Archive for the ‘MiniLD #34’ Category
First MINILD
First time I’m interested in a MINILD, the theme is really cool this time. I’ll be trying to make a game similar to The Guardian Legend, in which you have a space shooter and an exploration/roguelike game all-in-one. Graphics will be 8-bit, trying to follow the NES restrictions
These are some sprites I made in advance, the girl will transform into a ship, like in the game
Using Construct 2 and Photoshop
I’m in! If I have time!
I’m going to try and do this MiniLD, it’ll be by myself so it will probably suck. But it’ll be fun to experiment and get crazy. Be playing some old DOS games too this weekend, like Populous and Dungeon Master 2.
Belated I’m in!
I woke up feeling very unmotivated, played some Red Alert, and then some time in the afternoon I fell asleep. After some faffing in Blender, however, I suddenly feel a lot more excited, and so I’m in too! Whoop. I’ll be using good old Python with pybox2d and pyglet. Can’t wait to find out what my game’s about!
Foosball Warriors: One Night Down
I’m taking this theme pretty seriously, making a game that I would ordinarily never make. I’m making a game about Foosball Death-Matches in a distopian future. I think I’ve finally lost it, someone help me.

You can mess with the little foosball table here. Use Z, X, C and V to control the handles. You hold the key down to move the men up and down and release to kick.
Edit: the link was broken, fixed it just now.
I’m In! (Way Over My Head)
Well, apparently it’s an unspoken rule that I have to make an “I’m in” post. So yes, I am “in”. As Tim explained, I’ll be helping him with the story/music to his ridiculously complex game, and maybe I’ll learn something about programming and how trying your best is all that matters along the way.
About the game, it focuses on the psychological aspects of life and death, making you the arbiter of who lives and who dies based on helping your crew mates fulfill their basic needs. Basically, you’re sort of like a soup kitchen. Wait, did I ruin the dark aspect of the game with that simile? My bad, Tim.
“Let the games begin.“
Uh, first post and dare
Even though I have little programming experience, I’m going to be participating in this Ludum Dare (albeit not a “real” one) …
(hopefully) I’ll make something awesome!
-pi399
Uh… READY PLAYER TWO…?
Well, I made a deal with Wonckay I’d make a post right after he got the courage to make one. So, let’s see….
What do you do after you barely scrape through making a basic game in LD23?
Throw caution to the wind and make an extremely complicated one that totally overshoots your past experience! (Hey, the theme is Dare, am I right?)
So, Wonckay and I have been planning this game all week, and we have something that, if we can pull it off, should knock the socks off of everyone wearing them. We think you’re all going to enjoy it, and we know we will.
The art style is going to be based off old vector stuff as seen in games like Asteroids and Lunar Lander, which should be simultaneously easy to make and cool looking.
Wonckay just made his first post, so I guess that means we’re rolling now. (And apparently willing to give away personal information… I’m Tim.) I’ll be back later to show our progress, and maybe tell a story I’ve been wanting to.
READY PLAYER ONE
Hello, everyone! My name is Nicolas (Giving away personal information online, hooray!), and I’ll hopefully be joining in for the fun. I’m enthusiastic to start working on creative projects, and it’ll give me some things to do this summer. Also, I’m looking forward to the upcoming, unique (Unique=theme, pun or something?) challenges of this competition. I’m not much of a programmer, (I lied. I’m not actually a programmer at all) but maybe, I’ll learn a few things while I’m here.
I’m also in for the miniLD!
I’ll be using the same tools:
- IDE: Eclipse
- Language: Java
- API: LWJGL & Slick2D
- Graphics: Paint.NET
- Sounds: SFXR
This time I will make sure not to make something too big. I learned my lesson from last Ludum Dare. As usual, I will write everything from scratch.
Im definitely in.
I’m ready. No clue what i’m gonna do, but probably something real world, as i have minimal programming skills. I’ll keep y’all posted if anything happens.
6 hour game jam while on an airplane!
