Archive for the ‘MiniLD #29’ Category
This is frickin’ hard
Horror, that is. Creating a feeling of suspense, dread and perhaps unpleasantness.
In my game you have to find 3 artefacts to open the door to the outside. You move in darkness, carrying a small lamp. Lanterns light up when you reach them and are save havens, where you cannot be attacked by the monsters, which chase you once you come to close to them.
I like the idea of the light-element, which not only helps you see, but also repells the monsters. Unfortunately, this game needs way to much polishing to be in an acceptable state.
I still learned some interesting things though
, and will put this in the “prototype”-folder.
I’m looking forward to playing the other games, and seeing their takes on the genre.
MOAR PROGRESS

Trace_Dump
MOAR PROGRESS YAY!
All the game logic is finished (as you can see from the beautiful trace dump screenshot), now it’s time to give feedback to the player, add graphics and finally sound
The only thing i’m lacking is an XML parser for the text, but I can put the current short story in there without much hassle, yet it would be neat to make the code reutilizable so I’ll leave that for later.
I’m out :(
I started on something, but it wasn’t going anywhere, and I ended up getting sucked back to my older project, which is driving me mental and I want to get finished asap. Might give another try on tuesday : P
Look forward to playing all of the other entries tomorrowwww (and throughout the week as they may come in).

