Archive for the ‘MiniLD #15’ Category
Monkey Kong Title Screen

Super Game Boy changed my life.
Progress: Spent WAY too effing long in Photoshop. It’s way too easy for me to get distracted tweaking pixels. I have an intro that I’m really happy with, but no gameplay at all yet! Time to focus on that now. Definitely NOT time to play my copy of Umihara Kawase DS that arrived yesterday. Focus, Mike.
First Day’s Work
I got a late start today, so not much got done.
I wrote the design document (Which I posted earlier), first of all.
I also wrote a base class for game entities, and got most of a game agent class done. I’ve laid out a bit of other code, as well.
All in all, a slow day. But there’s still tomorrow.
For tomorrow, I plan to get the game agents and weapons working at the very least, and possibly get a basic level in place. This will involve making some artwork, which I look forward to doing. It will also involve some sounds, which will also be fun.
I’m happy to finally have something compelling to work on. It’s a nice change.
—Mr.Dude
Plague
Ok…finally I will call my game “Plague”. So far I have my character in game, moveable with keyboard-controlls. Still lots to do but I’m on the way.

Btw: For those people how don’t know about the game I want to remake (and I think this might be 100%!?) here a screenshot from original:

Digging holes
Saturday, January 23rd, 2010 11:27 am
Hey, this actually is kinda like a game now. I can move around with the red worm and dig holes. Well, I guess I’ve got the destructible terrain covered already, even though I thought that would be a really difficult thing to nail. Frankly, I expected the simple approach of modifying the image on the fly not to work fast enough, especially because Löve is using OpenGL behind the scenes, so I basically need to upload the fullscreen texture to the GPU every time I modify the terrain. I guess the real hard part will be making the different weapons.
Ladybird – Details and Plans
Flip-Flopping – Ladybird
I’ve flip-flopped, and chosen a new idea.
The title of the game is Ladybird, and it is a Megaman clone.
My next post will have details.
—Mr.Dude
Mato
Friday, January 22nd, 2010 9:10 pm
It didn’t take me very long to come up with a game I wanted to clone, because I had thought about it before. I might skip destructible terrain, and the weapon selection will likely be very limited. I’ll also be trying out a gamepad control scheme instead of the classic keyboard controls. I’m calling it “Mato” for now. The screenshot should be pretty recognisable for anyone who’s played the original.
I’m starting out with the Löve game engine, but I haven’t actually used it before so I might scrap it if I feel hindered by it. I kinda do want to use scripts for defining the various weapons and stuff though, so Lua will most likely be a part of the project.
More Exciting Bike
I don’t know how much I will be able to accomplish over this weekend, but I made a mess of graphics for “More Exciting Bike.” It’s like Excite Bike with explosions!

Clone?
I have no clue what game I’ll be cloning. Maybe a game about cloning or some such silliness. But I am going to clone/port/provide bindings of Allegro for the Tcl scripting language. A little mini-project.
Beasties
I’ve decided to clone Lost Vikings. The title of my game is Beasties.
The three protagonists are:
Krull – An Orc who has a shield and a claymore
Penelope – A Centauress who can run fast and jump and has a crossbow and dagger
Eric – A Dwarf who can move heavy things and has an axe
A few notes:
Krull’s shield protects from everything that hits it. It is made of “Orcish steel” that can deflect anything. Simple at that. And his sword has about 1.5x the reach of Eric’s axe.
Penelope has unlimited bolts for her crossbow, since ammo management isn’t part of the game. It takes about as long to fire as it takes one of the boys to swing their respectice weapons. Her dagger has about half the reach of Eric’s axe. When not running, she moves about 1.5x as fast as Krull, but when running, she moves three times his speed. She can jump about half the screen high and a full screen long.
Eric can lift heavy objects, break fragile terrain, and force heavy mechanisms. He moves at about 75% of the speed that Krull moves at.
I have yet to decide on a story for this thing, though, so stay tuned!
Yeah…I love the theme
Actually I just wanted to go to bed and checked a last time for news about MiniLD….
Argh…the theme was there ==> no sleep! Clone,…yeah! Always had in mind to clone once one of my favorite games of my childhood. So I started immediately. And of course as always starting with the content, hehe. May I present: the three protagonists.
Does anyone recognize the game?

Well,…my history in finishing games is not the best. Nevertheless I’m optimistic as ever to finish this time
Stay tuned and good night
Mini LD #15
It’s a time honored tradition of the gaming industry.
Take a look at these screenshots and see if you can tell what all of these games have in common.
Your assignment, if you choose to accept it, is after the cut.
EDIT: SUBMIT HERE
My Plan for Mini-LD
My game this time around will be a fighting game.
It will be written in Lua, using an SDL wrapper linked with Alien. (Alien is a Foreign Function Interface binding written for Lua. It’s cross-platform, too!)
Over the course of the next week or so, I’ll be writing out the plans and getting some plans ready.
Excelsior!
—Mr. Dude
Global Game Jam
The 2nd Global Game Jam happens at the end of January, one week after the upcoming MiniLD. I’m curious as to how many LDers will be participating, and where — I’ll be at the Scottish Game Jam in Glasgow. Anybody else feeling up for some slightly more social game dev?
Mini LD #15 Announcement
Will be happening the weekend of the 22nd.
No hard and fast rules, you can take as much time as you need, use whatever code you want.
Stay stewed.







