Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Archive for the ‘MiniLD #35’ Category

Posted by
Wednesday, September 5th, 2012 10:57 pm

I’ve just finished post-compo development of my latest mini-ld entry Ghostly Me (former Eruption) and the game will soon be available for play. It will be completely free I think.

Here’s a trailer

Progress on Fractured Soul

Posted by
Wednesday, July 4th, 2012 6:01 pm

McPixel – The Ludum Dare Story

Posted by (twitter: @Sosowski)
Sunday, July 1st, 2012 3:30 pm


www.McPixel.net


Most of you know, but some of you don’t. Anyways, McPixel was created for Ludum Dare 21 in 48 hours. It had 6 levels and a very special ending. You can still play that version, and you can read how it became a fully featured crazy game!


(more…)

The Hack-a-Jam

Posted by
Friday, June 29th, 2012 8:47 pm

Visit here!

Hey everyone! I am glad to announce that the second Hack-a-Jam will be starting on July 14, and I am your host.

The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:

Best Graphics
Best Audio
Most extra items (dev logs, etc.)
Most Creative
Most Glitch-free
Longest Game
Shortest Game
Hardest Game
Easiest Game
Best themed
Most fun game

The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

The Hack-a-Jam logo

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous! The rules are not very restricted, as the jam is purely for fun:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

The second Hack-a-Jam takes place on July 14, so you should sign up now! Good luck everyone!

RPG Kelgar – we are recruiting!

Posted by (twitter: @kddekadenz)
Thursday, June 28th, 2012 9:46 am

Starting location

Kelgar is a non-linear, modern role playing game. It plays in the middle ages in a fantastic, unnamed country. The player can choose from different alternatives when acting. The world of Kelgar is not perfect, it is in war and you can see the consequences.

It’s currently in Alpha State, but already playable. The game is free to play and cross-platform (Windows and Linux).

This game started as a entry to a game contest (not Ludum Dare, though), which I won. It was a one man project in this days. Currently the team consist of Rick (Lead Developer), Michiel (Mapper), Matthew (Mapper), Corey (Music Artist) and Daniel (Music Artist).

We currently are searching for 3D Modelers & Animators ,Quest Designers and Concept Artists to complete the development team of Kelgar. If you are interested in developing a 3D RPG and in improving your skills, than send me a e-mail.

 

Link Sheet:
Game Design Document
IndieDB page
Old contest entry thread and current thread on PAS (=engine) forums

MiniLD game continuation

Posted by (twitter: @7SoulDesign)
Tuesday, June 26th, 2012 6:15 pm

I’m continuing my MiniLD game. More info here

Finished

Posted by (twitter: @http://www.twitter.com/itsjfletch)
Tuesday, June 26th, 2012 8:01 am

Just ported the game to windows. First time I’ve ever done this. Tested it on my computer running windows 7 and it works fine, though my friends xp machine couldn’t run it for some reason. Maybe something in the build settings of visual c++, or it’s just his computer. Feel free to try it yourself though. Just click the windows link I added to the entry http://www.ludumdare.com/compo/minild-35/?action=preview&uid=13728 .

My Moose, Its done!

Posted by (twitter: @ThePurpleDonut)
Saturday, June 23rd, 2012 10:12 pm

It only took five days longer than the competition ran for, but now Mars Moose is done…with particle effects and all that fun stuff…Please feel free to PLAY it or DOWNLOAD the source code (FlashPunk). As always i can’t wait till the next ludum dare…Its coming up!!

attempting to port to windows

Posted by (twitter: @http://www.twitter.com/itsjfletch)
Saturday, June 23rd, 2012 2:31 pm

I’ve been in the process of porting my entry (LINK HERE) to windows.

It’s going alright, just keep running into problems that take me hours to figure out.

Would the windows users here be interested in playing if I decided to finish this?

Hack-A-Jam

Posted by
Friday, June 22nd, 2012 4:09 pm

There’s a pretty neat game jam coming soon that you should join…it needs more members!

It’s called Hack-A-Jam.

Hack-A-Jam logo

What I like about it is two things: First, there’s an ‘infinite amount of categories you can win in’ which is pretty cool, since it allows for mind-blowing originality to shine.

You also get a nice badge to brag about if you’re one of the winners; which is really cool and could also be helpful on your resume in the future.

Theme and time is voted on by the community.

check it out here!

(Also notice my overwhelming presence as FilasisNome :) …it really needs some more members! 70% of the people who signed up for it forgot to attend this time (?:)

Eternal Life timelapse

Posted by
Friday, June 22nd, 2012 3:54 pm

My Eternal Life timelapse! :)

……….wtf I can’t embed the youtube video!!!! :(

ok here’s a link then: Eternal Life Timelapse

Feeling inspired…Need Feedback…

Posted by (twitter: @ThePurpleDonut)
Thursday, June 21st, 2012 8:01 pm

I just finished watching “Indie Game, The movie”, and felt like Doing something new…I really enjoyed the movie and think that anyone who has been to this website should see it…Maybe its the monster that I had but I kinda want to make a big project too.  It seems like alot of work compared to what i do now (work on something till i get bored then pretend its done), but it looks to be much more rewarding.

