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<channel>
	<title>Ludum Dare &#187; LD #08 &#8211; Swarms &#8211; 2006</title>
	<atom:link href="http://www.ludumdare.com/compo/category/ld8/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Galcon goes to Steam &#8230;</title>
		<link>http://www.ludumdare.com/compo/2010/02/11/galcon-goes-to-steam/</link>
		<comments>http://www.ludumdare.com/compo/2010/02/11/galcon-goes-to-steam/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 02:29:37 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=14909</guid>
		<description><![CDATA[Hey, So remember Galcon? It was a Ludum Dare entry almost 4 years ago, and yeah, I&#8217;ve re-made it about 500 times now. And this time I re-made it in HD with a swell soundtrack and other goodies, and got it on Steam. And it&#8217;s available direct for Windows / Mac OS X / Linux [...]]]></description>
			<content:encoded><![CDATA[<p>Hey,</p>
<p>So remember Galcon?  It was a Ludum Dare entry almost 4 years ago, and yeah, I&#8217;ve re-made it about 500 times now.  And this time I re-made it in HD with a swell soundtrack and other goodies, and got it on Steam.  And it&#8217;s available direct for Windows / Mac OS X / Linux too!</p>
<p>Anyway <a href='http://www.galcon.com/fusion/'>check it out</a> <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Phil</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/02/11/galcon-goes-to-steam/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Alien Artifact Update</title>
		<link>http://www.ludumdare.com/compo/2009/12/24/alien-artifact-update/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/24/alien-artifact-update/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 10:22:49 +0000</pubDate>
		<dc:creator>lexaloffle</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=14591</guid>
		<description><![CDATA[ok, I&#8217;m a whole compo behind, but here&#8217;s an update for my LD15 entry (Caverns). For that compo I hacked the game out in two 4h sessions, so it was missing a couple of vital elements: sound, and the ability to shoot physhaxey bullets at the attacking circles. There&#8217;s also a little bonus tune when [...]]]></description>
			<content:encoded><![CDATA[<p>ok, I&#8217;m a whole compo behind, but here&#8217;s an update for my LD15 entry (Caverns). For that compo I hacked the game out in two 4h sessions, so it was missing a couple of vital elements: sound, and the ability to shoot physhaxey bullets at the attacking circles. There&#8217;s also a little bonus tune when you finish the game (thanks to Flash Module Player). Hope you enjoy it!</p>
<h2><a title="Alien Artifact" href="http://www.lexaloffle.com/webgames/alienartifact"><strong><img class="alignnone size-full wp-image-14592" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/alienart.gif" alt="alienart" width="202" height="158" /></strong></a></h2>
<p>Also, I should have posted this earlier but the organizers of Sense of Wonder Night (TGS) have uploaded the presentations on youtube. You can see my one on Swarm Racer (LD08) <a href="http://www.youtube.com/watch?v=r7EV0EUTgEk">here<br />
</a></p>
<p>I plugged LD in the Q&amp;A section, but they cut that part ):</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/12/24/alien-artifact-update/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Swarm Racer 3000 at Tokyo Game Show</title>
		<link>http://www.ludumdare.com/compo/2009/08/26/swarm-racer-3000-at-tokyo-game-show/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/26/swarm-racer-3000-at-tokyo-game-show/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 22:39:19 +0000</pubDate>
		<dc:creator>news</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6627</guid>
		<description><![CDATA[If you ever wondered why Ludum Dare keeps going after all these years, it&#8217;s for awesome news like this. Ludum Dare veteran Joseph White (aka Lexaloffle, aka Lex&#8230; when I&#8217;m lazy)&#8217;s latest game Swarm Racer 3000 will be on display at this upcoming Tokyo Game Show. It&#8217;s one of several titles being featured at the [...]]]></description>
			<content:encoded><![CDATA[<p>If you ever wondered why Ludum Dare keeps going after all these years, it&#8217;s for awesome news like this.</p>
<p>Ludum Dare veteran Joseph White (aka Lexaloffle, aka Lex&#8230; when I&#8217;m lazy)&#8217;s latest game Swarm Racer 3000 will be on display at this upcoming Tokyo Game Show.  It&#8217;s one of several titles being featured at the indie friendly <a href="http://expo.nikkeibp.co.jp/tgs/2009/en/visitor/sown.html">Sense of Wonder Night</a>.  You can read <a href="http://www.indiegames.com/blog/2009/08/sense_of_wonder_night_2009_fin.html">more about it here</a>.</p>
<p>Lets look at some gameplay footage.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/3tdw_P7EX5w&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3tdw_P7EX5w&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Pretty sweet looking &#8216;eh. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The Ludum Dare connection?  For those of you that missed it, back in 2006 we had the very awesome theme Swarms.  And back then, Lex produced this really great entry named Swarm Racer.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ss7.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ss7-550x412.jpg" alt="ss7" title="ss7" width="550" height="412" class="aligncenter size-large wp-image-6635" /></a></p>
<p><a href="http://indygamer.blogspot.com/2006/05/swarm-racer.html">http://indygamer.blogspot.com/2006/05/swarm-racer.html</a></p>
<p>Since then he&#8217;s made it far more awesome.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ssswarm3.gif"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ssswarm3-550x412.gif" alt="ssswarm3" title="ssswarm3" width="550" height="412" class="aligncenter size-large wp-image-6637" /></a></p>
<p><a href="http://www.lexaloffle.com/swarm.php">http://www.lexaloffle.com/swarm.php</a></p>
<p>And today, the all new Swarm Racer 3000 is looking <em>pretty freaking great</em>.</p>
<p>So a great big congratulations to Lex, from all of us at Ludum Dare!</p>
<p>- Mike Kasprzak (aka: PoV)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/26/swarm-racer-3000-at-tokyo-game-show/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Saurabh Swarms</title>
