Archive for the ‘MiniLD #08’ Category
miniLD8 – Dr Splodeyhead
Only a few months late! This is my first game maker game, conceptualized for miniLD8 (theme: mashup 2 past entries) and developed in about 48 hours over the past many months.
Link to my site with exe/source downloads and infos: http://www.originowl.com/Home/drsplodeyhead
Yeti Fights Biology ( Late Entry )

Well, I am late, because I didn’t had the chance to work sunday, because I play soccer, so I finished it today. I know it doesn’t count but I’m posting the game here for you to try it and criticize positively and negatively if you want, so I can make better games.
The Destruction of Viruses + Yeti Fights Back ( my last entry ) = Yeti Fights Biology
This time I used XNA from Microsoft, but I will remake it with SFML and C++… Because I don’t know what dependencies are needed with the game. The images have the background around them, because I don’t know (after googling for it) how to mask a color in XNA, the XNA framework might be really good, but as for documentation it surely sucks. That is why I want to remake it with SFML/C++, and that way I can port it to Linux, sorry Mac users, I can’t compile for Macs..
Also, I don’t know with dependencies to deliver with the Exe so I recorded a video for you to see the final game. And I am giving the source code for curious people.
Tower Wars Final
As I didn’t want to spend the entire competition playing through the LD archives, I picked three previous themes and used all of them. I hope that by doing this, I came close enough to two things in there that it qualifies. The three themes that I worked from were:
- Construction/Destruction
- Chain Reaction
- The Tower
You’re trying to build your tower into the green area at the top of the screen before your opponent builds theirs into the red area. The arrow keys move the building blocks around the top of the screen, rotate them, and drop them, much like Tetris. If you don’t build your tower sturdily, then some of your tower may crumble due to the extra weight you’re adding as you build. If you notice your opponent building his tower sloppily, you can drop a few blocks on his tower to collapse his and give you a lead.
Pygame source code can be downloaded from http://github.com/kd5bjo/tower-wars/downloads . The game can be run single-player (no opponent) with ‘python towerwars.py’. The ‘–help’ option will tell you what you need to know to play multi-player.
I have not tested this on any platform other than Linux, and I have not tested the multiplayer over the Internet. It shouldn’t be hard to make it work under Windows, but I don’t have access to a Windows machine to test on.
Mr. Splode’s Lament Final
This is my mash up of Mr. Splode and the fireworks factory and Medusa’s lament. Mostly I really liked the little purple guy and the setting of mr. splode, but it is satisfying to be able to walk all over any bad guys that you destroy.
both python and windows executable
python game.py should run the game, all the code is contained in the one module
pygame required if running from source
python Source:link
windows executable: link
Now available at: Zompire Dracularius
The screenshot:
Ondrian Fordrian Final
Here it is!
It’s lovely!
This game is sort of like Frogger, except you can’t move backwards. Enjoy!
I had a lot of fun with this. I wanted to do a couple more sets of levels with other Kandinsky paintings, but I didn’t have time.
Coded in ActionScript 3 + TweenLite, with art stolen from Wassily Kandinsky, and animations created in the Flash CS3 API.
Only Forwards + Mondrian = Ondrian Fordrian
Lunar Tower Final
This is the first LD entry I finished. It’s a mash-up between Tower from LoneStranger and Lunar Fortress. What you have to do in this game is keeping the evil letters from reaching your tower by clicking on them. It’s really simple and it makes absolutely no fun.
Written in Object Pascal and compiled with Turbo Delphi, but should compile with FreePascal. Also, there are some performance problems. I got around 70 FPS on my MacBook and around 25 FPS on a Intel Essentials D945GCLF2 (Dual-core atom processor @ 1.6 GHz and GMA 950 graphic chip) board. For those who try to play it, have fun.
Here is the link: Windows Binary + Source (ZIP)
strongTowlr
I’ve got my entry done .. It’s “strongTowlr“, a mash-up of mrfun’s Strong AI and PoV’s towlr series. I also pulled a style theme from SpindleyQ’s CGA Quest. Strong AI was one of my favorite LD games .. and the towlr series has been my on-going nemesis. strongTowlr is a horrible marriage of good and evil.
Although it may seem impossible, several LDers have already been able to defeat it. If you need emotional support, there are people in #towlr willing to help. Dragonene gets the honors for being the first person to defeat strongTowlr (in only 140 tries!)
Have fun! Don’t hurt yourself!
-Phil
P.S. As always, thanks to DrPetter for sfxr, and to the “festival” team for the voices.
Turbulent Lake
Well, this is a new one. I’m finished, or as finished as I’m going to get. I chose to build a game where the primary (indeed, only) mode of interaction is movin the mouse around and frantically clicking — and apparently something I did yesterday set of my carpal tunnel something awful. I can no longer play what I’m writing! Oh noes! Ah, well…At least it’s feature-complete, if somewhat lacking in content.
Download Turbulent Lake for Windows
Game is a mash up of Hamumu’s Still Pond, and some, err, other stuff. Yeah. If you find it frustrating, press spacebar to toggle ‘wimp mode’. Makes things easier.
Wimp.








