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Archive for the ‘MiniLD #31’ Category

Introducing Myself

Posted by
Tuesday, February 21st, 2012 3:18 pm

Hi! My name is Dan Moody (or known by my friends as ‘Floorman’) and I live in England. I am a Java Games Programmer and in April I will be entering my first ever Ludum Dare competition. I write games in Java and I use Eclipse as an IDE (I just like everything about it). I don’t work for any company (I’m still in College, NOT the American form of college…That’s university) but I hope to make games development a career.

I made my first game around November last year (starting with a Snake clone) and from there I decided to make some other clones of games such as Pacman, Tetris etc. I’m currently looking into making my own casual games and then some more advanced games.

This post may seem pretty useless, but I thought it was a good idea to introduce myself.

Thanks.

Pickle 1.0!

Posted by (twitter: @cadin)
Tuesday, February 21st, 2012 1:33 pm

(This is my last post about Pickle, I promise.)

Just wanted to let everyone know that Pickle 1.0 has been released!
Thanks to everyone who tried the alpha and helped with suggestions and feedback.

Try it out: www.pickleEditor.com

And be sure to let me know if you use it make anything cool.

Follow @pickleEditor for updates.

 

Hello, Ludum Dare

Posted by
Monday, February 20th, 2012 11:02 am

This is my first Blog post on this site :)

I’m an independent game developer from Germany. My current project is Kelgar, a first person RPG, which is currently in heavy development.

I did not entry a Ludum Dare competition yet, but I plan on join the MiniLD #32. To practice for this, I made a few games in Flash using Stencyl.

Last weekend I created: ‘I want to be famous’ (Iwtbf) a game based on a random theme (fame). It’s created from scratch and everything, except the samples, were created by me during the weekend. It hasn’t quite a goal and isn’t finished, but the development gave me a lot of experience.

You can play it on my website: http://kddekadenz.jimdo.com/apps-games/iwtbf/

I Found This Thing and It’s Really Cool So I’m Using It

Posted by (twitter: @henrythescot)
Friday, February 17th, 2012 10:14 pm

Change of plans regarding my miniLD entry.

I recently rediscovered Love2D and have fallen in love with it again.

I’m going to use Love2D instead of Pygame. I just… like it more. :)

Because I can distribute a Love2D game with the Love2D binary, I’m not going to need help with packaging! :D

I… do know that Love2D can produce an exe, but since I’m on Linux it’d produce a Linux executable. I’ll provide a package with just the Love2D package for folks who already have it and then packages with the Love2D binaries for each platform. That way everybody’s happy (hopefully!) :)

Again, though…

Microgames, microgames, microgames.

Peace, love, and a simpler approach,

- Henry

help!

Posted by
Thursday, February 16th, 2012 3:54 pm

HELP ME! I have tried 20 times to log in to Ludum Dare and EVERY SINGLE TIME it reloads the page and DOES NOT REGISTER MY LOGIN!
What the hell?!

I Need a Friend for This to Work

Posted by (twitter: @henrythescot)
Tuesday, February 14th, 2012 7:08 pm

Um… hey, guys.

So… I’m using Python+Pygame for the Mini-LD, and I’m on Linux. py2exe apparently doesn’t work correctly in Wine.

So… I’d like to ask for help from a friend who has Windows, Pygame, and py2exe. I’m only going to have one game for you to port since I’m doing a microgame compilation.

Any help would be appreciated,

Peace, love, and something something something,

- Henry

Pixelizer 0.2 out now!

Posted by (twitter: @johanpeitz)
Sunday, February 12th, 2012 4:38 am

I just released version 0.2 of my framework Pixelizer:

Pixelizer is a component based framework for writing games in AS3. That means that you have base entities and that you write little behaviors for them. Behaviors can be anything from game logic to rendering to whatever you can imagine. As most standard behaviors are already in the package, it is very easy to get started and getting your game on to the screen should be a breeze. I am aiming to make it really flexible, reusable and extendable. The main rendering technique in Pixelizer is currently blitting. Blitting is a fast way of displaying hundreds of objects with virtually no slow down.

