Archive for the ‘MiniLD #31’ Category
nanoLD – Make a game in 48 minutes!
Saturday, February 11th, 2012 4:34 am
Sorry for being a bit late with that! To prepare for the miniLD #32, today we will be making games in 48 minutes! No rules, use whatever you want to! Remember to join the IRC channel! There are no submissions, use Twitter #ld48 hasahtag, come about to IRC, post your finished stuff on G+.
The theme is…
EDIT:
Leave links to your games in the comments!
Ludum Dare 22 entry Four Hats now available on App Store
We took our Ludum Dare 22 Jam entry a bit further than expected and turned it into a full game. It is now available on the App Store as a universal app: http://itunes.apple.com/us/app/four-hats/id493969910?ls=1&mt=8
You can read more about it and look at our LD post-mortem on our blog.
Introducing Ludum Dare to my mates, and looking for people in France
First off, if you’re in or near Montpellier or Béziers in France (Hérault department in the sunny south), or willing to haul your way over for LD #23, please contact me.
Now that the dates for LD #23 have dropped, I’m starting the preparations for a friendly “jam” event to get people participating.
My grandmother has a house with a large garage, a nice little garden and a barbecue, I’m hoping to be able to invite a bunch of non-LD friends from my CompSci university course and spend the weekend making some juicy games for LD. I’ve spoken about LD to these friends, but most of the time they seem to react as if it’s some kind of impossible feat, but I know for a fact that LD is not only possible, it makes other “impossible” feats feel much more within reach.
If anybody wants to join in, I can look for accommodation options for some more people, and if there are other residents of the area willing to join in, we can possibly join our efforts and get some real action going.
Also, I want to urge all of you to try and get at least ONE person you know to join in for Ludum Dare. Choose somebody who is always talking about some idea they have but never get round to doing it, and get them to participate, even if it means strapping them to a computer and pumping them full of caffeine intra-veinously.
Also, if you have any ideas/suggestions/warnings on organising a DevJam at home, please drop me a comment, this is my first time organising such an event, so even if something seems obvious, it might just be something I’ll end up overlooking
C++ and SDL? is this allowed
Hey guys im completely new to LD, and im very interested to give it ago, but i have one simple question, can i submit games coded in C++(+)SDL? I saw the games in LD22 could be played online. but im pretty sure a exe can not be played through a website (i maybe wrong).
Cheers
Krony
A new indie game!
So I haven’t really been active in the community after the big Ludum Dare ended because I’ve been busy deepening myself in to the world of libGDX! Me and my cousin have made a game together (: and I thought “why not share with you guys?”. Kinda.
It’s called Monster Puzzle RPG and the battle system is sort of a mix of puzzle and adventure RPGs, kinda. In a way. Maybe.
Download Monster Puzzle RPG on Android Market!
Monster Puzzle RPG on ModDB!
Read more about Monster Puzzle RPG in my game development blog
I’m really looking forward to the 10 anniversary Ludum Dare and I hope to improve a lot for when the time comes!
Mini-LD #32 – Let’s Rock!
Quantity over quality? Yow! I’m down for that!
Here’s what that looks like for me:
- Python and Pygame
- Microgames
- Sounds made by me into my microphone in Audacity and reused
- Microgames
- Dance music (for me, not for the game)
- Microgames
Look out for epic tales such as…
- Click the red square!
- Leave the room!
- Solve the math!
- Click the moving circle!
- Jump the gap!
These tales of bravery, courage, and heroism plus many more will be my contributions to Mini-LD #32.
Peace, love, and a sweet hot beat,
- Henry
I Need Advice
Saturday, February 4th, 2012 11:54 pmHi,
I’m looking to move into three dimensions for my next ludumdare and i was wondering if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.
Thanks to whoever replies,
Solokix
After sitting dormant for a couple months, my LD21 entry gets a revisit.
A video of the gameplay can be found here.
I don’t have much to say about it except that I hope there are some people that want to play it!
This is the year
Soon to begin learning game programming. I know many ‘just do it’, but I need to do it my way.