		<link>http://www.ludumdare.com/compo/2009/07/01/saurabh-swarms/</link>
		<comments>http://www.ludumdare.com/compo/2009/07/01/saurabh-swarms/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 06:27:02 +0000</pubDate>
		<dc:creator>Saurabh</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[#8]]></category>
		<category><![CDATA[DirectX 8]]></category>
		<category><![CDATA[ld]]></category>
		<category><![CDATA[panda xporter]]></category>
		<category><![CDATA[Saurabh]]></category>
		<category><![CDATA[swarms]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6163</guid>
		<description><![CDATA[This is (was) my entry to LD #08 48hr challange. I wanted to post it  earlier but constraints of time and space delayed it. I wanted to  update it a bit but I am posting it 'as is' back then. It was done  during the contest.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.itnauts.com/LD/SaurabhSwarns4.jpg" alt="" /><br />
This is (was) my entry to LD #08 48hr challange. I wanted to post it  earlier but constraints of time and space delayed it. I wanted to  update it a bit but I am posting it &#8216;as is&#8217; back then. It was done  during the contest.<br />
I am glad that I took part in this contest and very glad to the  experience I achieved thru it. I also liked it a lot to interact with  all the contestants during the actual time and how things worked out.  There was no intention to score but the only task was to be able to  complete it in that duration which I did. Since it was one of my firsts  I simply could not stand the stress after the compo though! I had a lot  of headache&#8217;s hehe. But since then I became more strong physically.  Later I did a lot of such &#8220;night stands&#8221; dusk to dawn to noon for other  tasks in life.</p>
<p><img src="http://www.itnauts.com/LD/output.jpg" alt="" width="806" height="624" align="middle" /></p>
<p><a title="One!" href="http://www.itnauts.com/LD/SaurabhSwarns1.jpg" target="_blank"><br />
</a></p>
<h1><span style="#333399;"><strong>LD48 CHALLANGE.</strong></span></h1>
<p><strong>Hello!</strong></p>
<p><strong>Final Release of my LD48 Entry.<br />
</strong></p>
<p><strong> GamePlay:</strong></p>
<p><strong>1 Use key W A S D to move around</strong></p>
<p><strong>2 Use key R to Reset the Game</strong></p>
<p><strong>3 MOUSE to Look Around</strong></p>
<p><strong>4 Esc to quit(Dont Quit!)</strong></p>
<p><strong><em>Playing</em><br />
</strong></p>
<p><strong> 1 Goto the Rolling pillar to to Improve Health but be carefull, the pillar will<br />
throw you away if you go too close to it.Just stay close to it to improve health<br />
and dont stick to it</strong></p>
<p><strong>2 Goto the Exit Post to goto the next Level. Exit Posts change their<br />
position every time level changes so you have to find its location.</strong></p>
<p><strong>3 When Level changes,Position of player changes</strong></p>
<p><strong>4 Stay away from swarns they eat you like crazy. </strong></p>
<p><strong>5 Dont foget to look around for the new position of exit post</strong></p>
<p><strong>6 Use Less Brightness and Contrast as possible <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p>Suggestion: Tryto play upto 25 levels.The 25th level is most difficult.THe planes will lock you up you you go close to them</p>
<p><span style="#008080;"><strong>FeedBack Nessary!</strong></span></p>
<h3><span style="#008080;"><strong><em><strong>StartTheGame by going into Folder SaurabhSwarm<br />
and Clicking SaurabhSwarm.exe</strong></em></strong></span></h3>
<p><strong>This game was made in DXSDK 8.1, VC++6.0,Jim Adams dx libraries.</strong></p>
<p><strong>All Coding &amp; Artwork Done by me Groundup including 3DMeshes and Textures</strong></p>
<p><strong>Art Softwares Used: Photoshop and 3DMax5.Panda .Xporter</strong></p>
<p><strong>saurabh &lt;AT&gt; ITnauts.com</strong></p>
<h2><strong><a href="http://www.itnauts.com/LD/SaurabhSwarns.rar">DOWNLOAD http://www.itnauts.com/LD/SaurabhSwarns.rar:</a></strong></h2>
<h1><strong> </strong></h1>
<p><img src="http://www.itnauts.com/LD/SaurabhSwarns2.jpg" alt="" /><img src="http://www.itnauts.com/LD/SaurabhSwarns3.jpg" alt="" /><img src="http://www.itnauts.com/LD/SaurabhSwarns6.jpg" alt="" /><br />
<img style="middle;" src="http://www.itnauts.com/LD/SaurabhSwarns1.jpg" alt="" width="807" height="629" /></p>
<p>Best Regards<br />
Saurabh!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/07/01/saurabh-swarms/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ludum Dare regulars rock IGF Mobile</title>
		<link>http://www.ludumdare.com/compo/2009/01/26/ludum-dare-regulars-rock-igf-mobile/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/26/ludum-dare-regulars-rock-igf-mobile/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 18:18:27 +0000</pubDate>
		<dc:creator>news</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4436</guid>
		<description><![CDATA[Well it looks like some of us woke up to some pretty awesome news this morning. To start, Phil Hassey&#8217;s Ludum Dare favorite Galcon (now on iPhone) was nominated for the &#8220;Innovation in Mobile Design&#8221; award at this year&#8217;s IGF Mobile.  Go Phil! Next, Ludum Dare regular tonic&#8216;s companies game (Secret Exit) Zen Bound was [...]]]></description>
			<content:encoded><![CDATA[<p>Well it looks like some of us woke up to some pretty awesome news this morning.</p>
<p>To start, <strong>Phil Hassey&#8217;s</strong> Ludum Dare favorite <strong>Galcon</strong> (now on iPhone) was nominated for the &#8220;<strong>Innovation in Mobile Design</strong>&#8221; award at this year&#8217;s IGF Mobile.  Go Phil!</p>
<p>Next, Ludum Dare regular <strong>tonic</strong>&#8216;s companies game (Secret Exit) <strong>Zen Bound</strong> was nominated for two awards.  &#8220;<strong>Audio Achievement</strong>&#8221; and &#8220;<strong>Best iPhone Game</strong>&#8220;.  Contratz!</p>
<p>Finally&#8230; well&#8230; it seems I&#8217;m in the running for &#8220;<strong>Best Game</strong>&#8221; with <strong>Smiles</strong>. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here&#8217;s the complete list.</p>
<blockquote>
<table style="height: 600px;" border="0" cellspacing="0" cellpadding="0" width="443">
<tbody>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><span class="style8"><strong>IGF Mobile Best Game:</strong></span></p>
