I'm a game programmer by trade, and like to do all kinds of small hobby projects on the side (like Ludum Dare! :)).
http://gplus.to/gimblll
Ludum Dare 26 — April 26-29th, 2013
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I'm a game programmer by trade, and like to do all kinds of small hobby projects on the side (like Ludum Dare! :)).
http://gplus.to/gimblll
Ludum Dare 22 | Ludum Dare 21 | MiniLD #28 | Ludum Dare 16 |
Ludum Dare 15 |
Completed! Didn’t have the energy to do the achievements anymore. But I’m still pretty happy with my game.
Entry here.
See ya, I’m off to sleep!
I’m pretty much done. The game even has a name now, “Pvt. Littledude vs Robot Armada”.
The game is fully playable and completable and suprisingly fun. In fact, it turned out so well that I’m still thinking of adding some kind of an achievement system into it at the last minute. We’ll see if I have the energy, I’m pretty dead for the day already though.
Here’s a new screenshot, not much visual changes since last time:
Getting tired, have been working on this since morning (It’s 9:30pm here). I don’t think I can do much anymore today, but at least I’ve got the basic framework there and most of the gameplay elements too. So I’d call it a semi-success. Tomorrow is all about adding graphics, sounds and polishing it up.
Screenshot (not much to look at currently though
):
This MiniLD hits a good weekend, so I’m planning on doing something this time. And somehow this seems a bit more relaxed than the big LD lately, not too many people to actually follow what others are doing.
Generally my LD:s have been painful because I’ve always tried to think of something too out of the box with the theme and in the end run out of time to actually implement the cool parts. So this time I’ll just do a really simple desing without much innovation in it. I’m thinking of some kind of a Robotron/Tower defence combo/clone with lot’s of blood and guts. One screen, player war dude vs. increasing amount of enemy war dudes, just basic stuff. But hopefully get it done to the level where it’s actually fun.
My self imposed schedule:
Day 1 (sat): Setup project, implement rules, objects, controls
Day 2 (sun): Do graphics, sounds and effects
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