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Ludum Dare 24 — Coming August 2012

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Archive for the ‘MiniLD #31’ Category

help!

Posted by
Thursday, February 16th, 2012 3:54 pm

HELP ME! I have tried 20 times to log in to Ludum Dare and EVERY SINGLE TIME it reloads the page and DOES NOT REGISTER MY LOGIN!
What the hell?!

I Need a Friend for This to Work

Posted by (twitter: @henrythescot)
Tuesday, February 14th, 2012 7:08 pm

Um… hey, guys.

So… I’m using Python+Pygame for the Mini-LD, and I’m on Linux. py2exe apparently doesn’t work correctly in Wine.

So… I’d like to ask for help from a friend who has Windows, Pygame, and py2exe. I’m only going to have one game for you to port since I’m doing a microgame compilation.

Any help would be appreciated,

Peace, love, and something something something,

- Henry

Cheesecraft: Curds of Liberty

Posted by
Saturday, February 11th, 2012 6:31 pm

When I decided to enter the 48 minute nanoLD, I got a theme of “Cheese”. When I reloaded the page an hour later, this had changed to “Real Time Strategy”.

So I decided to use both themes. But to get something half decent out of the idea, I’ve ended up taking about 5 times longer than everybody else.

This is a Windows only game. Download from mediafire here…
http://www.mediafire.com/download.php?kb8prs58q3l8qol

The game is relatively fast paced, and like tic-tac-toe is completed in about 2 minutes. You play the game vs an AI. which is not particularly smart, but is challenging enough for a few plays. I’ve play-tested it a few times to balance costs and set the pace of the economy.

I hope you enjoy it :D

Comments are welcome!

Jesus’ nice day

Posted by (twitter: @@limbclock)
Saturday, February 11th, 2012 9:20 am

Here’s something i did for NanoLD: Jesus’ Nice Day

 

http://dl.dropbox.com/u/14190886/nanold.html

 

Made with Twine :)

nanoLD – Make a game in 48 minutes!

Posted by (twitter: @Sosowski)
Saturday, February 11th, 2012 4:34 am

Sorry for being a bit late with that! To prepare for the miniLD #32, today we will be making games in 48 minutes! No rules, use whatever you want to! Remember to join the IRC channel! There are no submissions, use Twitter #ld48 hasahtag, come about to IRC, post your finished stuff on G+.

The theme is…

EDIT:
Leave links to your games in the comments!

Ludum Dare 22 entry Four Hats now available on App Store

Posted by (twitter: @tacograveyard)
Friday, February 10th, 2012 8:22 pm

We took our Ludum Dare 22 Jam entry a bit further than expected and turned it into a full game. It is now available on the App Store as a universal app: http://itunes.apple.com/us/app/four-hats/id493969910?ls=1&mt=8

You can read more about it and look at our LD post-mortem on our blog.


				

Introducing Ludum Dare to my mates, and looking for people in France

Posted by (twitter: @DrJarajski)
Wednesday, February 8th, 2012 7:14 am

First off, if you’re in or near Montpellier or Béziers in France (Hérault department in the sunny south), or willing to haul your way over for LD #23, please contact me.

Now that the dates for LD #23 have dropped, I’m starting the preparations for a friendly “jam” event to get people participating.

My grandmother has a house with a large garage, a nice little garden and a barbecue, I’m hoping to be able to invite a bunch of non-LD friends from my CompSci university course and spend the weekend making some juicy games for LD. I’ve spoken about LD to these friends, but most of the time they seem to react as if it’s some kind of impossible feat, but I know for a fact that LD is not only possible, it makes other “impossible” feats feel much more within reach.

If anybody wants to join in, I can look for accommodation options for some more people, and if there are other residents of the area willing to join in, we can possibly join our efforts and get some real action going.

Also, I want to urge all of you to try and get at least ONE person you know to join in for Ludum Dare. Choose somebody who is always talking about some idea they have but never get round to doing it, and get them to participate, even if it means strapping them to a computer and pumping them full of caffeine intra-veinously.

Also, if you have any ideas/suggestions/warnings on organising a DevJam at home, please drop me a comment, this is my first time organising such an event, so even if something seems obvious, it might just be something I’ll end up overlooking

C++ and SDL? is this allowed

Posted by
Tuesday, February 7th, 2012 2:44 am

Hey guys im completely new to LD, and im very interested to give it ago, but i have one simple question, can i submit games coded in C++(+)SDL? I saw the games in LD22 could be played online. but im pretty sure a exe can not be played through a website (i maybe wrong).

Cheers

Krony

A new indie game!

Posted by
Monday, February 6th, 2012 8:42 pm

So I haven’t really been active in the community after the big Ludum Dare ended because I’ve been busy deepening myself in to the world of libGDX! Me and my cousin have made a game together (: and I thought “why not share with you guys?”. Kinda.
It’s called Monster Puzzle RPG and the battle system is sort of a mix of puzzle and adventure RPGs, kinda. In a way. Maybe.

Download Monster Puzzle RPG on Android Market!
Monster Puzzle RPG on ModDB!
Read more about Monster Puzzle RPG in my game development blog

Monster Puzzle RPG

A battle in Monster Puzzle RPG

 

I’m really looking forward to the 10 anniversary Ludum Dare and I hope to improve a lot for when the time comes! :)

Mini-LD #32 – Let’s Rock!

Posted by (twitter: @henrythescot)
Sunday, February 5th, 2012 11:07 am

Quantity over quality? Yow! I’m down for that!

Here’s what that looks like for me:

  • Python and Pygame
  • Microgames
  • Sounds made by me into my microphone in Audacity and reused
  • Microgames
  • Dance music (for me, not for the game)
  • Microgames

Look out for epic tales such as…

  • Click the red square!
  • Leave the room!
  • Solve the math!
  • Click the moving circle!
  • Jump the gap!