(also, big thanks to whoever modified the sticky post to link to submission stuff : D . I LOVE YOU MY SECRET ASSISTANT )
Finished, I think!
The game didn’t come out too good since we ran out of time, but expect better results next time!
http://www.ludumdare.com/compo/minild-29/?action=preview&uid=6685
Yay! Version 0.5-ish?
Second (pre)release, and there is now a level 2, and the cutscene moves automatically (before you needed to hit enter, but I forgot to tell people that!)
New version has been uploaded, I hope you guys like it!
went out of prison
collected 11 diamonds and could escape from the prison
Redeye – in long coherent sentences
Idea
My ld21 entry urth scored high in innovation (4th) but not so well in everything else, and worst of all in graphics (267th). The general goal was to improve on that, while still keeping to 48 hours only.
Theme
I’ve made this to fit 5 jams, namely:
- miniLD 29 – horror
- GPCv8 (Game Prototype Challenge) – armor & pollination
- Mysticism Pageant (Super Friendship Club) – mysticism
- Story Game (Experimental Gameplay Project)
- Music Interpretation Contest (GameJolt)
Most of the themes are reflected by story rather than gameplay, which can be rather confusing as the story isn’t obvious from the beginning, and takes quite a bit of playing to sort out.
What worked
I’ve never finished a platformer before, any my closest attempt was a worms clone 6 or 7 years ago which I lost due to a HDD failure. As a general rule I’m not very fond of platformers in general, but I wanted to walk a mile in the other man’s shoes before criticising him (after all, if it went badly I’d be a mile away and have his shoes). The good news is that I now have reusable code (sort of) which I can indeed reuse should I chose to make more platformers.
Similarly, I’ve only done 2d frame by frame animation once or at most twice before, so I was pleasantly surprised that I managed to pull that off in so little time.
I’ve tried to add a sense of anticipation to the presence of the red eyes. I’m not sure how obvious the effect is, but the light intensity fades and movement becomes blurred as redeyes approach. The intent was to provide a subtle hint which would be picked up subconsciously and trigger an undefined sense of discomfort.
I’ve also discovered workarounds to some problems I’ve had before. Behind the scenes stuff.
What didn’t work
3D failed me once more. I wanted a 2D platformer with 3D scenery, but I ended up with a 2D platformer with 2Dscenery rendered in 3D. Problems ranged from the mesh not fitting properly, to blender not saving texture information to obj files and to unnatural slowdowns in rendering. Maybe next time.
I intended to have a background consisting of sliding panels which were to give a sense of depth. Mountains, plants that sort of thing. I noticed that I wasted too much time on that with no respectable results and decided to abandon it. It’s probably better that I did.
Sounds were also supposed to change as red eyes approach, heavy breathing was supposed to take place in darkness, but the sounds would get cut out. I rarely work with sounds so I need to look into that. Good thing lmms saved the day with some handy effects.
The death screens have a slight screamer effect which I dislike, so I tried to fade them in to smooth transition. They are intended to look disturbing and not intended not to shock. I’m not sure if I succeded.
My laptop (brandishing the cursed gma 500) apparently runs the game at half the speed. Since playtesting was done on that, the end result might be a bit too fast. I need feedback on that. In addition I had to change renderers in the last minute as there seems to be an issue with processing and openGL applets.
Fun was had.
Feedback, positive and negative is equally welcome.
Aaaaaand done!
I’ve submitted it but it doesn’t show up and the form is gone.. I’m assuming it’s a bug.
Anyway, while I sleep collect my thoughts for a better, fancier post with words in it that people will understand, you can play ‘Redeye’ here:
Intro, and a Question
I began writing the novel a few days earlier, maybe I should start typing, I'm about to finish... The night is turning to day, but I can't place the words on the typewriter, so I get up from the desk, then walk to the window to lit a cigarette... and right there and then the break of dawn.I know this sounds like some old, worn and tired Cat Stevens song, but maybe, somehow, this is the right inspiration. Did you ever wake up to find things changed, a day like every other day, yet the dawn breaks at a slightly different angle, forever changing your notion of time?
This is the intro to my game, I feel like I've got a terrific story going, yet I do not have a clue how to make something like "Typing of the Dead" in Flixel. I got to be able to turn the story strings into an array, then check if the player has typed the proper key, but for that I need to check the array and asign to each string to a FlashEvent.keyCode or something like that.
Does anyone have an idea on how to do this?
Good day’s work
I technically have a game.
http://www.thecatsweb.com/AllAreInvited/
I need to do the artwork and add sound effects and generally make it scarier.
Night all!
Susan
First version released!
I got a first version done, with a first level, I think that’s it for tonight!
Check it out here!
Let me know of any issues please!
Nighty night – ?well deserved? sleep?
If only I knew when I stopped being productive. Anyway – at least there’s something to show in the ol’ graphics department – again trying around with some color effects.
So this is the “game” thus far… I wanted to set my game during the day – heavily relying on fog (much like SIlent Hill I think).
I am wondering how such (<-) a color style can contribute to the feel / perception of horror and whether this is gonna be a horror game after all. It sure doesn’t look like it yet, although I considered the theme rather carefully I probably didn’t spend enough time on preproduction. This very much looks like an experiment – I hope I can finish and am eager to find out about it’s results.
Good night for now!
Finally some progress
Agh I am so glad I finally made some progress in my code.
This was the absolute proof to myself that “you sir, suck at coding” (me talking to myself – not to offend anyone). I mean all I wanted to do was some gravitational pull influencing movement. Oh hells. This is definiteley going towards horrible ^^
Anywho – here’s Mr. Polar-Freud:

So now on to the rest. Big things await. Try gettin’ some actual gameplay in there – then ART! (and then ofc sound which is essential to this theme)
Testing a scary game
Quick note to everyone who wants to participate:
You can’t test your own scary game. You already know when there’s a scare, a creepy moment or a scary sound. You cannot tell whether it’s a good chill down the spine or not.
To overcome this, you need a small group of testers, of various reactions and tension. This way you’ll be able to tell if your game’s a good scare or not.
One of my testers stopped playing in the middle.
Good luck to everyone and can’t wait to see the entries!
All Are Invited!
That is the name of my MidiLD project this weekend.
I have the beginning mechanics worked out. NPCs can walk around. If they are insane, they open the windows and let the ghosts in. Oh noes!!! |(0.0)|
The graphics are from another visual novel I did last year. I am hoping to redo them tomorrow. Gameplay first!
Susan
Training!
Blitz and I will probably not be in the Mini LD \\, because I need a lot more time to learn. My “learning project” is going to be a small platformer with the main character as a popsicle. It’s basically going to have everything I can fit, and everything I learn. If you’re interested, here’s where I’ll be keeping my progress: http://www.create-games.com/project.asp?id=2203
Edit: Here’s a video of me playing the first(and only) level!
Level 1 of Boris the Popsicle!