I was just on your donate page. I see you got one from Anonymous. That’s cool, cause I would really hate to get on their bad side.
ndotl
Ludum Dare Meetup Discussion (GDC Monday)
In case you haven’t heard, on GDC Monday at 6 PM will be a free screening of Indie Game: The Movie available to all GDC attendees (well, the first 500 that arrive). After the movie, there will be a panel featuring the cast and crew. This event overall is expected to last until about 8:30 or 9 PM. For reference, the Independent Games Summit ends at 5:30 PM.
http://www.gdconf.com/news/gdc/gdc_2012_to_host_special_indie.html
Our original plan for the meetup was Westfield Mall Food Court right after, but they close at 9:30. We need a plan B.
From our last survey, it sounds like we’re going to need a venue for ~50 people.
Here is a new survey:
https://docs.google.com/dE5rVnZ3eXZXTHJ1VHdURFJaSVhIdEE6MQ
In the Old Survey:
- 68 people said they would like to attend a Monday Meetup.
- 58 people said they would like to attend a Friday Jam.
That’s a lot!
Visit the comments below and help us figure out what we’re going to do.
Dev Blog
Hi all,
I am sad I could not participate to the last Ludum Dare mainly due to the simple fact that I was working to release the very first commercial game of my very new small business.
Now that I have finished this project, and since I owe much to the Ludum Dare community because it is always a source of personal motivation as well as a trigger to enhance my creativity I would like to share some things about my developement (postmortem like ) in a series a articles which would cover a large array of themes from project management, to languages, gfx, sfx, install process, strange device handling, etc…
So, would you be interested by this kind of information ? And is Ludum dare a good place to publish that kind of stuff ?
Thanks for your answers
MiniLD #32 – Quality vs Quantity – February 25-27
Wednesday, February 1st, 2012 8:09 am
The goal
The goal of this Mini LD is simple: Who makes the most games, wins!
How many games can you make in 48h? Ten? Twenty? Fifty even? One way to find out! Take part in this month’s Mini LD!
Rules
- Whoever makes the most games wins!
- Whoever wants more rules doesn’t win
Challenges
A game counts as two if it matches one of the descriptions below! Each challenge can give you the extra point only once! No stacking!
- Code your game in assembly language
- Code your game for a retro machine
- Code your game in under 15 minutes
- Code a multiplayer game
- Code a spatial 4D game
These are impossible to achieve on purpose! So disregard that and just have fun
[ View All Games ]
Add yourself to the spreadsheet and track your progress!
When
The official miniLD weekend is February 25-27. But if you don’t have time or want to do this in other time for some reason, feel free to pick your 48 hours anytime starting now, until the end of the month!
Submissions
The LD submission form accept only up to 5 links! What can you do about that:
- If your games are web based, create a ‘menu website’ for them
- If your games are downloadable, put them in one big zip!
Also, please make a list of your games, any challenges you managed to complete *giggle* and some descriptions and instructions if you feel like it on the submission description form.
The bundle
I highly encourage you to use common framework for you games so that you can have a number of minigames in one big product!
The Pirate Kart
At the same time Glorious Trainwrecks are organising Pirate Kart V jam! Their goal is to create 2012 games in 48h! I encourage you to kill two birds with one stone and submit your games to the Pirate Kart!
The Pirate Kart V announcement post

nanoLD
Make a game in 48 minutes!
Done with around 20 entries!
Looking forward to it!
Sos
Tool Update: Online HTML5 Mapper v0.5
Sunday, January 29th, 2012 8:37 amFirst, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features
- Map Zoom. Yeah we got zoom!!
- Right button erase (reset to tile index 0).
- URL API.
- Small UI rendering fixes.
More info here http://callidusrex.com/?p=101
ItMOtR Timelapse!
So, i finally submitted a timelapse for my game, “In the middle of the road“! (ItMOtR for short)
I cut out parts where i did nothing, and missed some other parts.
My game, RUN, was featured on Edge!
http://www.edge-online.com/features/friday-game-run
This is so incredibly cool for me, especially since this was only my second ludum dare!
