Archive for the ‘MiniLD’ Category
Ludum MOD Dare (mini-dare)
I had this idea after the LD26 …
“I ask myself if anyone did download the sources of the game to learn, mod it and have fun…”
So i came up with this, a proposition for all who want to join this Dare. A Ludum MOD Dare.
What is it?, simple.
After decided a theme for the Dare (and put a date), anyone who want to participate must.
1-Select a game with Sources published for the LAST LD (LD26).
2-Mod the game to match the new theme.
3- Post it! (and give credits to the original author to).
The Mod will be evaluated with this terms.
- Affinity to the new theme
- Closeness to the original game (more similar to the original, better)
Debugging and Optimizing
Sunday, 9 p.m. (42 hours in):
The day has mostly been spent with debugging and optimizing code. Especially the optimizing was a lot of fun, trying to think of ways to only compute what’s needed – and being able to see each change reflected in performance right away was a huge motivation boost. (more…)
First Ludum Dare
Minimalism is an interesting theme. I’m not sure how I will tackle this, yet.
I will be using:
UDK
Photoshop
Maya
Visual Studio Express 2008
Johannesburg, South Africa. Real World Gathering
Hey all,
I’m happy to announce that we’ll be hosting a Ludum Dare Gathering at the University of the Witwatersrand Digital Arts building.
There is parking and it is safe to leave your belongings at the venue overnight. Due to it being a university venue we can only keep the building open from 9AM till roughly 12PM on both Saturday and Sunday. Staying over is not supported, but we will keep the venue open for those who want to work till early/late. If you’re entering the competition we will keep the venue open till you upload at Monday 4AM Joburg time (the competition deadline).
Unfortunately, we cannot use the venue on the Monday due to university classes, so jammers will have to work remotely till the Tuesday 4AM cut off time.
For more info and a forum full of fellow South African game developers click here: http://makegamessa.com/discussion/558
Otherwise, email me: ben.myres@hotmail.com
Hope to see you there!
Hack-a-Jam Tonight!
Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
5th Hack-a-Jam Is Tomorrow!
Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
There’s a likelihood of me being in
My first LD. Don’t expect it to go well, but should be fun nonetheless.
Language: Java
Framework: Lightweight Java Game Library
Code Editor: Eclipse
Image Editing: Adobe Photoshop CS2
Bio: I’m Rupture, and I’m going to fail hard at this. I may or may not be streaming at http://www.twitch.tv/Eurydamas
Good luck to you all!
Hack-a-Jam ON FRIDAY!
Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
Hack-a-Jam Game Competition in ONE WEEK!
Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
Hack-a-Jam Competition In 10 Days!
Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
I’m in for LD 26, also my account of my very first 48 hour game jam mini LD#41
I’m definitely in for Ludum Dare 26. Mini LD#41 was my first ever 48 hour game jam and I loved it!
If you’re interested in reading my account of my experience you can find it here: http://precisioncode.wordpress.com/2013/04/06/my-first-48-hour-game-jam/
If you’re interested in checking out my miniLD entry it’s here: http://www.ludumdare.com/compo/minild-41/?action=preview&uid=19985
If you’re interested in giving me a mental high five please picture me in your head using the body of a crab and the head of a cyborg data-swapper and then picture yourself giving me a high five.
Thanks to everyone for being so inviting to new developers. I’m really excited to become a part of this community. I had a wonderful time at miniLD #41, got some great and supportive feedback, and am hoping to participate in many game jams in the months and years to come.
Whale of a Tale postmortem
Just finished posting my Whale of a Tale postmortem. The link is http://blazinggames.blogspot.com/2013/04/whale-of-tale-postmortem.html
For those who don’t follow links or want to read my blog entry, the summary:
What went right is going with a non-player violent game.
What went right and wrong was the game balance.
What went wrong was hospital delay.
Conclusion added to my ever growing revisit if have time list.
Y’know, it might be early in the month, but…
I’m definitely in for this LD.
If I remember correctly, I sat the last one (December 2012) out, but I’m ready this time.
