currently in Alpha State, but already playable. The game is free to play and cross-platform (Windows and Linux).
This game started as a entry to a game contest (not Ludum Dare, though), which I won. It was a one man project in this days. Currently the team consist of Rick (Lead Developer), Michiel (Mapper), Matthew (Mapper), Corey (Music Artist) and Daniel (Music Artist).
We currently are searching for 3D Modelers & Animators ,Quest Designers and Concept Artists to complete the development team of Kelgar. If you are interested in developing a 3D RPG and in improving your skills, than send me a e-mail.
Link Sheet:
Game Design Document
IndieDB page
Old contest entry thread and current thread on PAS (=engine) forums
MiniLD game continuation
I’m continuing my MiniLD game. More info here

Finished
Just ported the game to windows. First time I’ve ever done this. Tested it on my computer running windows 7 and it works fine, though my friends xp machine couldn’t run it for some reason. Maybe something in the build settings of visual c++, or it’s just his computer. Feel free to try it yourself though. Just click the windows link I added to the entry http://www.ludumdare.com/compo/minild-35/?action=preview&uid=13728 .
My Moose, Its done!
attempting to port to windows
I’ve been in the process of porting my entry (LINK HERE) to windows.
It’s going alright, just keep running into problems that take me hours to figure out.
Would the windows users here be interested in playing if I decided to finish this?
Hack-A-Jam
There’s a pretty neat game jam coming soon that you should join…it needs more members!
It’s called Hack-A-Jam.

What I like about it is two things: First, there’s an ‘infinite amount of categories you can win in’ which is pretty cool, since it allows for mind-blowing originality to shine.
You also get a nice badge to brag about if you’re one of the winners; which is really cool and could also be helpful on your resume in the future.
Theme and time is voted on by the community.
check it out here!
(Also notice my overwhelming presence as FilasisNome
…it really needs some more members! 70% of the people who signed up for it forgot to attend this time (?:)
Eternal Life timelapse
My Eternal Life timelapse!
……….wtf I can’t embed the youtube video!!!!
ok here’s a link then: Eternal Life Timelapse
Feeling inspired…Need Feedback…
I just finished watching “Indie Game, The movie”, and felt like Doing something new…I really enjoyed the movie and think that anyone who has been to this website should see it…Maybe its the monster that I had but I kinda want to make a big project too. It seems like alot of work compared to what i do now (work on something till i get bored then pretend its done), but it looks to be much more rewarding.
SO…Im really looking to see if someone thinks that this is a reasonable quest and if so what should i make and if so would you actually download this… (Im thinking along the lines of a new version of puzzle game, i like those)… If you actually read my entire rant about this I thank you very much…
Roof Jumper!
Click here to Download Roof Jumper!
Thanks again Olav for the awesome dare minild!
As every Jam i’ve done, and often heard said: I didn’t get to finish it as much as I had wanted, but I learned alot.
Spent 6-8 hours over the course of two days, puttin things here and there, had a blast with designing something as simple as possible, with self imposed dares.
I DARED to :
-Compose a simple platformer where you only run and jump
-Use a very minmal pallete of 4-5 colors.
-used only 2 different platform objects.
-implement a secret cheat code. (“SREBMUN”)
-disregard deadlines, and make the game a day late, and
release it two days late.
-Collaborate with good friend @KhyleDean
-Use Music I didn’t make myself for a change.
Had a Blast with it, and learned lots of new stuff, and more importantly, got an idea of what I need to learn, and what I want to learn.
Thanks again for runnin the comp,and thanks for all the people participating,
always lookin to the next one.
-ZakChaos
Having to rebuild level 02
I’m going to be rebuilding level 2, I could have had the game released 6:00pm yesterday! *sigh*
oh, well.
Water is fun!
So I recently added water to my voxel engine and have been playing around with it…. one thing I have found out is that water is sooo much fun to code, it’s tricky to get a decent simulation and hard to get something that is stable and looks nice, but once you make something you are pleased with, you just wanna play around with it so much!
At this rate I might have a full voxel engine ready by the time the next LD competition drops… be able to spend the full 48 hours on actual gameplay and making a game to suit the theme…. that should be fun.
Here is the link to my article/guide/tutorial site for voxel engine resources:
https://sites.google.com/site/letsmakeavoxelengine/
AlwaysGeeky
Unnamed shooter
Alright, game is done. Well, sorta. At least it’s playable. There’s only one level that keeps looping
Play here (WEB)
(use chrome or firefox, IE will probably lag)
The initial idea was to make a game that was half a space shooter, half exploration/roguelike/zelda, but had to scrap the second half early on. There are 3 weapons that level up when you pick more power ups, similar to Raiden. Bombs doesn’t work u.u’
I interpreted the theme DARE by making graphics that followed the NES restriction a lot more closely. I also DARED to copy The Guardian Legend and make the ship a girl, that transforms when the level start (31 frames :0)
Also, I DARED to try some stuff in Construct 2 that I never tryed before, like loading the level from a .tmx (Tiled file) using XML, and using SpriteFont to create the info in the HUD
Music by http://ozzed.net/
We’re Almost Legally Insane
So, basically what’s been going on with me and Wonckay’s game is that we don’t know when to stop adding stuff. We just want to keep widening our scope, and it’s becoming a bigger and bigger project. At first, we just wanted to “The Jam” it, take an extra day, but now we can’t stop. This game is turning more and more huge, and we can’t bring ourselves to cut anything out, because well, that would be a disservice to the game, right? We talked it over, and Nick has this to say:
“It’s for the journey, not the goal.”
I think it’s better to do what makes the best game. It’s not a competition, and it’s our first time. [as a team, anyway.]
So, we’re going to take yet another day. And maybe more. And in the spirit of the MiniLD, we will break the rules to make a game of mass awesomeness.
AGGH! Last minute error
I was 10 lines from completion, and then an error came out of nowhere!
My aim was to submit it by tonight, but it’s late and I’m tired, and I think it’s the interpreter…
So I’ll continue it tomorrow.
*Sigh*