<ul>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=930">Cubic Republic</a> (IKS Mobile) – Flash   Lite</li>
<li><strong><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=754">Smiles</a> (Sykhronics Entertainment) –   iPhone/iPod touch</strong></li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=544">Fieldrunners</a> (Subatomic Studios) –   iPhone/iPod touch</li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=593">Edge</a> (Mobigame) – iPhone/iPod touch</li>
<li> <a href="http://www.igfmobile.com/php-bin/entry2009.php?id=562">Wardive</a> (And-or) – Nintendo DS</li>
</ul>
</td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><img src="http://www.igfmobile.com/images/center_break_finalists.gif" alt="b" width="468" height="21" /></td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><span class="style8"><strong>Innovation in Mobile Game Design:</strong></span></p>
<ul>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=562">Wardive</a> (And-or) – Nintendo DS</li>
<li><strong><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=496">Galcon</a> (Hassey Enterprises) – iPhone/iPod   touch</strong></li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=933">Eliss</a> (Steph Thirion) – iPhone/iPod   touch</li>
</ul>
</td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><img src="http://www.igfmobile.com/images/center_break_finalists.gif" alt="b" width="468" height="21" /></td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><strong>Achievement in Art:</strong></p>
<ul>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=544">Fieldrunners</a> (Subatomic Studios) –   iPhone/iPod touch</li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=743">Dizzy Bee</a> (Igloo Games) – iPhone/iPod   touch</li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=932">Ruben &amp; Lullaby</a> (Song New Creative)   – iPhone/iPod touch</li>
</ul>
</td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><img src="http://www.igfmobile.com/images/center_break_finalists.gif" alt="b" width="468" height="21" /></td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><span class="style8"><strong>Technical Achievement:</strong></span></p>
<ul>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=753">Football Tycoon</a> (Dynamo Games) – Java</li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=900">Real Racing</a> (Firemint) – iPhone/iPod   touch</li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=562">Wardive</a> (And-or) – Nintendo DS</li>
</ul>
</td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><img src="http://www.igfmobile.com/images/center_break_finalists.gif" alt="b" width="468" height="21" /></td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><span class="style8"><strong>Audio Achievement:</strong></span></p>
<ul>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=908">Radio Flare</a> (Studio Radiolaris) – iPhone/iPod   touch</li>
<li><strong><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=920">Zen Bound</a> (Secret Exit)     – iPhone/iPod   touch</strong></li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=593">Edge</a> (Mobigame) – iPhone/iPod touch</li>
</ul>
</td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><img src="http://www.igfmobile.com/images/center_break_finalists.gif" alt="b" width="468" height="21" /></td>
<td valign="top" bgcolor="#ece7d8"></td>
</tr>
<tr>
<td height="26" valign="top" bgcolor="#ece7d8"></td>
<td valign="top" bgcolor="#ece7d8"><span class="style8"><strong>Best iPhone Game &#8212; Presented by ngmoco:</strong></span></p>
<ul>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=593">Edge</a> (Mobigame) – iPhone/iPod touch</li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=743">Dizzy Bee</a> (Igloo Games) – iPhone/iPod   touch</li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=544">Fieldrunners</a> (Subatomic Studios) –   iPhone/iPod touch</li>
<li><strong><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=920">Zen Bound</a> (Secret Exit) – iPhone/iPod   touch </strong></li>
<li><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=915">Frenzic</a> (The Iconfactory) – iPhone/iPod   touch</li>
</ul>
</td>
</tr>
</tbody>
</table>
</blockquote>
<p><a href="http://www.igfmobile.com/02finalists.html">http://www.igfmobile.com/02finalists.html</a></p>
<p>Congratulations to all the finalists (which is a little strange to say being one of them).  We&#8217;ll keep you posted.</p>
<p>Stay tuned for MiniLD next week.</p>
<p>- Mike Kasprzak (PoV)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/26/ludum-dare-regulars-rock-igf-mobile/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Magnificent Gunbright</title>
		<link>http://www.ludumdare.com/compo/2008/03/23/magnificent-gunbright/</link>
		<comments>http://www.ludumdare.com/compo/2008/03/23/magnificent-gunbright/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 19:36:32 +0000</pubDate>
		<dc:creator>SpindleyQ</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/03/23/magnificent-gunbright/</guid>
		<description><![CDATA[Man, this was a while back. Magnificent Gunbright is a totally sweet faux-Japanese abstract minimalist shoot-em-up (complete with terrible Engrish) where your ammunition is also your armour. Your blobs swarm around you, you can fire them at your opponent, and you can also collect blobs that rain constantly from the sky. At the time, I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/03/gunbright.png" title="Magnificent Gunbright"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/03/gunbright.thumbnail.png" alt="Magnificent Gunbright" /></a></p>
<p>Man, this was a while back.  Magnificent Gunbright is a totally sweet faux-Japanese abstract minimalist shoot-em-up (complete with terrible Engrish) where your ammunition is also your armour.  Your blobs swarm around you, you can fire them at your opponent, and you can also collect blobs that rain constantly from the sky.</p>
<p>At the time, I thought that having graphics consisting only of black and white circles was strong graphic design, but the game is completely unparseable from a screenshot and it&#8217;s not much better in motion.  The sound effects are awesome, though, and no one can tell me different.  Bloop-bloop-shinngg!</p>