I went through a time where I was emotionally exhausted. I couldn’t get myself to work. But…
Well, now I’m ready again. I took some time to rest. The thing that has me ready again, though…
My family has been going through tough times and needs me to have an income to support the household. I have yet to actually make any money, but I’m motivated again. It forced me to find the will to work again.
I’m not going to talk about what I’m doing at the moment (I usually do, but not this time), but I will say that I’m in for Ludum Dare this month.
I’m excited about this again. I’m excited about game development again. It’s hard to explain. I want to do this again.
I’ve been passionate about games for a long time, and I’m ready to get back into making them. Not only is it my (self-employed) job, but it’s my craft, my trade, my profession, my freakin’ passion in life.
Trying again, and again, and again. We can only succeed if we keep trying and never give up. I guess this is a weird place to say that, but it’s something I want to communicate. It’s easy for some of us (myself included) to lose hope and feel like there is no way to accomplish our goals. To succeed, we must believe that there is hope.
I’m starting to ramble a bit here, and I apologize for that.
That said, good luck to everyone who is entering Ludum Dare this month. I think we could all use some now and then.
:)
So my last LD was a bust and the one before it was a bust and all the mini LD’s in between were also busts, maybe this one will be a bust too?
If you don’t succeed try and try and try again. If you cant just except that you failed and maybe next time you’ll fail too, then what are you doing making games? You just need to keep practicing. If you say Game Jams are terrible practice then you are wrong, or at at least I think you are. From experience its the weeks before and during the jam that I improve, mainly because I push myself to learn new ways of programming and ways of making my methods better. Just try and remember that there’s next time and every time after that. If you don’t finish in time, Oh well, just remember that you CAN program, something that not many people know how to do. Just try.
Anyways, I’m currently working on a stupidly ambitious project, then again when all you want to do is make games you tend to try shoot high. The game is a first person 2D rogue-like inspired by Legend of Grimrock and Binding of Isaac… but in space. It’s going really well at the moment and maybe in a few weeks I’ll throw the prototype on here.
I should also say that I am really looking forward to participating in LD 26, this will be my third LD. The reason why I started programming was so I could participate in the 24th LD I did bad. But I continued to get better and better and 25 rolled around and I almost finished that and another three months later here I am making another cocky post saying “I’ll finish this one and It will be the best”.
So with that good luck all, happy LD and I’ll finish this one and It will be the best!
I’m in this time, for definite!
After a couple of failed attempts at entering ludum dare, This time i am entering, I don’t care if my main idea fails and i have 1 hour to make another game, i will do it, and I WILL ENTER SOMETHING!!!!
I am going to be using Gamemaker, but doing the GML coding in notepad ++ and using external files instead of coding within Gamemaker, because it works better for me. My biggest downfall will be making the sprites, i’m just not that good at it
Good luck everyone! Only 23 days to go!
alright, i think i am in this time!
Planning to use unity and houdini. Need to figure out how to export instanced geometry from houdini… And gotta learn the lingo for unity, but i think i will be there in time for the compo.
Vote for fairies!
12++
FUCK YES LUDUM DARE 26 COMING SOON
I’m so hyped for it. Hopefully it’ll have a good theme so I can continue working on it after the jam.
It’s that time again isn’t it
I might be in. If I can figure out how to use Visual Studios C++, that is. The problem is that I can’t export. Because I use SDL, an external graphics engine, when I export a game it will not have the SDL stuff included and I don’t know how to include it.
Programming hobby = Math skills?
I have noticed this trend. When I spent alot of time programming things from scratch, I usually had much better academic performance in mathematics without studying too hard. Last year, after having a burn-out because of my 10 hours per week of swimming lessons and after quitting swimming altogether, I had lots of free time open. So I started learning javascript and making some really interesting stuff, learning tile-based game design and physics. And guess what? I got the best math grade in school at the end of that year!
On a seperate note, I had a busy week, giving in my IB personal project and going to the Montreal Science Fair. But now it’s over, and I will spend more time on my projects. For instance, I want to advance a web drawing program/game that I was making. I am also going to participate in the next Ludum Dare.
P.S. How do you change your profile picture? I want people to recognize me!




