Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About JeanXom

Student at USC! Please check my website! xomnus!

Entries

 
MiniLD 31
 
MiniLD #28

JeanXom's Trophies

Archive for the ‘MiniLD #28’ Category

Post Mini 28 Vile Artillery

Posted by
Wednesday, August 3rd, 2011 2:07 pm

I really enjoyed making this entry =). It was very fun, and even though this was my first Ludum Dare competition, it wont be my last for sure!

 

 

I’m going to turn Vile Artillery into a full game, add new enemies, new artillery, add a challenge mode and an arcade mode with online highscores. Many ideas come to mind but I’ll try not to be too ambitious; my plan is to work on it as much as possible for one entire week!

Hopefully it’l turn out as a fun and polished game.

First timer

Posted by
Friday, July 29th, 2011 4:37 pm

This is actually my first time Im making a game for a competition! I had never really attempted since I always felt nothing I could make would be good enough, but I’m quite confident for this Mini Ludum Dare :)

Im using game maker because it is so easy for making fast games! It will be a retro themed artillery game. The idea is to make the controls and concept as simple as possible but give the game a lot of depth and strategy.  Hopefully it will turn out very fun.

 

Im excited but also a bit confused. Is it okay to start work before the Mini Ludum Dare begins?  If so, how much pre-ludum dare work is acceptable?


All posts, images, and comments are owned by their creators.

[cache: storing page]