<p>The game itself?  It&#8217;s pretty okay.  It&#8217;s mostly a matter of always moving, and getting lots of shots off at the computer when he&#8217;s fishing for ammo.  I liked that if you got far enough in, eventually the computer would start with a huge swarm and you&#8217;d start with nothing &#8212; when you&#8217;re on defense, the game is pretty enjoyable.  It&#8217;s just that when you&#8217;re on the offense, there&#8217;s no interesting strategy; you either hit your opponent or you don&#8217;t.</p>
<p>The best feedback I received was from my friend Patrick Alexander, who draws funny pictures for <a href="http://www.eegra.com">some gaming website or other</a>, who summed it up thusly: &#8220;<em>It&#8217;s like Ikaruga, only&#8230; only not as good. By quite a lot.</em>&#8221;  If Magnificent Gunbright had a box, this quote would be on it.</p>
<p>Before MG, I&#8217;d tried Ludum Dare once before &#8212; LD4, apparently, when the theme was Infection.  My entry was to be a puzzle game called <a href="http://www.sporktania.com/hachoo/">Hachoo!</a>, where you were a bacterium who could only move by causing the host you were currently infecting to sneeze on another person.  Unfortunately, I made one really stupid mistake which caused me to not finish &#8212; I used unfamiliar tools.  I was a cocky C programmer at the time, and I worked mainly in embedded systems.  When I played with writing games, I used SDL.  So of course the natural choice was C++ on Windows using Allegro.  I chose Windows for obvious reasons, C++ because I thought the STL would save me time, and Allegro because I&#8217;d remembered being annoyed at the lack of batteries included with SDL in comparison when I was 16.  Well, I had major issues with the MingW debugger, the STL doesn&#8217;t save you time when you&#8217;re unused to fighting with obtuse template-based compiler errors, and it turned out that what was simple and elegant when I was a dumbass teenager rubbed the more experienced me the wrong way.  (Not to mention that I made a bunch of stupid rookie mistakes because I forgot key things about the API.)</p>
<p>So for Magnificent Gunbright, I decided to learn from my mistakes, stop worrying about stray pointers and just use Pygame.  It worked great!  I highly recommend it.  The only downside was that when there are a large number of blobs on the screen, there&#8217;s some significant flickery slowdown; I say it&#8217;s just an unintentional homage to the NES.</p>
<p>You can download <a href="http://www.sporktania.com/gunbright.html">Magnificent Gunbright</a> from my website.  It&#8217;s built for Windows, but it&#8217;ll run on Linux, assuming you have pygame, because all the source code is included.</p>
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		<title>Flowers n Bees</title>
		<link>http://www.ludumdare.com/compo/2007/12/09/flowers-n-bees/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/09/flowers-n-bees/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 21:34:01 +0000</pubDate>
		<dc:creator>viblo</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[bees]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[flowers]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/09/flowers-n-bees/</guid>
		<description><![CDATA[Flowers n Bees was made for the 8th Ludum Dare 48 hour programming competition. This was my first attempt to create a game in 48h, so it was quite a challenge to come up with something playable at all. The goal of the game is to gather honey for the winter. However, you cannot collect [...]]]></description>
			<content:encoded><![CDATA[<p>Flowers n Bees was made for the 8th Ludum Dare 48 hour programming competition. This was my first attempt to create a game in 48h, so it was quite a challenge to come up with something playable at all. The goal of the game is to gather honey for the winter. However, you cannot collect honey on your own. Instead you have a swarm of bees at your command that can do the gathering for you. Flowers n Bees was programmed in Python using PyGame, PyOpenGL and PGU.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/flowers_n_bees_screenshot.gif" title="Flowers n Bees Gameplay"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/flowers_n_bees_screenshot.thumbnail.gif" alt="Flowers n Bees Gameplay" /></a></p>
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		<title>LD8: Attack of the Fireflies</title>
		<link>http://www.ludumdare.com/compo/2007/12/05/attack-of-the-fireflies/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/05/attack-of-the-fireflies/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 16:08:39 +0000</pubDate>
		<dc:creator>mjau</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[attack]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fireflies]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[mushrooms]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[revenge]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[swarms]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/05/attack-of-the-fireflies/</guid>
		<description><![CDATA[This was my second Ludum Dare entry, for LD#8. Theme was swarms. This time you&#8217;re playing the Master of Fireflies, out for revenge against some mushroom-dwelling things who didn&#8217;t invite you to some insignificant party last week. So you send your swarm of fireflies after them to torch their mushroom homes. That&#8217;ll teach &#8216;em! The [...]]]></description>
			<content:encoded><![CDATA[<p>This was my second Ludum Dare entry, for LD#8. Theme was swarms. This time you&#8217;re playing the Master of Fireflies, out for revenge against some mushroom-dwelling things who didn&#8217;t invite you to some insignificant party last week. So you send your swarm of fireflies after them to torch their mushroom homes. That&#8217;ll teach &#8216;em! The mushroom-dwelling things doesn&#8217;t take kindly to this though, and starts spraying water around, which unfortunately kills your swarm and stops the mushroom fires. The battle is on!</p>
<p align="center"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/fireflies-final2.png" title="fireflies-final2.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/fireflies-final2.thumbnail.png" alt="fireflies-final2.png" /></a></p>
