Archive for the ‘MiniLD #19’ Category
After the loading screen I get “Unexpected error while loading the game>”
maby your computer cant take it….
Jesus christ, what country do you live in?! I’ve never seen a construction crew with SNIPERS before =P
i live in america :d and the snipers are an inside joke
Very, very simple. Just spawn a few snipers and workers, and spam the worker button until you win.
I know you finished early, so it would have been nice to rework some of the art, or flesh out the gameplay a little. Shows the foundation of a good game tho – interesting concept.
thanks ill thank about working on it some more but thats for a different time.
Also, there a TON of really trivial spelling errors. It looks very amateurish. If English isn’t your native language, don’t worry too much about it – just have a native speaker go over it first.
im a fast typer and i hate spelling so ill work on that though
Snipers truly are common problem at constructions sites these days, a big problem. Perhaps not an extremely great game, but it was amusing with its humor. “everything else by … pants12″ I never would have guessed!
yes snipers are big problems
It’s lovely… like… in a naive way =) (L)
:O Those red guys were really angry, I bet they have a small otel and didnt wanted compentence.
lol your right
H!B!F!S! wasn’t packaged correctly for computers without XNA. My bad.
The problem should be resolved now.
Hi all, i’ve to apologize but tonight i’ve seen that some player sent some email to get a game help, a report and create a new account. The game run a turn each day at 4:00, so i’ve to start another program to replay to HELP and REPORT command every 5 minutes. The problem is that … i’ve lost your registration email so you have to resend it. Sorry, my bad! [you should receive HELP and REPORT if your command was that one]
Now the game replay each HELP and REPORT mail in 5 minutes and make a game turn each night at 4:00.
Hope someone will subscribe this game cause that’s not so fun to play alone 8p
Mini LD #19 is now over and submissions are closed (if someone was left out, please make yourself heard). Does that mean it’s now entirely over? Of course not.
Voting is now open. It’ll run for a week and differs a bit from regular LDs in that there’s just two categories: Gameplay and Presentation. I believe it should be straightforward, but here’s some help if it’s unclear what they mean:
Gameplay focuses on the actual game and game idea, its innovation, how well it plays etc. Fun belongs too a large part to it.
Presentation is more to do with the package the game comes in: graphics and sounds, user interfaces, polish and humor, and things like that. Fun can of course be affected by this.
As usual, only people who submitted an entry can vote, but anyone can of course check the games out. I think it’s been a great mini so far, and I hope you’ve enjoyed it and like the entries. See you with the results in a week.
Update, June 21: Voting is over and the results are in.
Last 2 hours or so I was trying to change the icon of the game. Finally did it.
Maybe I will add or change somethings latter but, as it is, the game can be considered “finished” =)
Here is te link.
I’ll see what I have to do now to submit.
As suggested, in the beginning you get more time to get your effort bar up before your supervisor makes his rounds. People tend to try smashing the buttons as hard as they can, but you can go pretty slow and get it up high enough. Just make sure you’re pressing only one at a time because pressing both will cancel each other out.
Green = You’ll get in trouble, but you’ll be gaining stamina back.
Yellow = You lose minimal health. But if your supervisor spots you he’ll give you a little over two seconds to work harder or you’ll be taken away.
Red = The supervisor won’t look twice but your health goes down quickly.
I should have changed the animation of your peers so they’re working much faster. I was too concerned with making the player stand out over them I didn’t consider how some people will look to work like them to not stand out, which won’t suffice because they are working much slower than required- which will throw people off anyways. Maybe the supervisor just hates you!
Here is the .fla for anyone who wants it. I am very messy when I work in flash, so it might be hard to adjust or mess around with. I use Flash 8 so the game is in AS2.
I spent most of yesterday in bed with a splitting headache so that was basically 24+ hours spent out of commission. Mostly finished up the sprite handler classes and put together a quick demo where you can’t do anything. Here’s a brief video of what I got done.