SO…Im really looking to see if someone thinks that this is a reasonable quest and if so what should i make and if so would you actually download this… (Im thinking along the lines of a new version of puzzle game, i like those)… If you actually read my entire rant about this I thank you very much…

Roof Jumper!

Posted by (twitter: @@ZakChaos)
Wednesday, June 20th, 2012 12:03 am

Click here to Download Roof Jumper!

Thanks again Olav for the awesome dare minild!

As every Jam i’ve done, and often heard said: I didn’t get to finish it as much as I had wanted, but I learned alot.

Spent 6-8 hours over the course of two days, puttin things here and there, had a blast with designing something as simple as possible, with self imposed dares.

I DARED to :

-Compose a simple platformer where you only run and jump

-Use a very minmal pallete of 4-5 colors.

-used only 2 different platform objects.

-implement a secret cheat code. (“SREBMUN”)

-disregard deadlines, and make the game a day late, and
release it two days late.

-Collaborate with good friend @KhyleDean

-Use Music I didn’t make myself for a change.

Had a Blast with it, and learned lots of new stuff, and more importantly, got an idea of what I need to learn, and what I want to learn.
Thanks again for runnin the comp,and thanks for all the people participating,
always lookin to the next one.
-ZakChaos

Having to rebuild level 02

Posted by
Tuesday, June 19th, 2012 4:08 am

I’m going to be rebuilding level 2, I could have had the game released 6:00pm yesterday! *sigh*

oh, well.

Eternal Life is finished!

Posted by
Monday, June 18th, 2012 8:33 pm

It’s done!

Check it out here:

This is where Death takes you to visit Metallica in a nursing home:

Water is fun!

Posted by (twitter: @AlwaysGeeky)
Monday, June 18th, 2012 7:16 pm

So I recently added water to my voxel engine and have been playing around with it…. one thing I have found out is that water is sooo much fun to code, it’s tricky to get a decent simulation and hard to get something that is stable and looks nice, but once you make something you are pleased with, you just wanna play around with it so much! :P

At this rate I might have a full voxel engine ready by the time the next LD competition drops… be able to spend the full 48 hours on actual gameplay and making a game to suit the theme…. that should be fun.

Here is the link to my article/guide/tutorial site for voxel engine resources:
https://sites.google.com/site/letsmakeavoxelengine/

AlwaysGeeky

Unnamed shooter

Posted by (twitter: @7SoulDesign)
Monday, June 18th, 2012 7:06 pm

Alright, game is done. Well, sorta. At least it’s playable. There’s only one level that keeps looping

Play here (WEB)

(use chrome or firefox, IE will probably lag)

 

The initial idea was to make a game that was half a space shooter, half exploration/roguelike/zelda, but had to scrap the second half early on. There are 3 weapons that level up when you pick more power ups, similar to Raiden. Bombs doesn’t work u.u’

I interpreted the theme DARE by making graphics that followed the NES restriction a lot more closely. I also DARED to copy The Guardian Legend and make the ship a girl, that transforms when the level start (31 frames :0)

Also, I DARED to try some stuff in Construct 2 that I never tryed before, like loading the level from a .tmx (Tiled file) using XML, and using SpriteFont to create the info in the HUD

Music by http://ozzed.net/

We’re Almost Legally Insane

Posted by (twitter: @Puzzlem00n)
Monday, June 18th, 2012 5:58 pm

So, basically what’s been going on with me and Wonckay’s game is that we don’t know when to stop adding stuff. We just want to keep widening our scope, and it’s becoming a bigger and bigger project. At first, we just wanted to “The Jam” it, take an extra day, but now we can’t stop. This game is turning more and more huge, and we can’t bring ourselves to cut anything out, because well, that would be a disservice to the game, right? We talked it over, and Nick has this to say:

“It’s for the journey, not the goal.”

I think it’s better to do what makes the best game. It’s not a competition, and it’s our first time. [as a team, anyway.]

So, we’re going to take yet another day. And maybe more. And in the spirit of the MiniLD, we will break the rules to make a game of mass awesomeness.

AGGH! Last minute error

Posted by
Monday, June 18th, 2012 3:12 pm

I was 10 lines from completion, and then an error came out of nowhere!
My aim was to submit it by tonight, but it’s late and I’m tired, and I think it’s the interpreter…

So I’ll continue it tomorrow.

*Sigh*

Eternal Life

Posted by
Monday, June 18th, 2012 2:59 pm

My game’s coming along! I had to start pretty late, but I’m quite pleased with the idea.

EDIT: Maybe I’ll leave the player to discover the most gruesome moment in the game for themselves, instead of using it as a promo pic.

UPDATE: It’s almost finished!

Here’s another screenshot:


All posts, images, and comments are owned by their creators.

[cache: storing page]