<p>This was the first time I made something with a swarm-like behaviour, which was nice. The game turned out ok, though not really finished &#8212; those mushroom-dwelling things only ever face right, for example, and the levels weren&#8217;t supposed to be that flat. There should have been platforms and stuff. Still, there&#8217;s a win condition and level progression and such, so that&#8217;s something at least. Anyway, it&#8217;s kinda fun-ish for a little while, torching mushrooms while those poor guys losing their homes at your hand try to kill off your swarm, but it gets boring and repetitive after a while.</p>
<p>Oh well, I had fun making it, and learned some new things in the process, so I choose to consider it a success regardless =)</p>
<p>Download: [ <a href="http://delirare.com/fireflies/fireflies.tar.gz">Source code</a> ]</p>
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		<title>7th Swarming of the Machines</title>
		<link>http://www.ludumdare.com/compo/2007/12/03/7th-swarming-of-the-machines/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/03/7th-swarming-of-the-machines/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 16:12:59 +0000</pubDate>
		<dc:creator>DrPetter</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[collisions]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[jetpack]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[swarms]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/03/7th-swarming-of-the-machines/</guid>
		<description><![CDATA[Ah, great compo this was. Tons of sweet games. Unfortunately that also meant fierce competition, and I only managed to snag a best position of 3rd in Fun (which is unusual for me, as I normally do better in the technical categories). Base idea for the game was to have the level be &#8220;swarming&#8221;, for [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, great compo this was. Tons of sweet games. Unfortunately that also meant fierce competition, and I only managed to snag a best position of 3rd in Fun (which is unusual for me, as I normally do better in the technical categories).</p>
<p>Base idea for the game was to have the level be &#8220;swarming&#8221;, for an unexpected approach. I figured there could be loose platforms drifting around in space and you&#8217;d try to jump around between them, doing&#8230; stuff. The gameplay part of it was sketchy at best.</p>
<p>I suppose the better part of the first day was spent getting the platform movement and interaction working, and then I think much of the second day I just sat and tweaked it, fixing bugs. The gameplay elements and final graphics/audio were added in the last two or three hours.</p>
<p>Windows download: <a href="http://www.cyd.liu.se/~tompe573/hp/files/drpetter_final.zip">128 kB zip</a> (exe, data, source)</p>
<p>Linux port: <a href="http://www.cyd.liu.se/~tompe573/hp/files/7thswarming.tar.gz">16 kB tar/gz</a> (needs above file for data)</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/10finalsans.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/10finalsans.thumbnail.jpg" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/7thswarming.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/7thswarming.thumbnail.jpg" /></a></p>
<p>Arcade build a&#8217;la Lerc.</p>
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		<title>Zoo Master</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/zoo-master/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/zoo-master/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 01:20:26 +0000</pubDate>
		<dc:creator>mrfun</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/02/zoo-master/</guid>
		<description><![CDATA[I happen to be at the Zoo when I got emailed the compo theme (thanks Pov) so I snapped a bunch of pics hoping I could shoe-horn them into the game, which I did. This is kind of a WarioWare like &#8216;stroke&#8217; based mini-game. You stroke your mouse (this is just sounding dirty) to knock [...]]]></description>
			<content:encoded><![CDATA[<p> <a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/zoo_master_ss.jpg" title="Zoo Master Screenshot"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/zoo_master_ss.thumbnail.jpg" alt="Zoo Master Screenshot" /></a></p>
<p>I happen to be at the Zoo when I got emailed the compo theme (thanks Pov) so I snapped a bunch of pics hoping I could shoe-horn them into the game, which I did.</p>
<p>This is kind of a WarioWare like &#8216;stroke&#8217; based mini-game.  You stroke your mouse (this is just sounding dirty) to knock flies off annoyed animals in a smooth motion &#8211; very, very quickly.</p>
<p>I played the guitar bits.</p>
<p><a href="http://www.rtsoft.com/48/ld8/mrfun_zoo_master_win32_with_src_final.zip">Download game and source</a></p>
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		<title>Ultra Fleet</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/ultra-fleet/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/ultra-fleet/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 14:48:53 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[GLFW]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pretty]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[swarms]]></category>
		<category><![CDATA[trails]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/02/ultra-fleet/</guid>
		<description><![CDATA[Ultra Fleet was my entry to the LD8 Swarms compo. For a bit of background information on it, please read about The Hat Swarm Attack on Dance Islands. Set in space, you controlled a fleet of virus ships that could convert enemy ships. Fleets of enemy ships kept on attacking, and you needed to keep [...]]]></description>
			<content:encoded><![CDATA[<p><em>Ultra Fleet</em> was my entry to the LD8 Swarms compo. For a bit of background information on it, please read about <a HREF="http://www.ludumdare.com/compo/2007/12/02/the-hat-swarm-attack-on-dance-islands/"><em>The Hat Swarm Attack on Dance Islands</em></a>.</p>
<p>Set in space, you controlled a fleet of virus ships that could convert enemy ships. Fleets of enemy ships kept on attacking, and you needed to keep your fleet alive so you could go on fighting, gaining points while doing so.</p>
<p><a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/work11-rc1.jpg" TITLE="work11-rc1.jpg"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/work11-rc1.thumbnail.jpg" ALT="work11-rc1.jpg" /></a></p>