Coracao Branco v0.1 Hintthough/Walkthrough
I like hard games, I tried to make Coracao Branco nearly impossible to win without hints on purpose, but I wanted it to be winnable just using hints. Anyway, here is a hint through at the top, and an actual walk through at the bottom.
Hints:
Puzzle 1:
- This is the title screen. No tricks here, just do as it says.
Puzzle 2:
- The game has started, and this acts as a sort of tutorial.
- The heart is the one speaking.
- Even after you changed mitso to something else, clicked on him, and waited until he is gone, you still need to do something to advance.
- Try using the standard controls in video games to advance.
Puzzle 3:
- This is the first real puzzle. You need a very specific answer now, not a general thing like not mitso. Capitalization and spelling is important.
- Notice the g. Its important, but not for this particular puzzle. This puzzle is a lot simpler than that.
- He asked you a question. You should respond.
- Generally, use the same conventions found within that puzzle.
- Here the answer is found within the body of the text.
Puzzle 4:
- Coracao Branco does not lie.
- Really, the answer is obvious.
- There is nothing subjective here.
- Sometimes you want to take things as literally as possible, other times he is speaking extremely figuratively.
Puzzle 5:
- There is no clear question or puzzle here, but this time its a game of guess who.
- Google is a friend while solving theses. Here there is a reference you need to look up.
- Its a reference to a book.
- This book is so famous that references to this book have their name.
- There is only name in the full version of this reference, and that is the answer.
Puzzle 6:
- I goofed here. The answer is “gronk”, but I meant to but something else. Continue reading the clues and you may found out what that was.
- I also meant to add the phrase “different book”, but I forgot to do that as well.
- This word is closely associated with the book in a meme like way, and it does in fact start with the same first letter as the last answer.
- It is no longer a name.
Puzzle 7:
- Everyone spells it wrong. Its impossible not to.
- If you don’t spell this wrong, you will spell spell it wrong.
- There is only one word like this.
- This puzzle is very similar to an earlier one.
Puzzle 8:
- You cannot open Coracao Branco alone.
- You can do it, but you need help.
- The point of this game is to open up the heart.
- This might technically be the one time Coracao Branco is lying, but since you are looking through the walkthrough
- This person is known by many names, but you do not want to enter in his true name.
- Some of my puzzles are a bit egocentric.
- The proper name is the one associated with Ludum Dare.
Puzzle 9:
- All the words have something in common. You need to complete the set.
- He is really just saying the same thing over and over again.
- This puzzle is easier if you are multilingual.
- Several words could theoretically complete the set, but only one is correct.
- To find the correct word, look at the title of the game. Its not English, is it?
Puzzle 10:
- Several puzzles like this want you to look at previous answers. This is one of them.
- Usually these puzzles want you to look at the previous puzzle, though that is not always the case.
- Puzzle answers can be interpreted different ways depending on the context.
- Here you need to interpret it as it would be in the main language of the game.
- You could interpret the previous answer as a well known acronym.
- Here you want the actual conventions, not the puzzle’s conventions.
- This is the first answer that is multiple words.
Puzzle 11:
- I did not make this riddle up, its slightly famous.
- One word, lowercase
Puzzle 12:
- We is plural.
- Depending on how you look at the nature of Coracao Branco, it may only refer to one person.
- The answer is on the title page.
- English Latin refers to the 26 letters of the English Alphabet.
- To convert just split ash and drop accents.
Puzzle 13:
- Solving this puzzle requires knowledge of two languages that are not English.
- The question is in the same language as the answer, but not the source of the answer.
- This language is Japanese.
- You have entered an answer in the same language as the source of this answer before.
- Remember to use the same spelling and grammar conventions as in the question.
Puzzle 14:
- This isn’t an existentialist or religious question.
- This time you are part of the we, but that may not be true. At the very least it is true for Corcao Branco.
- Here refers to the game itself.
- It’s two words.
- It’s the same reason there are puppies to be slain and blocks to be turned to gold.
Puzzle 15:
- Math time!
- You need a basic knowledge of calculus to solve this.
