Archive for the ‘MiniLD #33’ Category
Hi everybody I finally completed my MiniLD 33: Doodles entry. I used the doodles as enemies. They steal your Game Boy when you leave it unattended, and to get it back, you have to navigate through 5 doodles’ scrolling attacks. You are a volatile dot that moves sort of like the Asteroids ship but with burners in 8 directions.
If you touch the black area, you get sent to the beginning of the level. Each level has a different style attack, and it gets harder to navigate as you go. The goal is to make it through every attack and get the Game Boy. A secondary goal is to do it as quickly as possible because there’s a fastest times list.
Some levels force you to go backwards at times, and the dot is hard to control if you aren’t able to make it stop completely. In case you’re interested in playing, there is a Windows executable and a Linux/source package available (if you have an old version, these link to updated versions with a bug fix and a distance remaining feature). To run the source, you’ll need to have Python, pygame, and numpy installed. The source can also be used to install the game on Linux.
There is a homepage with the download links and a few more screenshots.
I’ve been making progress here and there on my mini ld entry, learning Unity as I go. I would say that I’m super happy with my progress, except that today is March 31. I guess I’d call what we have now an “early alpha.”
The enemies don’t even move properly yet – let alone fight back – but you can shoot them and they explode into guts! More importantly, it’s now at that special point where the developers love to play around with it over and over, and an actual game is right around the corner :).
Anywho, I’ve been having fun with it. I had a couple of artist friends hanging out last night and they gave me some awesome artwork to use! I’ve been up since then adding it…
I’m hoping we’ll kick it out like that again today, so maybe you guys can check out what we have so far and leave some words of encouragement?
Game (Unity web player):
P. s. Lest you think this game is about the senseless slaughter of innocent creatures, it’s not. You play the role of a frog who is a hero in his society:
I actually wanted to do the Mini-LD. Turns out, I was busy with different things.
To be exact I spent the last 2 weeks almost completely with my dad and school stuff.
My brother had this random idea to set up a small personal weather station with a site for our local network, so everybody in the family knows the exact stats of the weather (Wind, temperature etc.). My dad (who’s a amateur radio fanatic) liked that idea. So we randomly decided to get that on paper. We’ll see how it turns out.
In other news: I didn’t do the Mini-LD
My entry is done! I threw together some AI tonight to compensate for lack of online play, it works pretty well surprisingly! LAN play is still supported, but it’s a bit ropey. Anyways, it can be found here: http://www.ludumdare.com/compo/minild-33/?action=preview&uid=1154
Here’s a timelapse of my work on Beat The Wall. One frame every 30 seconds.
So, here’s my doodle for MiniLD 33. If you can’t tell, it’s a tower on a floating island. I’m not sure what the gameplay’s going to be quite yet, but I also did a mockup of what I wanted it to look like:
Ahoy there, anonymous gift sender – thanks for the Christmas gift exchange gifts They actually came in a few weeks ago, but I was at GDC, so I forgot to post for a bit!
- Swell Mega-Stein
- German Gaming Magazine
- A festive snack!
Unfortunately the gift I sent was “returned to sender”
Starting now, ending by the end of the month, GMT…
I’m glad I thought to stumble across here when I did; this is a perfect opportunity for me to do two things I’ve been threatening to. One is to learn Unity. The other is to make a game I’ve been meaning to. It’s based on one of my friend’s ideas, and another friend’s drawings.
Here are some selections of drawings for the idea, “A game where you shoot frogs:”
The idea is that you are a policefrog who has to shoot criminal frogs while avoiding civilian frogs. It’s going to be a first-person rail shooter. You will be stationary at each level and perhaps, can strafe a tiny bit (but basically, your movement and view will be extremely restricted).
I’m going to try to learn Unity as I go this time around – a tricky prospect, I know. My plan is to have the core game mechanics down in 48 hours. If not, I’ll ditch Unity and fall back on the familiar territory of Ogre 3D.
I want the game to have 2.5D graphics – with creatures made from 3d collections of cut-out paper drawings. This was my plan for this game even before I read the theme here. My hope is that it makes for a charming, humorous look, especially when the hand-drawn guts start flying!