<p>The game was, if anything, more pretty than fun, but it really was playable once you got into it. Although you probably got bored within an hour or so. Don&#8217;t know how it placed, but it received OK scoring, and also got praise such as &#8216;The game I&#8217;m supposed to be reviewing is more like a screensaver&#8217;, &#8216;I liked Hat Swarm better, though&#8217;, &#8216;Without a doubt, Hat Swarm is WAY better&#8217;, &#8216;I honestly would have given the hat swarm a higher score though.&#8217; But seriously, some people (including me!) actually seemed to like it.</p>
<p>You can get the <a HREF="http://jolle.se/48h/8/jolle-ultrafleet-win32-final.zip">Ultra Fleet compo version</a>. It requires OpenGL and is for Windows, but I&#8217;ve been able to compile it for Linux, although I have no idea where that port went, but it should be pretty easy if you want to try yourself.</p>
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		<title>The Hat Swarm Attack on Dance Islands</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/the-hat-swarm-attack-on-dance-islands/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/the-hat-swarm-attack-on-dance-islands/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 14:20:45 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[dancing]]></category>
		<category><![CDATA[GLFW]]></category>
		<category><![CDATA[hats]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[islands]]></category>
		<category><![CDATA[non-entry]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[stick figures]]></category>
		<category><![CDATA[swarms]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/02/the-hat-swarm-attack-on-dance-islands/</guid>
		<description><![CDATA[The Hat Swarm Attack on Dance Islands is a game made within 14h for the LD8 Swarms compo. However, it was never really entered into the compo, because I felt it wasn&#8217;t quite enough, but also couldn&#8217;t figure out how to make something more of it. In the end, I abandoned it, and instead used [...]]]></description>
			<content:encoded><![CDATA[<p><em>The Hat Swarm Attack on Dance Islands</em> is a game made within 14h for the LD8 Swarms compo. However, it was never really entered into the compo, because I felt it wasn&#8217;t quite enough, but also couldn&#8217;t figure out how to make something more of it. In the end, I abandoned it, and instead used it as a base for <a HREF="http://www.ludumdare.com/compo/2007/12/02/ultra-fleet/"><em>Ultra Fleet</em></a>, which I did enter. This might not have been the best of decisions, but no matter.</p>
<p>You navigated your hat swarm around islands to destroy dancers that tried to defend the islands, while at the same time trying to avoid the deadly dances that was danced at you.</p>
<p><a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/hatattackshot.jpg" TITLE="hatattackshot.jpg"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/hatattackshot.thumbnail.jpg" ALT="hatattackshot.jpg" /></a></p>
<p><em>The Hat Swarm Attack on Dance Islands</em> prime features was an intro, an island generator (that I later used as a base for <a HREF="http://jolle.se/imgs/island11.jpg">rather prettier islands</a>), the famous Hoids algorithm that simulates hats in groups flocking behaviour (later adopted for the fleets in <em>Ultra Fleet</em>), stick figures, and a lot of dancing. Strangely, it was also my very first LD game (together with <em>Ultra Fleet</em>) that didn&#8217;t use tiles.</p>
<p>There&#8217;s no dedicated distribution for <em>The Hat Swarm Attack on Dance Islands</em>, but you can get it as the bonus in the <a HREF="http://jolle.se/48h/8/jolle-ultrafleet-win32-final.zip"><em>Ultra Fleet</em> compo version</a>. It&#8217;s for Windows, but if you&#8217;re a bit clever, you can probably compile it for Linux. It requires OpenGL with 512&#215;512 sized textures support.</p>
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		<title>Teeny Tiny Ninja</title>
		<link>http://www.ludumdare.com/compo/2007/11/28/teeny-tiny-ninja/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/28/teeny-tiny-ninja/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 03:59:10 +0000</pubDate>
		<dc:creator>Lerc</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[ninja]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/28/teeny-tiny-ninja/</guid>
		<description><![CDATA[I was quite pleased with how this one worked out, The game only has three levels and I was quite worried that the last level might be impossible. As time was running out on the clock I was trying to figure out if it could be done, I finally got a single ninja home and [...]]]></description>
			<content:encoded><![CDATA[<p>I was quite pleased with how this one worked out,    The game only has three levels and I was quite worried that the last level might be impossible.  As time was running out on the clock I was trying to figure out if it could be done, I finally got a single ninja home and went &#8220;that&#8217;s it! ship it!&#8221;.</p>
<p>playing post compo I actually managed to figure out how to get all of the ninja home on that level by using a few tricks.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ttn9.jpg" title="Teeny Tiny Ninja"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ttn9.thumbnail.jpg" alt="Teeny Tiny Ninja" /></a></p>
<p>I also liked the look of Teeny Tiny Ninja.  I got the stars idea from a previous Bluescrn entry.  Adding a bunch of stars does indeed liven up the look of things.  Also The ninja home came out surprisingly well for programmer art.  I thought the sound worked well too, but the scores the game got suggested I was in the minority.  when a ninja goes &#8216;Hut!&#8217; every time he jumps it&#8217;s cool, but people found it less so when there were a couple of hundred Ninja doing it,  serves themselves right for picking swarms as the theme I say.</p>
<p>The game used a homebrew physics engine made during the 48 hours.  this worked quite nicely,  Ninja were all implemented as tiny triangles</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ttn2.png" title="Ninja Triangles"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ttn2.png" alt="Ninja Triangles" /></a></p>