- x is not the variable.
- There is a reason the S is capitalized, it has to do with the notion being used.
Puzzle 16:
- Puzzle 2 is not the start.
- The less you do for this puzzle, the easier is.
- The answer is two words.
Puzzle 17:
- You must now do the opposite as you did in the past.
- For the past you need to go way back, but not quite to the start.
- Its a nonsense word.
Puzzle 18:
- If you weren’t paying attention you might need to restart the game.
- If you memory is bad, write stuff down.
- This is the first time the red is a clue, but it always was important.
- Solving the puzzle is as simple as concatenating a string.
- Spaces are to be ignored. The answer is one word.
- The answers are often nonsense, but it is always clear exactly how that nonsense word is supposed to be structured.
Puzzle 19:
- He hasn’t actually gone anywhere, but you still need to find him.
- Its pretty much impossible to solve this puzzle without looking outside of the swf file.
- Google isn’t your only friend.
- Where do you find people?
- Someone better not create a fan page for this game.
- You need to get on Facebook to find the answer.
- Info is informative.
- Nonsense words on official pages are usually the correct answer.
- Copy/Paste is useful.
Puzzle 20:
- You aren’t done yet! You now need to dispel Coracao Branco.
- There is two ways to go about solving this.
- Do you prefer ponies or vampires?
- If you like ponies, complete the name.
- If you vampires, what do they do in the sun?
- Remember that capitalization is important.
Puzzle 21 :
- It’s another translation puzzle.
- Coracao Branco is in Portuguese.
- Though he speaks in English.
- This is gonna sound like a stereotypical Native American name.
Puzzle 22:
- Complete the name.
- Its not Hans Christian Andersen, though some would argue that they are more in common than just their first name.
- Some theorize that he had the condition which now bears his name.
- Some say that he gave purposely biased reports to save children from his Nazi overlords.
- His American counterpart is Kanner.
- If you pronounce it correctly it does not sound like a donkey sandwich.
Puzzle 23:
- This is text.
- Once again you need to look outside of the game.
- (-4, 0) is coordinates. If you don’t have them you might get lost forever.
- You are even more likely to get lost forever if you did not have the handle, signup
- Coracao Branco will make it rather obvious that you have found the answer if you find it.
- Use the URL http://www.yourworldoftext.com/signup
Puzzle 24:
- I made this riddle up, though its based on a well known murder riddle.
- Technically it neither creates nor destroys itself, nature does that.
- A liquid will remain once its gone.
- Its only found where its cold.
- One word, lowercase
Puzzle 25:
- The answer is the answer to the riddle being referenced.
- Once again, one word, lowercase
- Three letters
Puzzle 26:
- Yes, this is a riddle.
- There is a definite question, but it lacks a question mark.
- There is a reason for that.
- Conventions are exttremely important for this one.
- If you aren’t ready, you cannot continue. You need to be nice and assertive.
- Its only one short word, but its also a bit more.
Puzzle 27:
- There has been a drastic game play change, but its not over yet. Just one more riddle.
- Well, you could look through the source code, but that wasn’t the code being referenced.
- It actually probably easier to solve this puzzle using the actual code than by looking at the source.
- This code is popular in video games.
- You are now in birds eye view, and another axis has been opened up.
- You enter the next screen the same way you entered all the others.
- Think of the original Legend of Zelda, and of Contra.
Puzzle 28:
- This is the final puzzle.
- Figuring out how to solve this puzzle is the easy part, you need a lot of gaming skill to win this game, and it’s hard. Like, really hard.
- You cannot die. Coracao Branco can.
- This boss battle is backwards.
- Make him disappear the same way you did every other time, only this time you need to do it a lot.
- You will know when you have won the game. You can still move around, but that’s it.
- If you slip up the boss fight will reset.
- You cannot defeat the small hearts in the same way that you can defeat the larger heart.
- Don’t sue me if your hand cramps.
Walkthorugh:
1. Click on the heart in the center of the screen.
2. Click on the purple text, type something. Then click on the heart. Once it disappears walk out the right side of the screen by holding down the right arrow.
