Archive for the ‘MiniLD #18’ Category
Didnt get to put down that much time into the game, the result reflects that fact.
But atleast i finished something:
Because of a bug, the game can behave strangely on slow connections.
I have completed 18 propositions which my miniature Ludum dares. I call it Flying Cow’s Risk And Missile. It is about a cow’s competition and a missile’s airplane. You must hit the missile to destroy them by the airplane, so that the innocent person has not been injured. The cow in English is not very good, please forgive him. Now goes! Your country is in need of you!
Graphics pack mixup time!
hamburger, use airbasher’s
Megadog, use kd5bjo’s
Shockedfrog, use hamburger’s
Mstrp2ez, use moltanem2000′s
airbasher, use snowyowl’s
snowyowl, use Megadog’s
kd5bjo, use Mstrp2ez’s
moltanem2000, use Shockedfrog’s
Also, PoV did a cool job with his sketches. Feel free to use those for title graphics, or backgrounds, or something exciting!
Unfortunately, the graphics don’t really make a complete set. I think they came out decently for my first time, though. They were all produced by rotoscoping photographs that I found online.
Sprites! Get ‘em while they’re hot!
Apologies in advance for any amateurishness you encounter… this is the first time I’ve done pixel art, really. It’s been pretty fun.
Included in zip file: A variety of props and animated sprite sheets; see readmes therein for explanation. I also included animated gifs and the original .ase files from “Allegro Sprite Creator,” a nifty paint app.
This is a real mixed bag, including everything from pretty flowers to an exploding cloud. Bonus points if you manage to fit all of this into your game.
made my graphics
basically shoved everything onto a “sprite sheet” of sorts. it’s .png and the white is actually transparency. so yeah!
Click here for the ZIP folder that contains my cows. And my aliens. And a couple tilesets. And a helicopter-ish thing with no visible engine that appears to be powered by fairy dust.
You never specified how it flys!
Random content for MiniLD18.
I’m just gonna draw stuff, and if somebody finds any of it useful, then great.
EDIT: Moved Wormthing below. I’m going to draw a bunch of front-on things, so they can go together in a game.
Need sleep, not a whole lot here but I’m sure it’s enough for someone’s epic. Apologies in advance.
Mini-LD 18: Blind Date is the weekend of May 14-16.
It’ll last a total of 48 hours, but with a twist – 24 will be graphics, and 24 will be code.
At 7:00 PM Pacific Time Friday I will reveal the actual theme theme, so you know what graphics to make and what kind of basecode to prepare.
When you have finished your graphics, write a blog post with the tag ‘blind date gfx’ and a link to your graphics.
At 7:00 PM Pacific Time Saturday I’ll assign everyone who submitted graphics the graphics of someone else.
Submit your game to the submission page when you’re done. Submissions will close 7:00 PM Pacific Time Sunday.
2D graphics: Format as png/jpeg as appropriate, as well as including source material (xcf, psd, svg)
3D graphics: Include 2D png/jpeg renderings as appropriate so those making 2D games will be able to use your graphics, a .obj, as well as source material (3DSMax file, other 3D file)
When you’re coding your game, feel free to convert the graphics to whatever format you need – bmp, packfile, whatever.
Minimal vector graphics (lines, arrows, suchlike) are fine, as well as grabbing fonts from wherever you need (but avoid using text for graphics)
Regarding audio: feel free to include audio in your graphics pack! However, it’s fine to make audio during the coding time.
Let’s hope this goes as planned, and everyone who makes graphics also manages to make a game!