<p>See.  There was no Line to  object collision detection so it was possible for Ninja to get stuck on corners by impailing themselves on a point and having their triangle points go either side.  There were alsdo a few other little quirks that caused th ninja to get stuck.  The solution worked brilliantly.  I checked to see if a ninja hadn&#8217;t moved for a while and if so just added a huge random vector to its movement.  A lot of people took this to be an intentional behaviour because it looked very ninja like.  sometimes a ninja would jump to a wall or point and stick there for a bit then jump away again.</p>
<p>Once again the controls were a bit unintuitive.  But I thought the use of a mousewheel worked well.</p>
<p><a href="http://screamingduck.fileburst.com/teenytinyninjasetup.exe">Download the game</a></p>
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		<title>A Perfect Swarm</title>
		<link>http://www.ludumdare.com/compo/2007/11/28/a-perfect-swarm/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/28/a-perfect-swarm/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 01:04:18 +0000</pubDate>
		<dc:creator>TenjouUtena</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[swarm]]></category>
		<category><![CDATA[ugly]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/28/a-perfect-swarm/</guid>
		<description><![CDATA[Ludum Dare 8 was my second &#8216;short term&#8217; game programming contest, and my first solo. The theme was &#8216;swarms.&#8217; I was bound and determined to do an RTS game this time, since my partners in team compos always want to do something actiony. I think I actually wanted robots or magnets or something like that. [...]]]></description>
			<content:encoded><![CDATA[<p>Ludum Dare 8 was my second &#8216;short term&#8217; game programming contest, and my first solo.   The theme was &#8216;swarms.&#8217;   I was bound and determined to do an RTS game this time, since my partners in team compos always want to do something actiony.   I think I actually wanted robots or magnets or something like that.</p>
<p>I thought it would be nifty if instead of directly building units, you had to attract units with various buildings.  So you start with a base and 1 swarm.   There are resource buildings (Apple, Flower, and Metal) that you can hover over that will give you various resources.   You also have a base.   You can build either Apple or Nectar huts in your base.   These increase your attraction rates for food or nectar. (It was originally going to be food and sex, if you read the code.  I guess bees have sex with flowers or something.)  Once bugs are attracted to your base, you can add them to existing swarms, or break them off into new swarms.   You can also build Radar to increase your attraction range, or buildings to increase the power or speed of your bugs.</p>
<p>Initially this was going to be swarm vs. swarm warfare, but I ran out of time pretty quickly. (I&#8217;ll go into my mistakes below.)  So instead the computer just sent a specified number of waves with a specified strength at you at regular periods, and you needed to have swarms built up and ready to fight when they came.</p>
<p>Obviously one of my largest problems was art.   As you can tell from my screenshot, It&#8217;s ugly.   Really really ugly.   All the art in the game was &#8216;placeholder&#8217; art that I was going to go back and fix.   That never happened.  Secondly, I panicked at about 30 hours.  I barely had an engine, and the deadline was closing in.  I actually &#8216;gave up.&#8217;   I came back to it, and finished up later.  Thirdly I didn&#8217;t have a good plan.  I know I wanted an RTS, but I didn&#8217;t have a good execution plan.  I also bit off WAY more then I could chew back then.</p>
<p>My tips for beginners are:</p>
<ol>
<li>Make a plan &#8211; Seriously, take that first hour, and may out some code to get rid of the urge.  THen take the next hour or two, and make a task list.   What code does your idea need?   Divide it up into tasks.  As you go along, check things off that you&#8217;ve put in.</li>
<li>Take breaks &#8211;  This is always a newbie mistake too, but, make sure you take regular breaks.  48 hours, even with a couple of sleep periods, is plenty of time to get something done.</li>
<li>Start Small &#8211; It&#8217;s much easier to add to a simple game then it is to try and cram in everything a more complex game needs.</li>
</ol>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/screen1.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/screen1.thumbnail.png" alt="A Perfect Swarm" /></a></p>
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		<item>
		<title>Shwarms</title>
		<link>http://www.ludumdare.com/compo/2007/11/27/shwarms/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/27/shwarms/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 21:43:31 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[shoot-em-up]]></category>
		<category><![CDATA[shootemup]]></category>
		<category><![CDATA[sidescroll]]></category>
		<category><![CDATA[sidescrolling]]></category>
		<category><![CDATA[startfield]]></category>
		<category><![CDATA[swarm]]></category>
		<category><![CDATA[swarms]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/27/shwarms/</guid>
		<description><![CDATA[Theme Swarm. I did a shoot em up, sidescrolling thing. Play the game online Ingame screenshot]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/drzool06.png" title="Splash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/drzool06.thumbnail.png" alt="Splash" /></a></p>
<p>Theme Swarm. I did a shoot em up, sidescrolling thing. Play the game <a href="http://enedahl.com/lu8/shwarms.htm">online</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/drzoolfinal.png" title="drzoolfinal.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/drzoolfinal.thumbnail.png" alt="drzoolfinal.png" /></a></p>
<p>Ingame  screenshot</p>
]]></content:encoded>
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		<item>
		<title>Swarm</title>
		<link>http://www.ludumdare.com/compo/2007/11/27/swarm/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/27/swarm/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 20:52:23 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[eyes]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[flying balls]]></category>
