Archive for the ‘MiniLD #09’ Category
Just finished my posthumous MiniLD entry! Next time I’ll try to make my mind up about entering a lot sooner, heh.
You can play it here! The goal is to survive as long as possible.
a bit too late… but here it finally is. it’s an experiment i always wanted to make.. – i’ve actually worked on this already before the weekend, but it didn’t came along so well… so, i’ve just decided to finish something small for now (the actual plaything was made during this weekend, so i hope that shouldn’t be much of a problem…).
thanks to destroysound’s soundpack, i’ve started to play around with these wav files, and with less straight rhythms, and it was fun :D. thanks for these loops!
but, hmm, there are still some bugs left… (random sound hangers, and even crashes – please let me know).
but it’s already early morning here. if needed, i’ll try to fix things when possible later…
download is here (win32 )
Each of the moving buttons plays a different sound. They create ripples in time to the music they generate.
More of an interactive screensaver than a game. I didn’t even come close to adding the time travel mechanic I wanted to, and even then there wouldn’t have been any gameplay.
Needs a fairly decent machine to run sensibly: sorry!
Tired of a tetris that give you headaches ? tired of a tetris that show fancy pics as background ? tired of question ? play timeTris ! a tetris that clocks are the pieces, and in the hard mode … hummm not sure you can handle …
This was my first LD, but it sure won’t be the last. This was fun as hell.
You have 10 seconds to save everyone! GO GO GO GO GO!
Play in browser: link
Source:YouHaveToSaveEveryoneButThereIsntMuchTime_Source.rar (requires FlashDevelop and FlexSDK)
I mainly felt like goofing around this weekend, so I did. Had a vague idea for a game where you’d fly around in a cave-like world generated from audio data, but I “needed” implicit surface rendering for that, so I set out to experiment with the tech. I wasn’t too surprised to find that I didn’t have any desire to make game code after the rendering was working… I just played with different visual effects instead.
Here’s a collage of notable screenshots produced:
The first raw version ran at an abysmal 1 fps or so at 640×480, but after adding some biliearly filtered variable resolution rendering based on image-space local contrast and threading it to use dual cores, I managed to kick it up to some 20-25 fps for “friendly” scenes (meaning not too much visible edge detail).
Most of the screenshots are from “bruteforce” renders though, showing no optimization artifacts. The optimized version has a mild muddy/compressed look. Putting all of this in a shader would result in much simpler code and greater performance with no visual degradation… I might have to try it some day.
You can download the (messy) source and a few builds here: drpetter-minild-ds.zip
I also made a quick tune based on one of the drumloops given: destroyloop.mp3
Overall it was a fun weekend. Sorry for not producing a game…
Allright, it’s final or as final as it can get. If you haven’t read my previous post, here’s the short description: You are a constructor who can travel through time with the only goal to make as much money as possible.
Download here: Stoney_MiniLD9_TimeTravelConstructor.zip (15,7 MB; Windows Binary + Source)
Plot: Try to beat the best speed category (#1)
How: Strafe jumping (a.k.a. bunny jumping, etc.). Run like hell and time your jumps.
Controls: A, S, D, W, Space (Press Escape to exit, Alt+Enter to switch between fullscreen and windowed)
Post a screenshot with your score if you win!
It’s actually more fun to play it than what it seems from these lame screenshots.
WARNING: Don’t play more than 10 minutes straight or it will mess up your brain.