3. Type in the word “ok”, without quotes, into the purple text box. Then click on the heart and proceed as you would have done for the previous puzzle. For puzzles 4- 18, and 20-27 I will only post the word need to answer. For example, the answer here would be”ok.
4. obvious
5. Gershom
6. gronk
7. wrong
8. Ganondox
9. eu
10. European Union
11. egg
12. Gaeoedoae
13. shiro
14. Ludum Dare
15. sino
16. type here
17. mitso
18. golstam
19. First replace the word with Talfos. Then click where the heart was in the other puzzles, and wait for it to reappear.
20. Sparkle
21. White Heart
22. Asperger
23. Dilfrak
24. icicle
25. man
26. YES!!
28. Hold the arrows to go in the same direction as the arrow, go out the top of the screen twice, then the bottom twice, the left side once, the right side once, the left side again, and the right side again. Its the Konomi code.
29. Click him 500 times to destroy him, run in the little hearts to destroy them, if one of them his him his health will reset. A message will appear once you win.
Ludum Dare GDC Survey
Hey Folks! We (Phil and I) will be at GDC this year, and want to know if you will be too.
https://docs.google.com/dG1lQmlXNkZ5X3BHalVmT3JZaVhGQWc6MQ
We’re looking to gauge interest in doing something “LD”. Fill out that survey and let us know!
Postmortem MiniLD #31
Over all, the development of this game went a lot quicker than my December entry. I had a partner and we knew pretty early on that we wanted a game that used the uncanny valley and time to create fear. Our design called for the people on each floor to slowly turn into … something else, while a darkness creeped around you, even starting to turn the player. A puzzle game with a time limit.
We used ImpactJS, JavaScript, Canvas, HTML5 to develop this game. I used it in December and really like the engine. It takes care of the details involved in a game engine while still giving me the source and power to bend it to my will. We ended up not changing anything with the engine it’s self and just focused on creating entities.
What went right:
The entity system worked really well with my partner. We split up the entities we thought we needed and we each developed them independently in our own little test level.
ImpactJS has a great level editor that let us quickly build some prototype levels. We realized that we wouldn’t have time to create the changing co-workers or even the dark cloud taking over the tower. We reduced the game to just a puzzle platformer.
What went wrong:
I over abstracted and complicated the puzzle logic. During the planning stage the idea was to create an itemGoal entity that could be configured to activate when the player has specific items in the inventory. It could block the player’s way or even give the player new inventory items. Sounds simple enough. But then we needed an entity that allows the player to only move though it in one direction (so you can jump up though an object and stand on the top.) So we made the itemGoal inherit from the oneWay entity so it could use that behaviour. But as we developed the actual level, setting up the configuration for each itemGoal was troublesome. Items started to become inconsistent, like filing cabinets that you can stand on in one level but not in the next level.
It would have been better to create specific entities for each item instead of a generic itemGoal. We ended up needing to do this anyway for some items like the door, grate, and fire. I’m sure there is some logic that could be in a base like checking the player’s inventory, but all that configuration only got in the way.
Overall
I think the game turned out pretty well. It’s better than my December entry and the programming only took about 12 hours. Creating the levels took another 12 hours but that includes creating the art. I think the game has promise so I’m going to refactor it and continue development.
So close…
So when does the submission period for mini LD #31 officially end? I’m close to being finished, but still have some work to do… and I also need to figure out how I will get the game unto the internet. It will hopefully be my first time putting a game up on the internet. Excitement!
‘Pickle’ Pixel Editor Alpha Release
Monday, January 23rd, 2012 6:36 pmThe public alpha release of my cross-platform pixel editor Pickle is now available for download.
The app features animation preview, seamless tile preview, and terrain preview—all live updating as you edit.
I’m trying to get feedback from the game dev community to help make it better. So if you have a few minutes to try it out and let me know what you think I’d really appreciate it. It would be great to have a more full-featured version complete for people to use in the next LD.
Download Pickle at PickleEditor.com
Follow @pickleEditor for updates