		<category><![CDATA[flying monsters]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[LD8 - Swarms]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[octree]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pink]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[swarm]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/27/swarm/</guid>
		<description><![CDATA[Swarm was my entry to LD8. The theme of was, well&#8230; &#8220;swarm&#8221;. I know, I know, I&#8217;m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in [...]]]></description>
			<content:encoded><![CDATA[<p>Swarm was my entry to LD8. The theme of was, well&#8230; &#8220;swarm&#8221;. I know, I know, I&#8217;m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in some gameplay towards the end. Since I never spend more time on gameplay &#8211; it still should be as fun to play as most of my games <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss4.jpg" title="Swarm"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss4.thumbnail.jpg" alt="Swarm" /></a></p>
<p>This is an in-development screenshot, showing some octree debugging going on.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss8.jpg" title="Swarm"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss8.thumbnail.jpg" alt="Swarm" /></a></p>
<p>That&#8217;s how the game looks like. Shoot down all the pink, eyed balls to encounter the uber-cool-final-boss-with-superior-AI. (I got feedback suggesting that at least one person actually played long enough to encounter the boss &#8211; so I consider the gameplay aspect successful.)</p>
<p>Here&#8217;s a mirror of the original submission: <a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/swarm_by_allefant.zip" title="Swarm">Swarm</a></p>
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		<item>
		<title>Wee Ninja</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/wee-ninja/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/wee-ninja/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 18:22:10 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[beat-em-up]]></category>
		<category><![CDATA[combos]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[ninja]]></category>
		<category><![CDATA[PTK]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[swarms]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[wee]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/wee-ninja/</guid>
		<description><![CDATA[LD48 #8 theme was &#8220;Swarms&#8221;. It also occurred right around the initial release of the Nintendo Wii. Thus, you get Wee Ninja, a game where you are trying to beat an insanely large horde of other shoppers to the last remaining Wees in stock during the holiday season. It&#8217;s fun to play, simple, and includes [...]]]></description>
			<content:encoded><![CDATA[<p>LD48 #8 theme was &#8220;Swarms&#8221;.  It also occurred right around the initial release of the Nintendo Wii.  Thus, you get <a href="http://hamumu.com/game.php?game=WEE">Wee Ninja</a>, a game where you are trying to beat an insanely large horde of other shoppers to the last remaining Wees in stock during the holiday season.  It&#8217;s fun to play, simple, and includes achievements to unlock bonus abilities.  One of the more complete entries I&#8217;ve ever done (possibly because the gameplay was so incredibly simple!).</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/wee_scr1.gif" title="Wee Ninja"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/wee_scr1.thumbnail.gif" alt="Wee Ninja" /></a></p>
]]></content:encoded>
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		<item>
		<title>Galcon</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/galcon/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/galcon/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 17:16:01 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[galcon]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[swarms]]></category>
		<category><![CDATA[triangles]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/galcon/</guid>
		<description><![CDATA[Galcon cleaned up pretty well in the compo. Here are links to my post-mortem and history. Truth be told, I&#8217;ve been making versions of this game for about 15 years now. But this version almost didn&#8217;t happen &#8211; during the theme voting for this contest I was leading a large group of people to back [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imitationpickles.org/galcon/">Galcon</a> cleaned up pretty well in the compo.  Here are links to my <a href="http://www.imitationpickles.org/galcon/postmortem.html">post-mortem</a> and <a href="http://www.imitationpickles.org/galcon/history.html">history</a>.  Truth be told, I&#8217;ve been making versions of this game for about 15 years now.  But this version almost didn&#8217;t happen &#8211; during the theme voting for this contest I was leading a large group of people to back a different theme from swarms &#8211; I had in mind to make an Adventure Game.  But since swarms won, I figured I&#8217;d try re-making Galcon again for lack of a better thing to do.</p>
<p>On the tech side I realized I needed to up my production going beyond what can be done with pygame.  I used <a href="http://www.imitationpickles.org/pyplus/">pyplus</a> and swig to build C extensions for my game so that I could do some cool graphic and swarming techniques not possible within python.  However this caused some trouble, I was able to submit my linux source of the game for the deadline, but due to the craziness of python extensions for windows it took me another full day of work to get it ported to windows.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/2006.png" title="2006.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/2006.thumbnail.png" alt="2006.png" /></a></p>
<p>After the compo I made a shareware version of the game:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/1011.png" title="1011.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/1011.thumbnail.png" alt="1011.png" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/102.png" title="102.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/102.thumbnail.png" alt="102.png" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/201.png" title="201.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/201.thumbnail.png" alt="201.png" /></a></p>
<p><a href="http://www.imitationpickles.org/galcon/">Check it out.</a></p>
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