Archive for the ‘MiniLD #28’ Category
The idea is to progress these games polish them and improve them over time.
So don’t just leave your LD game on the shelf go back to it improve it, enhance it and get it out there where people can see, play and enjoy it!
Quick update on my miniLD 28 entry, it’s gradually progressing…
You can play the Work In Progress Version on Kongregate
The plan is to get Energy Island Konquest up and playable on Kongregate…
The aim is to get it looking like this…
This is what I like about LD it gets you to build up your game development skills and push the boundaries of what you can do!
This is it in the game so far still a WIP thought!
Manages to miss the last, well, lots of LD compos so I’m stoked and ready for this one! Good luck to everyone, Bring it on!
Brandon from Critical Developments here.
The July miniLD was a complete failure on my part, thanks to a bunch of factors including inexperience, not knowing my tools ahead of time, and other things. In grand tradition, that means I’ve learned enough to attempt something much bigger this time.
Thankfully, though, I’ll be sticking to my greatest comfort zone in Java applets, whether I’ll find something else to use and declare ahead of time is still up in the air.
My first Lundum Dare. I will be using C++/sfml, Gimp, SFMX and my personal library. I hope to do a 2d platformer or at least a game…
I am in for LD21.
So Mr. Notch posted on twitter about this. I love game development so I figured I would give it a shot. I am a java programmer. I love that language to death. Outside of game development I do web development. (php, mvc3 in C#)
So for this first dev I will be using java with an applet.
As the title says, I might be in!
Things I might use:
Game Engine: – Game Maker 8.0 Lite
Graphics: – Paint
Audio: – Game Maker 8.0 Lite Sounds
My entry may be silent…..
Modo3d for modeling / photoshop and filterforge for everything else
None as of yet. if I do end up using a base I will post a link to the source before the start.. (if anything it will just be the typical ogre bootstrapping)
As I’m starting to realize how close it is – I’m getting excited.
I was quite happy with my execution last time (LD20), doing about average – I’m hoping to turn it up a notch.
Will be using the same tools as last time;
* C / SDL / OpenGL / My own basecode ( https://github.com/kvisle/game-basecode ).
* Adding OpenAL for sound.
* Adding SFXR for sound-making.
* Will use GIMP for graphics.
Since last time, I’ve gotten a Wacom – So I can do freehand drawing where it makes sense. Will also prove useful.
Looking forward for it!
I am in LD 21. I will be most likely using Java as noted in my video.
FYI, the riff I did in my video is from my new album “Tales of Arthur”.
I’m Max and I’m a 17 year old from England who kinda lives near London. This is my first Ludum Dare, and to be honest I’ve only heard about this recently, some I’m not quite sure what to expect! But it should be fun, I hope! Better stock up on the tea and chocolate Hobnobs
I’m going to be using C++, SDL and OpenGL with my game library I’ve been developing, which is open source and on my Github account here:
I’m hoping to make a 2D retro game for a change (although it depends on the theme), so for assets I’ll be using some chiptune VSTs in FL Studio and some sort of Ubuntu equivalent to MS paint (or how about Gimp? =P).
See you around!
Aww yeah, lets do this again. Hopefully, I will be able to finish this time.
I will be working in XNA 4.0.
Might use the Mercury Particle Engine (http://mpe.codeplex.com/ )
So yeah, lets have a blast!
So I thought I wouldn’t join LD #21. I already spent too much time working on my own game, and overall, I was too la—
And then I saw her face! (hint: click on it)
YAY, SUZUMIYA HARUHI
Right. So after seeing that, I decided to join this little Ludum Dare thingy. Sadly, I think there are a few copyright rules in so I won’t actually be able to USE Haruhi… Or will I?
What libraries will I use? Uhh, I’m not sure, probably something obscure again… We’ll see, we’ll see, we’ll definitely see.
I’ll follow up with code/library declarations in a few days.
As long as nothing comes up I should be able to enter. I might enter the Jam if I’m going to be working with qwezc.
I’ll be using:
Game Maker (as usual)
I’ve been trying to learn how to program with Java in Eclipse but I’m not good enough to make anything fun. Do you guys know of any good tutorials?
Ahh, I love when everyone is declaring to enter! It’s nice to read of the variety of tools used for Ludum Dare.
I’m in. (As said a few months ago…)
Hey all- I’ve been following LD for about a year now but have yet to enter any of the compos. I’m pretty psyched about LD21. I’m British and live in London, so I’m going to have to get up EARLY in the morning.
For anyone that hasn’t decided on a language or platform- I was recently made aware of an entirely in-browser game IDE www.playmycode.com based on a modified version of the Ruby language. They host your game for free and it’ll run in any modern browser that supports HTML5. You can embed your finished game just like a youtube video.
I’m a C++ / OpenGL guy myself, but have done a fair amount of PHP so am hoping I can pick it up pretty quick. There’s plenty of documentation on their site as well.
A good friend of mine, also from London, is also entering LD21- I’d give him a shout out but he hasn’t registered yet. Good luck all !!
EDIT: if you’re going to have a play with that playmycode shiz, make sure you read their T&Cs http://www.playmycode.com/docs/terms/ – they offer a good service at a price. Usual stuff -> “You retain the rights to your content but we retain the rights to sell your kidneys on the blackmarket”
Hi all, I wanted to go for the highest number of consecutive participations I could, but it seems like I won’t get further than 2, as this time I fear life will get in the way. But on the other hand, 8 months ago I sorta finished with less than half the 48h free… So who knows…
And if I’m entering finally, the tools of the trade will probably be unchanged, meaning Python with either pyglet, pygame, or Panda3D (but 3D seems a bit over-ambitious). We’ll see ! Good luck to everyone in any case ^^
So… life kicked my ass and I disappeared immediately after the last compo. Suuuux. I never got to judge anyone else’s entries, and never got to put mine in a state that others could easily get it working. Ah well… I’m back again at least for the next week… and hopefully for a while after so I can contribute to judging this time! We’ll see… -_-
Anyway, I’m gonna try to do some cleaning and completion on my entry from last time between now and next Friday and I’ll repost it so everyone can see… uh… how wonderful I am? Hopefully this will also serve to reacquaint my brain with coding, since I haven’t done a single line in recent months.
Oh yes, as to technical details; I think it’ll be the same as what I ended up with last time. Python, pygames, bfxr, mspaint, and gimp. I’ll probably give a more contentful post next week and reiterate the details of my hardware and software setup.
I hope everyone else is doing well and getting hyped!
Just a quick post mortem of my MiniLD28 “War of the Flying Fortresses” entry before it gets more and more crowded with LD 21 posts in this place (which is indeed a great thing).
What went well:
- Recognizing that I’m not that much out of training after a 10 year break of developing games.
- Figuring out that python with pygame is a very convenient way to make games quickly.
- Finding an idea for the MiniLD. That was really easy, like first sudden inspiration
- Being motivated to make progress
What went not that well:
- Recognizing that I’m lacking over ten years of game developing experience.
- Suffering with stupid bugs (yeah, I know that’s the common developing issue).
- Make something to call a game within time restriction.
So the big question is: Will I make this “game” into something more satisfying? To be honest, I’m not sure at the moment. I have been fiddling with the code and removed some library based bugs like having an in place sprite rotation with pygame. But there still seems a lot of work to put into it even to test the basic game design. Actually I don’t feel like the basic idea will be that much fun when implemented. Nevertheless I have made a graphics update which I want to share: Different colors with added detail on the hull parts.
And by the way: LD21, yes I am in! Posting tool details later.