Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 25 days, 10 hours, 34 minutes, 9 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    Archive for the ‘MiniLD #32’ Category

    A Winner is You, Pigrashounen and John is Back

    Posted by (twitter: @legacycrono)
    Tuesday, February 28th, 2012 3:26 pm

    MiniLD #32 is over for me. Although I did not made the number of games I expected to make (mostly because I procrastinated a lot this weekend – as usual), I am satisfied with the result. The first part of my completely devious game-developing adventure was to create a pack of 50 or so games, with a very retro aesthetic. And as it turned out, 50 games was a bit out of hand after putting my procrastination time on the equation, so I felt comfortable reducing the goal to a puny number of 12 games. This pack of games was titled Super Advanced Hyperst-uh… err it’s the title you see above. Also known as 12-in-1 LC Collection.

    After creating those 12 little games, I decided to make something more complex. My first thought was to create a randomly-generated RPG final boss battle thing. I went as far as to create randomly named characters with randomly generated status, and a menu. And it was actually looking pretty good to be honest. Of course, the random name generator was a bit crazy, generating things like Gridobrezhiu, Equicrocro, Pigrashounen, Her and other bizarre things. Aside from that, works quite nicely.

    Utekyasos is a perfectly common name... somewhere

    But once I got to code the enemy, I realized it would be way more complex and time-consuming than I thought. So instead I decided to go back and make a platformer instead. At first I had no clue what to create, so I just started drawing tiles, tying things together, coding collision and stuff. Then I had the idea to include a character from my previous game – Subject 0017 from Fate of Mankind, to be more specific. Then I had the idea to make it more or less like a sequel. And then… well, just play it. If you liked Fate, you’ll enjoy Tower of Mankind.

    Now with more crumbling towers and cheesy lighting effects

    Aaand weekend’s over, time to rest and enjoy some games! Anyway, I’m pretty happy with the results and had a lot of fun. You can check out both Tower of Mankind and the 12-in-1 LC Collection on my MiniLD #32 entry page.

    I made a kitten generator.

    Posted by (twitter: @tut_tuuut)
    Sunday, February 26th, 2012 12:02 pm

    For the 5th game of my Mini Ludum Dare 32, I made a kitten generator (that uses a lot of CSS and a few JS).

    I keep finding the 4 others game of this Mini LD are quite awful, but I’m very proud of this one, though it is very simple and doesn’t require anything else than a mouse (which is good for a cat game, uh?).

    The scrrrrenshot of "Kitten’s eye"

    Meaôw!

    And I’m quite satisfied from the namespace I’ve chosen for my jQuery events for this game, too.

    My feline namespace

    My feline namespace

    You can see it there before I submit my LD entry. :)

    Mini LD Progress – 20 Games Done

    Posted by
    Saturday, February 25th, 2012 8:39 am

    Well, that’s an excellent first day. I just finished two more games:

    Ghostie’s Cave (Spent about 1.5 hours on it)
    Let’s Explore Ghostie’s Cave Together (Multiplayer edition of the first one – coded in under 15 minutes)

    Here’s the screenshot:

    To everyone else competing: Bring it on!

    Mini LD Progress – 18 Games Done

    Posted by
    Saturday, February 25th, 2012 7:08 am

    Hi all,

    I’m just about done for the first day of the mini LD. One more game and I’ll call it a night. So far I have completed 18 games. From the look of the spreadsheet the rest of you have some catching up to do.

    These are the games done so far:

     

    Ghostie Plays Bullrush
    Ghostie Plays Minesweeper
    Ghostie Plays Soccer
    Ghostie Plays It Safe
    Too Many Zubats
    Catch Them Zubats
    Which Zubat Am I?
    Ghostie Goes To School
    Ghostie Crosses The River
    Feeding Time
    Feeding Time 2
    Survival Time
    Ghostie Defends The Kingdom
    Let’s Defend The Kingdom Together
    Let’s Play Soccer Together
    Zubat Cave Race
    Race Across The River
    How High Can You Get?

    11 of these were coded in 15 minutes or under and 4 of them are multiplayer games.

    Here are some of the highlights:

    Ghostie Goes To School

    This is my personal favourite. It is the story of an innocent young Ghostie facing the challenges of school life and growing up. I consider it a piece of art.

    Too Many Zubats

    Ghostie must cross a cave filled with Zubats to collect cherries. Very difficult game. So far my highscore is only 2 cherries.

    Ghostie Defends The Kingdom

    Defend a castle from the Zubat Horde. Very difficult but I’ve managed to beat the game so it is possible. I think it’s fun.

    Feeding Time

    You are a shark that eats that eats a whole bunch of fish. Can you eat them all before the jellyfish blow you up with their explosive stingers?

    And yes, I did steal some sprites from Pokemon. Whoever wants more rules, doesn’t win!

    I’m looking forward to playing everyone else’s games when this is done, and having people play mine. Good luck everyone.

    Practice MiniLD32, Progress Report

    Posted by (twitter: @xMrPhil)
    Saturday, February 18th, 2012 11:43 pm

    I spent the day “working” on my warm-up MiniLD32.  I have the general design done, it’s a sort of gopher smash on the head game, except you are on a float throwing beads and doubloons at people in the crowd instead on hitting them on the head.  I was going to use Orthello2D with Unity but after some hair pulling figure out it hasn’t been update to 3.5.  Then, I started figuring out how 2D Toolkit worked, but it dawned on me an hour or so in that I couldn’t use that in a Ludum Dare because I can’t share all the code.  So, then I started floundering around trying to get some basic things working a la from scratch.  After Google-ing some problem I ended up watching 3 hours of YouTube Unity tutorials.  So, a most successful warm-up so far, as long as you think of warm-ups as making all the mistakes you can’t afford to during the actual Ludum Dare.  I’m headed to bed now, but I could still have something playable by the end of the day tomorrow, stress on the could.

    This Weekend! Practice MiniLD32, Theme: Mardi Gras

    Posted by (twitter: @xMrPhil)
    Thursday, February 16th, 2012 9:59 am

    I missed the nano practice round, so I’m doing my own warmup. I’ve chosen the theme Mardi Gras because it’s Mardi Gras weekend (Mardi Gras is Tuesday, Feb 21st this year.)

    Mardi Gras

    Theme: Mardi Gras

    No hard rules, timeframes, start or end times, or judging, just fun. Post what you make in the comments.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]