Friday, June 15th, 2012 4:10 pmOn Wednesday I got on a 6 hour flight from my lovely home near Seattle, to Hawaii. I had arrived way to early and waited in the gate for 2 hours, which got me thinking and I decided to do a game jam while on the plane! Even though it was only 6 hours I used one of my 2D game engines that I managed to shove in a repository and clone onto my laptop before I left. Unfortunately they were out of first class, and me being the big person I am hardly fits in the coach seats, but I managed to get my laptop out, my extra batteries, and my headphones out as soon as they let us turn on electronics. I managed to make a fun little 2D sidescroller, but collision detection was being a pain and I had to resort to per-pixel collision, which is sort of cpu intensive the way I do it, another thing is there was no internet on our flight, and they block cellular connections so I was cutoff from irc and everything else. At least I got 6 hours of fun, and managed to elbow the person next to me at least 4 dozen times, and It made the flight go by so quickly. I think I am going to make the “Mile High Game Jam Club” with a set of rules similar to the comment I posted on http://www.ludumdare.com/compo/2012/06/14/joining-the-mile-high-club/ so I have a reason to program every time I am on a plane!
Helloalo!
Hello! This will be My First Ludum Daré! I’ll be programming in Inform 7 for the miniLD, but by the time the full blow comp in august, I should have learned graphics programming ::D
I’m 14 and I’m all the way in wales.
Thanks for being such a nice community!
Joining the Mile High Club!
Thursday, June 14th, 2012 7:06 pmWoooo, Ludum Dare 24th on August 24th!
Except… I will be 10.000 feet above the ground that weekend! I have a Tokyo-Sao Paulo flight leaving on August 25th, 7GMT, and arriving in Sao Paulo August 26th 12:00 GMT (with a 5 hour layover in Houston). Let’s think about it:
Negative points:
* No internet access (I will probably have to join the Jam)
* Probably no electricity (Prototype on paper, bring extra batteries!)
* No feedback on my game (Maybe I can ask the Air Stewards to playtest?)
* Tiny netbook screen!
Positive points:
* Badass as hell!
Am I doing it? Absolutely! And I challenge you all to find a weirder/more limited developing environment
See you in august!
Hello, World!
Hello, I’m new around here. I’m a 13 year old from the united states and lately, I’ve been studying java in my free time. I may compete in MiniLD #35 but due to me being at my grandparents’ house and just learning how to render sprites, I might be cut short on time. The only programming language I know is Java, but I’m also pretty experienced with the graphical scripting language Scratch (see my profile here). If I compete in MiniLD #35, the game that I make will be my first full game that I make using Java. Wish me luck!
What’ll probably happen when I have to leave mid-way through the compo:

To Join or Not to Join
Thursday, June 14th, 2012 3:39 pmI really REALLY want to join the next Ludum Dare competition, but I’ve never made a game in so little time before.
Also, I’m not sure the difference between a MiniLD and a normal LD. I hope it’s the same thing, because during the summer is the only time I can join it.
I hope my skills in Flash don’t fail me now! I may make some good games, but it takes forever to get some things to cooperate with me. I absolutely hate doing collision physics because it’s a lot of frustrating trial and error. I also don’t want to spend my entire time working with the world render-er. Am I allowed to reuse code I’ve already made before? If so, then my originality will need to be key. Also, I want to stand out from the rest which might be hard. There are hundreds (thousands?) of brilliant programmers here, and if I am to stick out, I need to be strong.
As you can see, this might be a bit fun for me to participate in. (In other words, I’ll be a reck!)
I wonder who I’m posting this to. Will everyone see this, or just people viewing my profile? O.o
- Zanz
UPDATE:
It’s been 2 miniLDs now, and I’m feeling more confident that I’ll rock at the full Ludum Dare. I doubt I can get first place in anything though; I’ve seen some of these submissions and they’re absolutely amazing. I think I know what to focus on though.
The beggining
Here goes.
I’m new here, decided to start making games in my spare time as a software engineering student.
