Archive for the ‘MiniLD #23’ Category
I will try finishing something playable this time
(although i’m kinda late already)
- Tetris is now a (Tetris is now a (Tetris is now a ) ) [recursive Game]
- Game must end in 60 seconds
- Use a tool/language you have never used before
OK, I want to try this one because it’s so crazy!
Theme: Tetris is now a Visual Novel! (and maybe true love as well)
Limitation: All audio must be your own voice (I mean technically you’ll only use the left mouse button, frame rate isn’t very relevant for a VN, it won’t fit in 60s so that leaves the voice things)
Rule: Use a tool/language you’ve never used before: renpy (I’ve wanted to use it for a long time)
I expect to probably fail as I’m very slow at drawing and a VN is too content heavy. Not that I can write a story worth two peanuts either. Anyway good luck!
As per usual, I’m going to stay up through the first night. I hope to have something playable by morning.
After trying to work with DAME, I found that it is actually quite a pain to work with if you need, say, more than one set of sprites for a single sprite class. (For example, if you have a player character that could be of multiple classes and races as well as either gender)
Given that, I’m switching back to Tiled. It’s less fancy, but it’ll let me get the job done. Besides, I can write a TMX (“TMX” being the map format Tiled uses) parser very easily, or even retrofit one that I’ve already written to deal with this game’s data. DAME has a Flashpunk exporter, but it appears very inflexible to me.
So, here’s where I stand theme-wise:
Theme: Alternate universe spin-off (Sci-fi Dragon Warrior spin-off)
Rules: Software you’ve never used before (Gimp – never in a completed game, Flashpunk tweens – not a software package, but a feature I’ve never used before)
Granted, the second “software I’ve never used” is just a “library feature I’ve never used”, but that isn’t a huge deal, I don’t think.
That being said, every time I have tried to use tweens in Flashpunk, I’ve not gotten anything happening. (As in, I apply the Tween to an Entity, and nothing happens) Any tutorials or examples folks here could point me to would be appreciated.
— Mr. Dude
Using only one button in a platformer is an unusual way of controlling things, but I think I’ve come up with an easy way to do it.
The “Jumper” as the protagonist is called, will keep going in one direction. You can make him jump with the button, and holding down the button will cause him to stop and turn around. You can hold down the button for any length of time and the jumper with rock back and forth, indicating which direction he’ll go in once you release the button.
And the first screenshot of the game (with horribly ugly placeholder art):
Its my first ludum dare (Its a mini, but whatever) and im pumped
Im still sort of a noob in terms of programming, so this will be a challenge, but it’ll be fun.
Im thinking my theme will be true love, my limitation will be two colors, and I wont be using any of the rules, as well… they’re a little out there.
Good luck everyone
After the ludum dare 19 competition I made a nice game I called “Galaxy Conquest”, so if you interested try it here. Leave comments if you like it, or not, thanks.
Since this is a mini with loose rules, I’ve decided to pretty much ignore them altogether! The only limitation it’s following is “one button only” (the mouse), but it follows my own theme of “making something totally boring into an interesting game.” I’m also spreading the work out over this week, but finishing in less than 48 hours of work time.
My game is about writing a final report on a subject in just a few minutes. It’s my first action/arcade game for a while- the gameplay involves catching falling letters to bring them to the paper. If you miss letters, the words on the report will be misspelled. If the player collects enough letters and powerups while avoiding typos, they’ll get a good grade!
Each report has a topic, which determines the environment and the way the letters appear and move.
Here’s a screenshot of the report “The Internet”:
I fiddled around with BulletML this afternoon, and it turned out to be quite the hassle to parse. Not actually that fun for me to use, since there doesn’t seem to be a good BulletML library for AS3. I also came across a very, very nifty level editor that looks like it will make me very happy.
I’ve decided to use the following themes:
Theme: Alternate universe spin-off (Dragon Warrior)
Limitation: Not using one, sorry. It’s a Mini, and I don’t like these restrictions.
Rule: Use software you’ve never used before (DAME level editor (Never used at all) and Gimp (Never used in a completed game)
With a theme and a rule used twice, I think it’s a good enough use of the “Pick’n'Mix” theme.
My premise is a spinoff of Dragon Warrior set in the distant future. There are aliens about, some friendly, some monsters. The big bad is an evil robot, and the good guys are a rag-tag bunch of futuristic warriors out to Save The World.
I hope to have a substantial amount done by the end of the Mini-LD submission time. It’ll take a while, but the Mini will give me good motivation to work on it.
I may start on it tonight, which is stretching the Mini’s time line a bit.
— Mr. Dude
Hola, just wanted to show you our result of the global game jam (cologne) to the theme ‘extinction’.
The game is called ‘Cure’ and your task is to kill viruses and bacteria inside your body. We used Unity3d to create this 2D game. Have a look and very much fun at the upcoming miniLD.
I’m entering early for this MLD because I’m not sure if I’ll be able to finish it in 48hrs. I’ll be using Python and Pygame for the graphics and game logic.