I’ve been inspired by Unity3D, Flash Punk, and Flixel and added a my own philosophy into it all.

Code, example, and even a demo on the project page.

I would very much appreciate feedback on the whole thing. Very much! Thanks!

Cheesecraft: Curds of Liberty

Posted by
Saturday, February 11th, 2012 6:31 pm

When I decided to enter the 48 minute nanoLD, I got a theme of “Cheese”. When I reloaded the page an hour later, this had changed to “Real Time Strategy”.

So I decided to use both themes. But to get something half decent out of the idea, I’ve ended up taking about 5 times longer than everybody else.

This is a Windows only game. Download from mediafire here…
http://www.mediafire.com/download.php?kb8prs58q3l8qol

The game is relatively fast paced, and like tic-tac-toe is completed in about 2 minutes. You play the game vs an AI. which is not particularly smart, but is challenging enough for a few plays. I’ve play-tested it a few times to balance costs and set the pace of the economy.

I hope you enjoy it :D

Comments are welcome!

Jesus’ nice day

Posted by (twitter: @@limbclock)
Saturday, February 11th, 2012 9:20 am

Here’s something i did for NanoLD: Jesus’ Nice Day

 

http://dl.dropbox.com/u/14190886/nanold.html

 

Made with Twine :)

nanoLD – Make a game in 48 minutes!

Posted by (twitter: @Sosowski)
Saturday, February 11th, 2012 4:34 am

Sorry for being a bit late with that! To prepare for the miniLD #32, today we will be making games in 48 minutes! No rules, use whatever you want to! Remember to join the IRC channel! There are no submissions, use Twitter #ld48 hasahtag, come about to IRC, post your finished stuff on G+.

The theme is…

EDIT:
Leave links to your games in the comments!

Ludum Dare 22 entry Four Hats now available on App Store

Posted by (twitter: @tacograveyard)
Friday, February 10th, 2012 8:22 pm

We took our Ludum Dare 22 Jam entry a bit further than expected and turned it into a full game. It is now available on the App Store as a universal app: http://itunes.apple.com/us/app/four-hats/id493969910?ls=1&mt=8

You can read more about it and look at our LD post-mortem on our blog.


				

Introducing Ludum Dare to my mates, and looking for people in France

Posted by (twitter: @DrJarajski)
Wednesday, February 8th, 2012 7:14 am

First off, if you’re in or near Montpellier or Béziers in France (Hérault department in the sunny south), or willing to haul your way over for LD #23, please contact me.

Now that the dates for LD #23 have dropped, I’m starting the preparations for a friendly “jam” event to get people participating.

My grandmother has a house with a large garage, a nice little garden and a barbecue, I’m hoping to be able to invite a bunch of non-LD friends from my CompSci university course and spend the weekend making some juicy games for LD. I’ve spoken about LD to these friends, but most of the time they seem to react as if it’s some kind of impossible feat, but I know for a fact that LD is not only possible, it makes other “impossible” feats feel much more within reach.

If anybody wants to join in, I can look for accommodation options for some more people, and if there are other residents of the area willing to join in, we can possibly join our efforts and get some real action going.

Also, I want to urge all of you to try and get at least ONE person you know to join in for Ludum Dare. Choose somebody who is always talking about some idea they have but never get round to doing it, and get them to participate, even if it means strapping them to a computer and pumping them full of caffeine intra-veinously.

Also, if you have any ideas/suggestions/warnings on organising a DevJam at home, please drop me a comment, this is my first time organising such an event, so even if something seems obvious, it might just be something I’ll end up overlooking

C++ and SDL? is this allowed

Posted by
Tuesday, February 7th, 2012 2:44 am

Hey guys im completely new to LD, and im very interested to give it ago, but i have one simple question, can i submit games coded in C++(+)SDL? I saw the games in LD22 could be played online. but im pretty sure a exe can not be played through a website (i maybe wrong).