Lots of programming background, no asset creation background leads to a fairly standard software developper.
My two friends and I will be participating in this Mini-LD as a test run, we will be logging our progress here.
I will be posting a link to our trello board/ github repo later on today, feel free to send feature requests once they’re up.
A Sort Of Revelation
I’ve been putting off writing this post for a while now, but I’ve decided I have to man up and make it. You see, I recently realized that the reason I’ve been failing as a game developer is that I haven’t been being true to myself. At all. And I need to apologize for that. I’ve been being someone that I’m not around here and in my games.
As soon as I started wanting to make games, my dream was essentially to make a game that expressed who I was. That was all to do. I’ve seen so much good that indie games can do, breathing every fiber of the developer through the work. That was what I wanted to do. But it wasn’t what I did. No, the two game attempts and the one game I made while I’ve been here have been complete ripoffs of other people’s style. I was thinking all through making them, “I’ve got to make this game cool. So people like it.” And that’s how I failed. Not only in how I failed in the substance of the game, because even if they were all huge successes, they wouldn’t have satisfied me. Empty was just, in my head, a game I thought someone like Jonathan Whiting would make, and I tried to go off that. Not in the art style too much, but in the substance. I was never making anything from my own mind, something I could work over and call my own. And that has hurt me.
Not to mention my posts on the site. If you look down my profile, all you’re basically reading press releases. Do I ever say anything besides updates on a game I’m fumbling through the creation of? Not at all. It’s just stuff to post so I can pretend I’m active in the community, when I’m really not. Maybe my press updater side is. And then there’s the occasional rambling about where I see myself in the coming days with an over-dramatic air. (This post doesn’t have that feel, does it? Because I’m trying to focus on writing like a human being and not a propaganda agent.) So, in this area, I’m going to try to be more real. Maybe go on IRC more. I mean, I still haven’t really accomplished my secondary “make friends here” goal.
So, this is all what the Dare theme taught me. In my case, to “Dare to be Unique” is just to be my actual, true self around people. Which is why I truly am under the belief that Cell has created the greatest idea for a theme ever.
Now for some updates. Which, of course, I can’t just not make, but you know, I’ll try and do more stuff true to myself stuff to balance it out. I’ve decided that I need to bring in a partner for this one. I want to make this game something I can be be truly proud of, but I need someone to help me balance me out and develop my ideas. And with that, I’d like to introduce the community my best friend and other member of my new two man devteam, a man who prefers to refer to himself as Wonckay24. (I feel like I should try and convince him to take the numbers off the end, but whatever he prefers.) He’s going to be making his own account very soon. He can’t program, but he’s a major creative asset, as he’s excellent with writing and music, but he’s never worked his talents into a game before. He’s also often keeping me on the ground with his trademark cynicism. You’ll all have to get used to that. I’m hoping we can put together something great.
I’m going to be trying to post a lot more. And so will Wonckay, I hope. I’ll also try to get a blog running soon.
My Game Engine :D
So this is the game engine I’ve been working on since January. I think it’s come a very long way. It’s written completely in C++. The screenshot is of the editor. It’s built off of the API. I never came up with a cool name, so it’s just called GameEngine. It’s a lot like Unity. It uses Irrlicht for rendering, Bullet for physics, and Lua for scripting. I’ll be using this in the MiniLD. The editor also has support for C++ projects. It builds your games for Windows and Android so far. Working on Linux and Mac. I work on it when I can now, though I just graduated from high school, so the grad parties are pretty amazing/time consuming
. Also, I live in Hawaii, home of the world’s slowest internet.
New :)
hi my name is Leon and i love making games i thought i would introduce my self
*im 12 yrs old(i hope thats ok)
*i can program in multiple languages like java, c++, c#,php, ruby, python , etc
*i live in australia
*love making games
Survey Results Are Here!
The survey I had posted a few weeks back is now finished! The results can be found via the link below:
Enjoy!
-Bret Hudson ~ indie(Function); CEO