That said, I’ve already got a good idea of what my game, CouchJumper, is about.
You get to be a couch thief who robs furniture stores, trying to collect all the couches in the world.
My limitations are:
1 button input only, all audio must be your own voice
and my theme, tainted love.
Right now I’ve got a pretty good one-button menu. It doesn’t look like much, but I think this will be a very fun game.
Foxy Ninja is taking longer than I thought it would, partly because of how much of last weekend I wasted. So… I’ve decided that I will flip-flop about my Mini-LD entry, as I so often do. (Though this time it’s well before the start of the Mini-LD proper, for what that counts for)
I’ve got another idea, though. I want to make a bullet hell shmup.
I’m using the “Pick’n'Mix” theme as follows:
Theme: Alternate universe spinoff (Street Fighter – Requires explanation)
Restriction: 2-Button Input (Mouse motion + Mouse click)
Rule: Use software you’ve never used before (BulletML)
Yeah, Street Fighter. It takes place in the year 2287, and is about pilots of heavily-armed fighter ships taking on the evil Admiral Bison as he tries to take over the solar system. I will pick a handful of Street Fighter characters, give them each a ship with a few different weapons, stick some upgrades in, and we’re off and running!
I will make the game in AS3 using FlashPunk. Good times. I will probably use Gimp for graphics, but may fall back on Inkscape. Oh, and I’ll be using BulletML, too. Can’t forget that, can we?
I might have some extra work for my economics class this weekend, depending on how much work my group decides to put into the proposal for our group project. (Weird semester-long group project, likely to be a hassle) Because of that, I’m going the time between Thursday night and Monday night to work on my game. Yes, 96h for a 48h compo. It’s just a Mini, after all.
I might work on Foxy Ninja some more tonight, and will probably go through with finishing it, but it just didn’t happen last weekend. If anyone’s interested, I can post a demo of what I have some time tomorrow.
Peace, love, and good gaming
— Mr. Dude
While I’m not doing anything with LD at the moment, I am going to particpate in April. However, there has been some issues with internet usage and I am a little worried. I was wondering if any LDers had any advice/products to reccommend lower/slow/monitor/meter internet use.
Thanks in advance!
Thanks to everyone who made logos and voted, we now have a totally awesome Ludum Dare T-shirt store! It also has buttons and stickers and some other stuff too
Also, we are planning on meeting on Tuesday, March 1st in SF somewhere for a Ludum Dare get together during GDC. If you’re going to be in SF around that time, please fill out this survey so we can be sure to make the meetup super fun!
It’s the second day of my early Mini-LD entry, and I’ve got some plans now that I’ve got my base engine in place.
Today I plan to get four types of floor working:
- Lasers (Oh yes, lasers in a ninja game)
If I can do that, I’m happy.
— Mr. Dude
I’ve decided to enter the Mini-LD early. I have a game that I want to make for it, though it would likely ignore the theme. (Sophie hasn’t posted the theme yet, so I don’t know whether it follow or not. I can BS the theme, though)
I started working on it this morning, but have just now decided that it is my Mini-LD game. I’m stretching the rules quite a bit here, though. I want to give myself until Monday morning to make it. (“Monday morning” meaning 6 AM EST on the 7th)
It is a one-button game inspired by One Button Bob and Nano Ninja. It is titled “Foxy Ninja” and is about a ninja named Lola fighting her way up warlords’ palace towers to assassinate them. On each floor, the game’s one button (Either space, C, or the left mouse button) will perform an action specific to that floor’s obstacle. There will be pits to jump over, baddies to fight, and lots of other ninja action, all with just one button!
— Mr. Dude
(As a note: I’m perfectly willing to spend time after Monday morning to work on this, but I will save what I have at that point as the Mini-LD version)
This year I took part in Global Game Jam 2011 at Birmingham University hosted by IndieCity.
This is my game: http://www.thefunkvan.com/
For a while now I’ve wanted to experiment with narrative game design. Using the world to tell a story and breaking the 4th wall. Also speed modelling and texturing. I pretty much got to do it all with this project and am really happy with the results.
Created using Unity 3D, Blender 3d and photoshop…2D ;P
I’m going to speculate a bit about what I’m going to do for the Mini-LD.
First of all, I might be making my game this weekend instead of next weekend. Sophie isn’t strict with Mini-LD times, and has even stated such, so I don’t think that it would likely be a big problem.
Also, I still want to make a top-down shooter. I have considered making a prototype of a game that I have been wanting to make for a while now, but I think that I will probably do that one on my own time.
Stuff about personal projects follows the break, for those who are curious about what I’m doing with my time.
As I have said last week, I have decided to finish this game, and I will probably submit it to Kongregate or some other flash game portal.
I have set up a public todo list on toodledo.com, so we can monitor what is done and what is left to do.
If you find bugs, if you have features that you’d like implemented, go ahead and add them here! I’ll add them to the todo list if they make sense