These tales of bravery, courage, and heroism plus many more will be my contributions to Mini-LD #32.

Peace, love, and a sweet hot beat,

- Henry

 

I Need Advice

Posted by
Saturday, February 4th, 2012 11:54 pm

Hi,

I’m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.

Thanks to whoever replies,

Solokix

 

After sitting dormant for a couple months, my LD21 entry gets a revisit.

Posted by
Friday, February 3rd, 2012 10:47 am

A video of the gameplay can be found here.

This is my LD21 entry.

I don’t have much to say about it except that I hope there are some people that want to play it!

This is the year

Posted by
Thursday, February 2nd, 2012 11:21 pm

Soon to begin learning game programming. I know many ‘just do it’, but I need to do it my way.

I was just on your donate page. I see you got one from Anonymous. That’s cool, cause I would really hate to get on their bad side.

ndotl

 

 

Ludum Dare Meetup Discussion (GDC Monday)

Posted by (twitter: @mikekasprzak)
Thursday, February 2nd, 2012 8:15 pm

In case you haven’t heard, on GDC Monday at 6 PM will be a free screening of Indie Game: The Movie available to all GDC attendees (well, the first 500 that arrive). After the movie, there will be a panel featuring the cast and crew. This event overall is expected to last until about 8:30 or 9 PM. For reference, the Independent Games Summit ends at 5:30 PM.

http://www.gdconf.com/news/gdc/gdc_2012_to_host_special_indie.html

Our original plan for the meetup was Westfield Mall Food Court right after, but they close at 9:30. We need a plan B.

From our last survey, it sounds like we’re going to need a venue for ~50 people.

Here is a new survey:

https://docs.google.com/dE5rVnZ3eXZXTHJ1VHdURFJaSVhIdEE6MQ

In the Old Survey:

  • 68 people said they would like to attend a Monday Meetup.
  • 58 people said they would like to attend a Friday Jam.

That’s a lot!

Visit the comments below and help us figure out what we’re going to do.

Dev Blog

Posted by (twitter: @thinkslow_fr)
Thursday, February 2nd, 2012 12:38 am

Hi all,

I am sad I could not participate to the last Ludum Dare mainly due to the simple fact that I was working to release the very  first commercial game of my very new small business.

Now that I have finished this project, and since I owe much to the Ludum Dare community because it is always a source of personal motivation as well as a trigger to enhance my creativity I would like to share some things about my developement (postmortem like ) in a series a articles which would cover a large array of themes  from project management, to languages, gfx, sfx, install process, strange device handling, etc…

So, would you be interested by this kind of information ? And is Ludum dare a good place to publish that kind of stuff ?

Thanks for your answers :)

MiniLD #32 – Quality vs Quantity – February 25-27

Posted by (twitter: @Sosowski)
Wednesday, February 1st, 2012 8:09 am


The goal
The goal of this Mini LD is simple: Who makes the most games, wins!
How many games can you make in 48h? Ten? Twenty? Fifty even? One way to find out! Take part in this month’s Mini LD!

Rules

  • Whoever makes the most games wins!
  • Whoever wants more rules doesn’t win :P

Challenges
A game counts as two if it matches one of the descriptions below! Each challenge can give you the extra point only once! No stacking!

  • Code your game in assembly language
  • Code your game for a retro machine
  • Code your game in under 15 minutes
  • Code a multiplayer game
  • Code a spatial 4D game

These are impossible to achieve on purpose! So disregard that and just have fun :P

[ View All Games ]

Progress spreadsheet

Add yourself to the spreadsheet and track your progress!

When
The official miniLD weekend is February 25-27. But if you don’t have time or want to do this in other time for some reason, feel free to pick your 48 hours anytime starting now, until the end of the month!

Submissions
The LD submission form accept only up to 5 links! What can you do about that:

  • If your games are web based, create a ‘menu website’ for them
  • If your games are downloadable, put them in one big zip!

Also, please make a list of your games, any challenges you managed to complete *giggle* and some descriptions and instructions if you feel like it on the submission description form.

The bundle
I highly encourage you to use common framework for you games so that you can have a number of minigames in one big product!

The Pirate Kart
At the same time Glorious Trainwrecks are organising Pirate Kart V jam! Their goal is to create 2012 games in 48h! I encourage you to kill two birds with one stone and submit your games to the Pirate Kart!

The Pirate Kart V announcement post


nanoLD
Make a game in 48 minutes!
Done with around 20 entries!


Looking forward to it!
Sos

Tool Update: Online HTML5 Mapper v0.5

Posted by (twitter: @c4llidus)
Sunday, January 29th, 2012 8:37 am

First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features

  • Map Zoom. Yeah we got zoom!!
  • Right button erase (reset to tile index 0).
  • URL API.
  • Small UI rendering fixes.

More info here http://callidusrex.com/?p=101

ItMOtR Timelapse!

Posted by
Saturday, January 28th, 2012 7:58 am

So, i finally submitted a timelapse for my game, “In the middle of the road“! (ItMOtR for short)

I cut out parts where i did nothing, and missed some other parts.

Jack and the Beanstalk

Posted by
Friday, January 27th, 2012 2:19 pm

A couple of hours ago I watched this…

Then I made this…

I think I’ve captured the feel of it.

You can play it here. It’s scary stuff!!

My game, RUN, was featured on Edge!

Posted by (twitter: @https://twitter.com/#!/grobitbox)
Friday, January 27th, 2012 11:02 am

http://www.edge-online.com/features/friday-game-run

This is so incredibly cool for me, especially since this was only my second ludum dare!


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