Cheers

Krony

A new indie game!

Posted by
Monday, February 6th, 2012 8:42 pm

So I haven’t really been active in the community after the big Ludum Dare ended because I’ve been busy deepening myself in to the world of libGDX! Me and my cousin have made a game together (: and I thought “why not share with you guys?”. Kinda.
It’s called Monster Puzzle RPG and the battle system is sort of a mix of puzzle and adventure RPGs, kinda. In a way. Maybe.

Download Monster Puzzle RPG on Android Market!
Monster Puzzle RPG on ModDB!
Read more about Monster Puzzle RPG in my game development blog

Monster Puzzle RPG

A battle in Monster Puzzle RPG

 

I’m really looking forward to the 10 anniversary Ludum Dare and I hope to improve a lot for when the time comes! :)

Mini-LD #32 – Let’s Rock!

Posted by (twitter: @henrythescot)
Sunday, February 5th, 2012 11:07 am

Quantity over quality? Yow! I’m down for that!

Here’s what that looks like for me:

  • Python and Pygame
  • Microgames
  • Sounds made by me into my microphone in Audacity and reused
  • Microgames
  • Dance music (for me, not for the game)
  • Microgames

Look out for epic tales such as…

  • Click the red square!
  • Leave the room!
  • Solve the math!
  • Click the moving circle!
  • Jump the gap!

These tales of bravery, courage, and heroism plus many more will be my contributions to Mini-LD #32.

Peace, love, and a sweet hot beat,

- Henry

 

I Need Advice

Posted by
Saturday, February 4th, 2012 11:54 pm

Hi,

I’m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.

Thanks to whoever replies,

Solokix

 

After sitting dormant for a couple months, my LD21 entry gets a revisit.

Posted by
Friday, February 3rd, 2012 10:47 am

A video of the gameplay can be found here.

This is my LD21 entry.

I don’t have much to say about it except that I hope there are some people that want to play it!

This is the year

Posted by
Thursday, February 2nd, 2012 11:21 pm

Soon to begin learning game programming. I know many ‘just do it’, but I need to do it my way.

I was just on your donate page. I see you got one from Anonymous. That’s cool, cause I would really hate to get on their bad side.

ndotl

 

 

Ludum Dare Meetup Discussion (GDC Monday)

Posted by (twitter: @mikekasprzak)
Thursday, February 2nd, 2012 8:15 pm

In case you haven’t heard, on GDC Monday at 6 PM will be a free screening of Indie Game: The Movie available to all GDC attendees (well, the first 500 that arrive). After the movie, there will be a panel featuring the cast and crew. This event overall is expected to last until about 8:30 or 9 PM. For reference, the Independent Games Summit ends at 5:30 PM.

http://www.gdconf.com/news/gdc/gdc_2012_to_host_special_indie.html

Our original plan for the meetup was Westfield Mall Food Court right after, but they close at 9:30. We need a plan B.

From our last survey, it sounds like we’re going to need a venue for ~50 people.

Here is a new survey:

https://docs.google.com/dE5rVnZ3eXZXTHJ1VHdURFJaSVhIdEE6MQ

In the Old Survey:

  • 68 people said they would like to attend a Monday Meetup.
  • 58 people said they would like to attend a Friday Jam.

That’s a lot!

Visit the comments below and help us figure out what we’re going to do.

Dev Blog

Posted by
Thursday, February 2nd, 2012 12:38 am

Hi all,

I am sad I could not participate to the last Ludum Dare mainly due to the simple fact that I was working to release the very  first commercial game of my very new small business.

Now that I have finished this project, and since I owe much to the Ludum Dare community because it is always a source of personal motivation as well as a trigger to enhance my creativity I would like to share some things about my developement (postmortem like ) in a series a articles which would cover a large array of themes  from project management, to languages, gfx, sfx, install process, strange device handling, etc…

So, would you be interested by this kind of information ? And is Ludum dare a good place to publish that kind of stuff ?

Thanks for your answers :)


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