And a screenshot:
What you can’t see:
- Sprites are all handled with a very robust class which handles loading, animation, etc. hands-free
- The sprite manager class wasn’t finished so there was some handcoding to be done for displaying the map, but for the most part the main code is very stripped down and the eventual goal is to just get it down to a spriteManager.render() call in the main loop.
- Another very robust path handling class which supports linear, circular/spiral, and bezier curve types. The plane in the video is following randomly derived quartic bezier curves spliced end to end (hence the sudden change in direction sometimes).
- The map itself is a bunch of layered sprites with transparency where appropriate (although see below)
This is also my first attempt at using Inkscape to make art assets (besides some rudimentary textures used in TubeRacer). With grid snapping it’s pretty easy to make some basic sprites, although edge aliasing was an issue (which I think can be fixed with using 32-bit PNGs and converting those to 32-bit BMP for use with the engine, and/or just adding PNG support to the engine, which I would’ve done if not for the time restriction). With 32-bit image support the engine could also handle things like transparent smoke coming from the factories and not having to worry about aliasing on the edges of sprites (like the plane, where it’s very obvious). Inkscape still has some issues with grid snapping though which made doing some things a pain (like the smokestacks).
All in all if I hadn’t come down with whatever illness hit me on Saturday I would’ve got a lot more done. I’m going to give it another 24 hours of work just to see what I could’ve finished but I won’t be entering.
Super Knock-Off Factory is done!
I’m so happy!
This was much harder than I anticipated, so I’m glad I got my head around the game logic in the end. It was also depressingly not fun until I reworked it a little right at the end.
Well, hope you like it anyway.
edit: Tweaked the randomiser very slightly, to force it to give you feet when the tubes are empty (so you always start with something you can drop).
I actually managed to finish, though I doubted it quite a few times in the last seven hours. There’s almost no end to the list on how many things were cut and it’s unpolished to no end. But still, you can sort of play it and enjoy it.
Also, here’s a new screenshot (included with the entry), showing truck editing.
Looking forward to test all the other games.
Here we are! My game was started on Saturday at more or less 10:00 and finished right now on Sunday at 23:00.
It’s a play by email game, so you don’t have to download any executable, just send and receive emails 8)
You can get the help in html format in your email inbox just by sending an email with “help” as the body to email@example.com
The help can also be find in the game list area here : gamepage .
Go check out all of the finished games here.
I think you’ll have fun playing Scaffolds if you like puzzles that tax the brain heavily.
Added resource production in industries, and listing of how much resources are in demand or for sale. Also added money, including loans and cost to run trucks.
What’s left for there to be a game at all is truck management, like giving orders to a truck, buying/changing trailers for a truck, and buying and selling trucks.
I drank a crapload of tea this morning, and am quite excitable right now. I’ve been working on some sprites, but it’s only about 10:00 AM here in Mittenland.
As I’ve said before (quite a few times), Gunner Robo Pocket is now a personal project of mine. I will hopefully, again, have something done by Monday afternoon.
Wow… I just can’t seem to get a game done in an LD… Hm…
Ah well, at least I’ve got a fun idea out of this one.
— Mr. Dude
after popping twice my normal dose of Ritalin this mourning and being quite twitchy throughout the day Ive done next to no programing and a crap ton of art so here’s the art
note: the super awesome animation the first ive ever done
im gonna put done the wacom now and get to codeing
I now have industries and trucks, and the trucks have pathfinding. In the screenshot below, red dots are industries (can be anything from a grain farm to a food store) and the blue dot is a truck.
I’m currently trying to figure out how the user interface should work exactly. My original idea will be quite a pain to implement I believe, so I’m trying to figure out if there’s any simpler approach. In the mean time, I will probably add lists at each industry that shows available/desired resources.
Well, I’m finished anyway it’s pretty far from greatness, but it now has some terrible textures (hand scribbled) to match the gameplay.
Link to play: http://www.roguishness.com/grumpyferret/forklift/
This is how my game looks right now. The name of the game will be “J.O.Y. Industries”
Im going to sleep now… good luck! =D