I’m not sure how much color I will want. I think I’m going to play it by ear. I’ll post some other parameters I’m working in later :).
After one week of mostly squishing bugs, my entry for miniLD #33 is now (mostly) finished
I kinda rushed towards the end, so the interface is a little ugly, and there may still be the occasional bugs. This is also the most complex game I’ve ever attempted to make.
You can play the game on my entry page.
I’ve actually submitted the game before the deadline but forgot to write a post. So here it is:
You are a node reviver, your job is to reconnect nodes that have lost their connections to each other.
Move from node to node using the arrow keys.
The connections between nodes will become active once you’ve passed over them.
The goal is to activate all connections to finish the level.
Note that you can only move when standing on a node, so you need to plan your moves accordingly, especially when drones are around.
There are two types of drone:
- orange drone: just wanders around
- red drone: follows you using the shortest path
This game was written in Python and uses Pygame internally.
Note that there is no sound, as I didn’t have enough time for that.
You can download it on my entry page.
I’m not sure.
Well, after getting tangle in Perl, it became too much to handle. I’m too anal about my code to use Perl, it seems. The OOP really got to me.
I’m using C++ right now.
But… I’m not sure that I’ll make my 1 week time limit.
When Wednesday (the 1 week deadline I set for myself) comes, I’ll submit what I have. It won’t be complete, but hopefully it’ll be something.
Well, that being said, I’m still working on it.
I’ve switched my tools around a bit, but I’m not going to post them just yet. I’ll post more later.
I’m going to finish this game one way or another, I promise you folks that.
Well, stay tuned…
Peace, love, and understanding,
Well, I got a lot more than I expected done this weekend! Got the networking working, although I switched to ENet for the game logic. Still going to use IRC for the match making, but gotta look into NAT traversal in the coming day. Units work, control groups work, need to add some blocking objects to prevent rocks and arrows hitting you, and also differentiate between a “move” and “attack move” for a more micro heavy game. I might work on making the unit collision a bit nice, but that’s not important to me at the moment – it’s functional Big thanks to Cell for drawing me up the solider and archer sprites too! Here’s a picture of it in it’s current state:
The code is also available at GitHub in a branch of my engine: https://github.com/neilogd/Psybrus/tree/MiniLD33Game
Break The Wall
This is my entry for the Mini Ludum Dare #33.
It is written in java using libgdx. I used bfxr to create the sound clips and gimp to create a few textures. The rest of the game is composed entirely of runtime-generated box geometries, allowing me to focus on the code and not worry too much about the art side of things.
To play: download and run this jar file: btw.jar
Windows: double click the file
Linux/Mac: java -jar btw.jar
How To Play:
use either WASD or u/d/l/r to control the position of the character
press spacebar to jump
press enter to fire
Starting on the day something is due is decidedly ill-advised, but, as I understand it, the submission date for this mini is flexible, so there’s that.
No idea what’s happening here, yet, but there seems to be a bit of a hostage situation with the knight…if only some brave adventurer would come rescue him…
Of note: I’ll be starting with a little bit of skeleton startup code rather than going from scratch. I’ll post this when the entry is done.
I finished my MiniLD #33 entry! What kind of game is it? It`s a point-and-click escape game! You don`t see them often, do you? And it includes many awesome things! The first one is self-made graphic engine! It literally draws levels.
And the second is draw-what-you-need system. I already posted a screenshot of it. Niiice, right? Oh, the third thing: in-game hint system! You don`t need a walkthrough button anymore, just call Virtual Bro and he`ll tell you what2do. And fourth – Portal-inspired plot! It even could use a cake. Indeed, a cake is vital in games. You can starve without one.
Ok, play this game here!
I managed to submit my game NyanDoodle to MiniLudum Dare #33.
You play as NyanCat and have to avoid the evil tacs nayn. Collect woolballs to increase your score.
You will get faster every time a tac nayn appears Ö[,,_,,]~
There are 5 different Nyan Cat remixes made by me, which are randomly played.
Please play it and tell me what you think :3